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![Commander OTG Commander OTG](https://images.evetech.net/characters/865918540/portrait?size=64)
Commander OTG
Caldari Logistic Exposium Industries
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Posted - 2008.03.04 06:12:00 -
[1]
Nearly a year ago i was sitting here reading dev blogs and member speculation and it donned on me the possible future of salvaging. I took a guess at hte skills that may be used for it and I began training them non-stop.
I spent nearly six months maxxing out all skills pertaining to probing, hacking, salvaging and covert ops in order to make exploring and salvaging my main profession
I have invested 100's of millions in riggs, implants and ships that I may do it better and faster.
I have developed a code of ethics when it comes to this new profession. I seek out wrecks and missions and when I find then I contact the person/s responsible for creating the wreck and ask if they intend on salvaging them themselves. I offer 50% of the salvage as a finders fee. If the person does not respond to my request I merely salvage it and move on.
With all this hard work and investment, I hear rumblings from mission runners making claim that the wrecks are thiers and they should have sole rights to them. That they would sooner blow them up then to let someone else get to them. Runners stating that CCP best change the situation or there with be horrible backlash.
Developers have repeatedly claimed that Eve is a cruel environment. And with all the whining and crying it may end up harsh for the legitimate salvagers. Originally by: GM Faolchu It is within the rules of the game for someone to enter your mission and steal the loot/salvage.
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![WardogX WardogX](https://images.evetech.net/characters/1073168387/portrait?size=64)
WardogX
Minmatar Outkasts
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Posted - 2008.03.04 07:15:00 -
[2]
I wouldn't worry about it... ccp went on record about their intent.
Even if they decide to go back on their word it will take time. I remeber people used to scream about can thieves. It took years for them to make can stealing flaggable.. and people begged for can flagging then too and it still didn't happen for a long time.
Even if CCP goes back on their last statement and makes wreck salvaging flaggable its still no big deal. If the player is there at the salaving site... don't take the wrecks just jump out and if no one is there take their wrecks and if they jump in ... you can jump out. I wouldn't keep your code of ethics though if that flaggable salvaging happens. If you ask someone to salvage and they say yes.. they could come back ready to gank you since you will be flagged. You activities of a salvage profession just has to become more "pirate" like.
Also, exploration skills and salvaging skills will not go to waste regardless of what happens. I have an extremely well trained explorer alt and I find plenty of ways to earn money on him without looking for wrecks. Also, exploration is a growing popular trade in eve.. it has become more then a quasi niche. I think you will see ccp adds tons more exploration stuff in even in coming years.
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![Ulstan Ulstan](https://images.evetech.net/characters/173268048/portrait?size=64)
Ulstan
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Posted - 2008.03.04 16:26:00 -
[3]
Quote: With all this hard work and investment, I hear rumblings from mission runners making claim that the wrecks are thiers and they should have sole rights to them.
Mission runners are whiners, ignore them.
Quote: That they would sooner blow them up then to let someone else get to them
Ah well, that's fair.
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![AvatarOfHope AvatarOfHope](https://images.evetech.net/characters/718291913/portrait?size=64)
AvatarOfHope
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Posted - 2008.03.04 16:57:00 -
[4]
Originally by: Commander OTG
I have developed a code of ethics when it comes to this new profession. I seek out wrecks and missions and when I find then I contact the person/s responsible for creating the wreck and ask if they intend on salvaging them themselves. I offer 50% of the salvage as a finders fee.
there should be more people like you out there...
♥ Every night in my dreams I see you, I feel you, That is how I know you go on... |
![Wahjoo Wahjoo](https://images.evetech.net/characters/697463086/portrait?size=64)
Wahjoo
Minmatar Freedom From Fear Blue Sky Consortium
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Posted - 2008.03.04 17:41:00 -
[5]
Where that every salvager were like you, I don't think there would be a problem. People have problems with people who show up, don't even direct a word twards you and then start salvaging everything in sight. One particular one stands out for me who kept salvaging the wrecks that I was approaching in order to loot, causing me to have to target them again. With this particular twerp, I did start blowing up my wrecks. I'm an avid salvager myself, but the bulk of what I salvage is from my own missions. But even so, if someone like you showed up and asked me to salvage my stuff and give me a finder's fee, I would totally go for it. It would save me the trouble of having to go back to the station, picking up my own salvaging ship and clearing out the place.
