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Almarez
Setenta Corp
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Posted - 2008.03.09 01:31:00 -
[1]
Okay this isn't a NOS nerf thread, thats long gone. What I want to see on the Curse is a larger cargo hold. This would put it in line with the Khannid ships. Why do I want this, well cap charges of course. What does everyone think?
If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire. |

Eugenie
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Posted - 2008.03.09 01:33:00 -
[2]
i fly gallente ships, and i dont find it any threat to gallente ships that if you give the damn curse additinal cargo, also it will still die, but it will make your customers more happy
/signed
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.03.09 06:33:00 -
[3]
Curse is fine as is. Fix the Pilgrim.
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Ruah Piskonit
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.09 06:57:00 -
[4]
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
this ----
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.03.09 07:17:00 -
[5]
Originally by: Ruah Piskonit
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
this
I dont think a ship that requires a snake set before it works is fine personally.
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Ruah Piskonit
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.09 07:29:00 -
[6]
Originally by: Julius Romanus
Originally by: Ruah Piskonit
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
this
I dont think a ship that requires a snake set before it works is fine personally.
Care to explain?
The curse is arguably the best solo killer in the game. . .and no it does not even need a nano to do its nasty work since nothing is going to move very fast around it. . . ----
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Xequecal
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Posted - 2008.03.09 07:38:00 -
[7]
The biggest problem with the Curse is you can't catch anybody. The second you show up in local, all the ratters will safe spot. So you'll never catch anyone off a gate. You can't gate camp because you don't have a web, they'll just run back to the gate.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.03.09 07:45:00 -
[8]
reduce nos/neut bonus on the curse anyway...
heck i wish i had a 200% bonus to my weapon systems. yes, neutralizers are weapons. cap is life. just because they're a lil less direct doesn't make it EW.
recons are meant do support fleets: dampening long range bs with just one mod, slashing their optimal with just one mod, completely shutting them off with jammers or painting them for better hit-rates. they're not meant to solo-pwn battleships. alas, the curse already does that (with all turret based ones) - putting the gist back into logistics |

Athanasios Anastasiou
The Illuminati. Triumvirate.
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Posted - 2008.03.09 08:23:00 -
[9]
Originally by: Xequecal The biggest problem with the Curse is you can't catch anybody. The second you show up in local, all the ratters will safe spot. So you'll never catch anyone off a gate. You can't gate camp because you don't have a web, they'll just run back to the gate.
Every nano ship suffers from this problem...
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Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
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Posted - 2008.03.09 08:39:00 -
[10]
Oh thats odd, I thought this was a thread about how powerful the curse was and that it needed to be toned.
Maybe you meant pilgrim, not curse. I can see that ship needing a bit of a boost. _______________________________________________ Minmatar will always go faster than you, get over it. |

Riho
Mercenary Forces
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Posted - 2008.03.09 10:23:00 -
[11]
curse does not need a fix.. buy a clue and learn to fly this ship proper. you dont have to be nano for it to work ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Firkragg
PREDATORS OF DESTRUCTION
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Posted - 2008.03.09 10:59:00 -
[12]
curse is currently fine, doesnt need more cargo bay because it doesnt actually need cap boosters.
pilgrim on the other hand is broken. Ive just got a new one and there are very few targets it can engage, it just doesnt have the staying power anymore so it cant slowly kill targets like it used to.
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Kim kitori
Caldari State War Academy
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Posted - 2008.03.09 11:34:00 -
[13]
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
Pilgrim is fine as is. Fix the arazu.
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Amira Shadowsong
Caldari
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Posted - 2008.03.09 12:12:00 -
[14]
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
But wait, how is it logical that ccp nerf the cap killing ability of curse and now forcing cap boosters to maintain neut drains but DONT increase the cargo for it? Sounds dumb to me and yeah it needs a fix.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.03.09 12:27:00 -
[15]
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
This
And as of now the gallente recons are the most useless. Stop whining.
***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
Originally by: Mitnal Locked, one troll after another.
Mitnal, Community Representative
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.03.09 12:30:00 -
[16]
Originally by: arbalesttom
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
This
And as of now the gallente recons are the most useless. Stop whining.
Gallente recons are better then pilgrim in gang support. Pilgrim sucks in gangs and it sucks solo. I think dual suck beats a single suck. -------------------------------------- [Video]Skirmish Warfare |

