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Ooke
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Posted - 2004.03.29 19:10:00 -
[31]
I wonder if people know that the mission picked is based on your ship... if you pick the missions in a frigate you won't face so hard of enemies and you can switch back to your cruiser if you need to...
on the flip side if you go in with a battleship, you will get harder kill missions...
or so that's how it's "supposed" to work...
Ooke: May Contain Nuts |

Faster ThanJesus
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Posted - 2004.03.29 19:15:00 -
[32]
Quote: I wonder if people know that the mission picked is based on your ship... if you pick the missions in a frigate you won't face so hard of enemies and you can switch back to your cruiser if you need to...
on the flip side if you go in with a battleship, you will get harder kill missions...
or so that's how it's "supposed" to work...
Not saying you're wrong, but I heard the type of mission was based on ship class - courier, kill, mine
I know that I still get a lot of frigate kills in my BS - I'm fairly convinced the difficulty is random within the scope of the agent level.
I really wish the difficulty was determined by the ship (or in a noticable fashion) 
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WhiteTiger
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Posted - 2004.03.29 19:36:00 -
[33]
Unless something has been changed the type of you ship does not effect how hard the mission is. It only effects the chance of it being a courier or kill, indys should get more courier and warships more kill missions.
However the corp that you are doing missions for does effect what missions are given. Doing missions for a miltary type corp results in much harder kill missions. How hard the mission really is depends on npcs, until a patch a couple of weeks ago all the level 3 kill missions given to me by non-military corps where easy. Now some of the npcs have received missile upgrades, firing unlimited range extra fast missiles. This makes them much more difficult since the trick of just sniping them at long range is no longer safe. But any npc without these upgraded long range weapons is still an easy kill with a kestrel, this includes some of the level 3 guys.
If the loss of your ship was really a bug I hope you get your ship back, however I wouldn't count on it. Sounds like your ship was trying to warp but was getting hit enough that it never aligned for warp. Next time consider not upgrading your ship until you can afford to lose it.
Also good luck in getting any answer. I lost a ship last weekend to what I think is a bug. A week later and I still have no answer on my petition.
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Def Antares
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Posted - 2004.03.29 19:47:00 -
[34]
whiner
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Ooke
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Posted - 2004.03.29 19:49:00 -
[35]
flying my frigate, I've only gotten, at worst, caracal kill missions with the lvl 3 agent...
seems to work for me *shrugs*
Ooke: May Contain Nuts |

Fluid
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Posted - 2004.03.29 20:02:00 -
[36]
well i was sat in my indy and got elena gazy kill missions (arguably the hardest thats still ingame). so i highly doubt ur ship affects it
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Gariuys
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Posted - 2004.03.29 20:15:00 -
[37]
Quote: well i was sat in my indy and got elena gazy kill missions (arguably the hardest thats still ingame). so i highly doubt ur ship affects it
It doesn't, it's slightly affects the changes of getting a mission type, IOWs more likely to get ANY kill mission in a BS, more likely to get ANY courier mission in a industrial.
And to whoever did lvl 3 kill missions in a kestrel great for you, but ehm.. why? It's neither cost effecient nor fast. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zak Kingsman
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Posted - 2004.03.29 20:51:00 -
[38]
ok well I do lvl3 navy missions constantly in the kestrel, To keep costs down I use only heavy missiles. (and defenders back when they didn't blow up out of the tubes). 30-85k rats mostly.
You have your missle skills trained up and fire from about 60-65k out with the heavies. shield booster to repair any shield damage for missiles that get through. I may use 5k worth of heavies to take down an 85k rat but its still a hell of a profit and I don't risk anything more than a frig. And its fast traveling.
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Vaalnia
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Posted - 2004.03.30 01:09:00 -
[39]
Well it seems as if I may be somewhat in the wrong (albeit through a cloud of niggly bugs).
My very first lvl 3 agent mission and (according to these replies) i got two of the hardest lvl 3 kill rats, 85k Moa Mortifiers.
The theory of ship dictates difficulty is also easily dispelled as I originally got this mission in my Kestrel and then found that it was impossible to even make a dent in them even with heavies. After which point I flew back to get my Moa (yes, i was keeping it for when it was insured).
The reason that I was trying to take on lvl 3 kill missions was because lvl 2 kill missions were only pulling in an average of 40k per mission plus bonuses and bounties which isn't really enough to raise 2 mill isk in a short time. They were also excessively easy and getting rather boring.
So it would appear that with defenders reducing my speed to 0 and exploding out of the tube to prevent my warp alignment coupled with heavy explosions going off around me spinning me around I could just plain not align for warp.
Keep in mind that this was all before they were within range to warp scramble me and even if they did warp scramble me there was no visual feedback as such (i'm told there should be a cloud like effect around your ship).
So due to the fact that it was because of game mechanic bugs that caused my death I do still believe I should be reimbursed but I guess you're all fairly right. It isn't that big a deal, only a month or so's casual playtime running agent missions. At least the Caldari Navy likes me now I guess. Will think about purchasing a caracal and investing in some cruise missile BPC's to replace/complement my heavies.
Sorry to any I offended, but as I said that was about a month's playtime worth of isk gone up in smoke and not due to my own fault so I was understandably aggravated.
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voogru
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Posted - 2004.03.30 03:10:00 -
[40]
I never had any problems taking on Level 3 agent missions in a kestrel, even 2-3 cruisers, I just stay over 40km lobbing cruise missiles, and obiting using an mwd. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Jarod Warsteiner
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Posted - 2004.03.30 03:21:00 -
[41]
Wow, thank goodness for insurance, eh? Oh wait, you weren't insured. Sorry. I know just how you feel. Just last week I dropped my ***** pipe and my house caught on fire and burned to the ground; not sure if I'm going to break even on my money-saving plan of not having home insurance. I made history yesterday. |

