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Jim Steele
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Posted - 2004.04.05 15:27:00 -
[61]
There should be a penalty for fitting more than one stabaliser, likewise there should be a penalty for fitting more than one scrambler.. At the moment the game is tipped towards the pirates so much so ive even considered becoming one except i dont think its sporting to attack out of cowardice, id rather attack a cruiser in a frigate and risk loosing to have the satisfaction of a good kill, rather than the isk value..
Death to the Galante |

AwiL
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Posted - 2004.04.05 16:50:00 -
[62]
LIGHTBULB!!!! 1 warp core fitted = 1 warp strength 2 = 1.5 3 = 1.75 4 = 1.875 and so on. not sure how the warp scramblers would be set up for negative wrap strength but something along the lines of a jamming strength of negative 1 to negative 2 but based on a certain skill. higher the skill, higher the chance of jamming. make it a high rank skill so a lvl V would give maybe a 95% chance succession rate.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

Iseult
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Posted - 2004.04.05 18:07:00 -
[63]
Edited by: Iseult on 05/04/2004 18:08:48
Geez! At this rate it would take all 8 Apoc low slots to counter one +2 strength warp disrupter on a single frigate!!
You better check that Lightbulb. It's burnt out!
Quote: LIGHTBULB!!!! 1 warp core fitted = 1 warp strength 2 = 1.5 3 = 1.75 4 = 1.875
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Constantina
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Posted - 2004.04.05 18:34:00 -
[64]
well personaly I think that warpcore stabs should have high fitting requrement, like 2000 grid each, this would make it hard to use in pvp for most ships, miners could use it with np so pirets and others hunting them would have to use more the same amount of strenght scrambling them as they need now. This would make people loose more ships in pvp battles and just make it all more fun imho.
one thing that might come out bad with this, is npc hunting setups, but npc could have theyre warpscramble strenght lowerd to 0.5 strenght or somthing like that, so that npc setups would not be as much affected by this.
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Negotiator
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Posted - 2004.04.05 19:57:00 -
[65]
Constantina basicly found a gret solution. Higher power, so the warp coring ships don't have enough powergrid to fit a good combat setup. imo best solution so far...
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ElCoCo
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Posted - 2004.04.05 20:16:00 -
[66]
Nah higher power is not even logical... Why would a warpstab need like 1k powergrid and a -1 disruptor only 10? I think it's alright as it is.... the more power solution only leads to specific shipsized webs/scramblers that will make frigates useless again. Or...Maybe more cpu 
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Negotiator
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Posted - 2004.04.05 22:32:00 -
[67]
ok if u have no idea wtf ur talking about...at least make an effort of giving some reasons why the idea is bad...
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Constantina
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Posted - 2004.04.06 02:47:00 -
[68]
U see Elcoco that it¦s werry easy for people to put many warpcore stabs atm and be effective fighter, they r lowslots itmes and it seems that people use 2+ in every battle, they feel like it¦s np problem to go to battles since it¦s so easy for them to flee, hench allmost risk free, u have to use so many med slots to counter those items most of the time. Insurance money covers much of a ship loss so why not make it easyer to blow ships up, battles should be risky, people should not be able to contribute good firepower and escape easly if things go bad for them. I like it as a low slot item if people want to be escape easly then it should be possible imo, sure fit 2-5 stabs and be safe, but don¦t fit so many stabs and be able to fight allso that¦s just ruins all the fun. If people fight then they want to see people blown up that makes the battle wortwhile.
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TWD
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Posted - 2004.04.06 04:50:00 -
[69]
IMO, warpcore stabilizers are balanced.
you are giving in alot of potential firepower/ defence/ etc
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Negotiator
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Posted - 2004.04.06 17:49:00 -
[70]
eh?
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ElCoCo
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Posted - 2004.04.06 19:51:00 -
[71]
Quote: ok if u have no idea wtf ur talking about...at least make an effort of giving some reasons why the idea is bad...
Let me make my point more clear then. You say to make warpstabs take more powergrid right? So there will be different versions for each ship... frigate/cruiser/BS sized warpstabs so as to have powereqs proportional to their total powergrid.
In that fashion shouldn't warp scramblers have different types as well that use a certain amount of powergrid each?
Why should a web/scrambler be able to counter a mwd/warpstab with only a tiny fraction of the cap/powergrid used in comparison to a BS sized module?
If CPU reqs for warpstabs are increased they would still be used to run blockades but at least fitting 2-3 of them in battle would seriously hurt your cpu available to fit offensive/defensive modules.
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Constantina
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Posted - 2004.04.07 18:54:00 -
[72]
Quote:
Quote: ok if u have no idea wtf ur talking about...at least make an effort of giving some reasons why the idea is bad...
Let me make my point more clear then. You say to make warpstabs take more powergrid right? So there will be different versions for each ship... frigate/cruiser/BS sized warpstabs so as to have powereqs proportional to their total powergrid.
In that fashion shouldn't warp scramblers have different types as well that use a certain amount of powergrid each?
Why should a web/scrambler be able to counter a mwd/warpstab with only a tiny fraction of the cap/powergrid used in comparison to a BS sized module?
If CPU reqs for warpstabs are increased they would still be used to run blockades but at least fitting 2-3 of them in battle would seriously hurt your cpu available to fit offensive/defensive modules.
U are right about that raising the cpu a lot would make it easyer and make it possible to keep it as a 1 module, not frigate/crusier/bs class modules so I like that Idea
warpscramblers are allso limeted by the fact that they have short range so when ships that have few scramblers can¦t get to theyre prey they have few usless items. You can even easly get atway from beeing scrambled with mwd/ab (might not if your ship is under a heavy fire of course) I would not mind that they workd even on a longer range upto 40km and would stack.
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Siddy
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Posted - 2004.04.07 22:04:00 -
[73]
Quote: Constantina basicly found a gret solution. Higher power, so the warp coring ships don't have enough powergrid to fit a good combat setup. imo best solution so far...
secondet -------------------------------------------
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Squirrel
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Posted - 2004.04.08 01:50:00 -
[74]
Quote: Constantina basicly found a gret solution. Higher power, so the warp coring ships don't have enough powergrid to fit a good combat setup. imo best solution so far...
totally agree nego... and for you carebears... heres a story for ya..awhile ago i was hunting miners due to the impossibility of pirating solo now due to lovely insta jumps dual mwd's and max warp core stabs...anyways so i fit my scorp out knowing that hey... miners usually cary a few warp core stabs.... so i fit 5 yes count them 5 warp disruptors on my scorp have a mwd web and shield booster to go with them..anyways so i get into a belt with a tempest and an apoc..and im like hey ok.. tempests have only 6 lows.. so no way in hell would it be able to run i was wrong... it warped like nothing had ever happened...then i move onto the apoc who seemed to be afk running a macro...pop the 5 on him.. guess what.. he wakes up and warps out....meanwhile im out -.2 security status...and time that was spent tracking the miners to the 1 of 18 belts.....anyways if u think that is cool you = carebear...the big fluffy pink 1... a scorp with 5 scramblers SHOULD be able to lock down at least 1 bs.. but noooo.. warp cores are massed on everything.. cant do jack f'ing **** anymore by youself.. even if i had a partner we *might* have been able to get the tempest or apoc.. not both... needing 2 ships to take 1 down that doesnt even have any weapons is uber ***....its NOT RIGHT...there is NO RISK TO MINING ANYMORE or travelling for that matter...
_______________________________________________ Carfax > guys, please dont pvp here, it messes up the avoid pd kill zones autopilot option |

