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Vaalnia
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Posted - 2004.03.29 07:38:00 -
[1]
Well thanks to a fun little "feature" in EVE I just lost an fully-kitted, uninsured Moa.
So I'm taking on these two Moa's right doing the "warp in, hit fast and hard then warp out" trick until i warp in once and start taking heavy hits then try to warp out to discover with shock and amazement that i'm stuck and can't warp.
A minute or so of heavy ass raping later and my Moa explodes in a rather impressive blast leaving me looking at my pod almost in tears.
This, all coupled with the fact that defenders don't seem to work and heavy missiles seem to spin my entire ship around and change it's course dramatically seem to be all faults of the game itself.
Whether CCP reimburses me the Moa and all it's contents or not due to these faults will determine whether they retain a customer and his recommendations to other potential customers.
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Star's Muppet
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Posted - 2004.03.29 08:04:00 -
[2]
Edited by: Star's Muppet on 29/03/2004 08:11:31
Your story is a bit confusing to me. I think you warped in, and where warp scrambled. In that case you are not supposed to be able to warp out. What you also not tell is if you where fighting NPC pirates or if you where engaged in PVP with other players .
Unless you are sure it was a bug, which you can confirm with a log; just don't expect a re-imburse. 
Sorry for your loss though; hopes that feels you a bit better. Just remember it's only a cruiser. The day you start losing a level 2 battleship in a belt with NPC pirates, you feel much more crap, trust me 
Star's Muppet.
p.s. Maybe you got a couple of corp mates; I'm sure they can give you another cruiser? |

Aronis Contar
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Posted - 2004.03.29 08:08:00 -
[3]
If you got stuck on an object (cargo can, asteroid, whatever...), just right click on your ship and select "Stop my ship". As long as you are still aligning for warp, this will cancel it, and you can easily maneuver out of any obstacles.
If you were warp scrambled and webified, however, well... Don't bite off more than you can chew.
Ciao, Aronis!
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Mr nStuff
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Posted - 2004.03.29 09:13:00 -
[4]
So you mean you are Micro Warp Driving by them? Or are you actually warping out? That doesn't seem right..
Anyways.. if you were using a MWD.. You were probably Webified.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Valan
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Posted - 2004.03.29 09:33:00 -
[5]
We've all lost ships to bugs or mistakes we've made.
I've not always made the right decision when confronted with a situation. If I'd have taken 2 seconds to think, I would've saved my ships.
The missile unstabilising a ship is a bit of a pain. Defenders do work if you train them to a higher level and the other missile skills. But they don't hit every incoming missile. Basically it sounds as though you took on too much without the correct load out.
Be realistic, you're not gonna get your ships and you will loose a lot more ships if you stay.
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Myko
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Posted - 2004.03.29 09:35:00 -
[6]
"a fully-kitted, uninsured Moa" - why? insurance is cheap and wouldnt cause peeps like you to go complaining to the boards every time you loose your ship.
Never ever be overconfident in eve, there's always a pirate or game mechanic waiting to spoil your day.
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Last Starfighter
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Posted - 2004.03.29 09:51:00 -
[7]
Quote: Well thanks to a fun little "feature" in EVE I just lost an fully-kitted, uninsured Moa.
So I'm taking on these two Moa's right doing the "warp in, hit fast and hard then warp out" trick until i warp in once and start taking heavy hits then try to warp out to discover with shock and amazement that i'm stuck and can't warp.
A minute or so of heavy ass raping later and my Moa explodes in a rather impressive blast leaving me looking at my pod almost in tears.
This, all coupled with the fact that defenders don't seem to work and heavy missiles seem to spin my entire ship around and change it's course dramatically seem to be all faults of the game itself.
Whether CCP reimburses me the Moa and all it's contents or not due to these faults will determine whether they retain a customer and his recommendations to other potential customers.
It sounds like you were warp scrambled. Cruiser NPCs do this, especially those with higher bounties. There would probably have been a message at the top of the screen and in your log, but these are easily missed in the heat of battle.
