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![Anell Anell](https://images.evetech.net/characters/306663890/portrait?size=64)
Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.02.05 15:01:00 -
[1]
I always see these threads with people talking about how you should move out to 0.0 and away from empire. Sorry but its just not going to happen. You will never see a flood of folks leaving empire. Heck your never going to see an appreciable number of folks leaving empire to come out to 0.0.
And the reason is simple. There is a massive amount of disparity in ability and skills in this game and it creates a lot of situations where people with less then 30 million skill points will die over and over in a 1 v 1 situation. And of course as many have reminded us before 0.0 doesn't have 1 v 1 situations so much as it has roaming gangs. So folks less then a few years old can never leave high sec without getting blown up.
At this point some of you are saying "hey wait, I have X points (X being less then 30 million) and I am in low sec and I kick the crud out of everyone I meet." Well my response is good for you! And how often do you die in return? Do you need to be in an alliance/corp with more experienced people to do that? What are all the things you have already that the average joe in high sec doesn't have? My point is that folks are not leaving high sec when all it means is getting blown up. And not just blown up once or twice, but again and again and again until they have no money left to replace ships. Which is what 0.0 currently offers them.
And so this is not just a big whine about other peoples whines I offer you a solution. An impossible solution, by that I mean one that will never be accepted but the only one I know that doesn't involve simply getting rid of high sec. The way to solve all these problems is make the disparity between low skill point people flying T1 and high skill point folks flying big ships or T2 less apparent. This means that it must be possible for low sec characters in 1 v 1 with high sec characters to win. When I say possible I mean make the chances much closer to 50/50 even though the high skill point character has better equipment etc. If you make the game more about the strategy of how you setup your ship vs how it is now (based around how much damage per second you do) then low skill point characters have a chance. If low sec characters could actually win fights in 1 v 1 they are more likely to move out to 0.0 and form their own alliances. Of course this solution will never be accepted because it inherently reduces the value of literally years of skill training, but its the solution I believe that would be needed to create a larger 0.0 populace.
Just some thoughts.
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![Agent Li Agent Li](https://images.evetech.net/characters/328556091/portrait?size=64)
Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.02.05 15:05:00 -
[2]
You can be a newb and go to 0.0. All you need to do is belong to a corp in an alliance that has access.
Not to say that you won't lose ships, but fly what you can afford to lose, eh?
Even an experienced character in a great ship can be blown up by a roving gang... if your friends aren't with you and the support never shows up in time.
You have to fly more carefully, which has little to do with your skill points.
Some corps won't take a newb - others will.
I think the main difference is level of committment. If you're in a 0.0 corp you have to respond to x up, you can't spend all your time ratting to make isk, the corp has regular ops that are mandatory, etc. If you can't keep up that level of support (i.e., spend your playing time playing for the corp), then it isn't for you.
0.0 isn't for the loner. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
![midge Mo'yb midge Mo'yb](https://images.evetech.net/characters/141491554/portrait?size=64)
midge Mo'yb
Antares Shipyards
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Posted - 2008.02.05 15:08:00 -
[3]
False
I only have 17m and i pvp just fine, i have friends with less than 10 who pvp fine...
-----------------------------------------------
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![Riethe Riethe](https://images.evetech.net/characters/676848255/portrait?size=64)
Riethe
Fine Goods for Fine Gentlemen
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Posted - 2008.02.05 15:10:00 -
[4]
What game are you talking about?
1v1 is not a reality, even if it does happen, it doesn't make sense.
There are no fair fights in EVE. If you're in a fair fight, you planned wrong.
My corporation introduces brand new players straight into 0.0 with no problems at all. The only thing we advise is that they get into a battleship such as a Raven to be able to rat and earn money in 0.0.
If you think you're supposed to go to 0.0 as a solo player, you're doing it wrong. It's possible, like you said, when you acquire many many skill points, but 0.0 is sort of like the end-game equivalent of other MMOs--it requires a group effort to get most things done.
