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Nomad Elench
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Posted - 2008.02.17 23:38:00 -
[1]
Not sure if this is the correct forum though... Anyway, I noticed while tractoring a wreck the other day, that it was coming to me with about 200m/s (since i was also moving away from it at about 300m/s). Now that got me thinking... It's a tractor beam. Its not an apply-500-m/s-towards-your-ship module. It is an energy "wire" that connects your ship to the wreck and reels in at 500m/s. Shouldn't it actually give the wreck a 500m/s TOWARD YOUR SHIP no matter what direction your ship is going? You should really check it's behaviour CCP. This in my opinion how it should actually work.
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.17 23:50:00 -
[2]
The pull it has on the object being constant makes plenty of sense if you want to bother applying 'real life' to a space ship game(i don't). A magnet does not pull an object it is attracting 'faster' by moving the magnet away from the object.
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Nomad Elench
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Posted - 2008.02.18 01:08:00 -
[3]
Edited by: Nomad Elench on 18/02/2008 01:13:42
Originally by: Julius Romanus The pull it has on the object being constant makes plenty of sense if you want to bother applying 'real life' to a space ship game(i don't)
Just thought that EVE was going after the simulation paradigm in every aspect and thought I should mention it. For simplicity's sake it can be left as is.
Originally by: Julius Romanus A magnet does not pull an object it is attracting 'faster' by moving the magnet away from the object.
The problem is that the object in EVE is limited to 500m/s. If an object was caught in the magnets range in real life, and we moved the magnet away from the object before it would reach it, it would actually go faster and faster trying to "catch" the magnet (assuming it never left the magnets range also)... In EVE it would cap at 500m/s and fall behind.
Anyway, my point is that tractor beams should be atrracting objects by diminishing their relative distance by 500m/s no matter what the ships speed is.
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delta phi
Minmatar
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Posted - 2008.02.18 01:17:00 -
[4]
if you have an aftr burner on you can outrun the tractor and lose the thing you are towing.lol (i want a t2 tractor that works in warp)
shoot first, shoot second, shoot some more.shoot anyone asking stupid f***ing questions. |

Volzir
Amarr
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Posted - 2008.02.18 05:22:00 -
[5]
Originally by: Nomad Elench Not sure if this is the correct forum though... Anyway, I noticed while tractoring a wreck the other day, that it was coming to me with about 200m/s (since i was also moving away from it at about 300m/s). Now that got me thinking... It's a tractor beam. Its not an apply-500-m/s-towards-your-ship module. It is an energy "wire" that connects your ship to the wreck and reels in at 500m/s. Shouldn't it actually give the wreck a 500m/s TOWARD YOUR SHIP no matter what direction your ship is going? You should really check it's behaviour CCP. This in my opinion how it should actually work.
You obviously don't grasp how kinetic physics work anyways, and how eve disobeys them. Here's a trick for you. Try activating the tractor beam with the wreck 20km away. After it gets up to speed, turn the tractor beam off. Notice how it stops? Isn't that odd, since in frictionless space there would be no possibility of the object ever stopping unless it was tractored again and held still. Otherwise it's inertia would carry it across the galaxy until it landed somewhere. CCP did not create a space combat sim. It created a pretty immersive universe for roleplaying in. If you want some hardcore space combat simulation I suggest you try and hunt up a game called "Starshatter" and learn how stupidly complicated piloting a ship in space can be.
Member of the second best race in the galaxy. |

Xavier Iblis
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Posted - 2008.02.18 06:14:00 -
[6]
Clearly at greater than 500m/s the tractor beam fields would destroy the object in question from differentials in the gravitation field. Don't you know anything about macro quantum gravitation? [/silliness]
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.18 06:40:00 -
[7]
Originally by: Nomad Elench Edited by: Nomad Elench on 18/02/2008 01:13:42
Originally by: Julius Romanus The pull it has on the object being constant makes plenty of sense if you want to bother applying 'real life' to a space ship game(i don't)
Just thought that EVE was going after the simulation paradigm in every aspect and thought I should mention it. For simplicity's sake it can be left as is.
eve is a game about internet spaceships, not a simulator. i don't even want to think what would happen if we did make eve "rl" aka no max speeds, lasers would have near infinite tracking, just need a little tiny mirror to aim it anywhere you like rather than move the whole turret, formations would actually matter.
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.18 06:42:00 -
[8]
and gun placement would actually matter lol
mmmm eve with firing arcs
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Dubious Drewski
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Posted - 2008.02.18 08:45:00 -
[9]
Originally by: Chainsaw Plankton ... formations would actually matter.
Oh God that would be cool!
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