Morkalum Takor
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Posted - 2004.03.30 04:25:00 -
[42]
Quote: Keep in mind that this was all before they were within range to warp scramble me and even if they did warp scramble me there was no visual feedback as such (i'm told there should be a cloud like effect around your ship).
NPC pirates have better scrambler range depending on their difficulty of the rat you face. So you have to make sure those were the NPC's you faced or not. I do know that Gurista Emissaries (50,000isk bounty Caldari NPC pirates) can scramble from 25km away. That's higher than your standard tech I warp disruptor which scrambles at 20km.
If you were fighting 85,000isk bounty pirates then they might have had the range...Also, the Stasis Webifier is the EW module that puts a cloud-like affect over your ship, not the scrambler. Sometimes you can miss the message that says you have started to become scrambled, or the failed warp because of being scrambled.
I know this has happened to me, because the hits you do to your enemy and the hits your enemy does to you show up in the same refreshing window. Depending on how much you were firing at them and how much they were firing on you, the message just never appeared.
Sorry for your loss. At least it was only a Moa and not a battleship. Get back up on your feet soon.
"There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

Skelator
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Posted - 2004.03.30 05:32:00 -
[43]
Quote: Well thanks to a fun little "feature" in EVE I just lost an fully-kitted, uninsured Moa.
So I'm taking on these two Moa's right doing the "warp in, hit fast and hard then warp out" trick until i warp in once and start taking heavy hits then try to warp out to discover with shock and amazement that i'm stuck and can't warp.
A minute or so of heavy ass raping later and my Moa explodes in a rather impressive blast leaving me looking at my pod almost in tears.
This, all coupled with the fact that defenders don't seem to work and heavy missiles seem to spin my entire ship around and change it's course dramatically seem to be all faults of the game itself.
Whether CCP reimburses me the Moa and all it's contents or not due to these faults will determine whether they retain a customer and his recommendations to other potential customers.
There is "anothe r"Feature" in Eve. Its Called "Insurance"