However both new and old players are easily capable of surviving in 0.0 so long as they do it as a group. Anything short of this will most likely result in disappointment, and the creation of threads that haven't been fully thought out. Ahem.
It sounds like you're just doing it wrong. I've never had any problems living in 0.0, and I went there early on in my career. I've also introduced many players into 0.0 who have had similar experience.
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![Hebik Fane Hebik Fane](https://images.evetech.net/characters/574857795/portrait?size=64)
Hebik Fane
Havoc Inc Blood Blind
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Posted - 2008.02.05 15:17:00 -
[5]
Originally by: Anell
At this point some of you are saying "hey wait, I have X points (X being less then 30 million) and I am in low sec and I kick the crud out of everyone I meet." Well my response is good for you! And how often do you die in return? Do you need to be in an alliance/corp with more experienced people to do that? What are all the things you have already that the average joe in high sec doesn't have?
Killboard says 283 real kills to 56 losses, and I have less than 30 mil Skillpoints. What I have that others don't? Experience I guess. I think you need to get out there and see what PVP is all about. ![YARRRR!!](/images/icon_pirate.gif) --------------------------------------------- Havoc Inc |
![facepalm johnson facepalm johnson](https://images.evetech.net/characters/376308378/portrait?size=64)
facepalm johnson
a sackful of sacrificial sacrifices
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Posted - 2008.02.05 15:19:00 -
[6]
Trolling removed. Please be constructive and stay on topic
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![Ovno ConSyquence Ovno ConSyquence](https://images.evetech.net/characters/1634024370/portrait?size=64)
Ovno ConSyquence
Amarr Free Mercenaries Union FreeFall Securities
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Posted - 2008.02.05 15:19:00 -
[7]
WTF are you talking about, I was out in 0.0 from 3mil skill points flying inties, getting popped and flying more inties.
And now I've got 26mil sp and I still mainly fly inties and get popped, nothing changes the only difference is if your too winey to cope with getting popped fairly often.
Admittedly i've never lost a bs in fleet battles but thats not cus of my skills is cus of our fc's ![Twisted Evil](/images/icon_twisted.gif)
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![Andrue Andrue](https://images.evetech.net/characters/857703633/portrait?size=64)
Andrue
Amarr
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Posted - 2008.02.05 15:26:00 -
[8]
Edited by: Andrue on 05/02/2008 15:27:13 There are several reasons why more people don't go to 0.0. Amongst them I would suggest:
* Fear - largely unfounded but it is risky. * Commitment - you can't really survive in 0.0 by diddling around on the occasional spare hour or two when you have the time to log on. * Logistics - it can be difficult getting things in and out of 0.0 * Gameplay - a lot of people just don't want to play that kind of game.
Tbh I think the last one is often overlooked by the 0.0/low-sec crowd. As was posted in another thread:For a lot of Eve players the choice is not "Empire/0.0/Low-sec". It's "Empire/<some other game>".
Oh I forgot another reason for not going there:
* /me wondering why the residents of these areas are so keen to encourage outsiders to join them. Somehow I don't think it's down to altruism. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
![Splash Whale Splash Whale](https://images.evetech.net/characters/1532233865/portrait?size=64)
Splash Whale
Digital Fury Corporation Digital Renegades
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Posted - 2008.02.05 15:29:00 -
[9]
I started out with 3m SP in 0.0 space too. Fleet ops went just fine with a battlecruiser. Good thing was that I was not alone. This MMO requires more teamwork then any other I know of.
I currently have 13m SP and I'm the guy blowing up the ratters now. This is a clear case of SP being way over rated.
Surviving in 0.0 isnt dependant on skillpoints but on skill. It doesnt matter if you have 30m or 5m SP because if you're caught you're as good as dead anyways. If you don't like losing ships in PvP then just get into a corp that supplies corp ships for free ( mostly cruiser and frigate class ) and have fun anyways.
0.0 is fun, you have not really played eve if you have not been there!
