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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 19:35:00 -
[31]
Edited by: Alyth on 14/03/2008 19:36:37
Originally by: Amira Shadowsong
Originally by: Alyth
Originally by: Amira Shadowsong Curse sucks, fix it please.
I wouldn't quite call a ship that can kill pretty much anything that doesn't use missiles one on one sucky. I also wouldn't call the three of them in the nano gang we encountered last night sucky either. It's a great ship that fits several roles really well.
Wrong. There is NO USE for a curse in a gang that has access to minmatar and caldari recons. Long webs and long range ECM is all you need. Why cant a curse run its ew without cap mods? All other recons can.
Amarr is getting the old scroochie again.
You're fully aware that a Lachesis with all it's ewar going caps out too if it uses anything in it's highs or turns on its MWD for even one cycle right?
Funny also how that gang we ran into included recons from every race barring gallente right? Obviously ev0ke don't know what they are doing, I'll have a word with them next time. Jams can miss cycles, webs: well whoopie, everyone and their mum packs a web. Bonused tracking disruptors and nos/neuts will shut down any ship any time....in fact Amarr recons are now a minmatar and gallente blaster boat pilots worst nightmare. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:39:00 -
[32]
Originally by: Alyth
You're fully aware that a Lachesis with all it's ewar going caps out too if it uses anything in it's highs or turns on its MWD for even one cycle right?
Funny also how that gang we ran into included recons from every race barring gallente right? Obviously ev0ke don't know what they are doing, I'll have a word with them next time. Jams can miss cycles, webs: well whoopie, everyone and their mum packs a web. Bonused tracking disruptors and nos/neuts will shut down any ship any time....in fact Amarr recons are now a minmatar and gallente blaster boat pilots worst nightmare.
If you have caldari and minmatar recons YOU DONT NEED AMARR NOR GALLENTE ONES. Curse needs a fix. Curse is half-azzed at best.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:40:00 -
[33]
Originally by: Alyth
You're fully aware that a Lachesis with all it's ewar going caps out too if it uses anything in it's highs or turns on its MWD for even one cycle right?
And caldari and minmatar recons how are their cap holding up einstein?
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 19:41:00 -
[34]
Originally by: Amira Shadowsong
Originally by: Alyth
You're fully aware that a Lachesis with all it's ewar going caps out too if it uses anything in it's highs or turns on its MWD for even one cycle right?
And caldari and minmatar recons how are their cap holding up einstein?
Well with that curse around I'm suprised they have any. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:42:00 -
[35]
Originally by: Alyth
Well with that curse around I'm suprised they have any.
This is about how recons can be fitted and used in gangs without capping out. Why can caldari and minmatar ones be fitted without cap mods and do just fine? Youre avoiding the question because you know this is broken. Curse needs higher neut bonus or more cap.
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Grytok
moon7empler Ev0ke
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Posted - 2008.03.14 19:53:00 -
[36]
Learn how to freakin fit a Curse. You don't need a Cap Booster to run NOS/Neuts + MWD + Tracking Disruptors + Scram. .
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 19:56:00 -
[37]
Originally by: Grytok Learn how to freakin fit a Curse. You don't need a Cap Booster to run NOS/Neuts + MWD + Tracking Disruptors + Scram.
You cheating or how are you using neuts without cap mods? Why can minmatar and caldari recons use their bonused mods without capmods while curse cant? Fix it.
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Grytok
moon7empler Ev0ke
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Posted - 2008.03.14 19:57:00 -
[38]
If you try running around with Neuts only, then it's your problem.
Mix them NOS and Neuts and you're fine. .
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:00:00 -
[39]
Originally by: Grytok If you try running around with Neuts only, then it's your problem.
Mix them NOS and Neuts and you're fine.
You know how nos works? It stops working when his cap percentage is below your own. This means either your cap goes dry or you wont get his cap dry.
I know eft might show you something else, but you need to go play this game on tranquility mkay?
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:00:00 -
[40]
Originally by: Amira Shadowsong
Originally by: Alyth
Well with that curse around I'm suprised they have any.