"We were once so close to heaven; Peter came out and gave us medals, declaring us the nicest of the damned." |
![Myshella Drake Myshella Drake](https://images.evetech.net/characters/726953983/portrait?size=64)
Myshella Drake
Caldari Eishie
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Posted - 2008.03.04 18:08:00 -
[6]
Originally by: Commander OTG
Nearly a year ago i was sitting here reading dev blogs and member speculation and it donned on me the possible future of salvaging. I took a guess at hte skills that may be used for it and I began training them non-stop.
I spent nearly six months maxxing out all skills pertaining to probing, hacking, salvaging and covert ops in order to make exploring and salvaging my main profession
I have invested 100's of millions in riggs, implants and ships that I may do it better and faster.
I have developed a code of ethics when it comes to this new profession. I seek out wrecks and missions and when I find then I contact the person/s responsible for creating the wreck and ask if they intend on salvaging them themselves. I offer 50% of the salvage as a finders fee. If the person does not respond to my request I merely salvage it and move on.
With all this hard work and investment, I hear rumblings from mission runners making claim that the wrecks are thiers and they should have sole rights to them. That they would sooner blow them up then to let someone else get to them. Runners stating that CCP best change the situation or there with be horrible backlash.
Developers have repeatedly claimed that Eve is a cruel environment. And with all the whining and crying it may end up harsh for the legitimate salvagers.
I understand this completely. I operate in a very similar fashion, i think i made a big rant about it in another thread lol. Most of the stuff i salvage is abandoned so i don't offer the 50% you do, also cus im a cheap bastard . And like you i am extremly tired, to put it nicely, with all the crap i have to put up with from whining mission runners. Its a shame really, for the few of us out there trying to do it legit and with respect, we are seen no differently from an ore theif or a pirate. ------------------
Proud to stand up for my Profession
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![Sigul Siento Sigul Siento](https://images.evetech.net/characters/968683577/portrait?size=64)
Sigul Siento
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Posted - 2008.03.04 23:16:00 -
[7]
Originally by: Myshella Drake Its a shame really, for the few of us out there trying to do it legit and with respect, we are seen no differently from an ore theif or a pirate.
There is no way to illegitimely salvage wrecks, so all who do it do it legit.
However, if one wanted to reduce the risk of competition for salvage, wrecks need to be scannable in some fashion. There is an awful lot of abandoned wrecks out there. This is evident from all the times I have popped into a mission, made a BM, and returned later to find heaps of wrecks, which would be impossible to find but for my bookmark. It irks to know that close nearby is probably other "rooms" of unsalvaged wrecks.
Though with scannable wrecks missioning in low sec would be quite a bit harder, and even if a satisfactory solution was foundh, the easier access to wrecks might lead to more people salvaging, not reducing competition afterall. Hard to say.
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![syphurous syphurous](https://images.evetech.net/characters/266973291/portrait?size=64)
syphurous
Gallente Center for Advanced Studies
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Posted - 2008.03.04 23:25:00 -
[8]
If someone smacks or even tries to suicide you, just give them this little Motivaton to brighten their day.
Originally by: GM Faolchu People salvaging your missions npcs or the player you just blew up are doing nothing wrong.
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![Guillame Herschel Guillame Herschel](https://images.evetech.net/characters/251682479/portrait?size=64)
Guillame Herschel
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.03.04 23:52:00 -
[9]
Originally by: Wahjoo Where that every salvager were like you, I don't think there would be a problem. People have problems with people who show up, don't even direct a word twards you and then start salvaging everything in sight.
Do you have something interesting to say? If not, why bother to stop and chat with you? There's a field of wrecks to salvage.
-- The Theorem Theorem: If If, Then Then. -- |
![notaway notaway](https://images.evetech.net/characters/585786379/portrait?size=64)
notaway
Minmatar Republic Military School
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Posted - 2008.03.05 04:15:00 -
[10]
Now I don't go as far as u when salvaging---I don't ask permission typically when salvaging belt wrecks BUT I don't scan out mission runners and salvage their wrecks... I would also note that salvaging wrecks was flaggable pre Revelations---ccp did away with that which made me happy but who knows if they will come up with restrictions now that ppl r salvaging mission wrecks...I don't do missions in busy areas and so have not come across salvagers trying to get to my mission wrecks...
U forgot to mention archeology, astronautic triangulation and astronautic pinpointing which are also necessary skills for exploration...
