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Zifrian
Licentia Ex Vereor Intrepid Crossing
211
|
Posted - 2012.02.17 15:24:00 -
[1] - Quote
First, thanks for the recent focus on improving the game this expansion. I think it's exactly what the game needed right now.
However, as someone that has done industry related activities since I started playing, I have been continually frustrated by the lack of attention to game updates for industry and manufacturing. I assure you I am not alone. Today's Devblog talks about the new player experience and I couldn't help but think how unfriendly industry is to not only new players, but vets too. Don't agree? Go set up a reaction chain or get a BPO researched and you'll quickly find out its overly cumbersome and complicated.
Recent discussions by industrialists usually are apathetic because you have done little to improve this area of the game. Here is a recent such thread: https://forums.eveonline.com/default.aspx?g=posts&t=69591&find=unread We have many others, but is there any possibility that you'll listen?
Given that a lot of people like to blow up spaceships and you seem to want this too, isn't about time you focus some effort on those that make them? Maximze your Industry Potential! - Get EVE Isk per Hour! |

baltec1
630
|
Posted - 2012.02.17 15:25:00 -
[2] - Quote
We only just got a load of new stuff to build |

rodyas
Tie Fighters Inc
393
|
Posted - 2012.02.17 15:27:00 -
[3] - Quote
Moar slots in stations plz. Signature removed, CCP Phantom |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
841
|
Posted - 2012.02.17 15:36:00 -
[4] - Quote
Industry has to be cumbersome, maybe ccp should make it even more cumbersome. The main reason why industry is halfways working in eve and the 99% player driven economy is possible is because industry is cumbersome. In most other MMOs you will have the strange effect that raw materials will actually lose value if they are processed into goods- because everyone can do it and many people build stuff just because they can and do not care about operating efficiency. By making industry so annoying and cumbersome only those people who actually specialize in manufacturing can pump out high volumes of goods- and actually make profit. -.- |

Zifrian
Licentia Ex Vereor Intrepid Crossing
211
|
Posted - 2012.02.17 15:46:00 -
[5] - Quote
baltec1 wrote:We only just got a load of new stuff to build  Yes, and they are great but the market has already stablized and we are now back to the place we started - same old core process for making items. Maximze your Industry Potential! - Get EVE Isk per Hour! |

baltec1
630
|
Posted - 2012.02.17 16:08:00 -
[6] - Quote
Zifrian wrote:baltec1 wrote:We only just got a load of new stuff to build  Yes, and they are great but the market has already stablized and we are now back to the place we started - same old core process for making items.
Well then good news everybody!
The next update is war |

Nova Fox
Novafox Shipyards
3169
|
Posted - 2012.02.17 16:15:00 -
[7] - Quote
Does the unified inventory in 1.5 count?
|

Nova Fox
Novafox Shipyards
3169
|
Posted - 2012.02.17 16:17:00 -
[8] - Quote
Zimmy Zeta wrote:Industry has to be cumbersome and complicated, maybe ccp should make it even more cumbersome. The main reason why industry is halfways working in eve and the 99% player driven economy is possible is because industry is cumbersome. In most other MMOs you will have the strange effect that raw materials will actually lose value if they are processed into goods- because everyone can do it and many people build stuff just because they can and do not care about operating efficiency. By making industry so annoying and cumbersome only those people who actually specialize in manufacturing can pump out high volumes of goods- and actually make profit.
edit: That is also the reason why scrapmetal reprocessing is such an important skill and should not be nerfed- close to 100% mineral yield from reprocessing should always be possible, because this is the best reinsurance that processed goods will always be worth more than the sum of the minerals used.
nerf the station tax not the skill
|

Zifrian
Licentia Ex Vereor Intrepid Crossing
213
|
Posted - 2012.02.17 19:12:00 -
[9] - Quote
Zimmy, interesting perspective but other games don't have nearly as robust a market system as eve. Not really a reason for such a poor ui and complex system we have IMO. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Valei Khurelem
330
|
Posted - 2012.02.17 19:27:00 -
[10] - Quote
Fix blueprint copying!
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Marcus Harikari
Room Is Empty Enemy-Fleet
27
|
Posted - 2012.02.17 19:56:00 -
[11] - Quote
is this thread about veldspar? o/ |
|

