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Drizit
Amarr FREEDOM FIRST Black Sun Alliance
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Posted - 2008.03.04 14:20:00 -
[1]
I know Eve has always maintained a rep for not sharding but the lag is getting silly now. How much longer can the servers become overloaded before we all crash and burn horribly.
I don't consider porting your char to a new server or having a choice of playing XMAN234 or whatever on the server of your choice. This would only serve to filter the existing playerbase.
What I propose is a fresh start. All players wanting to go on server 2 begin from scratch, no instant veterans and characters cannot migrate to the other server.
This will serve two purposes. 1. New players looking at 0.0 now see a big blob owned entirely by existing alliances. No open space to start their own empires and compete for areas. This leads players to remain in Empire and wonder what a home in 0.0 might be like for their corp. A new server allows them to go and set up and find out and establish a base and remain on that server.
2. New players are more likely to go to the new server where they have more of a fighting chance in 0.0 and lowsec. This reduces the load on the existing servers and everybody benefits from less lag as a result. You will still have new players joining Tranquility since some veteran players introduce friends and such to join, also players wanting the chance to do something in an established 0.0 alliance rather than starting fresh in a 0.0 POS and little more other than that.
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Kaar
Art of War
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Posted - 2008.03.04 14:21:00 -
[2]
No, go away.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.03.04 14:24:00 -
[3]
New players don't have a fighting chance in pvp in ANY game, why does EVE suddenly have to be unique?
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SiJira
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Posted - 2008.03.04 14:26:00 -
[4]
i want my own shard where i have over 5000 systems to share between 100 people please Trashed sig, Shark was here |

Skyr
ECP Rogues The Reckoning.
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Posted - 2008.03.04 14:33:00 -
[5]
No.
Why don't you read a little bit more forums and educate yourself on step CCP is planning to undertake to combat lag and improve server performance. Most notably Infiniband (spelling?).
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Blaise Farmoon
Minmatar
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Posted - 2008.03.04 14:40:00 -
[6]
Originally by: Winterblink New players don't have a fighting chance in pvp in ANY game, why does EVE suddenly have to be unique?
Actually, EvE is unique in that a brand new player could, in effect, grief an older player. With scamming, corp stealing or merely tackling haulers.
This is a game that allows players to police itself. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |

Ieu Duin
Amarr Star Sabre Industries Dark Taboo
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Posted - 2008.03.04 14:40:00 -
[7]
Edited by: Ieu Duin on 04/03/2008 14:45:37
Originally by: Drizit
This will serve two purposes. 1. New players looking at 0.0 now see a big blob owned entirely by existing alliances. No open space to start their own empires and compete for areas. This leads players to remain in Empire and wonder what a home in 0.0 might be like for their corp. A new server allows them to go and set up and find out and establish a base and remain on that server.
This is the same argument that led UO to make changes that killed the game and turned the world into an empty wasteland. Imagine traveling all day, ALL DAY, and never seeing another person, ever. This is an MMO, we should all be together, forever. There is a place for everyone.
All that being said, if CCP starts loosing money and subscribers because of the issues in the OP, they will do it if they think it will boost sales. It's all about the Benjamins baby.
Quote: There are no fair fights in EVE. If you're in a fair fight, you planned wrong.
-- Agent Li, Caldari, Galactic Defence Consortium, BLACKHAWK FEDERATION
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Tek'a Rain
Gallente Collegium Mechanicae
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Posted - 2008.03.04 14:41:00 -
[8]
Edited by: Tek''a Rain on 04/03/2008 14:41:41 Splitting playerbase and wrecking the economy? Splitting managment resources, leaving each server to limp along? Splitting FUNDING, becoming unable to make any meaningful upgrade to either unit?
wait, what was this supposed to help with?
point by point response:
1)a new server would be like a gold rush. any mega alliance (coughgoonscough) who could shove enough players into it would blob up and take control of vast swathes of real estate. so, no chance for "real" little people.
2)"This reduces the load on the existing servers and everybody benefits from less lag as a result" Most, perhaps even All current lag situations come not from too many players online across the whole server, but from too many players interacting on a grid or in a solar system. These problems in scaling power are already being looked into and will be better managed by ccp soon (see infiniband and tranq as true supercomputer). splitting servers, while killing a unique aspect of CCP And managing to increase Maintenance costs, will make sure these fixes never go live.
put most simply- This isnt WoW, "separate(1)" servers fix nothing.
(1)-technically, tranq and and sing are Already running on multiple servers, all the nodes, systems, services spread across a big honkin array of equipment that works together.
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Ulstan
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Posted - 2008.03.04 14:41:00 -
[9]
No sharding please :) Knowing that you can be a part of everything that happens in EVE is a big part of its appeal.
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Sakura Nihil
Stimulus The Star Fraction
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Posted - 2008.03.04 14:44:00 -
[10]
Originally by: Kaar No, go away.
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Drasked
North Face Force
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Posted - 2008.03.04 14:51:00 -
[11]
Whoever thinks sharding will solve the lag problems is mentally challenged.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.03.04 14:55:00 -
[12]
no ... look at what happened to the first China server. Those in the know simply trampled over an other folks and took over the server. Want to have that repeat ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Verone
Veto. Veto Corp
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Posted - 2008.03.04 15:00:00 -
[13]
No...

