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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.26 22:15:00 -
[1]
so yeah I started playing today in a simple 1vs1 easy.
got so enthralled on it that when I noticed, 4 hours have passed. ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.28 10:23:00 -
[2]
/me will make the second attempt to take out the pirate base today.
yesterday I lost nearly an entire fleet and 1 cap ship.
luckily the flagship and some other caps survived the battle. ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.28 12:32:00 -
[3]
Originally by: Akita T Edited by: Akita T on 28/02/2008 11:38:51
Originally by: Grimpak yesterday I lost nearly an entire fleet and 1 cap ship.
You mean, you DON'T use mostly capitals in your fleets ? I usually dedicate most, if not all my resources into the largest cap fleet possible, then fill any holes with a couple of frigs or cruisers... but most of the "support points", resources and everything else is in form of capitals. Heck, sometimes my whole starter fleet is composed of 2 capitals and nothing else (a battleship, and the colony-able capital).
Usually, I clear out pirate bases with as little as 4 cap ships (if higher level) or up to 6 (if fresh out of the production lines, so relatively low-level). The easiest to pull this off with is TEC... 2 Dunovs, 1 Akkan, all rest Kol, and watch them burn.
I like to steamroll ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.28 22:13:00 -
[4]
after taking a sneak peak at the map creation tool, I got scared at the size that thing can get ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.29 01:35:00 -
[5]
Edited by: Grimpak on 29/02/2008 01:36:10
Originally by: Tek'a Rain
Originally by: Rawr Cristina I'm rather confused as to what the point of having multiple Stars is? They don't seem to actually connect to each other
You can jump from star to star, even if they lack a "path" between them. Try commanding a scout ship to go to the other star and see for yourself.
now that explains the long range jumping tech that is researchable.
I mean I know that for using wormholes you need the wormhole navigation tech, but I was pretty much "eh?" about the long range one.
oh and vasaari = win.
except the part that they are freakin' slow to start up.
once you get Returning Armada however, things get juicy ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Grimpak
Gallente Trinity Nova
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Posted - 2008.02.29 13:13:00 -
[6]
Originally by: Akita T
Originally by: MalVortex Don't play vasari. You'll get addicted to phase stabilizers and never play anything else.
On single-star maps, true, it's stupid NOT to go V's... you just eliminated the one single weakness they have in their phase stab network (the need to jump at normal speed from a colony near a star to that star, then through the star narrow corridor to the other star, the back at normal speed to a colony near the other star - so instead of one fast jump, you get 2 fast and 2 slow ones, plus the star jump itself). Ok, sure, it also means that on multi-star games, you can pretty much dominate one solar system quickly and with less forces (and the "free units" you get from returning dark armada is never a bad thing). Still, like many others have already said too, they're very slow to start with.
it suits my play style however.
I like to conquer 1 solar system at a time, then taking time to pretty much secure the entire system and then project myself from there to the next system, rinse and repeat.
that's why the first capital I always get with vasaari is an Evacuator \o/ ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
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