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![Commander OTG Commander OTG](https://images.evetech.net/characters/865918540/portrait?size=64)
Commander OTG
Caldari Logistic Exposium Industries
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Posted - 2008.03.05 07:57:00 -
[11]
Edited by: Commander OTG on 05/03/2008 08:05:15 I did mention that I maxxed the skills pertaining to probing, hacking, salvaging and covert ops....those would include the ones you are pointing out also
To be specific, i have the following...
Cloaking 5 Covert Ops 5 Signature analysis 5 Survey 5 Salvaging 5 Archaeology 5 Astrometric Pinpointing 5 Astrometric Triangulation 5 Astrometrics 5 Hacking 5 Signal Acquisition 5 Cybernetics 5
I run full set of prospector implants and T2 rigs
Originally by: GM Faolchu It is within the rules of the game for someone to enter your mission and steal the loot/salvage.
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![Mostlikely Mostlikely](https://images.evetech.net/characters/918096412/portrait?size=64)
Mostlikely
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Posted - 2008.03.05 08:26:00 -
[12]
Originally by: Sigul Siento
However, if one wanted to reduce the risk of competition for salvage, wrecks need to be scannable in some fashion. There is an awful lot of abandoned wrecks out there. This is evident from all the times I have popped into a mission, made a BM, and returned later to find heaps of wrecks, which would be impossible to find but for my bookmark. It irks to know that close nearby is probably other "rooms" of unsalvaged wrecks.
Wouldn't it be an idea to make wrecks fully scannable once they are no longer linked to an active mission. Combine this with a despawn timer refresh (2 extra hours) once the mission despawns and there will be enough salavage to go around.
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![Sigul Siento Sigul Siento](https://images.evetech.net/characters/968683577/portrait?size=64)
Sigul Siento
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Posted - 2008.03.05 10:27:00 -
[13]
Originally by: notaway I would also note that salvaging wrecks was flaggable pre Revelations---ccp did away with that which made me happy but who knows if they will come up with restrictions now that ppl r salvaging mission wrecks...
I'm a new player, but from what I read about this I got the impression that what happened was that salvaging automatically tranferred the loot as well, and flagged you as a result of that. if so, salvaging didn't flag you, it was just a sideeffect.
Originally by: Mostlikely
Wouldn't it be an idea to make wrecks fully scannable once they are no longer linked to an active mission. Combine this with a despawn timer refresh (2 extra hours) once the mission despawns and there will be enough salavage to go around.
Now this is pure brilliance. Simple and effective. Though a despawn timer refresh sounds a bit odd, maybe just increase it to 3 hours total?
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![notaway notaway](https://images.evetech.net/characters/585786379/portrait?size=64)
notaway
Minmatar Republic Military School
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Posted - 2008.03.05 15:29:00 -
[14]
Sigul--no--when I started out in jan 2007, if one salvaged a wreck that was looted or unlooted that u or ur player corp did not shoot then u got flagged and ur were fair game to the party that shot the rat. I was so happy when I saw the patch that changed that. With the change, one could salvage ne wreck and if there was loot in it, that loot would drop in the form of a can when the wreck was salvaged. ONE can still not take that loot without being flagged
Commander---I guess all u need now is the ability to mine and process ice as then u could make ur own probes with the appropriate bpo's.
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![Wahjoo Wahjoo](https://images.evetech.net/characters/697463086/portrait?size=64)
Wahjoo
Minmatar Freedom From Fear Blue Sky Consortium
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Posted - 2008.03.05 17:37:00 -
[15]
Originally by: Guillame Herschel
Originally by: Wahjoo Where that every salvager were like you, I don't think there would be a problem. People have problems with people who show up, don't even direct a word twards you and then start salvaging everything in sight.
Do you have something interesting to say? If not, why bother to stop and chat with you? There's a field of wrecks to salvage.
If you pop into my mission and start salvaging the wrecks I made, you're damn right you should say something, as an ask if it's ok to salvage.
If you don't...field? what field? You mean all that stuff that was up there before I blew it all up?![Twisted Evil](/images/icon_twisted.gif)
And as for being able to probe wrecks, that would be like trying to put out fire with gasoline. Unless you could only probe wrecks after mission was completed.