Ryysa
Caldari
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Posted - 2008.03.09 14:21:00 -
[17]
Originally by: Athanasios Anastasiou
Originally by: Xequecal The biggest problem with the Curse is you can't catch anybody. The second you show up in local, all the ratters will safe spot. So you'll never catch anyone off a gate. You can't gate camp because you don't have a web, they'll just run back to the gate.
Every nano ship suffers from this problem...
Say hello to mr. nanoed up huginn.
EW Guide - KB Tool - My Music |

Vanessa Vale
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Posted - 2008.03.09 15:04:00 -
[18]
This thread is going to places.
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Athanasios Anastasiou
The Illuminati. Triumvirate.
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Posted - 2008.03.09 15:51:00 -
[19]
Originally by: Ryysa
Originally by: Athanasios Anastasiou
Originally by: Xequecal The biggest problem with the Curse is you can't catch anybody. The second you show up in local, all the ratters will safe spot. So you'll never catch anyone off a gate. You can't gate camp because you don't have a web, they'll just run back to the gate.
Every nano ship suffers from this problem...
Say hello to mr. nanoed up huginn.
. Damn you ryysa! I was so close in succeeding to making a overly-broad categorization!
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.03.09 16:23:00 -
[20]
Originally by: Lyria Skydancer
Originally by: arbalesttom
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
This
And as of now the gallente recons are the most useless. Stop whining.
Gallente recons are better then pilgrim in gang support. Pilgrim sucks in gangs and it sucks solo. I think dual suck beats a single suck.
Ok pilgrim needs a boost, but gallente ones need one even harder (since there both pretty useless nowadays).
***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
Originally by: Mitnal Locked, one troll after another.
Mitnal, Community Representative
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.03.09 16:35:00 -
[21]
Originally by: Amira Shadowsong
Originally by: Crazy Tasty Curse is fine as is. Fix the Pilgrim.
But wait, how is it logical that ccp nerf the cap killing ability of curse and now forcing cap boosters to maintain neut drains but DONT increase the cargo for it? Sounds dumb to me and yeah it needs a fix.
2x Nuet 3x Nos. Single targets its not a prob, cycle the nuets on and off as you have cap for it, if they cap boost, you get their cap with the Nos. Multiple targets is a little more difficult, but Nos one so you can perma nuet another.
With all the Nos kicking you can perma run 2 nuets, even run the MWD a while to. Even if you fit a cap booster you shouldn't need to use it very much, except in an emergency.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.03.09 17:13:00 -
[22]
Originally by: Crazy Tasty
2x Nuet 3x Nos. Single targets its not a prob, cycle the nuets on and off as you have cap for it, if they cap boost, you get their cap with the Nos. Multiple targets is a little more difficult, but Nos one so you can perma nuet another.
With all the Nos kicking you can perma run 2 nuets, even run the MWD a while to. Even if you fit a cap booster you shouldn't need to use it very much, except in an emergency.
Single targets? LoL, yeah I know its not a prob to neut a ganked target 5 vs 1 or similar. Do you know how impossible and worthless your idea of nossing one targets cap to neut another in a 10 vs 10 situation? Youll fail. Curse fails and it needs cap boosters, therefor room in cargo hold. Its really that simple. -------------------------------------- [Video]Skirmish Warfare |

Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.03.09 18:27:00 -
[23]
Originally by: Lyria Skydancer
Originally by: Crazy Tasty
2x Nuet 3x Nos. Single targets its not a prob, cycle the nuets on and off as you have cap for it, if they cap boost, you get their cap with the Nos. Multiple targets is a little more difficult, but Nos one so you can perma nuet another.
With all the Nos kicking you can perma run 2 nuets, even run the MWD a while to. Even if you fit a cap booster you shouldn't need to use it very much, except in an emergency.
Single targets? LoL, yeah I know its not a prob to neut a ganked target 5 vs 1 or similar. Do you know how impossible and worthless your idea of nossing one targets cap to neut another in a 10 vs 10 situation? Youll fail. Curse fails and it needs cap boosters, therefor room in cargo hold. Its really that simple.
I did say it was difficult, but you can Nos/Nuet to almost 40k for a reason, if you really have that much trouble Nosing one target while you Nuet another, or managing multiple targets in general, then maybe the curse isn't for you.
That said, in medium gang engagements + or in general gang fights the curse is already sub-par to other recons, but theres nothing wrong with that. Imo, it shines in solo or small gang work, I can't count the number of times managing my Nos/Nuet targets has kept me alive and made other people dead. Again, if all you want to do is hit orbit and pound the function keys, maybe you should try a Crow or something.
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Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.09 19:12:00 -
[24]
I quite like the Curse, and the forthcoming tracking disruptor boost means that it will be excellent against turret boats.
Dulce et decorum est pro imperium mori.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.03.09 21:18:00 -
[25]
Edited by: Lyria Skydancer on 09/03/2008 21:18:05
Originally by: Crazy Tasty
I did say it was difficult, but you can Nos/Nuet to almost 40k for a reason, if you really have that much trouble Nosing one target while you Nuet another, or managing multiple targets in general, then maybe the curse isn't for you.
That said, in medium gang engagements + or in general gang fights the curse is already sub-par to other recons, but theres nothing wrong with that. Imo, it shines in solo or small gang work, I can't count the number of times managing my Nos/Nuet targets has kept me alive and made other people dead. Again, if all you want to do is hit orbit and pound the function keys, maybe you should try a Crow or something.
Oh its about skill? Pff, you said it yourself, its subpar in gangs compared to the other recons. Solo? Dont make me laugh, a sacrilege and the new zealot are much better solo ships. Curse isnt half as good as people claim it to be. Even with the TD fix its just slightly better really. I suggest you try kill anything in a curse that is pvp combat fitted. You struggle even with injected zealots... -------------------------------------- [Video]Skirmish Warfare |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 18:55:00 -
[26]
Curse sucks, fix it please.
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 19:03:00 -
[27]
Originally by: Amira Shadowsong Curse sucks, fix it please.
I wouldn't quite call a ship that can kill pretty much anything that doesn't use missiles one on one sucky. I also wouldn't call the three of them in the nano gang we encountered last night sucky either. It's a great ship that fits several roles really well. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:05:00 -
[28]
Originally by: Alyth
Originally by: Amira Shadowsong Curse sucks, fix it please.
I wouldn't quite call a ship that can kill pretty much anything that doesn't use missiles one on one sucky. I also wouldn't call the three of them in the nano gang we encountered last night sucky either. It's a great ship that fits several roles really well.
Wrong. There is NO USE for a curse in a gang that has access to minmatar and caldari recons. Long webs and long range ECM is all you need. Why cant a curse run its ew without cap mods? All other recons can.
Amarr is getting the old scroochie again.
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.14 19:09:00 -
[29]
Edited by: Meiyang Lee on 14/03/2008 19:09:18 Considering the Curse has tracking disruptors as its E-war, it can run those easily without cap mods.
Its neutralisers and NOS are not E-war as such, they are weapons. In EVE Cap = Life, without Cap you're basically dead only your ship hasn't realised this yet. Weapons on the whole take cap. (projectiles and missiles excluded, but those have other drawbacks) So there's little wrong with the Curse. Its also quite lethal, it can nuke the cap of pretty much anything and stay alive while doing it against pretty much any turret based vessel, so i doubt it would need any "fixing". After disabling its target, it can pick it apart at leisure.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:13:00 -
[30]
Originally by: Meiyang Lee
Its neutralisers and NOS are not E-war as such, they are weapons.
OK if you want to be all A N A L about it let me explain it like this:
Its stupid that a ship has mods that are bonused on said ship BUT the ship CANNOT RUN THE MODS WITHOUT CAP MODS.
Doesnt that sound a bit stupid? Caldari recons have bonus to ECM, they can run full racks of it. Minmatar can run webs + TPs without probs. MWD all day and be happy.
Why are amarr ships always so messed up that every damn ship needs a fitting mod to even work. Its bull****.
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