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Morrow Disca
Macrocosm Advanced Industries
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Posted - 2008.02.12 17:31:00 -
[1]
It seems that since TrinityÆs release the Nightmare has been turned into a Marauder, minus the ECM gimpage. So IÆve bought one for use as a mission boat and was wondering what suggestions you've all got for setups?
Atm mine is as follows
Highs 4x Amarr Navy Mega Pulse Lasers (Not T2 skilled yet)
Meds Cap Regen II X-large Shield Booster II Shield Boster Amp II 4x Mission Specific Hardner II's
Lows 5x Cap Flux Coil II's
Drones 5x Med II's, 5x Light II's
Rigs 3x CCC
The above has the advantage of being able to run the Booster full time, IÆve yet to test this in a mission but EFT seems to think it will work. My intention however is the use this as a DPS boat in support of a main 'tank'.
My setup for that is:
Highs 4x Amarr Navy Mega Pulse Lasers + Faction Crystals
Meds Large Cap Injector II + 800's X-large Shield Booster II Shield Boster Amp II 3x Shield Hardners 1x AB
Lows 2x Cap Flux Coil II's 3x Amarr Navy Heat Sinks
Drones 5x Med II's, 5x Light II's
Rigs 3x CCC
The ship gains a tracking boost for each level of Amarr BS skill, hence no Tracking Comps. The cap on the 2nd setup with run the lasers no problems, with the injector used to support the shield booster should agro happen to stray.
Suggestion, criticism and your own setups welcome.
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Jessamine
Femme Fatale Research Ltd
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Posted - 2008.02.12 17:49:00 -
[2]
[Nightmare] 3x True Sansha Heat Sink 2x Capacitor Flux Coil II
1x Gist B-Type X-Large Shield Booster 1x Gist B-Type Shield Boost Amplifier 2x Dread Guristas Invulnerability Field 1x Photon Scattering Field II 2x True Sansha Cap Recharger
4x True Sansha Mega Pulse Laser, Amarr Navy Multifrequency L 2x Empty Slot (Can fit salvager/tractor or support Nos. I have a dedicated salvage boat so I don't bother)
3x Capacitor Control Circuit I
5x Hammerhead II
Permatanks, at the same rate as my CNR and out DPSes it by about 100 (846 v 761), but thats at all optimal. 14 optimal 9 falloff, I don't have any gunnery implants whatsoever plugged in, all missiles, so in reality it has a good deal more DPS than the CNR I'm just not setup to test it.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.02.12 17:51:00 -
[3]
Edited by: Lord WarATron on 12/02/2008 17:53:37 Lord WarATron's Nightmare Perma (900dps permatank)
H: 4 x Amarr Navy Megapulse, tractor, salvager M: Gist XL booster, Amp, 2 x Cap recharger II, 3 x Hardners II L: 2 x Flux II, 3 x Heatsink II R: 3 x CCC
And add in drones after. This is the basic framework for proper isk making so add in more dark blood heatsinks or deadspace amps etc afterwards. You can drop a heatsink or two for a flux and put in a second amp insted of cap recharger. --
Billion Isk Mission |

Jessamine
Femme Fatale Research Ltd
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Posted - 2008.02.12 19:14:00 -
[4]
Originally by: Lord WarATron
Lord WarATron's Nightmare
... is the exact same as the one I posted 
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Morrow Disca
Macrocosm Advanced Industries
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Posted - 2008.02.12 19:40:00 -
[5]
Thanks to Navigator for adding this thread to the Ship Setups Index. 
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Jessamine
Femme Fatale Research Ltd
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Posted - 2008.02.12 20:40:00 -
[6]
I ran some numbers, with relevant skills at V and the 5% implants for Turret Damage (not rof), Large Energy Damage, Cap and Recharge you can make ridiculous things like this.
The scary part is they can actually work, just need to find two good heat absorbing modules to keep offline in the highs.
And remember, it's not EFT warrioring if you actually possess the fit.
Custom Corporations for Hi-Sec POS Anchoring - All Empires Available!