>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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Fanjita
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Posted - 2008.03.04 15:01:00 -
[14]
Originally by: Skyr No.
Why don't you read a little bit more forums and educate yourself on step CCP is planning to undertake to combat lag and improve server performance. Most notably Infiniband (spelling?).
Shame infiniband wont help.
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Esmenet
Gallente
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Posted - 2008.03.04 15:05:00 -
[15]
Originally by: Drasked Whoever thinks sharding will solve the lag problems is mentally challenged.
This. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Verone
Veto. Veto Corp
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Posted - 2008.03.04 15:06:00 -
[16]
Originally by: Skyr No.
Why don't you read a little bit more forums and educate yourself on step CCP is planning to undertake to combat lag and improve server performance. Most notably Infiniband (spelling?).
mmmmm.... skyr.... stawberry flavour is by far the most superior. 
>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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knifee
Caldari The Illuminati. Triumvirate.
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Posted - 2008.03.04 15:17:00 -
[17]
Edited by: knifee on 04/03/2008 15:18:35
Originally by: Verone
Originally by: Skyr No.
Why don't you read a little bit more forums and educate yourself on step CCP is planning to undertake to combat lag and improve server performance. Most notably Infiniband (spelling?).
mmmmm.... skyr.... stawberry flavour is by far the most superior. 
This man speaks the truth. Though i did develop a strange love of plain Skyr with muesli.
oh yer and no to sharding. tbh if they could afford a whole other cluster, why not just spend it on making this one better.
www.eve-dev.net - making a good thing better
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Drizit
Amarr FREEDOM FIRST Black Sun Alliance
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Posted - 2008.03.04 15:43:00 -
[18]
For those saying that "those in the know will trample others" are really going out on a limb to find excuses. "Those in the know" are already on Tranq and well established. You can't play effectively on both servers and attempting to keep your presence on both servers would lead to disaster. For every corp member on the alternate server, there is one less on tranq and a smaller, less effective blob.
Commander x: Holy sh*t we're being creamed. Where are the rest of our members, we need more firepower. Loyal member y: They are on the new server using their knowledge of the game to get an advantage.
Infiband or whatever they call it has yet to be tested fully. We already know that past ideas did practically nothing to alleviate the lag. Great ideas maybe, but it's unfortunate that they did not really work. Tranq is growing faster than CCP can keep up with the lag issues.
The unsharded server was a nice idea and innovative but in practicality, the era has ended and however much we resist, Eve has to move on. CCP need revenue and that can only be generated by new users, how long will it be before everyone suffers because of this resistance to change? Yes, Eve made it's fame on being unsharded and will be forever known as the fist ever game to host so many players on a single server.
Times change and we must also or we become mired in our own stubborness and refusal to accept the inevitable. --
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Cosmar
Gallente Kingfisher Industries
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Posted - 2008.03.04 15:57:00 -
[19]
As people have explained when this topic came up before, sharding will not provide the improvement you think it will.
People on the chinese server came in here complaining about lag of fleet warfare. And there's only 4000 of them at peak time. Now i don't know how good the Chinese cluster is, but i assume it was designed to handle as much as TQ.
It's simply not how the server works.
I do not find the server lag excesive if i move away from the main trade hubs, it's strictly a function of how many people are in local. I don't recall ever having server lag in lowsec for example (good thing too ).
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Wensbane
Amarr GeoCorp. Paxton Federation
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Posted - 2008.03.04 15:58:00 -
[20]
Hell no... 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.04 16:06:00 -
[21]
Originally by: Drasked Whoever thinks sharding will solve any problems with EVE is completely clueless about how EVE works.
Fixed it a bit for you.
1|2|3|4|5. |

