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Hou
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Posted - 2008.03.11 17:29:00 -
[1]
Got the need to rant a little. I've been pvping for years now and i've flown in a small pvp corp most of the time. This leads to us being outnumbered often, this is ofcourse no problem cause it leads to good fights. i have no problem whatsoever staying to fight when theres 2 more BS on teh way to help out the one im fighting. 3 bs vs me is pretty obvious but atleast itll be a fun fight.
Now lately I am being spammed by ecm, be it griffins, ecm drones or a complete falcon squad. In 4 of my 5 latest losses there was ecm involved. And the alarming fact is that it is mostly corps who call themselves pirates or 0.0 pvpers that use it. I could go on and on about the apparant low self-esteem most pirates have in the region i call home but thats not what this is about.
If one of you guys could be bothered i would like an exact and detailed explanation of why it is FUN and COOL to completly shut down your enemys offenses? This is a combat game, stopping your opponent from firing back makes it a turkeyshoot. The only argument i hear for using it is "otherwise they will use it against us".
I am all for completly removing teh feature but seeing as it would remove the caldari's last lame (or usefull as most call it) combat abilities it probably wont happen. But i would like to see some severe penaltys on the use of ecm, which means if I can not activate my mods, THEIR mods should not be working at 100% efficiency.
I am still a firm believer that electronic warfare should be a defensive thing in games like this. So I would suggest something liek ECM making ones signature radius alot smaller. It would still remove my offenses but atleast make it harder to hit me...
On the very least severely reduce the jamming chance. the idea that small ecm-drones have a jamming chance above 5% on battleships is just sad, where the **** do these universe spanning empires buy their locking systems...
Dont bring up eccm btw, if 1 eccm effectivly counters an ecm i would be surpised . And they are just not feasable on most ships due to the need for other mods. Dont tell me to use ecm myself, I simply refuse to use something that completly removes any kind of fun my opponent can have and any kind of respect he might have for who hes fighting with.
EItherway, that is off my chest :) tl:dr away.... |

Gypsio III
Darkness Inc.
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Posted - 2008.03.11 17:36:00 -
[2]
Quote: If one of you guys could be bothered i would like an exact and detailed explanation of why it is FUN and COOL to completly shut down your enemys offenses?
I love the way my ECM causes drones to self-destruct.
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Riho
Mercenary Forces
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Posted - 2008.03.11 17:38:00 -
[3]
if you was such a ubber "pvpr" like you claim to be.. you wouldnt make this post and fit ECCM.
try it.. it works ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.11 17:39:00 -
[4]
Edited by: Liang Nuren on 11/03/2008 17:38:59
Originally by: Hou GAnd the alarming fact is that it is mostly corps who call themselves pirates or 0.0 pvpers that use it. I could go on and on about the apparant low self-esteem most pirates have in the region i call home but thats not what this is about.

Quote:
If one of you guys could be bothered i would like an exact and detailed explanation of why it is FUN and COOL to completly shut down your enemys offenses? This is a combat game, stopping your opponent from firing back makes it a turkeyshoot.
That's the point. Seriously.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Bronson Hughes
Knights of the Wild Visions of Warfare
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Posted - 2008.03.11 17:56:00 -
[5]
Originally by: Hou This is a combat game
Yes, and combat is about defeating your opponent. You can kill them with weapons, you can neutralize them with EWar, or you can drain their cap and leave them hanging useless in space. All of these are methods of defeating your opponent in combat.
It sounds to me like you and your gang need to start fitting to handle ECM boats (i.e. drones, FoF, or some EWar of your own). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Hou
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Posted - 2008.03.11 17:58:00 -
[6]
Nowhere i claim to be a uber pirate, i lose way to much ships and am way to poor for that. and no eccm does not work. Even with 2 fitted I manage to get jammed. dont know if its karma or not but it is not worth sacrificing a medslot for.
And i KNOW the point of ecm is to shut down your opponents offenses. Now tell me where the fun in completly removing any threat is? |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.11 17:59:00 -
[7]
Originally by: Hou
And i KNOW the point of ecm is to shut down your opponents offenses. Now tell me where the fun in completly removing any threat is?
Right here. I'm reading it. :)
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Asestorian
Domination. Scorched Earth.
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Posted - 2008.03.11 18:00:00 -
[8]
You need to remember that there are different types of combat.
There's combat for sport, in which case people want to try and be as equal as possible and use pure skill to decide the winner.
Then there's real combat, which is what EVE is based on. In real combat, you try to gain as much of an advantage over your opponent as possible in order to minimise any damage you take.
You should also consider that ECM actually allows smaller gangs to defeat larger gangs, by attempting to nullify the number advantage. You should try it out!
---
MOZO
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Cogswin Iannyen
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Posted - 2008.03.11 18:11:00 -
[9]
Someone needs to read The Art of War.
1-18 All Warfare is Deception.
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Trevor Warps
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Posted - 2008.03.11 18:14:00 -
[10]
Edited by: Trevor Warps on 11/03/2008 18:14:34 I. Hate. ECM.
Lame. Period.
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AndrewRyan
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Posted - 2008.03.11 18:16:00 -
[11]
Originally by: Hou Nowhere i claim to be a uber pirate, i lose way to much ships and am way to poor for that. and no eccm does not work. Even with 2 fitted I manage to get jammed. dont know if its karma or not but it is not worth sacrificing a medslot for.
And i KNOW the point of ecm is to shut down your opponents offenses. Now tell me where the fun in completly removing any threat is?
Play WoW much? this is on the level of some kind of fair arena fighting with wizards and pixies.
In EVE pvp victory and survival come first the fight being fun is just a bonus, plus for many including myself electronic and cap warfare makes the game more tactical instead of just guns and missiles and this is more fun. ========================================= A Man chooses, a slave obeys. |

Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.03.11 18:16:00 -
[12]
stop feeding the trolls, its obvious here come on guys
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Trevor Warps
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Posted - 2008.03.11 18:18:00 -
[13]
Originally by: Matrixcvd stop feeding the trolls, its obvious here come on guys
Yeah.
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Wet Ferret
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Posted - 2008.03.11 18:37:00 -
[14]
Caldari need to do something in PvP.
Gallente bring speed and DPS Minmatar bring speed, DPS and webs Amarr bring Caldari bring ECM (unless a torp Raven which can now bring DPS)
And before someone says it, being good at PvE does not excuse sucking at PvP. The best current PvE ship shoots lasers anyway. And the domi is the only ship in game that can truly AFK mission. Blahblahblahblahblah.
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Hou
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Posted - 2008.03.11 18:40:00 -
[15]
Originally by: AndrewRyan
In EVE pvp victory and survival come first the fight being fun is just a bonus, plus for many including myself electronic and cap warfare makes the game more tactical instead of just guns and missiles and this is more fun.
Eh... Fun is just a bonus? when did people forget that this is a bloody game. why do we even want it to recreate real combat if it reduces fun to a bonus... Wtf much?
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Hou
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Posted - 2008.03.11 18:42:00 -
[16]
Originally by: Asestorian You should also consider that ECM actually allows smaller gangs to defeat larger gangs, by attempting to nullify the number advantage. You should try it out!
I'll risk being accused of arrogance, My corp regularly engages larger gangs and wins. We sometimes lose, we more often than not bail... but ecm is not at all neccesary to win outnumbered fights...
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Ulstan
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Posted - 2008.03.11 19:26:00 -
[17]
Quote: Dont bring up eccm btw, if 1 eccm effectivly counters an ecm i would be surpised
An ECCM module doubles your sensor strength. If you're getting jammed by some guy using 4 or 5 ECM modules and you're using ZERO ECCM modules ****YOU HAVE NO RIGHT TO COMPLAIN WHATSOEVER****
E-war is supposed to be a viable and powerful tool that keep encounters from simply being determined by who brought the most gank to the fight.
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Hou
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Posted - 2008.03.11 19:52:00 -
[18]
Unfortunatly fights are now decided by who brings the most ecm it seems.
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Bronson Hughes
Knights of the Wild Visions of Warfare
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Posted - 2008.03.11 20:03:00 -
[19]
Originally by: Hou Unfortunatly fights are now decided by who brings the most ecm it seems.
So bring more ECM. Adapt or die, this is the way of warfare. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.11 20:07:00 -
[20]
Buy falcon alt. ??? Profit. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Joe Shooter
Thunderstruck.
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Posted - 2008.03.11 20:07:00 -
[21]
Originally by: Hou Unfortunatly fights are now decided by who brings the most ecm it seems.
Yeah, don't you just hate it when you die to 20man falcon gangs 
Seriously though, if you're just bringing a gang with no support/anti-support then you really shouldn't be complaining.
/me pats his bag of semi-full troll food, the night is young. ___________
ThUnDeRsTrUcK |