"We were once so close to heaven; Peter came out and gave us medals, declaring us the nicest of the damned." |
![syphurous syphurous](https://images.evetech.net/characters/266973291/portrait?size=64)
syphurous
Gallente Center for Advanced Studies
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Posted - 2008.03.05 21:21:00 -
[16]
Originally by: Wahjoo If you pop into my mission and start salvaging the wrecks I made, you're damn right you should say something, as an ask if it's ok to salvage.
Why, its not yours, its who ever salvages it first, so stop trolling, and deal with.
Originally by: GM Faolchu People salvaging your missions npcs or the player you just blew up are doing nothing wrong.
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![Oldin Kinrod Oldin Kinrod](https://images.evetech.net/characters/1350842947/portrait?size=64)
Oldin Kinrod
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Posted - 2008.03.05 22:56:00 -
[17]
Originally by: Wahjoo
And as for being able to probe wrecks, that would be like trying to put out fire with gasoline. Unless you could only probe wrecks after mission was completed.
Chances are, if this feature was to be added it would follow the same deadspace penalty as everything else. Just because something is in deadspace doesn't mean it shouldn't be able to be found. People stealing your wrecks? Players intruding your missions? |
![Commander OTG Commander OTG](https://images.evetech.net/characters/865918540/portrait?size=64)
Commander OTG
Caldari Logistic Exposium Industries
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Posted - 2008.03.05 23:43:00 -
[18]
As memory serves me.....salvaging never created a flagging...it was looting the wreck, which could not be done without first removing the loot from it. The patch resolved this issue by allowing a person to salvage the wreck without touching the loot.
Someone mentioned above regarding manufacturing probes and mining and such.....yes I do this as well..lol
Originally by: GM Faolchu It is within the rules of the game for someone to enter your mission and steal the loot/salvage.
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![rocksolid rocksolid](https://images.evetech.net/characters/812902572/portrait?size=64)
rocksolid
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Posted - 2008.03.06 10:03:00 -
[19]
Edited by: rocksolid on 06/03/2008 10:03:31 [blank]
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![Mostlikely Mostlikely](https://images.evetech.net/characters/918096412/portrait?size=64)
Mostlikely
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Posted - 2008.03.06 10:04:00 -
[20]
Originally by: Sigul Siento
Originally by: Mostlikely
Wouldn't it be an idea to make wrecks fully scannable once they are no longer linked to an active mission. Combine this with a despawn timer refresh (2 extra hours) once the mission despawns and there will be enough salavage to go around.
Now this is pure brilliance. Simple and effective. Though a despawn timer refresh sounds a bit odd, maybe just increase it to 3 hours total?
The despawn time extention is a minor detail ofcourse...
But imagine you stumble across a bunch of wrecks that is about to despawn. With a 3 hour despawn after kill you could be heading to wrecks only to find them depsawn just as you get close, multiple times. With a 2 hour despawn after mission complete the entire group of wrecks despawns at once letting you know it is time to scan again.
I can imagine the second scenario being a litle less fustrating. But again it would be a minor detail.
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![Komisarzzawada Komisarzzawada](https://images.evetech.net/characters/123110930/portrait?size=64)
Komisarzzawada
Gallente Aliastra
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Posted - 2008.03.06 10:28:00 -
[21]
A question. If a ninjasalvager comes to my mission and steals my loot i can shoot him without concord showing up and blowing my shipz0r?
No problem with someone salvaging my wrecs without my permission, wreck is like garbage, it dont mind if someone take s the thrash out for me once in a while.
________________ piwates? zomg. |
![Sigul Siento Sigul Siento](https://images.evetech.net/characters/968683577/portrait?size=64)
Sigul Siento
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Posted - 2008.03.06 12:56:00 -
[22]
Originally by: Mostlikely
The despawn time extention is a minor detail ofcourse...
But imagine you stumble across a bunch of wrecks that is about to despawn. With a 3 hour despawn after kill you could be heading to wrecks only to find them depsawn just as you get close, multiple times. With a 2 hour despawn after mission complete the entire group of wrecks despawns at once letting you know it is time to scan again.
I can imagine the second scenario being a litle less fustrating. But again it would be a minor detail.
Good point. But you could still come upon a huge field of amarr navy battleship wrecks, and just as you start grinning they ALL go pop in front of you
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![Jali Prince Jali Prince](https://images.evetech.net/characters/201772400/portrait?size=64)
Jali Prince
Minmatar
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Posted - 2008.03.06 13:19:00 -
[23]
I seriously hope they DO NOT ever make salvaging flaggable! I spent the first 3 months of my new corp life running round after the corp picking and salvaging the crap they left about. And some that was not theirs. And i made lots of iskies out of it.
