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Cleatus Jones
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Posted - 2008.02.06 02:26:00 -
[1]
Edited by: Cleatus Jones on 06/02/2008 02:26:22 I'm confussed.
Do I build up Skill Points like XP in other games and then spend those skill points on skills that I keep?
OR
Is skill points more like RAM in your computer where you need more and more of it to handle more and more skills?
I see these post where players are saying they have 15 million or 20 million skill points, do they mean that's how many skill points they have used to train, or does that mean they are capable of handling 15 million skill points worth of skills???
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.06 02:41:00 -
[2]
As long as you have a skill in training, you are acquiring SPs. Whatever SP number you have, thats the number you have, period. Your SP total is always increasing while you have skills training. If you don't have a skill training you're wrong.
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.02.06 03:06:00 -
[3]
Actually, skill points accumulate while training skills. Training a simple Rank 1 skill to Level 1 requires a total of 250 skill points, and level 5 requires ~265000 SP.
Skill points only acumulate on the skill that is actively training. Skill points cannot be transferred between skills.
The talk of having '15 million SP' is more of an indicator of time/experience/effectiveness in the game. Skillpoints in a particular category indicate just how specialized/competent a character is in a particular field.
Note: Sometimes a new player will buy a highly skilled character, but this does not mean that the player will know what the heck he's doing. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Merakys
Republic Military School
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Posted - 2008.02.06 03:08:00 -
[4]
Whenever you have a skill in training (you always should), you're gaining SP on that particular skill. The rate at which you gain XP varies from skill to skill depending on your attributes, as each skill is governed by a primary and secondary attribute. If you want get an actually number for how fast you're gaining SP, I'd suggest the EVEMon tool (which is a must-have anyway).
Once you gain XP in a particular skill, it's permanent*. Skills continue to train and gain SP even when you're offline.
*HOWEVER, if you die and your clone isn't up to date (meaning that your clone saves fewer skillpoints than your current skillpoint total) you WILL lose some SP.
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Monkey Saturday
Dedspace Saints
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Posted - 2008.02.06 03:09:00 -
[5]
As already stated, as long as you have a skill training, you will receive skillpoints, even if you leave the game turned off. Its the great thing about Eve, you can completely maximize your training without having to invest hours of tedious grinding to "level up".
I suggest that you download EveMon, a great app that will allow you to plan your skill training towards specific ships and modules.
Get here : http://evemon.battleclinic.com
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.06 03:59:00 -
[6]
Hahahha. I just downloaded EveMon. In its wisdom it found a way for me to knock nine whole hours off of the 121 days its going to take me to get into a Carrier.
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Falka Lakadaka
Gallente
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Posted - 2008.02.06 05:33:00 -
[7]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 06/02/2008 04:57:44 Hahahha. I just downloaded EveMon. In its wisdom it found a way for me to knock nine whole hours off of the 121 days its going to take me to get into a Carrier. I need to get the +4 plant for Willpower. Well actually it didn't really suggest this, so much as I found it out in the implant modifier window. Three specific +5 plants would take another ten days off.
edit: I should point out for the OP's sake that I already have every learning skill at 4 (and +4 plants for two of the three attributes that play a big role in my current training plan) so training them any higher is only going to help me in the very long term. I think the EveMon tool would be very useful in planning for newer players who don't have a lot of the learning skills already trained.
I agree, EveMon's suggestions for learning skills are much more use to the newbie.
The same calculation for a newbie character, would probably knock a couple of months (or more) off the requirements for a carrier.
Cheers Falka
________________________________________
Check out the Guides Sticky for answers to many questions |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.06 05:41:00 -
[8]
Edited by: Dirk Magnum on 06/02/2008 05:43:57 Not that new players should be aiming for carriers just yet anyway. Just saying because popping horribly fit, poorly piloted cap ships is all the rage lately.
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Falka Lakadaka
Gallente
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Posted - 2008.02.06 08:54:00 -
[9]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 06/02/2008 05:43:57 Not that new players should be aiming for carriers just yet anyway. Just saying because popping horribly fit, poorly piloted cap ships is all the rage lately.
Or highly skiled newbies in their eBay class carriers.
Cheers Falka
________________________________________
Check out the Guides Sticky for answers to many questions |

Shanur
Minmatar Republic Military School
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Posted - 2008.02.06 10:45:00 -
[10]
Skill points are the XP of skill based character progression. You need to gain a given number on a specific skill points to level THAT one skill up a level. They do nothing toward the character as a whole except serve as a very crude indication of how well trained a character is.
While skill based progression isn't new to online games (Neocron used the system, as did Ultima Online and a number or MUDs), what is unique to EVE is that skill points aren't gained in an overall pool and then invested into specific skills, or are gained by actively using a skill, they are slowly gained over time whenever a skill is in training.
The rate at which you gain skill points i in fact determined by how high the two attributes are that are related to the skill you train. If your intelligence is high but your charisma is low, you will gain much more skill points a minute while training manufacturing or science skills than you will training leadership or corp management skills for example.