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Deadflip2
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Posted - 2004.03.29 10:30:00 -
[8]
its just a moa  --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Nyphur
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Posted - 2004.03.29 10:40:00 -
[9]
To be honest, if you decided to attack someone without insuring your ship, you deserve to be destroyed. There's a certain degree of risk involved in everything you do in Eve and you can't just pass off your mistake as the effect of a bug and hope the devs give you a new Moa. You knew it wqas possible to get stuck on things, you knew your ship was uninsured and you chose to enter combat -- You knew the risks, you made a gamble and you lost.
Deal with the consequences of your actions.
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Jequan
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Posted - 2004.03.29 12:04:00 -
[10]
We heard it so often by now but it's still true:
NEVER FIGHT IN A SHIP YOU CAN'T AFFORD TO LOOSE!
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Sir Gwilloc
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Posted - 2004.03.29 12:04:00 -
[11]
tbh loosing your first cruiser is a real drag and yeah i remember loosing mine to a random ctd logging on and finding i have 15% struc.......5%....boom, but it happens to the best of us and like others have said if u r fighting then what u expect, ofcourse u goint to get ya self blown up now and again, if u wanna live and stay safe, get ya self a thorax and spend ya days mining mins for ya first bs. :l anyways gl in eve hope u enjoying the game  
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Jerry Springer
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Posted - 2004.03.29 12:24:00 -
[12]
My father passed along some useful advice for RL, which applies equally to EvE I feel.
"If you cant afford to insure it, you cant afford to drive it".
Insurance is just as useful for NPC combat as it is for PC combat.
Although I do feel sorry for you, it does sound like you were warp scrambled / webbed. Its nasty when NPCs catch you out like that, but it is part of the game.

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Vaalnia
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Posted - 2004.03.29 12:25:00 -
[13]
To all the rather misguided, insensitive fools who believe this is of my own doing then let me clarify...
a) These were NPC Moa's b) I took these on in an attempt to complete my first LVL 3 agent mission c) I'd had 5 warps in and out before this happened so it's not like I was having an overly tough time d) I was taking on this mission in an attempt to be able to gain the remainder of the funds required to insure this vessel e) I had not been warp scrambled f) I was not near a single space-bound object f) I tried 3 methods of warping out before dieing; solar system menu, double clicking on object and enabling autopilot after setting destination, all of which heralded no result except the drain in capacitor required to warp the distance
So for all the bigotted morons who replied with "it's your own fault" and "should always insure" you can go shove it. I am a cautious player and don't want to HAVE to buy insurance 'just in case' a game that has been on the market for almost a year now decides to reproduce a bug that should have been squashed back in the beta.
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Aornn
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Posted - 2004.03.29 12:28:00 -
[14]
Defenders are bugged, they just explode next to your ship damaging your shields, like right outside from the firing tube.
- http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
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Maud Dib
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Posted - 2004.03.29 12:58:00 -
[15]
Quote: To all the rather misguided, insensitive fools who believe this is of my own doing then let me clarify...
a) These were NPC Moa's b) I took these on in an attempt to complete my first LVL 3 agent mission c) I'd had 5 warps in and out before this happened so it's not like I was having an overly tough time d) I was taking on this mission in an attempt to be able to gain the remainder of the funds required to insure this vessel e) I had not been warp scrambled f) I was not near a single space-bound object f) I tried 3 methods of warping out before dieing; solar system menu, double clicking on object and enabling autopilot after setting destination, all of which heralded no result except the drain in capacitor required to warp the distance
So for all the bigotted morons who replied with "it's your own fault" and "should always insure" you can go shove it. I am a cautious player and don't want to HAVE to buy insurance 'just in case' a game that has been on the market for almost a year now decides to reproduce a bug that should have been squashed back in the beta.
Ummm because people are pointing out you made an error is not reason to call them bigotted. In fact there is nothing in this whole thread that can be logical described as bigotted.
It may have been a bug. It may have been that you were webbed but it is 100% cetain that if you had been insured you would not be so unhappy. Why didn't you just run missions with the ship you had before the Moa until you could insure the Moa.
Would have saved you a whole lot of grief either way.
