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Jrtyufd
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Posted - 2008.02.10 19:36:00 -
[1]
How do people become pirates. I'm talking about just starting out. Is their a post on this somewhere? Also is it possible to make good money hunting pirates?
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Merakys
Republic Military School
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Posted - 2008.02.10 19:51:00 -
[2]
Buy yourself several decent combat frigates (eg the Rifter) and fit them out for PvP (look in the ships & modules section for guidance) then go into systems with a security of 0.4 or lower and look for people to shoot. Other frigs, mining ships or cruisers (if you feel bold) will be your main targets. Blow 'em up and take their stuff or stop shooting right before they pop and see if they'll pay a ransom for you to let them live.
Quote: Also is it possible to make good money hunting pirates?
If you mean player pirates, not really TBH. If a pirate does get a decent bounty on his head, there's nothing stopping him from letting a friend kill him and collect the bounty.
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Kahega Amielden
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Posted - 2008.02.10 20:26:00 -
[3]
why not?
Player pirates make money in two ways.
1) Killing stuff and collecting loot
2) Ransoming your target (The best way to make money).
Antipirates can do both. Antipirates stand to make as much money as player pirates, really.
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Ard UnjiiGo
The Bastards
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Posted - 2008.02.10 21:32:00 -
[4]
Your best bets for information are in the Ultimate New Player Collection at the top of this page w/ very useful stickied threads. I started one of those when I was just a couple weeks in the game and moved to low-sec. I think it's got a lot of useful information in it and perspective but I'm of course biased. 
The Crime and Punishment forum also has a stickied resource thread with excellent information on pirating, scanning, probing and more.
Check those out is my advice and then come here and ask any specific questions you didn't find answered well.
Finally, it's very possible to be a rookie pirate and you can do this without the usual can-flipping, etc. tactics. I've never flipped a can personally. The most important things you need to rookie pirate successfully are some friends with their heads screwed on well, an ability to see every loss as a learning opportunity and a good sense of humor helps. Happy Yarring. 
-Ard
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Jrtyufd
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Posted - 2008.02.10 23:43:00 -
[5]
Thanks a lot for all the advice, I'm really amazed how nice the people on the forms are compared to some other games, *cough* WoW *cough* One thing I couldn't really figure out about pirating is if your security status drops when you do it, where can you go after that to buy new things?
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Kahega Amielden
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Posted - 2008.02.10 23:59:00 -
[6]
Either
a) Pay incredibly ridiculous prices and travel far distances to get the stuff in lowsec at a jacked up price, or
b) Make an alt to haul stuff.
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Ard UnjiiGo
The Bastards
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Posted - 2008.02.11 00:24:00 -
[7]
As Kahega says, the last thing you want to do is pay the jacked up low-sec market prices. You can also use buy orders though and have folks bring them to you. Alt is by far one of the nicer things to have as a pirate, however, it's not essential. Many pirate corps have logistics fairly well ironed out which makes it easier for members w/o alts.
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Jrtyufd
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Posted - 2008.02.11 00:26:00 -
[8]
The alt thing makes sence but where do you base you character out of if you get a really low security rating or can you tansfer stuff without being docked?
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Kahega Amielden
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Posted - 2008.02.11 01:14:00 -
[9]
Basically you just train your alt up to fly a hauler (doesn't take long) and when you need to buy something, stick it in the hauler, and fly it out to lowsec. The problem with that is that you risk being pirated by other pirates
From there, you just use the contract system to give the items to your main character.
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.11 11:05:00 -
[10]
Using the search function is ftw. Search for "NOOB piracy guide". Enjoy.
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Ka Jolo
Ministry of Destruction
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Posted - 2008.02.11 11:13:00 -
[11]
For many of us, there is nothing so enjoyable in EVE than the life of a pirate. Even brand-new players can succeed as pirates. You'll find a lot of valuable information in the Crime and Punishment section of these forums, particularly the stickied post on Pirate and Anti-Pirate Rules, Resources, and Links. Also, don't fail to read my blog--Your Money Or Your Life.
Some pirates have good enough a security status to be able to travel freely in highsec. This "highsec piracy" revolves around pirating solely against legal targets--e.g. other pirates who have outlaw status (security status -5 or lower), pilots who loot your wrecks or steal your ore (even if you just stole that ore from them not seconds before), war targets, etc.
Most pirates rely on an alternate character--a second character that maintains a good security status. At a basic level, this character is created on the same account for his starting skills (e.g. to fly an industrial ship, or to be able to have many buy/sell orders open), and no skill training is diverted to him; many pirates, however, have an actual second account with an alt that skills up in areas that are useful to them--as a money-making trader or mission-runner or miner, for example, or as a covert-ops scout (for the highsec side of that gate) or freighter pilot.
If you're in a good pirate corporation, you will probably have the chance to have supplies manufactured for you at cost and/or hauled down for you from highsec.
I will say that it is difficult to make long-term profit from piracy, though many of us are doing it. The problem is that many people are more into "having fun" than "making a profit," and quite rightly so. In order to make a profit purely from piracy, you have to discipline yourself in ship selection, target selection, selling loot and buying supplies, etc. While I am still primarily flying frigates five months into piracy, I see some of my mates quitting piracy temporarily after losing 3 battlecruisers, so they can grind some missions or blast some rocks to fund their next piracy spree. (I own one battleship, which I only use in well-formed gangs; I've lost two battlecruisers, and have not yet chosen to buy a new one. I'm a fairly decent frigate pilot, a frankly noobish battleship pilot.)
Most people will advise you to join a pirate corp right away to enhance your learning experience. If you are the kind who reads forums, though, I recommend you fit and lose at least 10 T1 frigates in solo piracy before you start looking around for a corp. After each engagement--win or lose--ask yourself what you've learned. You'll set yourself apart from the other noob pirates getting into rookie pirate corps, and have established a habit of thinking for yourself instead of merely being shaped by EVE's cookie-cutters. (At the very least you'll have examined several cookie-cutters on the forums and experimented with them or decided to choose one over another.)
Bottom line: I don't think anything can beat that adrenaline rush of warping to a belt to attack a mining party, knowing that in minutes you'll either be much richer or poorer but hopefully a little smarter either way.
Your Money or Your Life! The journal of a space pirate
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Arkanstar
Caldari Naughty People The Gurlstas Associates
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Posted - 2008.02.11 13:37:00 -
[12]
From my experience, piracy didn't become particularlu fun until I was flying a battlecruiser and could tank sentries for at least a while. If you are relying on finding guys at the belt to kill, you could very well be searching for quite sometime. If you're in a T1 frigate, to have any substantial chance of winningy you'll need to find another frigate.
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