![](miniprofile.xfire.com/bg/sh/type/0/icedrake2225.png)
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
![Larg Kellein Larg Kellein](https://images.evetech.net/characters/127800812/portrait?size=64)
Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2008.02.05 15:29:00 -
[10]
Bring a couple of t1 frigs and your course registration fee and come see us here: Linkage
I think you'll find your estimated required SP is waaaay over the mark.
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![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.02.05 15:30:00 -
[11]
Originally by: Anell I always see these threads with people talking about how you should move out to 0.0 and away from empire. Sorry but its just not going to happen. You will never see a flood of folks leaving empire. Heck your never going to see an appreciable number of folks leaving empire to come out to 0.0.
And the reason is simple. There is a massive amount of disparity in ability and skills in this game and it creates a lot of situations where people with less then 30 million skill points will die over and over in a 1 v 1 situation. And of course as many have reminded us before 0.0 doesn't have 1 v 1 situations so much as it has roaming gangs. So folks less then a few years old can never leave high sec without getting blown up.
At this point some of you are saying "hey wait, I have X points (X being less then 30 million) and I am in low sec and I kick the crud out of everyone I meet." Well my response is good for you! And how often do you die in return? Do you need to be in an alliance/corp with more experienced people to do that? What are all the things you have already that the average joe in high sec doesn't have? My point is that folks are not leaving high sec when all it means is getting blown up. And not just blown up once or twice, but again and again and again until they have no money left to replace ships. Which is what 0.0 currently offers them.
And so this is not just a big whine about other peoples whines I offer you a solution. An impossible solution, by that I mean one that will never be accepted but the only one I know that doesn't involve simply getting rid of high sec. The way to solve all these problems is make the disparity between low skill point people flying T1 and high skill point folks flying big ships or T2 less apparent. This means that it must be possible for low sec characters in 1 v 1 with high sec characters to win. When I say possible I mean make the chances much closer to 50/50 even though the high skill point character has better equipment etc. If you make the game more about the strategy of how you setup your ship vs how it is now (based around how much damage per second you do) then low skill point characters have a chance. If low sec characters could actually win fights in 1 v 1 they are more likely to move out to 0.0 and form their own alliances. Of course this solution will never be accepted because it inherently reduces the value of literally years of skill training, but its the solution I believe that would be needed to create a larger 0.0 populace.
Just some thoughts.
It's possible to survive in 0.0 - NPC 0.0 at any rate - when you're only a month old. I can tell you this, because I recruited players barely out of their 14-day trial who did so.
Is it easy? No, of course not.
But if new players are willing to put in the effort and lucky enough to find a good corp to help them a little, then it's perfectly possible.
You said "So folks less then a few years old can never leave high sec without getting blown up."
LOL!
newsflash! EVEN THOSE 3 YEAR OLD PLAYERS GET BLOWN UP!
Everyone loses ships. Younger players prolly lose them more often, but they'll be flying far cheaper ships too. And tbh, the sooner they get used to it and learn to roll with the punches, the better. A keen, intelligent 3M SP pilot who doesn't mind being (one of) the gang's tacklers is a fantastic asset to that gang. Again, I speak from personal experience.
SP are great. Fancy ships and fits are great. Attitude, learning ability, and corpmates are what is actually necessary.
This "stay in hi-sec till you have 30M SP" meme is toxic. I can tell you for a fact that someone who stays in hi-sec for 2 years then goes to 0.0 won't be much better than the 3M SP guy. Well, I suppose the 30M dude will be good at belt ratting. That'll be pretty much his only advantage. And he'll be handicapped by years of mission reflexes.