They have us Surrounded again.. the Poor Bastards |

Kretin Arnon
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Posted - 2004.03.30 07:27:00 -
[44]
Is it only me who would really like to see some big fat icons indicating when I've been warp scrambled, sensor jammed and stuff like that?
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Martinus Crimson
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Posted - 2004.03.30 07:52:00 -
[45]
Quote: Is it only me who would really like to see some big fat icons indicating when I've been warp scrambled, sensor jammed and stuff like that?
Nah if your scrambled, it sais so for about 15 secs in the top of your screen. Only thing is the message dissapears when a new message arrives. -----------------------
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Faster ThanJesus
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Posted - 2004.03.30 10:09:00 -
[46]
Quote: Wow, thank goodness for insurance, eh? Oh wait, you weren't insured. Sorry. I know just how you feel. Just last week I dropped my ***** pipe and my house caught on fire and burned to the ground; not sure if I'm going to break even on my money-saving plan of not having home insurance.
Don't forget you can lose an insured ship to a bug that has many millions of isk worth of meta modules fitted (not to mention the value of the insurance too) that could be worth more than the ship anyway and this is not covered by insurance.
Yes, it should be insured No, those bugs should not be in the game
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Krashtest
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Posted - 2004.03.30 11:23:00 -
[47]
If you were being hit with missiles which "seem to spin my entire ship around and change it's course dramatically" you were not able to align to properly warp away.
That is a feature , not a bug. Missiles hitting you will sometimes prevent you from being able to warp.
The fact that the mission was too tough for your kestrel firing heavy missiles should have told you something. Guess the obvious (that the mission needed more firepower than you had available) escaped you unfortunately.
Looking back at your statement that level 2 missions only paid 40k , now with level 3 missions you are out a fully kitted MOA. Guess the 40 k per mission looks good now.
Another option to help you rebuild is to run missions for a non-navy corp which give more courier type missions which help build the isk pool much faster, then move back to the navy agent once you have the insurance money saved.
Your Mega Afocal Pulse Maser I perfectly strikes Asteroid (Veldspar) [R0ME], wrecking for 798.3 damage.
Your 425mm Railgun I perfectly strikes Guardian Captain, wrecking for 685.9 damage.
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Nyphur
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Posted - 2004.03.30 13:17:00 -
[48]
Quote: Well it seems as if I may be somewhat in the wrong (albeit through a cloud of niggly bugs). Sorry to any I offended, but as I said that was about a month's playtime worth of isk gone up in smoke and not due to my own fault so I was understandably aggravated.
Appology accepted. Reading over this, it seems you didn't really have any choice but to take out your uninsured Moa and if your ship just stopped moving without being warp scrambled and was destroyed by being subject to bugs, I'm sure your petition will be successful. If, however, the logs show that you were warp scrambled or you didn't move because of defenders or something, that's a different story. I am tempted to believe you were caught out by your inexperience with the ship you were using since it was your first time in the ship.
In any case, it is most unfortunate what happened to your ship. If you ever need a cheap Thorax (I'm sorry, I can only make a few thoraxes. I'm a small-time guy), I can get you one pretty cheap or make you one for part cash and part ore or something. It's about all I can do, really. I can't do much to help but anything I can do, I will.
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Novamute
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Posted - 2004.03.31 17:58:00 -
[49]
Quote: actualy, lvl 1 - 2 are EASILY done in a frigate. lvl 3 however ranges from cruiser level to battleship level spawns (3x75k rats are next to impossible to kill with anything except maybe a rupture). and to the original poster - you worry too much >.>
This might be true for someone with many many skill points, but I do not believe you if it's a newer player. Personally, I tried Level 2 Kill missions when I have about 300,000 skill points and some of the missions were very very difficult. If it's a mission with only a "Thief" or some small frigates, it's no problem. But when you start facing "Krull" (cruiser) or even 3-4 frigates all attacking you with missles the task becomes much more difficult in a frigate. To win you need the targeting skills for # targets and range to have the edge on them.
Seems pretty difficult to me in a frigate with a low number of skill points, but what do I know. Novamute |

Miriel Arkonis
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Posted - 2004.03.31 21:22:00 -
[50]
Thats a big part of the problem and a leading cause of people coming here and complaining.
People rush to pilot a cruiser and then a battleship without developing any of their other skills and lose it and then ***** about it.
If you haven't got at least 1 million skill points amoung your electronic, engineering, gunnery and navigation skills you shouldn't be in a cruiser.
Think about this: "I took some driving lessons to learn to drive and now I managed to pass the driving test and get my license, yay! Now I'm ready to drive in the Gran Prix of Monaco, right?"
Sound like a good idea?
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