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Rebal 88
Minmatar Infernal Syndicate
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Posted - 2008.05.15 00:11:00 -
[61]
I think its an awesome idea.
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Kolwrath
Amarr Imperial Shipment
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Posted - 2008.05.15 00:16:00 -
[62]
Originally by: Paeniteo Final Bump in hopes of an official word as to whether this is anywhere near the drawing board!
This topic is getting great replies, just not many 
It is on the drawing board. As I recall they are working on it at the moment.
There hasen't been alot of talk about the sound in EVE but I do recall them saying they want to improve the sound as well as the music.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Daelorn
Perkone
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Posted - 2008.05.15 00:17:00 -
[63]
Do want.
Sound is something that players have wanted done for a while, I agree that now that we got awesome ship models we need sound to get looked at. Maybe they'll surprise us in the coming expansion?
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Malach Kehrehb
Amarr
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Posted - 2008.05.15 00:32:00 -
[64]
/signed Me wants so badly. What's with the Amarr class graphics and Minmatar class sounds? Okay, sound doesn't travel in a vacuum, got that. Anything attached to, striking, or being fired from my hull is definitely going to be able to be heard. Please don't give the excuse that I'm in a pod. Pod is liquid filled and sound will be amplified against it. As the OP said, radio, drones, weapons fire, MWD, AB, EWar and so on. Even the jumpgate impacts on the hull as it flings the ship across the AU's.
C'mon CCP, you folks did such a fan-fraggin'-tastic job on the graphics, hows about a little love for the sound? I don't have attention deficit disor....., oh look, a kitty! |

Radan Mavrides
Angelfire Incorporated
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Posted - 2008.05.15 00:48:00 -
[65]
Absolutely agree!
What I'd also love is stuff like:
- Voice alert for when you're being fired upon "You/we are under attack." (track down that nice lady who did the original voices?)
- Voice alerts for anything and everything else? Say, for decloaking, completion of a scan, incoming transmission (chat convo invite), how about an "Accessing.." when you're trying to load up some sort of server data like the market? All toggleable, of course!
- Factional music tracks for station interiors and/or sovereignty zones
- Random NPC radio chatter at stargates/stations, or announcement/welcome/travel alerts
Basically, anything that increases atmosphere/immersion would be great. You know, to try and distract us from Spreadsheet Online. 
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Biffidus Rex
Australia and New Zealand Eve Corp
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Posted - 2008.05.15 02:51:00 -
[66]
On the few occasions that I turn my sound on it only lasts until I hear a stargate then I turn it right back off again!
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Orwat
Minmatar Sebiestor tribe
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Posted - 2008.07.01 20:05:00 -
[67]
Well I would really like to be able to control the volume of the miners and weapons to turn them down a lot...
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Gwoden
Gallente Order of the Griffin
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Posted - 2008.07.01 20:41:00 -
[68]
/signed
In addition i'd love to see this enhancement. You only hear sounds that affect YOU.
I think nothing better captures the helplessness, empytness, harshness of space than watching your corpmate get pummeled and hear nothing. Then suddenly you hear a loud explosion/collision and you immediately realize the enemy has turned their attention onto you! 
I think that scenario really is what brings SciFi lovers to the genre. _______________________________________________
There is no "I can't" only "I will". |

Jawas
Gallente
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Posted - 2008.07.01 21:05:00 -
[69]
OAn a side note, it would be nice to have audible warnings of warp jamming etc. There is no graphic to let you know youve been jammed so, some sort of sound would be helpful to alert you. Even the webber has a sound, a target painter has sound and many others so why not a warp jammer? They do for the ship that's using them but not for the target.
Oh and yes, Eve has sound, you just need to turn it on
I have to wear glasses to play Eve, especially reading the chat channel etc but they hurt my eyes after a while so an audible warning is essential to me. I am not alone here no doubt.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |

KinkyHobo
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Posted - 2008.07.01 21:27:00 -
[70]
Love your ideas.
Would love better sound.
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Gwoden
Gallente Order of the Griffin
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Posted - 2008.07.01 21:32:00 -
[71]
Originally by: Jawas There is no graphic to let you know youve been jammed so, some sort of sound would be helpful to alert you.
Definately not alone. There's a lot of info crammed into the UI. But FYI. Check out the overview. With Trinity (i think it was), there are not little icons next to ships when they are using EW against you. _______________________________________________
There is no "I can't" only "I will". |

kyoukoku
Gallente The Scope
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Posted - 2008.07.01 22:50:00 -
[72]
/signage Ninja Salvaging ain't stealing
from desusig.crumplecorn.com
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Gwoden
Gallente Order of the Griffin
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Posted - 2008.07.02 16:40:00 -
[73]
Can we get an admin to move this to "Features and Ideas Discussion". That way it will hopefully get more visibility for the devs? :)
Thanks _______________________________________________
There is no "I can't" only "I will". |

Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.07.02 17:51:00 -
[74]
Post this in the CSM Forum where we can actually '/sign' it :P
Request signatures at EVE-GFX |

Rpeg
Minmatar
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Posted - 2008.07.02 18:07:00 -
[75]
It's very common for industries such as gaming to hire outside companies to do sound and music. I think this creates at times some lackluster integration of these elements in the gaming experience especially since they are hired during the late development of the game and have to turnover results rather quickly. I'm a sound designer myself and I find frustrating that sound design is foolishly overlooked as an unimportant element. I agree with the suggestions below. They're such obvious recommendations it's strange to me it wasn't implemented with the Trinity graphics update. The graphics update is about further immersing the user into the experience and some intelligent communication design within the audio would have added to that. -- autechre - ep7 - track 1: rpeg estevancarlos.com |

Pottsey
Enheduanni Foundation
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Posted - 2008.07.02 18:41:00 -
[76]
CCP clearly donĘt care about sound and in fact have gone backwards with a worse sound engine now then this time last year. We have gone from having hardware sound in Vista to software sound because of CCP. I its not MS fault like people always say as we did have hardware sound in Vista it was CCP who removed it. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Tryptic Photon
Gallente Einherjar Rising Cry Havoc.
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Posted - 2008.07.02 18:57:00 -
[77]
Homeworld/HW2 absolutely nailed this. Hire those audio guys. 
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Rezalt
Caldari Cryocom Enterprises
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Posted - 2008.07.02 19:08:00 -
[78]
/signed
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Cory Sopapilla
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Posted - 2008.07.02 19:10:00 -
[79]
/signed
with the addition of optional computer voice notifications.
Shields failing, hull breach, proximity alert, things like that with one of those cool female computer voices like the old Mech Warrior games had.
Being able to tweak them on/off or even at a certain % of sheilds, armor, etc would be even better.
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Gwoden
Gallente Order of the Griffin
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Posted - 2008.07.03 16:59:00 -
[80]
I never realized that a company would hire out for the sound work. I'd definately like to see some budget swing to get some better sounds :)
Oh and can we still get this moved off to a more appropriate forum so we can get better exposure for the topic?
Thanks _______________________________________________
There is no "I can't" only "I will". |

Lieutenant Isis
Gristle Industries
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Posted - 2008.07.03 17:41:00 -
[81]
Get on this CCP
Love the idea of adding more soundfx. Might acutally encourage people to turn on the sound every once and a while. And keep adding more music.
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MenanceWhite
Amarr Fruit Fellatio
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Posted - 2008.07.03 18:24:00 -
[82]
Lasers and rails needs to sound less pewpew. Lasers needs to sound more bsssss and rals needs to sound more flump, or the quake 3 railgun sound. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Flor Jon
Gallente Friendship 7 Corporation Majesta Empire
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Posted - 2008.07.03 18:29:00 -
[83]
Signed. For any kind of new sound. Soundeffects really do need a giant update!
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deza11
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Posted - 2008.07.03 18:47:00 -
[84]
Yes please. A shield warning would be great too. Sheilds at 50% etc.
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Lord Shamino
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Posted - 2008.08.01 10:03:00 -
[85]
signed
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Eran Laude
Gallente Federal Defence Union
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Posted - 2008.08.01 10:21:00 -
[86]
/signed over 9000 times
I proudly play with sound on and the music is still good, although I do alternate it with my own playlists here and there. Even just up-sampling the existing sounds to a higher quality would be nice, since every time I fire my Myrm's Ion battery it sounds terrible!
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Stormking
Wartime Piratical Industries
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Posted - 2008.08.01 10:31:00 -
[87]
/signed
I like to play with the sound on, but the warp effect especially gets tiresome after a while. New and *more* sounds would be extremely cool.
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t1mmeh
Caldari State Protectorate
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Posted - 2008.08.01 11:13:00 -
[88]
/signed for teh bump. Thread needs blue bars IMO.
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Akyan
InQuest Ascension Skunk-Works
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Posted - 2008.08.01 11:31:00 -
[89]
/signed
I have to agree, the sound has not been touched all that much as far as I have noticed. All that we have got is a few new (admittedly nice) music tracks, so it would be awsome to get a larger update.
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Mira O'karr
Minmatar Templars of Space
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Posted - 2008.08.01 12:22:00 -
[90]
Originally by: Dictum Factum Eve has sound?
this.
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