Go to lo-sec/0.0 early Fight often Lose ships and pods while it's cheap Lose fear
CONCORD provide consequences, not safety; only you can do that. |
![Alowishus Alowishus](https://images.evetech.net/characters/820451172/portrait?size=64)
Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 15:35:00 -
[12]
Edited by: Alowishus on 05/02/2008 15:36:03 Anell, your perception is totally incorrect. When I went to 0.0 the disparity between newer and older players was similar to what it is now. Interceptors were just entering the game but there were already people with BS V and Large Turret V. I couldn't even fly a BS, I took my Thorax out there. I joined up with a corp who was entrenched in Catch and had various resources available to them. I mined, hauled, learned how to avoid daily roving gangs and eventually was given a BS. To this day, around 3.5 years later, I've never lost a BS while ratting or mining or whatever, and it wasn't for lack of people trying to kill me. I just played smart. You learn all these tricks for not getting ganked and once the money starts rolling in- and it will- the minor interruptions and inconveniences of roaming gangs become insignificant.
The thing is that survival is not about surviving direct confrontation, it's about avoiding it. I've seen players with 50 million SP lose carriers because they weren't paying the proper amount of attention and weren't taking precautions. It doesn't matter what ship or skills you have, if you allow yourself to get ganked then it'll happen. The thing people don't understand is that when you lose a ship it's always your fault and it could have been prevented by you alone.
/makes fart noise
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![Sinder Ohm Sinder Ohm](https://images.evetech.net/characters/236051121/portrait?size=64)
Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.02.05 15:40:00 -
[13]
Originally by: Larg Kellein Bring a couple of t1 frigs and your course registration fee and come see us here: Linkage
I think you'll find your estimated required SP is waaaay over the mark.
Op if you are serious in your postand this isnt flame bait then I strongly advise you to follow this mans advice. I did an agony course back in 2006 and it completely blew away all the misconceptions I had about pvp in Eve.
Following that course I imediatly joined a 0.0 Alliance (I had 5 mill sp back then) and im still here. Thats total bull with x mill sp to pvp it depends all on a killer attitude and being willing to go in even if it looks like you will die. |
![Chainsaw Plankton Chainsaw Plankton](https://images.evetech.net/characters/733671405/portrait?size=64)
Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.05 15:49:00 -
[14]
/insert general disagreement with op
i went out to 0.0 with an assault frig months ago. ratted just fine. got blown up once, attacked by a nano gang, to this day i wish i had railguns instead of blasters as i would have chased off the interceptor that tackled me ![Laughing](/images/icon_lol.gif)
we got a bit bored as all we really had down there was assault ships, and it got hot. oh well ![Confused](/images/icon_confused.gif)
been pvpin in lowsec since september haven't looked back.
I don't like missions, you run them for a week and you have done them all. okay its good isk, but again if you have done all the missions you can continue doing them and doing them getting more isk and more isk and then well you have isk.......
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![Alz Shado Alz Shado](https://images.evetech.net/characters/813880650/portrait?size=64)
Alz Shado
Ever Flow
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Posted - 2008.02.05 15:50:00 -
[15]
EVE is not a single player game.
You can fly solo, but your enemies won't.
In a game where a handful of 0-day players can take down a 4 year old pilot flying a ship worth more than their combined income for a year, you have no right to complain about being blown up; only being outnumbered, outgunned, or out maneuvered.
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![John Blackthorn John Blackthorn](https://images.evetech.net/characters/265726284/portrait?size=64)
John Blackthorn
Foundation R0ADKILL
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Posted - 2008.02.05 15:53:00 -
[16]
I disagree with the original poster. You can have as little as a few million skill points and be very good in pvp and live in 0.0. Rarly do you ever have 1v1 fights in 0.0 btw. It's typical to see 10 vs 1 and the skill points of that 1 does not matter he/she is going to get there ship blown up.
The key to 0.0 is understanding that yes you will get killed from time to time, but if you do a few things you will be much more successful.
For solo players it requires two accounts, one of which scouts for your main character.
or you join an alliance that can provide you with good lntel. For example Roadkill the alliance that I am a member of has a very good intel system we know whats going on very quickly in all parts and many low securty systems surrounding our entry systems. However, relying on others to give you intel slows your movement down compared to having a second account.
As for pvp, a good ship setup is the most usefull thing that can help you survive a fight. As a few examples:
Do not shield and armor tank a ship
Do not shield tank an amrmor ship. There are a few ships that are typically shield tanked like the raven but can also be armor tanked.