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.02.12 21:15:00 -
[7]
Originally by: Jessamine
Originally by: Lord WarATron
Lord WarATron's Nightmare
... is the exact same as the one I posted 
Lol, evil minds think alike. Ninja posting speed 4tw --
Billion Isk Mission |

Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.02.12 21:29:00 -
[8]
Why have you all gone with Mega Pulses? There is more than enough grid and the tracking bonus makes Tachs usable
4x Amarr Navy Tachyon Beam Lasers 2x Heavy Dimi Nos
1x CN X-Large Shield booster (saving for a Gist a or b type) 1x CN boost amp 4x assorted hardeners dependent on target 1x cap recharger II
3x heat sink II 2x PDU II
3x CCC rig (1 can be a energy turret cap use rig if you have AWU5 or use modulated tachs)
5x hammers and 5x hobgobs
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Dahak2150
Chaos Monkeys
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Posted - 2008.02.12 21:41:00 -
[9]
Tachymare
Punches out to 119 kilometer optimal with Aurora. No it doesn't permatank, but given the sheer toughness of the tank (this is set to fight Bloods/Sansha mind you) you won't often need to pulse it.
T2 is all well and good if it offers something different (like high-damage long-range ammo that faction guns cannot, and T2 PDSs which have no disadvantage in this fit compared to faction) but you're already paying 10 digits for a ship, you might as well put on some nice mods as well.
The booster, amp, invulnerability field and heat sinks have obvious benefits over T2. The specific hardeners are there because of the decreased cap usage from T2. Not a lot, but it helps (and it looks cooler). ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2008.02.13 00:49:00 -
[10]
OP: your second setup is a step into a right direction.
That's what I use for missions:
4x Tach t2 2x TS med nos
AB/invul 2x invuls 2x SBA XL SB Heavy Cap Booster
3x heat sinks DC tracking enchancer
3x semiconductor memory cell. Though CCCs are also more or less suitable.
1k DPS @ 37 km with implants, excluding drones.
---
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Hotice
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Posted - 2008.02.13 02:09:00 -
[11]
My setup is this: 4 t2 tachyon (Xray, gamma and multi freq crystals) 1 TS Heavy nosf 1 drone link
1 named AB 1 t2 cap recharger 3 pith a type shield hardeners 1 T2 Invul 1 Gist X type large shield booster
3 TS heatsink 1 best named DC 1 TS pdu
3 ccc rigs
1 web drone, 5 t2 hammerhead.
Everything runs without fail even with mutli freq crystals.
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Xequecal
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Posted - 2008.02.13 04:16:00 -
[12]
Edited by: Xequecal on 13/02/2008 04:16:54 All the people posting fits with faction mega pulse utterly fail. Mega Pulse is crap if you can't put Scorch in it, do you really enjoy wasting all that time ABing up to EVERY SINGLE BATTLESHIP IN THE MISSION?
If you can't fit Mega Pulse IIs, use faction tachyons.
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Jessamine
Femme Fatale Research Ltd
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Posted - 2008.02.13 08:15:00 -
[13]
Edited by: Jessamine on 13/02/2008 08:21:53 Edited by: Jessamine on 13/02/2008 08:20:37
Originally by: Xequecal Edited by: Xequecal on 13/02/2008 04:16:54 All the people posting fits with faction mega pulse utterly fail. Mega Pulse is crap if you can't put Scorch in it, do you really enjoy wasting all that time ABing up to EVERY SINGLE BATTLESHIP IN THE MISSION?
If you can't fit Mega Pulse IIs, use faction tachyons.
MPs use less cap and hit out to 25km with MF. 55km with Radio. Most missions spawn the BSes within 30km so it's easy to roast them with Gammas or XRays, and if they appoach you don't have to worry about them. Plus you can hit an orbiting cruiser with the MPs...
Faction Tachyons + anything closer than 20km = have fun.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.02.13 09:16:00 -
[14]
Edited by: Lord WarATron on 13/02/2008 09:20:34
Originally by: Xequecal Edited by: Xequecal on 13/02/2008 04:16:54 All the people posting fits with faction mega pulse utterly fail. Mega Pulse is crap if you can't put Scorch in it, do you really enjoy wasting all that time ABing up to EVERY SINGLE BATTLESHIP IN THE MISSION?
If you can't fit Mega Pulse IIs, use faction tachyons.
You dont really need a AB in a megapulse ship. Navy Pulse are better than t2 due to 25% less cap usage. If you are going to do lots of missions with most enemies around 50km, and then just drop a heatsink and add in a extra flux II to keep the perma going with Mega Pulse II.
Generally, for many mission runners, permatank comes first before anything else. This means people can answer the door or make a phonecall or run another account pvping or whatever.