Chribba
Otherworld Enterprises Otherworld Empire
2525
|
Posted - 2012.02.17 19:58:00 -
[12] - Quote
Veldspar!!
Also please make us able to install multiple blueprints in a single click.
/c
|
|

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
21
|
Posted - 2012.02.17 20:02:00 -
[13] - Quote
Remove Tech 2 BPO's so i can make more isk!
Facetious |

Stig O'Tracy
Pirannha Corp
0
|
Posted - 2012.02.17 20:11:00 -
[14] - Quote
Have faith all.
The current and future CSM's are dominated by null sec. It is quite possible that the new CSM will be ALL null-sec, now that the major null sec alliances have tweaked to the fact that CCP is listening to the CSM to a greater degree.
Once the Goons...er.... sorry, meant the new CSM is in place, they will be pressuring CCP to make all your high sec industry worries go away, as they eliminate T2 invention in high sec, nerf high sec mining further, wipe out high sec ice mining, etc.
By the 2012 winter release, most Eve players won't have to worry much about industry as it will be in the hands of null sec only. Then, of course, the UI will be streamlined to make it easy to do, but not before. |

Bumblefck
Kerensky Initiatives
2852
|
Posted - 2012.02.17 20:58:00 -
[15] - Quote
HAHA
No
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Das Butler
GravKompagniet
2
|
Posted - 2012.02.17 22:01:00 -
[16] - Quote
100% industry/science/miners/builders/researchers etc need a massive overhaul on the game they play. i for one dont do any of that stuff but i know. if we dont keep them playing we wont have a game to play. |

Skydell
Space Mermaids Somethin Awfull Forums
156
|
Posted - 2012.02.17 23:53:00 -
[17] - Quote
I've made my requests on this topic. There are too many things that have no purpose and far more that need to be repurposed.
For me it means Commander tags (true Sansha, Dark Blood Shadow Serp etc), having value, either in a bounty like overseer items or LP stores or the Data Centers. Another option can be Moon mat recycle. The point is, get them usefull. Give them a Dust514 use and let me invest in it, make it part of EVE.
As for manufacturing, it's all cornered. I don't know if I want CCP to break the cartels. I'm rather fond of the idea of doing it myself. I just need to be patient and on my toes. |

Elanor Vega
Native Freshfood Minmatar Republic
100
|
Posted - 2012.02.18 16:22:00 -
[18] - Quote
Industry needs complete overhaul!!! |

AureoBroker
Natural Inventions Solyaris Chtonium
0
|
Posted - 2012.02.18 16:28:00 -
[19] - Quote
Chribba wrote:Veldspar!!
Also please make us able to install multiple blueprints in a single click.
/c And a "remember settings" checkbox! |

Riley Moore
Sentinum Research
331
|
Posted - 2012.02.18 16:43:00 -
[20] - Quote
Be very careful of what you wish for, the last thing we want is industry to become so easy and availible to the public that doing it doesn't make any isk at all.
T1 Production ALREADY suffers from this due to public manufacturing and research slots in npc stations.
Suggestion before you overhaul it all:
Give more power to corporations, do this by achieving the following: Dynamic pricing on public industry/research fee's. Upwards increase of 1000% of current fees. Make public manufacturing and research slots locked until you achieve X standing with said corporation.
Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

trexinatux
Bipedal Carnivore Club
25
|
Posted - 2012.02.18 18:39:00 -
[21] - Quote
CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work? Helpless people on subway trains... |

baltec1
634
|
Posted - 2012.02.18 18:46:00 -
[22] - Quote
trexinatux wrote:CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?
Lots of room in low sec |

Riley Moore
Sentinum Research
334
|
Posted - 2012.02.18 19:03:00 -
[23] - Quote
trexinatux wrote:CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work?
Except, you didn't make the workbench. The workbench is a public utility. There's a queue.
Either go lowsec, join a corporation or make your own corporation, or wait in the queue.
These public slots are horrible as it is. They counter the whole corporation aspect of eve. Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Solhild
Republic Military School Minmatar Republic
615
|
Posted - 2012.02.18 19:36:00 -
[24] - Quote
Riley Moore wrote:Be very careful of what you wish for, the last thing we want is industry to become so easy and availible to the public that doing it doesn't make any isk at all.
T1 Production ALREADY suffers from this due to public manufacturing and research slots in npc stations.
Suggestion before you overhaul it all:
Give more power to corporations, do this by achieving the following: Dynamic pricing on public industry/research fee's. Upwards increase of 1000% of current fees. Make public manufacturing and research slots locked until you achieve X standing with said corporation.
Now I like that idea about locking slots until standings are high enough. Should be much more of that in game I think - e.g. priority dock and undock speed etc. |