Use the weapons on the ship that are ment for the ship. If you fly a tempest don't put lasers on it. Which is to say use to the bonuses of the ship to it's fullest advantage.
Use Ship fiting tools to try out your setups, to see what can fit on your ship, and examine it's ability to tank, and deal damage.
Think first about how you want to play, do you want to shield tank, armor tank, nano (speed tanking).
Pick the ship you want to use and specialize in it, if you like the looks and feel of the thorax, then get really good mwd and cap skills, and then really good medium hybred skills, then work on drones.
Examine kill boards and fourms for good ship setups. Such as thorax with 5 guns, mwd, cap booster, scrambler, and then you have 5 low slots for an armor tank or you can nano tank it.
And finally don't be scared or angery when you loose your ship it happens to us all.
-John
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![Anell Anell](https://images.evetech.net/characters/306663890/portrait?size=64)
Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.02.05 15:54:00 -
[17]
The general gist of the responses seem to be "When I went out to 0.0 I had less then 30 million sp and I joined up with a big nasty corp and I kicked the crud out of everything." To this I must respond: the joining up with the corp is the key event here.
A new player for the most part either does not have the option to join up with a new corp or does not want to join up with a corp that forces them to roam around in a large band at specific times blowing up other folks who don't have a large group of folks with them.
Of course when your with 20 of your very closest friends all with high levels of sp or at least decent levels you can do well in pvp. I am not concerned with this. I also know that this is how pvp is done in 0.0. The point of this thread is that this is the reason why folks are not moving out to 0.0. The new player (or even player less then a year) can not make it there without folks much more experience helping them along.
I know quite well that 1 v 1 does not happen very often in 0.0 but I am using that as an example of disparity. The fact is that a corp with new players can not exist in 0.0 because its members do not have enough sp to complete. A blob of medium to high sp players will decimate a blob of low sp characters every time. 1) because they can use better equipment and 2) because they will be putting out significantly more dps.
Someone else pointed out that people do not move out to 0.0 because of fear and lack of commitment. This is 100% true. Additionally their fear is justified and the commitment is either not possible or requires equal commitment of experience players to function. This combination ensures low sp characters will never be able to move out to 0.0 in large numbers.
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![Alski Alski](https://images.evetech.net/characters/651840192/portrait?size=64)
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.05 15:55:00 -
[18]
uh huh...
i've been in 0.0 since about my 3rd month in the game, and that is considered late compared to some in my corp, getting in and out of 0.0 is easier now than it ever was, infact i don't think i've died while travelling alone for at least 3 months now... i don't even scout anymore.
I really don't think 1v1 fights in 0.0 is at all a factor in why people don't move to 0.0, i mean aside from times when you've actually gone looking for some 1v1 action, when was the last time you had any? i think i could probably count mine on one hand, and most of those were back in the days of nanophoons being FOTM, from my point of view 95% of battles in 0.0 are gangs and fleets, 1v1's are irrelevant.
If you ask me its four things: -empire isk making potential being close or equal to 0.0 (mining aside) -lack of content - there are just more things that are easyier to do in empire than there are in 0.0 -some people just don't like pvp or losing ships -crappy markets with ripoff prices, much harder for industrialists in many ways, inc. lack of T2 minerals/components/invention, research & manufacture slots, pos logistics etc.
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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![Ulstan Ulstan](https://images.evetech.net/characters/173268048/portrait?size=64)
Ulstan
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Posted - 2008.02.05 15:59:00 -
[19]
Eh? Lots of people are going out to 0.0 and many people that "can't" wish they could.
All you have to do is join a corp already based in 0.0. Trivially easy, even a low sp just starting out pilot can do it.
If new applicants to 0.0 corps were ever being turned down everywhere, that would be a sign that 0.0 was overpopulated and already supporting the max number of players possible.
Until that point is reached, you'll be able to get into a corporation somewhere.