This is about how recons can be fitted and used in gangs without capping out. Why can caldari and minmatar ones be fitted without cap mods and do just fine? Youre avoiding the question because you know this is broken. Curse needs higher neut bonus or more cap.
I'm not avoiding any questions in the slightest. It's not broken, it's a fine ship. Looking at a setup now for gang combat and....whats this? It DOESN'T cap out? z0mg! Just because you are in a gang you don't need to nano. Even if you do nano you can still fit it right and not cap out. Also, point at one Caldari, Gallente or Minmatar combat recon thats going to be doing anything else but jamming/webbing/pointing from 40k. A Huginn needs to get within 15k to do anything like serious damage, a Lachesis goes pop as soon as you look at it and same with a Rook as soon as it misses a cycle if you don't run away from it's lack of tackling first. And what happens if the Curse gets ahold of any one of those ships?. Now the Pilgrim, that may need a little love but the Curse is great as it is. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:04:00 -
[41]
Edited by: Alyth on 14/03/2008 20:05:42
Originally by: Amira Shadowsong
Originally by: Grytok If you try running around with Neuts only, then it's your problem.
Mix them NOS and Neuts and you're fine.
You know how nos works? It stops working when his cap percentage is below your own. This means either your cap goes dry or you wont get his cap dry.
I know eft might show you something else, but you need to go play this game on tranquility mkay?
I think you're the one that needs to look at TQ from time to time. You neut until your cap is low, stagger your neuts and turn on your nos. Oh look, you're sucking cap from him! It's a miracle! What? His cap is empty now? I only have to run one neut to keep it that way? Oh my god! Also, Egress Port Maximizer I. Look it up.
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Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:05:00 -
[42]
Originally by: Alyth
Just because you are in a gang you don't need to nano
But huginn can nano and still be cap stable while running all its bonused mods.
Originally by: Alyth
A Huginn needs to get within 15k to do anything like serious damage
You fail, because you need to fit arty on a huginn.
Originally by: Alyth
goes pop as soon as you look at it and same with a Rook as soon as it misses a cycle if you don't run away from it's lack of tackling first
Yeah because rook cant ECM from 100-150km range? Fail. Ships like falcon have the highest survival rate together with rapiers. Go compare the survival rate to a pilgrim. Fail.
Originally by: Alyth
And what happens if the Curse gets ahold of any one of those ships?.
Youre still avoiding the issue. Why can minmatar and caldari recons use their bonused mods without capmods but curse needs capmods to use its bonused mods like neuts.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:06:00 -
[43]
Originally by: Alyth
I think you're the one that needs to look at TQ from time to time. You neut until your cap is low, stagger your neuts and turn on your nos. Oh look, you're sucking cap from him! It's a miracle! What? His cap is empty now? I only have to run one neut to keep it that way? Oh my god!

Uhm, you still cant run it for very long. On tranq your cap wont start from 100% you know. Youll fail. It needs more cap or more bonus to neuts.
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Grytok
moon7empler Ev0ke
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Posted - 2008.03.14 20:09:00 -
[44]
Edited by: Grytok on 14/03/2008 20:12:49 Edited by: Grytok on 14/03/2008 20:11:14
Originally by: Amira Shadowsong
Originally by: Grytok If you try running around with Neuts only, then it's your problem.
Mix them NOS and Neuts and you're fine.
You know how nos works? It stops working when his cap percentage is below your own. This means either your cap goes dry or you wont get his cap dry.
I know eft might show you something else, but you need to go play this game on tranquility mkay?
I fly the Pilgrim and Curse since the NOS get changed, and I'm doing pretty fine actually.
Maybe it's because you wanna go out there solo and kill everything in your Combat Recon.
Well... i got news for ya: There is no solopwnmobile!
And if you want to fit the Curse for beeing CapStable then this works as well, when you sacrifice some of your speed.
---- Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Capacitor Power Relay II
10MN MicroWarpdrive II Warp Disruptor II Balmer Series Targeting Inhibitor I Large Shield Extender II Large Capacitor Battery II Cap Recharger II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Standard Missile Launcher II Standard Missile Launcher II
Capacitor Control Circuit I Capacitor Control Circuit I
There. You can run MWD + Scram + TD + 2x Neut indefinite. The NOS is only used, when you get neutralized yourself. ----
Come again?