JitaPriceChecker2
State War Academy Caldari State
19
|
Posted - 2012.02.18 20:47:00 -
[25] - Quote
The problem with industry is that it is almost non existent in null sec except building titans. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
215
|
Posted - 2012.02.18 21:15:00 -
[26] - Quote
JitaPriceChecker2 wrote:The problem with industry is that it is almost non existent in null sec except building titans. It's getting better with PI but the lack of T2 production is a problem. I realize the moon mats come from null but not all alliances have access to all moons. Perhaps alchemy should be expanded but a better idea would be to look at options for making T2 components in null that don't require trips to empire. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Miss Whippy
Bloody Limeys
76
|
Posted - 2012.02.18 21:38:00 -
[27] - Quote
+1 for OP.
Industry is one of the ultimate click-fests. The amount of windows you have to go through JUST to perform ANY industry task is utterly ridiculous. People saying it's complicated to stop everyone from doing it clearly have never tried it. It's the limitations of the number of tasks you can perform which limit production, not the utterly tedious click-fest.
1. Reduce number of windows required to ONE for every task. I've never understood why we need several different windows to perform ONE task. 2. Reduce clickage massively. 3. Here's a REALLY IMPORTANT ONE. Allow cost estimates based on the lowest price for materials. With the option to base estimate on lowest prices within Current System, 1 jump, 2, jumps, 3 jumps, etc.. these options should be available from the blueprint window. 4. You should also be able to automatically order required minerals for a BP based on the number of runs you want to provide for, and the number of jumps you are prepared to travel to pick them up.
I think industry UI is second to the Market windows in terms of being unintuative and time-wasting. Slowing down rates of production is NO JUSTIFICATION for it at all. it is stupid. Highjacking every thread possible in the campaign to END THE CLICK FEST and RUBBISH NAVIGATION in EvE. |

Vaerah Vahrokha
Vahrokh Consulting
282
|
Posted - 2012.02.19 01:07:00 -
[28] - Quote
I am always concerned when asking CCP to streamline stuff.
So far, sometimes they do it right, but a lot of times they just dumb down the game, other times they make it worse.
Example of done right: being able to drag a selection over items and perform like the last decade applications.
Example of dumbing down: the ice blocks. What if I don't need 100% POS capability for any reason? In the past I could offline stuff and save on materials. Now I can't, and this is a WoW-like "take the players by the hand and force on them what to do and how". They could have un-stupidified the POS UI and made 2 blocks (1 for fuel, 1 for actually used services) or made ice block + separate LO. But no, they took it all away altogether.
Second dumbing down example: the CTRL + lock worked so good. Now we got the "mouseover lock". And of course, imposed the new way with no "use old behavior" for those who felt comfortable with that. Another streamline to force a certain gameplay.
Make it worse example: New neocom behavior. Hello, from tomorrow your windows will stupidly close all the time. We won't even remove the minimize button, just keep it there so you are reminded how more freedom you had in the past, and now you don't. Furthermore we remove the date from the clock, make the portrait minuscule by default and move all the most useful icons in some well nested menus you have to go dig by yourself. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

SigmaPi
Valkyr Industries Late Night Alliance
1
|
Posted - 2012.02.19 04:09:00 -
[29] - Quote
Vaerah Vahrokha wrote: Example of dumbing down: the ice blocks. What if I don't need 100% POS capability for any reason? In the past I could offline stuff and save on materials. Now I can't, and this is a WoW-like "take the players by the hand and force on them what to do and how". They could have un-stupidified the POS UI and made 2 blocks (1 for fuel, 1 for actually used services) or made ice block + separate LO. But no, they took it all away altogether.
As someone who deals with POS's far too regularly, I whole heartedly disagree with this. Saving a few pennies here and there was not worth the mind-numming irritation of dealing with changing and different fuel requirements in every pos for no reason. This was by far a 'good thing' and not just dumbing down.
That being said, everyone is entitled to their own perspective, but likewise, don't just make a blanket statement that something is worse because you think so. |