The *only* problem with low sec is that so many systems have crappy true low sec rating. It's basically 'wasted space' :p
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![Lori Carlyle Lori Carlyle](https://images.evetech.net/characters/142190331/portrait?size=64)
Lori Carlyle
Vengeance 8 Interceptors
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Posted - 2008.02.05 16:00:00 -
[20]
Edited by: Lori Carlyle on 05/02/2008 16:00:27 Edit, not worth it.
let the killmail *****s keep 0.0 ----
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![Alski Alski](https://images.evetech.net/characters/651840192/portrait?size=64)
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.05 16:02:00 -
[21]
Originally by: Anell
I know quite well that 1 v 1 does not happen very often in 0.0 but I am using that as an example of disparity. The fact is that a corp with new players can not exist in 0.0 because its members do not have enough sp to complete. A blob of medium to high sp players will decimate a blob of low sp characters every time. 1) because they can use better equipment and 2) because they will be putting out significantly more dps.
While very true I don't think that’s the factor, considering there are a high number of high SP players that just don't seem to have the will to move out of highsec, I’d conclude it must be either there is not enough incentive for them to move to 0.0, or there are too many things dissuading them, fear or unwillingness to even engage in pvp at all probably being the main one. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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![Ranlak Ranlak](https://images.evetech.net/characters/693606177/portrait?size=64)
Ranlak
Amarr
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Posted - 2008.02.05 16:07:00 -
[22]
Originally by: midge Mo'yb False
I only have 17m and i pvp just fine, i have friends with less than 10 who pvp fine...
Lol that one has to pop out.
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![Princess Jodi Princess Jodi](https://images.evetech.net/characters/1443369776/portrait?size=64)
Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2008.02.05 16:08:00 -
[23]
Very correct statements made in the past few posts: The longer you wait to go to 0.0 the worse off you are, not better! The two most important things stated is that the skills you learn in empire don't apply in 0.0, and that you must lose the fear.
While a higher-experience player is much more self-sufficient, there is nothing wrong with playing within your limits at low experience. For example, our corp has Perfect Refiners and Perfect Builders who work for free for Corp members. Do them a favor back by hauling a bit or scouting for them, and you've just had the benefit of 15 mill exp in industry. Not a bad deal at all.
Another misconception is that 0.0 is all about PVP. While it is an obvious component, PVP does NOT hold space or build the Alliance. All of that is done by Logistics and Industrial characters. If PVP is the #1 component of 0.0 life (which I doubt), then POS Logistics is #2 and Mining/Industry is #3.
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![The0 The0](https://images.evetech.net/characters/823357545/portrait?size=64)
The0
Minmatar Royal Hiigaran Navy
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Posted - 2008.02.05 16:13:00 -
[24]
0.0 is more about know-how than SP. You can go to 0.0 in a one day old character and score a kill, it's not hard. 0.0 is boring though, after coming back to Empire and joining a Empire WarDec corp, this is way more fun. 0.0 is really good money though, but once you make 50 billion in a few months, leave it for what it is. Boring.
≡√≡ = ECM¦ |
![Vested Interest Vested Interest](https://images.evetech.net/characters/1164216429/portrait?size=64)
Vested Interest
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Posted - 2008.02.05 16:19:00 -
[25]
Originally by: Anell The general gist of the responses seem to be "When I went out to 0.0 I had less then 30 million sp and I joined up with a big nasty corp and I kicked the crud out of everything." To this I must respond: the joining up with the corp is the key event here.
A new player for the most part either does not have the option to join up with a new corp or does not want to join up with a corp that forces them to roam around in a large band at specific times blowing up other folks who don't have a large group of folks with them.
Of course when your with 20 of your very closest friends all with high levels of sp or at least decent levels you can do well in pvp. I am not concerned with this. I also know that this is how pvp is done in 0.0. The point of this thread is that this is the reason why folks are not moving out to 0.0. The new player (or even player less then a year) can not make it there without folks much more experience helping them along.