Zephirz
Cruoris Seraphim
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Posted - 2008.03.11 20:08:00 -
[22]
Edited by: Zephirz on 11/03/2008 20:07:49 So what would you rather have than? a fight in which everyone jams eachother, using 1 type of mod, or a fight in which everyone actually fights...??
This guy is speakin thruth tbh... -------------------------
Zephirz [Cr-Se] Founder
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General Coochie
The Bastards
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Posted - 2008.03.11 20:16:00 -
[23]
Edited by: General Coochie on 11/03/2008 20:17:55 You are like the "warriors" and other dps classes in other MMOS, that complain about classes with crowd control abilities and that healers ruin PvP, because they, healed the guy/controlled you, making you loose the kill.
Its just another kind of warfare then dps and tank, it gives a game like this more depth. Its what make you rely on mates in well setup gangs to be on top of the game. most ppl consider this fun, being in groups cleverly setup to handle most things that come their way. A DPS battleship is more of a core ship then the ECM ship. Just like the dps class vs healers/crowd controllers. You can't go anywhere without dps. The fact that crowd controllers and/or healers counter dps is just natural. In any successful MP game like this, there should be counters to anything, even dps. If dps and tank would always be on top of the game it would be a way different game, then we could toss classes, factions and variety in ships on the window.
I can agree that ECM is a bit overused at the moment, but its because the other EW isn't on par which they should IMO.
Personally I think if you wanna bring it down to pure shooting tanking, I activate my modules you activate yours, we see how it goes after 2min, then I rather play some shoot em up game/fps. Like counterstike etc. Of course 1v1s in EvE are fun. Just as in other games.
Also do you think it would make a difference if there were 3 BS with pilots with same SP as you attacked your BS, or 2 of them being in falcons? No you still loose. You still get owned hard. Having the ability to lock while being owned might feel better but you are in no way in a better situation.
Now EvE is a bit different here, the 2 other pilots could be in blackbirds being just a few weeks old. but THAT is what makes EvE what it is even new pilots are viable to a gang. The ppl that played for 2 years can't simply go about and own everybody like in other games. And there is always a counter to something.
The Vigil and The Caracal (duo PvP movie) |

Thelonius Rat
Caldari MDK Syndicate Evolution Alliance
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Posted - 2008.03.11 21:06:00 -
[24]
Solution: Bring a ship with lots of mids but enough lows to have a reasonably armour buffer tank (for example, the celestis). Stick an ECCM or two in the mids, then fill the rest with projected ECCM. High slots can be anything, but try not to direct too much attention to yourself; possibly a nos or two so you can run everything. If anyone in your gang gets jammed, simply ECCM them. - |

Kahega Amielden
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Posted - 2008.03.11 21:12:00 -
[25]
Edited by: Kahega Amielden on 11/03/2008 21:13:20
Originally by: Thelonius Rat Solution: Bring a ship with lots of mids but enough lows to have a reasonably armour buffer tank (for example, the celestis). Stick an ECCM or two in the mids, then fill the rest with projected ECCM. High slots can be anything, but try not to direct too much attention to yourself; possibly a nos or two so you can run everything. If anyone in your gang gets jammed, simply ECCM them.
Strategy? In my EVE?
GTFO.
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MalVortex
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Posted - 2008.03.11 21:32:00 -
[26]
Originally by: Hou Nowhere i claim to be a uber pirate, i lose way to much ships and am way to poor for that. and no eccm does not work. Even with 2 fitted I manage to get jammed. dont know if its karma or not but it is not worth sacrificing a medslot for.
And i KNOW the point of ecm is to shut down your opponents offenses. Now tell me where the fun in completly removing any threat is?
You already said in your OP you have no idea how ECCM works and don't fit it. Clearly, EVE hates you, and your whiny, ignorant trolling is why the ECCM you don't fit fails to save you from a well prepared gang.
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Niffetin
Gallente Omni Research
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Posted - 2008.03.11 21:33:00 -
[27]
Edited by: Niffetin on 11/03/2008 21:33:26
Originally by: Riho if you was such a ubber "pvpr" like you claim to be.. you wouldnt make this post and fit ECCM.
try it.. it works
Linkage I was pretty much permajammed there, so was the 2 Rapiers with me, only one who got even the slightest chance of shooting more than 2 seconds was our Absolution.
Linkage Here also the Blackbird kept my Abaddon (With ECCM) and my friends Typhoon (With ECCM) almost permajammed. --- Teeheee! mematar's Video Archive |

Niffetin
Gallente Omni Research
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Posted - 2008.03.11 21:34:00 -
[28]
Originally by: Hou Unfortunatly fights are now decided by who brings the most ecm it seems.
Unfortunately the truth  --- Teeheee! mematar's Video Archive |