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Faster ThanJesus
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Posted - 2004.03.29 13:00:00 -
[16]
Quote: To all the rather misguided, insensitive fools who believe this is of my own doing then let me clarify...
a) These were NPC Moa's b) I took these on in an attempt to complete my first LVL 3 agent mission c) I'd had 5 warps in and out before this happened so it's not like I was having an overly tough time d) I was taking on this mission in an attempt to be able to gain the remainder of the funds required to insure this vessel e) I had not been warp scrambled f) I was not near a single space-bound object f) I tried 3 methods of warping out before dieing; solar system menu, double clicking on object and enabling autopilot after setting destination, all of which heralded no result except the drain in capacitor required to warp the distance
So for all the bigotted morons who replied with "it's your own fault" and "should always insure" you can go shove it. I am a cautious player and don't want to HAVE to buy insurance 'just in case' a game that has been on the market for almost a year now decides to reproduce a bug that should have been squashed back in the beta.
What type of moas were you fighting? Mortifiers I know have warp scramblers (lost a moa first time i fought them myself) but only within 20k range - nonetheless the log would have registered if it failed because of this. I don't think infernos, silencers and emissaries have warp scramblers, but i could be wrong..
The only other legit reasons for not warping that i know of are no cap and not being able to align, which is a real pain - they should scale missile buffeting by the mass of the ship - it's even more silly when you're in a battleship.
If this happened last night, it may have been lag. I don't think that's valid grounds for a petition though, although there is no harm in trying.
I do know it's tough going up against unknown opponents, but after you get to know their setups and tactics, it gets a lot easier
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Nyphur
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Posted - 2004.03.29 13:04:00 -
[17]
Edited by: Nyphur on 29/03/2004 13:06:47
Quote: To all the rather misguided, insensitive fools who believe this is of my own doing then let me clarify... So for all the bigotted morons who replied with "it's your own fault" and "should always insure" you can go shove it.
I'm sorry you feel that way, but it sounds to me like everyone who is saying that it is your fault is giving you some real advice on staying safe while you're calling them names.
As someone previously said, if you can't afford to insure it, you can't afford to fly it. If it's not insured, you will make a huge loss by losing the ship. There is risk in everything. I, personally, never fly a ship uninsured. It's better than being killed by some triggerhappy eejit at a gate while travelling or having my ship blown up because I can't handle it and don't know how to correct simple known problems the game engine has (which, admittedly, it shouldn't have) which are easilly circumventable.
Edit: It's as simple as this: This is the way of things. Deal with it or leave.
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Nwalmaer
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Posted - 2004.03.29 13:24:00 -
[18]
Err, every time you launch a defender your speed is set to 0. You can't warp if you are using defenders.
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Faster ThanJesus
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Posted - 2004.03.29 13:26:00 -
[19]
Quote: Err, every time you launch a defender your speed is set to 0. You can't warp if you are using defenders.
Is that a feature or a bug?
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Judicator
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Posted - 2004.03.29 13:28:00 -
[20]
I'd like to add she is describing a problem I've had myself. For some reason my Thorax did not seem to think warping anywhere was a good idea so I went kaboom22. No big deal, got my BS and killed the rats for beeing annoying and then picked up my own loot.
But if she was out of scramble range and the MoA refused to warp it is very much like the way one of my Thorax went down.
-------------------------
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Judicator
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Posted - 2004.03.29 13:29:00 -
[21]
Quote:
Quote: Err, every time you launch a defender your speed is set to 0. You can't warp if you are using defenders.
Is that a feature or a bug?
Its a feature so the devs got something to laugh about when ppl die. -------------------------
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Faster ThanJesus
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Posted - 2004.03.29 13:37:00 -
[22]
Quote:
Quote:
Quote: Err, every time you launch a defender your speed is set to 0. You can't warp if you are using defenders.
Is that a feature or a bug?
Its a feature so the devs got something to laugh about when ppl die.
LOL
wonder why they zor out then 
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DaniB
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Posted - 2004.03.29 15:47:00 -
[23]
For sure the missile bug is back. Even Light Missiles can bounce a BS and stop it from 200m/s to 50m/s+ in no time... Its so damn annoying, player pirates (especially in Raven) have a great time for sure! no need to waste a med slot to a warpscrambler, simply permit the opponent player warping through light and heavy missiles...
