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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.02.05 15:01:00 -
[1]
I always see these threads with people talking about how you should move out to 0.0 and away from empire. Sorry but its just not going to happen. You will never see a flood of folks leaving empire. Heck your never going to see an appreciable number of folks leaving empire to come out to 0.0.
And the reason is simple. There is a massive amount of disparity in ability and skills in this game and it creates a lot of situations where people with less then 30 million skill points will die over and over in a 1 v 1 situation. And of course as many have reminded us before 0.0 doesn't have 1 v 1 situations so much as it has roaming gangs. So folks less then a few years old can never leave high sec without getting blown up.
At this point some of you are saying "hey wait, I have X points (X being less then 30 million) and I am in low sec and I kick the crud out of everyone I meet." Well my response is good for you! And how often do you die in return? Do you need to be in an alliance/corp with more experienced people to do that? What are all the things you have already that the average joe in high sec doesn't have? My point is that folks are not leaving high sec when all it means is getting blown up. And not just blown up once or twice, but again and again and again until they have no money left to replace ships. Which is what 0.0 currently offers them.
And so this is not just a big whine about other peoples whines I offer you a solution. An impossible solution, by that I mean one that will never be accepted but the only one I know that doesn't involve simply getting rid of high sec. The way to solve all these problems is make the disparity between low skill point people flying T1 and high skill point folks flying big ships or T2 less apparent. This means that it must be possible for low sec characters in 1 v 1 with high sec characters to win. When I say possible I mean make the chances much closer to 50/50 even though the high skill point character has better equipment etc. If you make the game more about the strategy of how you setup your ship vs how it is now (based around how much damage per second you do) then low skill point characters have a chance. If low sec characters could actually win fights in 1 v 1 they are more likely to move out to 0.0 and form their own alliances. Of course this solution will never be accepted because it inherently reduces the value of literally years of skill training, but its the solution I believe that would be needed to create a larger 0.0 populace.
Just some thoughts.
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.02.05 15:54:00 -
[2]
The general gist of the responses seem to be "When I went out to 0.0 I had less then 30 million sp and I joined up with a big nasty corp and I kicked the crud out of everything." To this I must respond: the joining up with the corp is the key event here.
A new player for the most part either does not have the option to join up with a new corp or does not want to join up with a corp that forces them to roam around in a large band at specific times blowing up other folks who don't have a large group of folks with them.
Of course when your with 20 of your very closest friends all with high levels of sp or at least decent levels you can do well in pvp. I am not concerned with this. I also know that this is how pvp is done in 0.0. The point of this thread is that this is the reason why folks are not moving out to 0.0. The new player (or even player less then a year) can not make it there without folks much more experience helping them along.
I know quite well that 1 v 1 does not happen very often in 0.0 but I am using that as an example of disparity. The fact is that a corp with new players can not exist in 0.0 because its members do not have enough sp to complete. A blob of medium to high sp players will decimate a blob of low sp characters every time. 1) because they can use better equipment and 2) because they will be putting out significantly more dps.
Someone else pointed out that people do not move out to 0.0 because of fear and lack of commitment. This is 100% true. Additionally their fear is justified and the commitment is either not possible or requires equal commitment of experience players to function. This combination ensures low sp characters will never be able to move out to 0.0 in large numbers.
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.02.05 21:43:00 -
[3]
I debated whether or not to respond to this thread again mostly since it seems folks are not actually reading all of my post but instead pick one item out of context then hold it up and say I have no idea what I am talking about. But in the end I gave into my ego and decided to post one last time.
The whole point of this thread (a point most of you refuse to address) is disparity in fighting ability between characters. This disparity is 80% skill point based and 20% actual experience based. Some of you will dispute this but the fact is that if you have an incredible amount of actual experience but lack the sp to even equip T2 weapons/ships then you are going to lose fights more often then if the opposite were true. Plus experience in fights comes rather quickly in comparison to sp which will literally take months to get a basic setup.
So what happens? Well everyone has seen it before, some of you pointed it out. The new characters run out into low sec (most don't even make it to 0.0) and get blown up right away by someone in a bigger ship or one with bigger weapons. They might even get podded. They lose whatever the insurance didn't cover and also have to run around recreating that ship again. Its no big deal for most folks and if it had been a decent fight the new player might not have minded very much. But its almost never a decent fight, its almost aways a very fast fight where they might not have even gotten a shot off before popping. Theres a name for this of course. Its called Ganking. It happens in lots of games and the result of it happening often in a game are predictable. People stay away from areas where they are likely to be ganked. Where is that? 0.0 of course.
So what is the solution? The solution is to make fights with newer players feel less like a gank and more like a battle. That can not be done so long as new players don't have a chance of hurting someone with high sp in a properly fitted ship. Someone in this thread asked if I thought a corp of 1 month old characters should be able to stake out a spot in 0.0 and hold it with impunity. The answer I give them is no I don't think they should be able to hold it with impunity. But I do think they should have some chance of holding it. I think that if a fleet of 20 1 month old characters flying cruisers fought a fleet of 10 high sp characters flying HACs it should be even money whether they win or lose. Right now its not. Right now the new characters will be lucky to kill even one of the opposing side. And that I believe is why you don't see a lot of people moving out to 0.0. Sure you see a few, you will always get the adventurous ones, and the ones who found a corp to take them in. But you will never see large groups of new characters moving out. And many admitted the reason why, they just can't exist in 0.0 without that sheltering arm of an established and experience corp.
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