Because SP is the experience by which you gain levels in this game, a character's advancement is measured by how many SP he accumulated. Oftencase, however, the category in which these skills were gaines is also looked at though because that determines if you are combat or industrial focussed, if you are better at flying a few ships real good or a lot of ships OK, and what types of weapons you mainly use. |
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Letouk Mernel
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Posted - 2008.02.06 13:50:00 -
[11]
We say stuff like "Engineering requires 250 skillpoints for level 1" but actually what happens in EVE is skills give you skillpoints. You right-click and train a skill, and you get skillpoints in it. Your total number of skillpoints for the character (what you have when you add up all the points in all the skills) increases.
It's neither like XP nor like RAM. It's more like a number that indicates how progressed you are, that you can't really use in any way other than to brag. Kinda like your age.
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Doytard
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Posted - 2008.02.06 16:58:00 -
[12]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 06/02/2008 04:57:44 Hahahha. I just downloaded EveMon. In its wisdom it found a way for me to knock nine whole hours off of the 121 days its going to take me to get into a Carrier. I need to get the +4 plant for Willpower. Well actually it didn't really suggest this, so much as I found it out in the implant modifier window. Three specific +5 plants would take another ten days off.
edit: I should point out for the OP's sake that I already have every learning skill at 4 (and +4 plants for two of the three attributes that play a big role in my current training plan) so training them any higher is only going to help me in the very long term. I think the EveMon tool would be very useful in planning for newer players who don't have a lot of the learning skills already trained.
I am doing my learning skills. almost all to 5/4 
dont mind as i have been busy with school. im there now and cant log in 
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Venkul Mul
Gallente
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Posted - 2008.02.06 17:59:00 -
[13]
Edited by: Venkul Mul on 06/02/2008 17:58:50
Originally by: Dirk Magnum Edited by: Dirk Magnum on 06/02/2008 04:57:44 Hahahha. I just downloaded EveMon. In its wisdom it found a way for me to knock nine whole hours off of the 121 days its going to take me to get into a Carrier. I need to get the +4 plant for Willpower. Well actually it didn't really suggest this, so much as I found it out in the implant modifier window. Three specific +5 plants would take another ten days off.
edit: I should point out for the OP's sake that I already have every learning skill at 4 (and +4 plants for two of the three attributes that play a big role in my current training plan) so training them any higher is only going to help me in the very long term. I think the EveMon tool would be very useful in planning for newer players who don't have a lot of the learning skills already trained.
You mean the Advanced learning skills, I hope.
If you only have the basic at 4 train the advanced at least to 3 ASAP. It is a great advantage.
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CCP Mitnal

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Posted - 2008.02.06 19:39:00 -
[14]
Hi Cleatus and welcome to EVE!
Once you buy a skill and plug it in/learn it, you can't lose it. As previously stated you should always have a skill running.
Unlike other games, you are constantly learning a skill, acquiring "experience" (if you have one running). These skills allow you to become more proficient at something i.e. someone with Amarr Frigate 5 is better than someone with Amarr Frigate 1.
And like other games, once you reach a certain level - usually Skill x level 3 or level 5, you open different specialisations. There are only five skill levels (1-5) but each different skill has a rank assigned to it. A rank 1 skill is fairly quick to learn, a rank 12 skill will take 12 times longer so would tend to be something very specialised and expensive, say learning to fly a capital ship, like a dreadnaught or titan.
Hence the person with Amarr Frigate 5 could start learning Interceptors, if he had the secondary and possibly tertiary skills required for that type of ship.
I hope that explains the skill system, if you have any more questions don't hesitate to ask.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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ZeroMaximus
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Posted - 2008.02.06 19:56:00 -
[15]
Skill points keep adding to your skills in real time. Each minute you gain: (primary attribute + 1/2 secondary attribute) skill points per minute
Each skill has a primary attribute and a secondary attribute listed in its info. These two attributes can be any from the five that your character has: intelligence, memory, charisma, perception, and willpower. So for example Drone skills have Memory as primary attribute and Intelligence as secondary. If you have memory of 8 and intelligence of 10 you will gain 8+5=13 skills points per minute. This is 780 points added to a Drone skill you are training per hour, which is a very slow rate. To increase the rate at which you character gains skill points you can increase your attributes by training learning skills and using implants. A good training rate is something like 1700 points per hour. An excellent training rate is over 2000 per hour. It will vary from skill to skill depending on what the skill has listed as primary and secondary attribute.
For each skill each level takes certain amount of skill points to complete. For a rank 1 skill this amount is: * level 1 - 250 * level 2 - 1414 * level 3 - 8000 * level 4 - 45255 * level 5 - 256000 For a rank 2 double the amount is required to complete each each level, for a rank 3 skill triple this amount and so on. So If you have a rank 1 Drone skill that you're training at the rate of 780 skill points per hour it will take you (250+1414+8000+45255+256000)/780 = 398 hours to train it all the way to level 5 or 16.6 days. But if you were training you learning skills and have implants plugged in it will take you more like (250+1414+8000+45255+256000)/1600 = 194 hours or 8 days to train this rank 1 skill all the way to level 5.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.06 21:15:00 -
[16]
Originally by: Venkul Mul You mean the Advanced learning skills, I hope.
If you only have the basic at 4 train the advanced at least to 3 ASAP. It is a great advantage.
Ah yes. To clarify, I meant ALL the skills in the Learning category are at four. To the OP, once you hit level 4 on one of the basic learning skills, you can also train the advanced counterpart of it and gain another point in that attribute per level. It will cost you a few mil for the books, but will save you huge chunks of time in the future when you train longer skills.
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