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Queww
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Posted - 2004.03.29 16:43:00 -
[24]
Quote: Well thanks to a fun little "feature" in EVE I just lost an fully-kitted, uninsured Moa.
Whether CCP reimburses me the Moa and all it's contents or not due to these faults will determine whether they retain a customer and his recommendations to other potential customers.
..and...
Quote:
So for all the bigotted morons who replied with "it's your own fault" and "should always insure" you can go shove it. I am a cautious player and don't want to HAVE to buy insurance 'just in case' a game that has been on the market for almost a year now decides to reproduce a bug that should have been squashed back in the beta.
Maybe loosing this "potential customer" isn't such a bad deal??

Omega Corp Advertisement
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Gariuys
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Posted - 2004.03.29 16:52:00 -
[25]
Think I actually had to borrow the isk to buy back my first cruiser, **** happens, get over it. unless it really was a bug, then just petition it and go have some fun in your frigate or something. It's a game. I've lost 100s of millions, don't complain, play. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Novamute
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Posted - 2004.03.29 17:31:00 -
[26]
Edited by: Novamute on 29/03/2004 17:36:18 Vaalnia, your choices seem so strange to me.
You said that you were doing level 3 agent missions to raise the money to insure your cruiser. If you ask me, that is extremely risky. I run agent kill missions all the time. I have access to run level 3 agents but there is no way I will run them now due to the risk involved because I only fly a Throax (cruiser). From my experience, it goes like this:
Level 1 Agent Kill Missions: Frigate Level 2 Agent Kill Missions: Cruiser Level 3 Agent Kill Missions: Battelship
This is just my opinion and a general rule of thumb with many, many exceptions. My idea is based on the fact that some Level 2 kill missions are *extremely* risky to perform using only a Frigate. However, when I got my cruiser they were a piece of cake.
You should not be constantly running in and out of the fight (risking your neck) to complete the mission - you should be able to take them with a greater degree of confidence than what you are describing. If you decide to do it anyway, you are opening yourself up to *many* potential problems, including game bugs.
So yes, in reading many of these threads, it sounds like there is a bug in the game using defender missles. That is unfortunate so maybe you should get your ship back. On the other hand, you should know from Level 2 Agent Kill missions that they are very risky with a Frigate. And using that logic, running Level 3 Agent Kill Mission will be equally as challenging with a cruiser (and it sounds like my idea is correct).
In short, I think you should be more careful with un-insured ships. There are many ways to make money in this game. Level 3 Kill Missions are not the *only* way. Obviously you did something to make money before you got the inital cruiser so maybe you should do that more before flying.
So I hope my idea was reasonable, but on the other hand you are just going to flame me anyway like you do everyone else so I'm not sure why I'm trying to help you. I need beer.
 Novamute |

Negotiator
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Posted - 2004.03.29 18:02:00 -
[27]
actualy, lvl 1 - 2 are EASILY done in a frigate. lvl 3 however ranges from cruiser level to battleship level spawns (3x75k rats are next to impossible to kill with anything except maybe a rupture). and to the original poster - you worry too much >.>
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Mr nStuff
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Posted - 2004.03.29 18:40:00 -
[28]
lvl3 agent mission do not have battleship NPCs.
Worst you will come across is an 85k cruiser.. Like a MOA.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Zak Kingsman
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Posted - 2004.03.29 18:53:00 -
[29]
Lvl 1 missions - Kestrel with light missiles Lvl 2 missions - Kestrel with light/heavy missiles Lvl 3 missions - Kestrel with heavy missiles
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Negotiator
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Posted - 2004.03.29 19:09:00 -
[30]
i was talking about ships you should be doing the missions in...using kestrels to do lvl 3 missions is a)costly, b)i dont buy it...
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Ooke
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Posted - 2004.03.29 19:10:00 -
[31]
I wonder if people know that the mission picked is based on your ship... if you pick the missions in a frigate you won't face so hard of enemies and you can switch back to your cruiser if you need to...
on the flip side if you go in with a battleship, you will get harder kill missions...
or so that's how it's "supposed" to work...