Nova Ivanova
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Posted - 2004.04.08 02:53:00 -
[75]
What Leitari said..
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Athule Snanm
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Posted - 2004.04.08 10:44:00 -
[76]
To be honest I think any possible problem (and I'm not convinced there is one) pales into insignificance when compared with instajump BMs (which certainly need wiping), dual-MWD setups (which probably need a shakeup) and various other 'edgy' techniques currently in widespread use.
The best solution to WCS escapages is a ship that can follow another ship through warp - and there's one coming in the scouting frigates. In the meantime a nerf to WCS would leave ships with almost zero chance of escaping whereas now all you need to stop one in its tracks is a specialist scrambler support ship.
_______________________________
Doomheim - EVE's only hygiene! |

Sphalerite
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Posted - 2004.04.08 11:30:00 -
[77]
I find the number of warp core stabilzers on ships to be constantly overreported. I spend a couple weeks causing trouble behind curse and 4 or 5 times when I escaped from an engagment they'd tell me in local that it was because of my 3-6 stabilizers. I actually had several setups, but none of them had more than 1 stab on.
My favorite time was when I had none on, and 2 megas caught me at a gate, double webbed me, but neither of them warp jammed me. that was the time they said I had 6 on.
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AwiL
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Posted - 2004.04.08 17:34:00 -
[78]
they way warp stabs are now has made it so that people who don't want to fight don't have to. seems fair right? right. but, how much fun is a game with no risk involved, i think this game was based around the idea that if you want to stay safe you can, in >=.5 but in 0.0 anything goes. well anything trys to go but with instas and warp stabs you can fly carefree through 0.0 i mean ****, with the slowest bs in the game the scorp i can strap warp stabs across the low decks and dual mwd and no one would be able to do ****. more risk needs to be put back into the game. concord is way too responsive and pvp only occurs if the party volunteers. ganking only exists when 1. you catch a nub 2. find someone afk or 3. someone left home without the warp stabs. so to conclude, risk needs to be put back into the game.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

AwiL
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Posted - 2004.04.08 17:38:00 -
[79]
don't know why i said that thing about concord, i was just rambling, feel free to exclude that. oh and furthermore, lets all remember that it is a game. and no matter how much you want to believe you don't really fly these ships, your name isn't carebear420 or the like. please, lets all bring some fun back to the game and stop the mining simulator.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
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