Valei Khurelem
335
|
Posted - 2012.02.19 04:20:00 -
[30] - Quote
Riley Moore wrote:trexinatux wrote:CCP, why do I have to wait a full month before I can craft or research at my favorite station? It's like I chopped the wood and made the work bench, but, the workbench went on strike! Why you no work? Except, you didn't make the workbench. The workbench is a public utility. There's a queue. Either go lowsec, join a corporation or make your own corporation, or wait in the queue. These public slots are horrible as it is. They counter the whole corporation aspect of eve.
Have you been to lowsec or 0.0? The problem is just as bad there and from what I've seen I swear alliances keep certain places open so they can gank some gullible people looking to copy bluepriints. We need more public lab slots to compensate for the amount of people in EVE now, the system is clearly very old and it needs to adapt.
I've managed to spot a couple of promising places to use copying stations but there really is hardly anything, you have jackasses spamming the queue to 40 days in some cases so there's no way a noob is going to have the time or the patience to deal with that.
Oh and don't even think about telling a noob to get a high sec PoS, you know how expensive they are.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Adunh Slavy
Ammatar Trade Syndicate
315
|
Posted - 2012.02.19 04:24:00 -
[31] - Quote
Eve needs more divisions of labor, more specialization with regards to industry. more layers in the "build" process, from mining to ship building. More components, more raw materials, even for T1 things, in fact especially for T1 things. Industry is too "easy" and homogenized. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
80
|
Posted - 2012.02.19 05:09:00 -
[32] - Quote
Quantum Rise was the industry expansion that features corporation storefronts...
Oh wait.
Not likely |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.19 05:44:00 -
[33] - Quote
the only industry change we will get is removing it from hisec. the profitable ones at least.
I will welcome this change because finally there will not be anything for me to do in this game which means more time spent productively. |

Pink Leaf
GWA Corp
0
|
Posted - 2012.02.19 06:05:00 -
[34] - Quote
If you work hard and stay law abiding, you will get zero love from CCP. The money and the love, are all in the ganking, why bother with anything else.  |

Tippia
Sunshine and Lollipops
4946
|
Posted - 2012.02.19 06:24:00 -
[35] - Quote
Miss Whippy wrote:1. Reduce number of windows required to ONE for every task. I've never understood why we need several different windows to perform ONE task. 2. Reduce clickage massively. I'm thinking something along the lines of this (or maybe something a bit less clutteredGǪ it's just a first attempt).
Just drag and drop BPs from your asset/hangar/corp assets/whatever window into the available slots GÇö the game will instantly tell you if you can indeed install the BP that way GÇö and then adjust the setup by either dragging the slider or by typing in the amount/stat/time you want to arrive at (which for manufacturing would directly and continuously update the materials requirements, and show check-marks to signify if you have enough in the selected hangar or not).
I think that a key part of making industry more bearable is to greatly reduce the apparent complexity and many-special-use-design of asset management. If you have the skills for remote access, it should make exactly zero difference where your stuff is in terms of how you can manipulate it so that you can drag and drop things between remote locations from any window that shows a list of what's available at the various locations.
The problem right now is (almost) all in selecting a source station for a BP, selecting an input location for the materials, selecting an output location for the resultGǪ and each of these selections have its own special-case asset list that is completely separated from all other lists, and that's before you can even begin to manipulate the mix you're trying to set up. To make things worse, the feedback on what you're attempting doesn't happen until you've clicked through all that and then try to start it GÇö only then are you told that, no, you can't do that, please click a lot more and try again.
Drag-and-drop; instant feedback; relevant information immediately available GÇö that's what's needed, I think. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

SigmaPi
Valkyr Industries Late Night Alliance
1
|
Posted - 2012.02.19 06:30:00 -
[36] - Quote
Tippia wrote:Miss Whippy wrote: 2. Reduce clickage massively.
I'm thinking something along the lines of this (or maybe something a bit less clutteredGǪ it's just a first attempt).
Love it!! |