Ooke: May Contain Nuts |

Faster ThanJesus
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Posted - 2004.03.29 19:15:00 -
[32]
Quote: I wonder if people know that the mission picked is based on your ship... if you pick the missions in a frigate you won't face so hard of enemies and you can switch back to your cruiser if you need to...
on the flip side if you go in with a battleship, you will get harder kill missions...
or so that's how it's "supposed" to work...
Not saying you're wrong, but I heard the type of mission was based on ship class - courier, kill, mine
I know that I still get a lot of frigate kills in my BS - I'm fairly convinced the difficulty is random within the scope of the agent level.
I really wish the difficulty was determined by the ship (or in a noticable fashion) 
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WhiteTiger
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Posted - 2004.03.29 19:36:00 -
[33]
Unless something has been changed the type of you ship does not effect how hard the mission is. It only effects the chance of it being a courier or kill, indys should get more courier and warships more kill missions.
However the corp that you are doing missions for does effect what missions are given. Doing missions for a miltary type corp results in much harder kill missions. How hard the mission really is depends on npcs, until a patch a couple of weeks ago all the level 3 kill missions given to me by non-military corps where easy. Now some of the npcs have received missile upgrades, firing unlimited range extra fast missiles. This makes them much more difficult since the trick of just sniping them at long range is no longer safe. But any npc without these upgraded long range weapons is still an easy kill with a kestrel, this includes some of the level 3 guys.
If the loss of your ship was really a bug I hope you get your ship back, however I wouldn't count on it. Sounds like your ship was trying to warp but was getting hit enough that it never aligned for warp. Next time consider not upgrading your ship until you can afford to lose it.
Also good luck in getting any answer. I lost a ship last weekend to what I think is a bug. A week later and I still have no answer on my petition.
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Def Antares
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Posted - 2004.03.29 19:47:00 -
[34]
whiner
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Ooke
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Posted - 2004.03.29 19:49:00 -
[35]
flying my frigate, I've only gotten, at worst, caracal kill missions with the lvl 3 agent...
seems to work for me *shrugs*
Ooke: May Contain Nuts |

Fluid
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Posted - 2004.03.29 20:02:00 -
[36]
well i was sat in my indy and got elena gazy kill missions (arguably the hardest thats still ingame). so i highly doubt ur ship affects it
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Gariuys
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Posted - 2004.03.29 20:15:00 -
[37]
Quote: well i was sat in my indy and got elena gazy kill missions (arguably the hardest thats still ingame). so i highly doubt ur ship affects it
It doesn't, it's slightly affects the changes of getting a mission type, IOWs more likely to get ANY kill mission in a BS, more likely to get ANY courier mission in a industrial.
And to whoever did lvl 3 kill missions in a kestrel great for you, but ehm.. why? It's neither cost effecient nor fast. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zak Kingsman
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Posted - 2004.03.29 20:51:00 -
[38]
ok well I do lvl3 navy missions constantly in the kestrel, To keep costs down I use only heavy missiles. (and defenders back when they didn't blow up out of the tubes). 30-85k rats mostly.
You have your missle skills trained up and fire from about 60-65k out with the heavies. shield booster to repair any shield damage for missiles that get through. I may use 5k worth of heavies to take down an 85k rat but its still a hell of a profit and I don't risk anything more than a frig. And its fast traveling.
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Vaalnia
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Posted - 2004.03.30 01:09:00 -
[39]
Well it seems as if I may be somewhat in the wrong (albeit through a cloud of niggly bugs).
My very first lvl 3 agent mission and (according to these replies) i got two of the hardest lvl 3 kill rats, 85k Moa Mortifiers.
The theory of ship dictates difficulty is also easily dispelled as I originally got this mission in my Kestrel and then found that it was impossible to even make a dent in them even with heavies. After which point I flew back to get my Moa (yes, i was keeping it for when it was insured).