Agil TradeAlt
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Posted - 2008.03.04 16:08:00 -
[22]
Edited by: Agil TradeAlt on 04/03/2008 16:09:04 The game is perfectly fine. Its only when you decide to enter a 700man battle that you get lag.
Usually, upto 100man battles are ok, and 100v100 can happen resonably as well on occasion. I think the solution is simple is for people to apply common sense. Yes yes, I know, CCP need to fix servers etc etc to handle 1000 man battles. But thats the thing, what I find, if you have 1 side with 100 top quality t2 fitted ships, the other side decides to bring 300, with majory being crap t1 fitted el cheapo ships to score a win without spending money.
The solution would be that if 1 side brings, say, 100 people, to bring around the same in multiple waves. So if one 100 defenders, and there is 500 attackers. Rather than put 500 in at one go, put in, say, 5 waves of 100 people each. Yes, I have stolen someone elses idea but that makes perfect sense and stops lag.
CCP cannot be blamed that people take stuff like condor to fight dreadnaughs and noobships to fight t2 fitted battleships. I mean, thats a joke and its not going to do anything other than create lag. Whats a condor going to do vs a seiged dreadnaight? Scratch it? Whats a shuttle going to do vs any ships?
Originally by: CCP kieron ISK buying is a major contributor to the inflation in EVE's economy.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.03.04 16:22:00 -
[23]
Originally by: Drizit This will serve two purposes. 1. New players looking at 0.0 now see a big blob owned entirely by existing alliances. No open space to start their own empires and compete for areas. This leads players to remain in Empire and wonder what a home in 0.0 might be like for their corp. A new server allows them to go and set up and find out and establish a base and remain on that server.
So then what about one week later when people have claimed those areas and the cycle begins again?
Of course, it is completely possible for a small group of newer players to band together and start an alliance and work on getting 0.0. All alliances started somewhere.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Or'Chan
Minmatar Blue. Blue Federation
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Posted - 2008.03.04 16:30:00 -
[24]
no, sharding is a bad idea. Unless maybe the new shard had no hi-sec; that would be interesting. But probably still a bad idea
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.04 16:33:00 -
[25]
No. GTFO.
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Jai Centarium
Anqara Expeditions The OSS
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Posted - 2008.03.04 16:55:00 -
[26]
Think of all the electrons that had to be inconvenienced for this bad idea.
Honestly, OP, one of the reasons I started playing EVE, and one of the reasons I stay, is because there aren't any shards. If you do something awesome in EVE, you've done it in front of everyone. A shard just defeats the whole purpose of an unsharded, uninstanced world.
I want my disembodied head avatar back. Jai's Guide to Research |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.03.04 17:02:00 -
[27]
Originally by: Kaar No, go away.
This man speaks the truth!
Originally by: CCP Whisper I got your ambulation right here... <walks off to get more wine>
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.03.04 17:12:00 -
[28]
Sharding would not solve any performance issues and would likely have the opposite effect. Sharding would not solve issues of the haves and have-nots...veteran organizations would likely use their knowledge of the game to simply dominate the new shard(s) as it's not skillpoints and assets but attitude and game-knowledge that matter most in Eve. People that find ways to be successful in Tranquility would find ways to be successful in a new shard. People who can't find ways to be successful in Tranquility would be just as easily swept aside or disuaded in a new shard.
So you would create a situation where Eve loses its one-world magic that sets it apart, where each shard is gimped on performance for reasons already discussed in the thread...to set up (ultimately, and likely within just a few months) the exact same situation we already have in Tranquility.
That's a big no-go as far as I'm concerned. There's a very good reason this "idea" gets shot down quickly and vehemently every time it's brought up.
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Sgt Blade
An Eye For An Eye Rule of Three
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Posted - 2008.03.04 17:18:00 -
[29]
Edited by: Sgt Blade on 04/03/2008 17:20:11 sharding will NOT help the lag, not matter how many people are on the server be it 40,000 or 400, if 400 people wanted a 200v200 fleet fight in one system there WILL be lag. So unless you limit each shard to less then 1000 people there will be no chance to use sharding as an argument to stop lag.
second for those who want a fresh start, why would you? yes Vets on TQ will not be able to play on both but for those who do want to play on the new server and leave TQ and those who know enough about eve but are yet a VET, they will easily crush anyone on the new shard especially new players. so that is pointless. you will just get the same thing where people excell into 0.0 and take territory while the rest of the players become empire noobins
the whole point of eve is it being 1 server and no sharding. it is to be very hard and a steep learning curve, but where the new players ARE capable of taking down vets if tehy try hard enough. these are the main reason 90% of the current player base play eve for and if you take these things away, yes maybe CCP will get 10 times more subscribers but hell Eve will jsut become one of your bog standard mmo's that idle in the background
Hypnotic Pelvic Thrusting Level 5 |

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2008.03.04 17:51:00 -
[30]
Make EVE like a Round based Strategy Game!
Player 1: Make your Move Player 2: Make your Move Player 3... ... ... Player 37345: It's your turn now
Lag is gone :D
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