Vaerah Vahrokha
Vahrokh Consulting
286
|
Posted - 2012.02.19 08:31:00 -
[37] - Quote
SigmaPi wrote:
As someone who deals with POS's far too regularly, I whole heartedly disagree with this. Saving a few pennies here and there was not worth the mind-numming irritation of dealing with changing and different fuel requirements in every pos for no reason. This was by far a 'good thing' and not just dumbing down.
That being said, everyone is entitled to their own perspective, but likewise, don't just make a blanket statement that something is worse because you think so.
I also deal with POSes, including crappy logistics nigthmare ones. I don't mind having to use 1 more braincell to manage fuel, when it can save me some travels in dangerous areas. But I know, freedom at choosing is not trendy any more, we have to be streamlined.
Valei Khurelem wrote: Oh and don't even think about telling a noob to get a high sec PoS, you know how expensive they are.
That's exactly what I did, my first POS was a Dread Guristas medium POS I setup years ago and it self paid just fine. Making money in EvE used to be harder than now, it took me 1 month to go from 50M to 1B in wallet, these days you probably need 2 weeks (oh wait, people now are so bad that need to pay a PLEX to get ISK). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zifrian
Licentia Ex Vereor Intrepid Crossing
215
|
Posted - 2012.02.19 11:51:00 -
[38] - Quote
SigmaPi wrote:Tippia wrote:Miss Whippy wrote: 2. Reduce clickage massively.
I'm thinking something along the lines of this (or maybe something a bit less clutteredGǪ it's just a first attempt). Love it!! Me too. Like the layout. It shows the complexity of industry but makes it easier to manage.
As someone else said, the amount of products made is limited by skills and production times, not by me having to deal with a horribly functional UI and POS setups.
I don't expect to see a complete overhaul for industry but I would like to see simple changes like adding the number of research/industry jobs left to the S&I screen or making simple focus changes to the UI buttons. Crucible has done tons of these little changes but why is industry left out again? Can we expect anything? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Vyktor Abyss
The Abyss Corporation Villore Accords
66
|
Posted - 2012.02.19 12:17:00 -
[39] - Quote
Riley Moore wrote:Be very careful of what you wish for, the last thing we want is industry to become so easy and availible to the public that doing it doesn't make any isk at all.
T1 Production ALREADY suffers from this due to public manufacturing and research slots in npc stations.
Suggestion before you overhaul it all:
Give more power to corporations, do this by achieving the following: Dynamic pricing on public industry/research fee's. Upwards increase of 1000% of current fees. Make public manufacturing and research slots locked until you achieve X standing with said corporation.
I am getting vexed by this obtuse view....
It is a common misnomer to think of "industry" and production in terms of "profit". The act of setting up jobs and converting your minerals to finished product is Industry an is only related to profit by what you choose to sell things for.
The market is what you sell things for, and any profit is clearly upto you depending on where you sell your product, what price you got your minerals or value them at, plus the effort of the actual industry part.
Reducing the effort in terms of number of clicks is a good thing for everyone. Only someone completely stupid would want to persevere with a ridiculously difficult unintuitive interface just to put other people off doing Industry, since the competition for profit you're concerned about is actually in the "market" (you numpties).
If you want to increase effort on the industry part I'd suggest looking at mineral hauling/reprocessing rates etc etc since it is too easy to get minerals to where you want right now.
Otherwise restructure market orders as was suggested years ago with corporate storefronts, branding or some other method for folks to have preferred vendors instead of the 0.01 ISK wars that perpetuate right now. |

Gordon Fell
Acura Tech
2
|
Posted - 2012.02.19 12:30:00 -
[40] - Quote
Industry is just fine. T1 production is where it's supposed to be, advanced players should put out buy orders and not waste perfectly fine t2/component slots with pitiful t1 crap.
That said, there's loads of UI improvements I can think of. Not my job though. |