The reason that I was trying to take on lvl 3 kill missions was because lvl 2 kill missions were only pulling in an average of 40k per mission plus bonuses and bounties which isn't really enough to raise 2 mill isk in a short time. They were also excessively easy and getting rather boring.
So it would appear that with defenders reducing my speed to 0 and exploding out of the tube to prevent my warp alignment coupled with heavy explosions going off around me spinning me around I could just plain not align for warp.
Keep in mind that this was all before they were within range to warp scramble me and even if they did warp scramble me there was no visual feedback as such (i'm told there should be a cloud like effect around your ship).
So due to the fact that it was because of game mechanic bugs that caused my death I do still believe I should be reimbursed but I guess you're all fairly right. It isn't that big a deal, only a month or so's casual playtime running agent missions. At least the Caldari Navy likes me now I guess. Will think about purchasing a caracal and investing in some cruise missile BPC's to replace/complement my heavies.
Sorry to any I offended, but as I said that was about a month's playtime worth of isk gone up in smoke and not due to my own fault so I was understandably aggravated.
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voogru
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Posted - 2004.03.30 03:10:00 -
[40]
I never had any problems taking on Level 3 agent missions in a kestrel, even 2-3 cruisers, I just stay over 40km lobbing cruise missiles, and obiting using an mwd. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Jarod Warsteiner
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Posted - 2004.03.30 03:21:00 -
[41]
Wow, thank goodness for insurance, eh? Oh wait, you weren't insured. Sorry. I know just how you feel. Just last week I dropped my ***** pipe and my house caught on fire and burned to the ground; not sure if I'm going to break even on my money-saving plan of not having home insurance. I made history yesterday. |

Morkalum Takor
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Posted - 2004.03.30 04:25:00 -
[42]
Quote: Keep in mind that this was all before they were within range to warp scramble me and even if they did warp scramble me there was no visual feedback as such (i'm told there should be a cloud like effect around your ship).
NPC pirates have better scrambler range depending on their difficulty of the rat you face. So you have to make sure those were the NPC's you faced or not. I do know that Gurista Emissaries (50,000isk bounty Caldari NPC pirates) can scramble from 25km away. That's higher than your standard tech I warp disruptor which scrambles at 20km.
If you were fighting 85,000isk bounty pirates then they might have had the range...Also, the Stasis Webifier is the EW module that puts a cloud-like affect over your ship, not the scrambler. Sometimes you can miss the message that says you have started to become scrambled, or the failed warp because of being scrambled.
I know this has happened to me, because the hits you do to your enemy and the hits your enemy does to you show up in the same refreshing window. Depending on how much you were firing at them and how much they were firing on you, the message just never appeared.
Sorry for your loss. At least it was only a Moa and not a battleship. Get back up on your feet soon.
"There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

Skelator
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Posted - 2004.03.30 05:32:00 -
[43]
Quote: Well thanks to a fun little "feature" in EVE I just lost an fully-kitted, uninsured Moa.
So I'm taking on these two Moa's right doing the "warp in, hit fast and hard then warp out" trick until i warp in once and start taking heavy hits then try to warp out to discover with shock and amazement that i'm stuck and can't warp.
A minute or so of heavy ass raping later and my Moa explodes in a rather impressive blast leaving me looking at my pod almost in tears.
This, all coupled with the fact that defenders don't seem to work and heavy missiles seem to spin my entire ship around and change it's course dramatically seem to be all faults of the game itself.
Whether CCP reimburses me the Moa and all it's contents or not due to these faults will determine whether they retain a customer and his recommendations to other potential customers.
There is "anothe r"Feature" in Eve. Its Called "Insurance"

They have us Surrounded again.. the Poor Bastards |

Kretin Arnon
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Posted - 2004.03.30 07:27:00 -
[44]
Is it only me who would really like to see some big fat icons indicating when I've been warp scrambled, sensor jammed and stuff like that?
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Martinus Crimson
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Posted - 2004.03.30 07:52:00 -
[45]
Quote: Is it only me who would really like to see some big fat icons indicating when I've been warp scrambled, sensor jammed and stuff like that?