And oh.... no, a Huginn can't run it's MWD either without a Cap-Booster, and no other Recon aswell, besides the Curse. .
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:13:00 -
[45]
Originally by: Grytok ...
Thats alot of cap mods. If youd stick just half those cap mods on a huginn it would be able to perma mwd + use all modules forever. How is that fair again? Please explain.
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:14:00 -
[46]
Originally by: Amira Shadowsong
Originally by: Alyth
I think you're the one that needs to look at TQ from time to time. You neut until your cap is low, stagger your neuts and turn on your nos. Oh look, you're sucking cap from him! It's a miracle! What? His cap is empty now? I only have to run one neut to keep it that way? Oh my god!

Uhm, you still cant run it for very long. On tranq your cap wont start from 100% you know. Youll fail. It needs more cap or more bonus to neuts.
Errrr....nope, this is STILL running forever. Oh look, some more time has just gone by and it's still running forever. You don't NEED to run all your neuts forever, only until he caps out and then you only need 1 running because I'd like to see any non-capital in eve get more than 360 cap in 12 seconds without boosters. Even then you only need to run 3 neuts for 1 cycle to negate even a cap 800 booster which is where the nos in your other 2 highs come in to play by switching off one or two neuts and nosing his cap away instead. If the Curse needs anything it's more grid and thats it. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
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Posted - 2008.03.14 20:15:00 -
[47]
Edited by: Grytok on 14/03/2008 20:15:49
Originally by: Amira Shadowsong
Originally by: Grytok ...
Thats alot of cap mods. If youd stick just half those cap mods on a huginn it would be able to perma mwd + use all modules forever. How is that fair again? Please explain.
Show me, how a Huginn runs 2x Medium Neitralizers (equal to 2x Heavy Neuts). The Damage a Huginn can do is laughable against a battleships tank. The Curse will nullify the Battleships tank within 1 Minute. .
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:16:00 -
[48]
Originally by: Alyth If the Curse needs anything it's more grid and thats it.
Id settle for that too. Because right now caldari and minmatar recon pilots are laughing it up.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:16:00 -
[49]
Originally by: Grytok
Originally by: Amira Shadowsong
Originally by: Grytok ...
Thats alot of cap mods. If youd stick just half those cap mods on a huginn it would be able to perma mwd + use all modules forever. How is that fair again? Please explain.
Show me, how a Huginn runs 2x Medium Neitralizers (equal to 2x Heavy Neuts). The Damage a Huginn can do is laughable for a battleship. The Curse will nullify the Battleships tank within 1 Minute.
wth? huginn doesnt have neuts as bonused module has it? It can run all its bonused mods without capping out. Curse cant. Its not fair.
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Kruel
Beyond Divinity Inc
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Posted - 2008.03.14 20:19:00 -
[50]
The Curse is still a good ship... I lose a lot more drones now thanks to the damp and drone nerfs, but it's still workable for solo & small gangs.
Pilgrim on the other hand is good for killing frigs and t1 cruisers. That's about it.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:20:00 -
[51]
Originally by: Kruel The Curse is still a good ship... I lose a lot more drones now thanks to the damp and drone nerfs, but it's still workable for solo & small gangs.
Pilgrim on the other hand is good for killing frigs and t1 cruisers. That's about it.
Yes pilgrim sucks. Cant belive they still havent given it a range bonus like ALL the other recons.
Curse is workable but not in the same league as minmatar and caldari.
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Camulos Redne
No Quarter. Vae Victis.
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Posted - 2008.03.14 20:21:00 -
[52]
2 NOS on secondary targets, 1 neut + missiles + drones on primary 2 TDs on turret ships of choice, Sustained MWD flying you around @ 3750ms^1 @35k
hows the curse not a good gang ship?
I use to have an uba sig. Then it got wtfpwned! |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:22:00 -
[53]
Originally by: Camulos Redne 2 NOS on secondary targets, 1 neut + missiles + drones on primary 2 TDs on turret ships of choice, Sustained MWD flying you around @ 3750ms^1 @35k
hows the curse not a good gang ship?