Tippia
Sunshine and Lollipops
4946
|
Posted - 2012.02.19 13:19:00 -
[41] - Quote
GǪin fact, I wonder if it might not be a good idea to make industry a GÇ£full screen appGÇ¥, much like PI GÇö the amount of stuff you need to keep track of, and the complexity of some setup procedures, means that a simple window will almost always be limiting.
What PI is, and the reason it's so helpful to have as a full-screen view, is essentially a nodal compositor. The same kind of setup would probably help making the relationships clear for quite a few of the normal industry processes (moongoo reactors, I'm looking at you).
Even for more basic jobs, the setup follows the same pattern: pick a material source (hangar full of junk); pick a blueprint (very possibly a different hangar in a different location); feed both into a processor; feed the result into a delivery hangar. Hell, why not just make life easier and say that even POSes have local shuttle services that can move some specified m-¦ per hour (subject to new fancy POS modules) that let you move stuff around from one place to the next so you don't have to go there just to shuffle a bajillion tonnes of trit from a hangar module over to the assembly array where it will be processed.
The system is already there, and while people consider it, too, something of a clickfest, it's a far better UI for this kind of activity than the current one GÇö backporting it from PI to manufacturing and research would provide a more consistent environment and probably score a bit higher on the intuitiveness scale as well.
Time for more mock-ups!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Scrapyard Bob
EVE University Ivy League
698
|
Posted - 2012.02.19 13:57:00 -
[42] - Quote
Zimmy Zeta wrote:Industry has to be cumbersome and complicated, maybe ccp should make it even more cumbersome. The main reason why industry is halfways working in eve and the 99% player driven economy is possible is because industry is cumbersome. In most other MMOs you will have the strange effect that raw materials will actually lose value if they are processed into goods- because everyone can do it and many people build stuff just because they can and do not care about operating efficiency.
No, the primary reason why Industry (Crafting) works in EVE is because products get destroyed on a regular basis when ships go boom (or consumed in the case of ammo). Without PvP / PvE losses, you would end up with a glutted market (just like every other popular MMO out there).
It has nothing to do with cumbersome mechanics (and Industry in EVE is rather streamlined compared to the horrors inflicted on crafters in some other MMOs). |

Tippia
Sunshine and Lollipops
4947
|
Posted - 2012.02.19 19:40:00 -
[43] - Quote
BlechGǪ designing nodal interfaces is hard.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Solhild
Republic Military School Minmatar Republic
615
|
Posted - 2012.02.19 23:07:00 -
[44] - Quote
But now I get what mean. Great idea, especially if materials can be treated as pooled to simplify setting up jobs. Filter blueprints rather than search all locations etc. one can but dream  |

Tippia
Sunshine and Lollipops
4950
|
Posted - 2012.02.19 23:16:00 -
[45] - Quote
Solhild wrote:But now I get what mean. Great idea, especially if materials can be treated as pooled to simplify setting up jobs. Filter blueprints rather than search all locations etc. one can but dream  Really, the only actual difference that I'm imagining in that image is that there should be some kind of GÇ£shuttle serviceGÇ¥ POS upgrade that lets you ferry stuff from one module to the next remotely (probably with some PI-style maximum transfer load per hour).
Other than that, it's just a matter of doing the same thing but doing it visually rather than through an endless row of drop-downs. A unified asset management needs to happen anyway, and S&I is just the place where it would make the most difference (by GÇ£unifiedGÇ¥, I mean that it doesn't differentiate from local and remote assets GÇö you can do the same things with all of them from the same kind of window).
Granted, the whole GÇ£work-packageGÇ¥ idea is something a bit different that I stole fromGǪ somewhere, can't remember. But that's just a matter of saving a specific setup of BPO + installation facility + input + output settings, and presenting it the same way the fitting manger presents its setups. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
221
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Posted - 2012.02.24 22:35:00 -
[46] - Quote
Bump. Love to see *any* reply from CCP Maximze your Industry Potential! - Get EVE Isk per Hour! |

Ptraci
StoneWall Metals Productions Bloodbound.
342
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Posted - 2012.02.25 11:54:00 -
[47] - Quote
JitaPriceChecker2 wrote:The problem with industry is that it is almost non existent in null sec except building titans.
Posted like someone who has never done anything in null sec. You are completely incorrect. Null-sec is self sufficient for everything except BPO's and skillbooks. I make my own stuff, and stuff my alliance needs - including T2 stuff. I challenge you to make T2 stuff in high sec.
Edit: of course you might just belong to a crappy alliance. |
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