Also, you can do the lower dps tach perma, but it will miss shots more often. (800-850dps)
H: 4 x Tach II (or faction tach), salvager, tractor M: Gist X-XL booster, Amp, 3 x Harders II, 2 x Cap recharger II L: 3 x Flux II, 2 x Heatsink II R: 3 x CCC rigs --
Billion Isk Mission |

Morrow Disca
Macrocosm Advanced Industries
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Posted - 2008.02.13 09:35:00 -
[15]
Originally by: Xequecal Edited by: Xequecal on 13/02/2008 04:16:54 All the people posting fits with faction mega pulse utterly fail. Mega Pulse is crap if you can't put Scorch in it, do you really enjoy wasting all that time ABing up to EVERY SINGLE BATTLESHIP IN THE MISSION?
If you can't fit Mega Pulse IIs, use faction tachyons.
Can't say that this has been an issue for me yet, however i have thought about it and the answer for me will be 1x drone range aug and 3x heavy webifier drones.
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Dahak2150
Chaos Monkeys
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Posted - 2008.02.14 00:33:00 -
[16]
Originally by: Jessamine Edited by: Jessamine on 13/02/2008 08:21:53 Edited by: Jessamine on 13/02/2008 08:20:37
Originally by: Xequecal Edited by: Xequecal on 13/02/2008 04:16:54 All the people posting fits with faction mega pulse utterly fail. Mega Pulse is crap if you can't put Scorch in it, do you really enjoy wasting all that time ABing up to EVERY SINGLE BATTLESHIP IN THE MISSION?
If you can't fit Mega Pulse IIs, use faction tachyons.
MPs use less cap and hit out to 25km with MF. 55km with Radio. Most missions spawn the BSes within 30km so it's easy to roast them with Gammas or XRays, and if they appoach you don't have to worry about them. Plus you can hit an orbiting cruiser with the MPs...
Faction Tachyons + anything closer than 20km = have fun.
I never have issues killing things close with my Abaddon running Mega Beam IIs, simple because of the ability to burn down anything that can orbit faster than the guns traverse before they get into orbit range.
Now, a Nightmare has the same number of effective turrets as an Abaddon, but the ability to fit a full rack of Tachyons + tank unlike the Abaddon. Additionally thanks to the Amarr BS bonus, Tachyon IIs track faster than Mega Beams on a Baddon.
This means you can not only burn targets faster, lowering the chance of them getting into orbit range, but once they do you have more chance of hitting them. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Chiodo
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Posted - 2008.02.22 01:07:00 -
[17]
Sorry for reviving a month old topic, just thought i'd post my setup.
H: 4x Amarr navy Tachs; 2 drone link augmentors M: 1x Gist a-type XL booster; 3x CN invulnerability fields; 2x CN shield boost amps; 1x cap recharger II L: 2x Heat sink II; 3x Cap power relay Rigs: 3x CCC
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Swaka
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Posted - 2008.02.25 21:55:00 -
[18]
2x flux coil II 3x DB/TS heatsinks
4x cap recharger II 2x cn/dg invul 1x dg/cn x-large booster
4x faction tachyon beam
3x ccc 1x low grade crystal set
tanks about 725 dps for ever ( spread even ) and does around 1k dps.
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Helen
coracao ardente Triumvirate.
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Posted - 2008.02.26 21:54:00 -
[19]
Here's my old setup, used to change slightly sometimes but was mostly pimped.
Expensive Nightmare
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Aurora Tagan
Viziam
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Posted - 2008.03.14 13:45:00 -
[20]
How well does the cap hold using t2 tachs and the shield boosting gear? Epic Skillz......I Has Them. |
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Endo Scrote
Magners Marauders ANTHRAX DEATH
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Posted - 2008.03.14 14:17:00 -
[21]
3 x Heat sink IIs & 2 x Tracking enhancer IIs in lows FTW
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.03.14 14:22:00 -
[22]
Capacitor Flux Coil II Capacitor Flux Coil II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Gist X-Type X-Large Shield Booster Estamel's Modified Shield Boost Amplifier Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Estamel's Modified Photon Scattering Field True Sansha Cap Recharger True Sansha Cap Recharger
True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Heavy Nosferatu Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit II
Hammerhead II x5 Warrior II x5
Pretty fine :)
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Kruel
Beyond Divinity Inc
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Posted - 2008.03.14 15:30:00 -
[23]
I got one of these for my mission running alt slave recently and am loving it. I usually go with tachyons, but for certain missions will swap them out for Pulse (like vs Angels for instance who like to bum rush).
4x Modulated Tachs (my alt is a noob), 2x drone links XL SB, SB Amp, 3x Hardeners, 2x CRs 2x CPRs, Flux, 2x HS 3x CCCs
For Pulse I just swap the Tachs for Megapulse and swap 1 cap recharger for another hardener.
