
Ghellam
Gallente The Bloody Red
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Posted - 2008.03.10 00:47:00 -
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Edited by: Ghellam on 10/03/2008 00:50:08 Here's something that will get shot down immediately I'm sure but it's worth a shot.
Security status prevents pirates from going into highsec according to their sec status, upon entry concord responds and kills such target.
Why not create true outlaw space? (Yes, I know 0.0 is considered outlaw space.) I also know that 0.0 contains true-sec systems, but I'm talking about a visible marking in the systems security on the map being negative. Not sure where the systems would go exactly...to keep it balanced mixed in with the rest of the empire space. That way an unsuspecting carebear can jump into outlaw space just like outlaws can jump into high-sec. :) BOOM!
If players with high security status' enter this space, a pirate equivalent of concord responds and kills the target. That or they have to deal with the yarr inhabitants.
Layout like such...
# Players with -2.0 or worse cannot enter 1.0 systems # Players with -2.5 or worse cannot enter 0.9 systems # Players with -3.0 or worse cannot enter 0.8 systems # Players with -3.5 or worse cannot enter 0.7 systems # Players with -4.0 or worse cannot enter 0.6 systems # Players with -4.5 or worse cannot enter 0.5 systems
soo....
# Players with -2.0 or better cannot enter -0.5 systems # Players with -2.5 or better cannot enter -0.6 systems # Players with -3.0 or better cannot enter -0.7 systems # Players with -3.5 or better cannot enter -0.8 systems # Players with -4.0 or better cannot enter -0.9 systems # Players with -4.5 or better cannot enter -1.0 systems
Have benefits of trading of items that would be seen as illegal in high-sec. (drug trafficking, wtf!) Pirates could sell all their loot there and keep other pirates from having to take alts into high-sec. It'd give pirates a safe place to be, just like carebears have. The rats in the belts there would rival the same levels as found in high-sec, so it wouldn't be unfair. Maybe a mission system of sorts for outlaws.
This is where everyone will ask "why give pirates benefits for being bad?!". I ask, "Why give carebears benefits for sitting safely in high-sec mining and mission running?"
yarrr! 
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