Nah if your scrambled, it sais so for about 15 secs in the top of your screen. Only thing is the message dissapears when a new message arrives. -----------------------
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Faster ThanJesus
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Posted - 2004.03.30 10:09:00 -
[46]
Quote: Wow, thank goodness for insurance, eh? Oh wait, you weren't insured. Sorry. I know just how you feel. Just last week I dropped my ***** pipe and my house caught on fire and burned to the ground; not sure if I'm going to break even on my money-saving plan of not having home insurance.
Don't forget you can lose an insured ship to a bug that has many millions of isk worth of meta modules fitted (not to mention the value of the insurance too) that could be worth more than the ship anyway and this is not covered by insurance.
Yes, it should be insured No, those bugs should not be in the game
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Krashtest
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Posted - 2004.03.30 11:23:00 -
[47]
If you were being hit with missiles which "seem to spin my entire ship around and change it's course dramatically" you were not able to align to properly warp away.
That is a feature , not a bug. Missiles hitting you will sometimes prevent you from being able to warp.
The fact that the mission was too tough for your kestrel firing heavy missiles should have told you something. Guess the obvious (that the mission needed more firepower than you had available) escaped you unfortunately.
Looking back at your statement that level 2 missions only paid 40k , now with level 3 missions you are out a fully kitted MOA. Guess the 40 k per mission looks good now.
Another option to help you rebuild is to run missions for a non-navy corp which give more courier type missions which help build the isk pool much faster, then move back to the navy agent once you have the insurance money saved.
Your Mega Afocal Pulse Maser I perfectly strikes Asteroid (Veldspar) [R0ME], wrecking for 798.3 damage.
Your 425mm Railgun I perfectly strikes Guardian Captain, wrecking for 685.9 damage.
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Nyphur
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Posted - 2004.03.30 13:17:00 -
[48]
Quote: Well it seems as if I may be somewhat in the wrong (albeit through a cloud of niggly bugs). Sorry to any I offended, but as I said that was about a month's playtime worth of isk gone up in smoke and not due to my own fault so I was understandably aggravated.
Appology accepted. Reading over this, it seems you didn't really have any choice but to take out your uninsured Moa and if your ship just stopped moving without being warp scrambled and was destroyed by being subject to bugs, I'm sure your petition will be successful. If, however, the logs show that you were warp scrambled or you didn't move because of defenders or something, that's a different story. I am tempted to believe you were caught out by your inexperience with the ship you were using since it was your first time in the ship.
In any case, it is most unfortunate what happened to your ship. If you ever need a cheap Thorax (I'm sorry, I can only make a few thoraxes. I'm a small-time guy), I can get you one pretty cheap or make you one for part cash and part ore or something. It's about all I can do, really. I can't do much to help but anything I can do, I will.
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Novamute
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Posted - 2004.03.31 17:58:00 -
[49]
Quote: actualy, lvl 1 - 2 are EASILY done in a frigate. lvl 3 however ranges from cruiser level to battleship level spawns (3x75k rats are next to impossible to kill with anything except maybe a rupture). and to the original poster - you worry too much >.>
This might be true for someone with many many skill points, but I do not believe you if it's a newer player. Personally, I tried Level 2 Kill missions when I have about 300,000 skill points and some of the missions were very very difficult. If it's a mission with only a "Thief" or some small frigates, it's no problem. But when you start facing "Krull" (cruiser) or even 3-4 frigates all attacking you with missles the task becomes much more difficult in a frigate. To win you need the targeting skills for # targets and range to have the edge on them.
Seems pretty difficult to me in a frigate with a low number of skill points, but what do I know. Novamute |

Miriel Arkonis
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Posted - 2004.03.31 21:22:00 -
[50]
Thats a big part of the problem and a leading cause of people coming here and complaining.
People rush to pilot a cruiser and then a battleship without developing any of their other skills and lose it and then ***** about it.
If you haven't got at least 1 million skill points amoung your electronic, engineering, gunnery and navigation skills you shouldn't be in a cruiser.
Think about this: "I took some driving lessons to learn to drive and now I managed to pass the driving test and get my license, yay! Now I'm ready to drive in the Gran Prix of Monaco, right?"
Sound like a good idea?
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