If i am on a mission, I like to salvage all of my gear, takes me twice as long to do a mission, but when I build a new rig. well worth the extra time!
![Laughing](/images/icon_lol.gif)
Life is chocolate |
![cetus bookies cetus bookies](https://images.evetech.net/characters/1172822938/portrait?size=64)
cetus bookies
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Posted - 2008.03.06 18:07:00 -
[24]
I run alot of missions as i play at work for 12 hours a day and admittedly i have only ever come across this since doing lvl4s. I have now done about 30 missions and only once have i had someone appear and start salvaging my wrecks, so either i have been very lucky or it just doesnt happen often. Its sort of annoying but i dont really mind so long as the loot especially mission specific stuff is left alone heh go for it lets me move onto the next mission quicker and earn another 20mil in bounty.
If you are really that bothered leave a rat behind to aggro if someone turns up warpout.
P.S. How do concord get into the deadspace area without going through a gate? How much time would you really have to avoid concord for if you blew em up?
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![Arkedon Arkedon](https://images.evetech.net/characters/185777287/portrait?size=64)
Arkedon
Caldari Pegasus Knights
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Posted - 2008.03.06 18:41:00 -
[25]
Edited by: Arkedon on 06/03/2008 18:41:57
Originally by: Komisarzzawada A question. If a ninjasalvager comes to my mission and steals my loot i can shoot him without concord showing up and blowing my shipz0r?
No problem with someone salvaging my wrecs without my permission, wreck is like garbage, it dont mind if someone take s the thrash out for me once in a while.
Stealing from someone's container (including loot container) gets you aggression flagged. Salvaging will not though, as long as you dont open the loot can.
The owner can shoot the thief without CONCORD intervention. However, if you shoot them they have the right to defend themselves and shoot back. If they have bigger guns than you, then you should think twice about attacking.
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![Chainsaw Plankton Chainsaw Plankton](https://images.evetech.net/characters/733671405/portrait?size=64)
Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.06 19:06:00 -
[26]
the problem is most people don't have a code of ethics and enter missions where the players intended on salvaging.
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![Officer Sage Officer Sage](https://images.evetech.net/characters/1285538306/portrait?size=64)
Officer Sage
Minmatar Insidious Existence
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Posted - 2008.03.06 19:51:00 -
[27]
As far as room salvage goes, I tend to do missions with corp mates that don't 'waste time' with salvage so they leave it all for me. I have no interest in breaking into someone's mission to 'steal' their salvage. I tend to have more than enough stuff going on to keep me busy that I don't have to do that.
But it does sound more interesting than can flipping. lol ![YARRRR!!](/images/icon_pirate.gif) ~/ I am a SIG VIRUS and can not spread on my own. Please copy/paste me into your sig so I can spread. \~ |
![Stazzmo Stazzmo](https://images.evetech.net/characters/1303105881/portrait?size=64)
Stazzmo
Gallente The Grind
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Posted - 2008.03.06 21:15:00 -
[28]
Your choice of profession is exactly the type of career goals I want to work towards with my own character. I especially take note of your Code of Ethics, which i plan to adopt fully. It seems like a natural progression. I started running missions, made more money salvaging them, and now i'm getting into exploration/hacking (EVE is such a rich game experience). My home sector of space has a number of high level agents and i'm sure there are runners who leave millions of isk floating in space.
I'll also do this hoping that CCP sticks to their guns on their "wrecks as free game" position. I too am a bit worried that freelance salvagers like you and I will be given a bad name from the actions of a few leeches. I guess i'm not saying much, its just heartening to see others in the same boat. ![Very Happy](/images/icon_biggrin.gif)
I dream of electric sheep. |
![adrian barbobot adrian barbobot](https://images.evetech.net/characters/982252397/portrait?size=64)
adrian barbobot
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Posted - 2008.03.06 22:08:00 -
[29]
mission runners... get a freaking marauder! problem solved. |
![Xiano Xiano](https://images.evetech.net/characters/185269992/portrait?size=64)
Xiano
Gallente Xindustry
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Posted - 2008.03.06 22:34:00 -
[30]
*cough* Little Angel *cough*
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