You think 1 neut can kill a 800 injected BC even? Hah. You need atleast 2 neuts or youll fail.
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:25:00 -
[54]
Originally by: Amira Shadowsong
Originally by: Alyth If the Curse needs anything it's more grid and thats it.
Id settle for that too. Because right now caldari and minmatar recon pilots are laughing it up.
Huginn is unbelievably fricking hard to fit if you fit artillery because you have to settle for small launchers and if you fit dual LSE II in the mids, you need to drop down to dual 180mm II for solo work which aren't exactly brilliant. Caladri recons only have loads of grid because they fit bugger all in the way of propulsion, tank and (in general) weaponry. The sit at 150k and do lots of nothing. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:27:00 -
[55]
Originally by: Amira Shadowsong
Originally by: Camulos Redne 2 NOS on secondary targets, 1 neut + missiles + drones on primary 2 TDs on turret ships of choice, Sustained MWD flying you around @ 3750ms^1 @35k
hows the curse not a good gang ship?
You think 1 neut can kill a 800 injected BC even? Hah. You need atleast 2 neuts or youll fail.
What BC is going to catch you at nigh-on 4km/s? He'll run out of boosters before he kills you with the warrior II's he'll have to use. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:27:00 -
[56]
Originally by: Alyth
Originally by: Amira Shadowsong
Originally by: Alyth If the Curse needs anything it's more grid and thats it.
Id settle for that too. Because right now caldari and minmatar recon pilots are laughing it up.
Huginn is unbelievably fricking hard to fit if you fit artillery because you have to settle for small launchers and if you fit dual LSE II in the mids, you need to drop down to dual 180mm II for solo work which aren't exactly brilliant. Caladri recons only have loads of grid because they fit bugger all in the way of propulsion, tank and (in general) weaponry. The sit at 150k and do lots of nothing.
But huginn can fit it. And whats wrong with SMLs? They reach 40km dude.
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Amira Shadowsong
State War Academy
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Posted - 2008.03.14 20:28:00 -
[57]
Edited by: Amira Shadowsong on 14/03/2008 20:28:20
Originally by: Alyth
What BC is going to catch you at nigh-on 4km/s? He'll run out of boosters before he kills you with the warrior II's he'll have to use.
What use are you to your gang then if you cant kill a BC cap. Youll get bullied ffs.
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Grytok
moon7empler Ev0ke
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Posted - 2008.03.14 20:35:00 -
[58]
Originally by: Amira Shadowsong Edited by: Amira Shadowsong on 14/03/2008 20:28:20
Originally by: Alyth
What BC is going to catch you at nigh-on 4km/s? He'll run out of boosters before he kills you with the warrior II's he'll have to use.
What use are you to your gang then if you cant kill a BC cap. Youll get bullied ffs.
If you fly in a gang, then my proposed Setup will work 100%. You kill the cap so the target can't tank and/or use it's turrets, and the others deal damage. .
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.14 20:41:00 -
[59]
Originally by: Amira Shadowsong
Originally by: Alyth
Originally by: Amira Shadowsong
Originally by: Alyth If the Curse needs anything it's more grid and thats it.
Id settle for that too. Because right now caldari and minmatar recon pilots are laughing it up.
Huginn is unbelievably fricking hard to fit if you fit artillery because you have to settle for small launchers and if you fit dual LSE II in the mids, you need to drop down to dual 180mm II for solo work which aren't exactly brilliant. Caladri recons only have loads of grid because they fit bugger all in the way of propulsion, tank and (in general) weaponry. The sit at 150k and do lots of nothing.
But huginn can fit it. And whats wrong with SMLs? They reach 40km dude.
Only just, and it's rather sucky solo. And SML's unbonused are about 12dps each. Your drones will do more DPS than your entire ship and from further away. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.03.14 20:43:00 -
[60]
Originally by: Kruel The Curse is still a good ship... I lose a lot more drones now thanks to the damp and drone nerfs, but it's still workable for solo & small gangs.
Pilgrim on the other hand is good for killing frigs and t1 cruisers. That's about it.
It's also good at killing the demios. Td's cutting falloff actually does help the pilgrim in this one specific instance, it hurts null very hard.
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