Perma repping was important for me. You lose a Raven because of lag, no biggy... lose a 900m isk ship is different. So I always keep the shield booster on just in case.
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Kolwrath
Imperial Shipment
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Posted - 2008.03.14 16:15:00 -
[24]
Edited by: Kolwrath on 14/03/2008 16:20:16 Here is my setup:
Highs 4 x Amarr Navy Tachyons 1 x Tractor Beam 1 x Salvager (I only salvage BS wrecks so it is enough)
Meds X-Large Shield Booster (Best Named) Shield Boost Amplifier 3 x Mission Specific Named Hardeners 2 x Capacitor Regen II
Lows 3 x Heat Sink II 1 x Cap Flux Coil II 1 x Power Diag II
Dones: 5 x Hammer Head 5 x Hob Gob
The tank kinda sucks since my shield skills are pretty low, but it ganks like no other ship I have ever seen.  I can take down most low to mid battleships in a couple of volleys. It is really quite amazing.
Any suggestions on how to beef up the Tank would be appreciated. Keep in mind I cant use T2 Shield gear, and high end faction stuff is kinda stupid expensive.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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MuffinsRevenger
EmpiresMod Arcane Alliance
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Posted - 2008.03.14 16:19:00 -
[25]
4 TS Tachyons 2 tracktorbeams
1 CN/DG X-L 3 Active hardners (em/therm or 2invul 1em depending on opposision) 3 Cap recharger2's
3 officer HS 2 PDU2's
Cap stable (well, minus the lasers i supose) with good skills I'm actually using 2 t2 HS and 3 PDU's at the moment due to some slight wallet fluctuations, but the higher damage mod you get on those Tachyons the better the ship gets... i'm allready one-shooting allmost all frigates and leaving crusiers in half hull after one salvo, with 3 decent heatsinks it's gona melt it's way straight through whatever mission you decide to get yourself into as long as the targets are one of the three aproved factions where lasers can be efficently used
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StinkFinger
State War Academy
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Posted - 2008.03.15 00:39:00 -
[26]
Originally by: Kruel I got one of these for my mission running alt slave recently and am loving it. I usually go with tachyons, but for certain missions will swap them out for Pulse (like vs Angels for instance who like to bum rush).
4x Modulated Tachs (my alt is a noob), 2x drone links XL SB, SB Amp, 3x Hardeners, 2x CRs 2x CPRs, Flux, 2x HS 3x CCCs
For Pulse I just swap the Tachs for Megapulse and swap 1 cap recharger for another hardener.
Perma repping was important for me. You lose a Raven because of lag, no biggy... lose a 900m isk ship is different. So I always keep the shield booster on just in case.
CPRs nerf your tank and are crazy stupid to use for shield tanking...better to just swap em for flux coils.
Originally by: Karanth That's like sitting on your hand till it goes numb, so it's like a stranger. It's not as satisfying, and I'LL know the difference.
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Kruel
Beyond Divinity Inc
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Posted - 2008.03.15 03:54:00 -
[27]
Originally by: StinkFinger
CPRs nerf your tank and are crazy stupid to use for shield tanking...better to just swap em for flux coils.
Not enough cap to permatank if I do that unfortunately. Believe me, CPRs weren't my first choice.
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Kolwrath
Imperial Shipment
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Posted - 2008.03.20 15:03:00 -
[28]
Sorry to necro:
But everyone seems to fit three CCC rigs. Are there any alternative setups for rigs?
I was thinking of a Memory Cell, a CCC, and that energy optimal range or tracking rig.
Thoughts?
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Tramp Oline
District of Power
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Posted - 2008.03.20 17:51:00 -
[29]
Edited by: Tramp Oline on 20/03/2008 17:51:28
You ever tried to perma run an XL shield booster and lasers at the same time? You'll need that extra CCC rig. One of those CCC's should be a CCC II. 
Get an Ogdin's Eye implant for extra tracking.
Originally by: Kolwrath Sorry to necro:
But everyone seems to fit three CCC rigs. Are there any alternative setups for rigs?
I was thinking of a Memory Cell, a CCC, and that energy optimal range or tracking rig.
Thoughts?
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mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.03.20 19:52:00 -
[30]
Originally by: Jessamine I ran some numbers, with relevant skills at V and the 5% implants for Turret Damage (not rof), Large Energy Damage, Cap and Recharge you can make ridiculous things like this.
The scary part is they can actually work, just need to find two good heat absorbing modules to keep offline in the highs.
And remember, it's not EFT warrioring if you actually possess the fit.
You will do more dps with T2 
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
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