I know quite well that 1 v 1 does not happen very often in 0.0 but I am using that as an example of disparity. The fact is that a corp with new players can not exist in 0.0 because its members do not have enough sp to complete. A blob of medium to high sp players will decimate a blob of low sp characters every time. 1) because they can use better equipment and 2) because they will be putting out significantly more dps.
Someone else pointed out that people do not move out to 0.0 because of fear and lack of commitment. This is 100% true. Additionally their fear is justified and the commitment is either not possible or requires equal commitment of experience players to function. This combination ensures low sp characters will never be able to move out to 0.0 in large numbers.
So you want a corp full of <1-month players, or even the solo noob, lacking all of the skills resources and expertise of the established corps, to be able to stake a claim in 0.0, and hold it with impunity?
okay then how? You seem to be saying "take away all skills they make it imbalanced."
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![Mangus Thermopyle Mangus Thermopyle](https://images.evetech.net/characters/692174405/portrait?size=64)
Mangus Thermopyle
Caldari Provisions
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Posted - 2008.02.05 16:21:00 -
[26]
I went into 0.0 when I had 2M SP, started PvPing when I had around 3M. But if you do it wrong, 100M SP wont help.
From time to time I go solo into 0.0 and roam around in a vaga or some other fast ship. Its fun and if you know what you are doing you can survive a long time (you might get trapped though which is boring).
But to live and really play in 0.0 you HAVE to join a corp with 0.0 access. There is simply no practical way around it. And from that point on, PvP in 0.0 is mainly in groups. And unless the corp has a minimum SP for requitement, you can have very low SP and still have fun and contribute (everyone can fly a tackling frig after all).
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![Ulstan Ulstan](https://images.evetech.net/characters/173268048/portrait?size=64)
Ulstan
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Posted - 2008.02.05 16:22:00 -
[27]
Quote: EVE is not a single player game.
This is one of the things that sets the hi sec carebears apart from the 0.0 alliance mates.
In hi sec space, EVE is a single player game. You can log on at any time, undock without a care in the world (unless you happen to be wardecced) go do something completely on you rown for 30 minutes, and then, as soon as the mood takes you, you warp to the nearest station and log off in the next 30 seconds. You don't have to wait for a gang to assemble or make 10 jumps for a fleet op nor delay logging off because your gangmates have only you as a tackler.
People who want flexibility and a low attention demand on them love the ease of play in hi sec. For them, 0.0 or low sec are simply not an option.
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![Kappas. Kappas.](https://images.evetech.net/characters/195572673/portrait?size=64)
Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.02.05 16:26:00 -
[28]
I've been in 0.0 for the majority of my Eve life, from within a month of starting to play.
It's not as "bad-ass" and "elitist" as most people that never leave empire think, yes if you want to solo pvp you will have a hard time, however small gangs with a scout will do just fine.
If you keep your wits about you there is pretty much no reason you should be getting blown up while ratting, a lesson I learned very soon after first moving out to 0.0 ![Smile](/images/icon_smile.gif) __________________
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![SheriffFruitfly SheriffFruitfly](https://images.evetech.net/characters/1114890986/portrait?size=64)
SheriffFruitfly
Caldari FlyinPenguin Enterprises
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Posted - 2008.02.05 16:27:00 -
[29]
There's no point for me. I'll just die.
Maybe later, when I have some SP.
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![Alz Shado Alz Shado](https://images.evetech.net/characters/813880650/portrait?size=64)
Alz Shado
Ever Flow
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Posted - 2008.02.05 16:33:00 -
[30]
I don't get it.
The biggest barrier to entry for 0.0 is NOT skillpoints, it's ISK. People aren't afraid of dying; they're afraid to lose their ships.
Isn't that what insurance is for? If you fit a cheap BC with some entry-level named mods and insure it right, you don't stand to lose more than an hour's worth of ratting.
STOP BEING AFRAID OF LOSING ISK. You'll die, you'll get over it. Even a battleship loss should set back your average pilot no more than 10-15m isk.
If you're afraid to die, you'll never learn how to survive.
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