MalVortex
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Posted - 2008.03.11 21:39:00 -
[29]
Yes, your subjective, one time experience with ECM/ECCM definetley impacts how it actually works. Please, go through the jamming formula, look at the number of ships needing to be jammed, and then stick on some ECCMs. *Amazingly* math works, and you'll realize that in the highly unlikely possibility one scorp perma jammed your entire gang, its such a ridiculously small chance its not worth worrying about.
More likley: your gang wasn't perma-jammed, only "jammed enough to tilt the edge". Heaven forbid a specialized ship focused solely on ECM (with no DPS or tank of its own) be worth the opportunity cost of bringing a 1,000 DPS Raven (or other choice ship here).
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Hou
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Posted - 2008.03.11 21:40:00 -
[30]
Ty niffetin, I lost ships to similar situations. the one that inspired this post was being jammed several cycles in a row on 1 side of the gate by a griffin and than 2 cycles in a row on the ther side by a set of light ecm drones (jumped out in low hull). buibai armageddon.
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Hou
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Posted - 2008.03.11 21:47:00 -
[31]
The fact that you Can be PERMAjammed at all, by anything, ever is what annoys me most. for all i care just make it so you cant be jammed 2 cycles in a row. tho i suspect a sudden rise in dampner sales. 20 seconds is such a ridiculous long time in small gang warfare...
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Mahn AlNouhm
The Bastards
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Posted - 2008.03.11 23:03:00 -
[32]
If there wasn't an effective counter, I would be right there with you, but you can't moan that you're getting jammed when you refuse to fit a counter because it'll "gimp" your uber dps fit. Fact: ECCM works and it works well. If you don't want to be jammed, fit it. Sure, you could still get really unlucky, but luck cuts both ways. I fly a falcon, and there have been plenty of occasions when members of my gang were put in jeopardy because I got serially unlucky with my jammers. Adapt, bro.
Additionally, I don't know where you got the idea that pirates are somehow being disingenuous by utilizing ECM. Pirates don't play fair. We don't go out looking for duels, we go out looking for fights we can win and win decisively. Our goal is pvp for profit. If we discover an advantage, you better believe that we'll leverage it for all its worth. ECM is a force multiplier. As a general rule, we fly small, so the advantage it provides is invaluable. Our goal is to take down the largest target possible, with minimum risk to ourselves.
Lastly, this:
Quote: If one of you guys could be bothered i would like an exact and detailed explanation of why it is FUN and COOL to completly shut down your enemys offenses?
is exactly why its fun. In addition to shutting down an opponents direct damage offensive capabilites, we also disable its projected logistic and defensive capabilities, too. From experience, I can tell you, there are few things in game that are cooler than perma-jamming a faction fit battleship, orbiting at range with a nasty gang at the ready, waiting for the ransom to fall through so it can tear it to shreds. Its especially cool when you consider that your gang wouldn't have stood a chance against the target if you hadn't been there to shut it down.
ECM is ******* cool. . . .
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.03.12 00:31:00 -
[33]
Edited by: Roemy Schneider on 12/03/2008 00:31:43 yep, eccm works
but it's still lame... falcon + cloak + warp.stab @120km was the worst i've seen so far. it was just by sheer omgwtf-tiny luck, that it didn't get through to the scimitar's sensors.
i just wish all the other EW stuff would get an optimal bonus aswell. imho that's the most striking imbalance; racial jammers can reach as far as 135km + falloff (2x falloff?). scorpion, ok. 100+km is a "battleship range"
- putting the gist back into logistics |

Danjira Ryuujin
Caldari
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Posted - 2008.03.12 00:34:00 -
[34]
All this "permajam" spam *****s me up. With out a timeframe that word means absolutely nothing. If you get jammed once and then die in that cycle.... OMG PERMAJAMMED!
Amarr - Annoying the Eve Community since 2005 |

StainLessStealRat
Caldari Firman AB 101010 Alliance
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Posted - 2008.03.12 00:53:00 -
[35]
If they remove ECM then you remove the only half good solo PvP Caldari cruiser in the game the Black bird not even half good, usable would be a better word.
OP asks not to mention ECCM so ill mention 2 other counters 18km falloff FoF missiles and these new rarely used things called drones.
I solo PvP in a BB and i have the most limited targets to pick from than any other race out there and even with the extra turrent the Moa is cr4p for PvP.
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Sola Sun
Jita Trade Services
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Posted - 2008.03.12 00:59:00 -
[36]
Players dont mind dieing, they mind dieing disabled. Same arguments led to dampener nerf.
If you remember that time, each ship with 2 spare mid slots just equipped 2 dampeners and 2-3 dampener rigs, as a year ago 1-2 multispectral ECMs were fit on almost everything.
In current implementation, when ECM "hits", it brakes all current locks, and reduces maximum number of locked targets to 0.
What if CCP will make a backup ECCM device rise this limit to 1 target, so being jammed will break existing target locks instantly, but allow to start locking 1 target immediately... maybe this can change so annoying "cant do anything but watch" situations.
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Sinnbad Mayhem
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Posted - 2008.03.12 01:41:00 -
[37]
I have yet to see a fight where ECM rendered all ships useless. Unless we are talking about 1on1? Which rarely happens.
Nowadays, if their fleet has ECM and yours doesn't then I guess you better get a better fleet....and better intel.
I am going to take a closer look at our killboard, but I really dont see alot of ECM ships running around ganking ppl. Sounds like you had a bit of bad luck with better prepared opponents.
Learn from your experience and adapt. C'est la EVE.
S&M |

GateScout
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Posted - 2008.03.12 01:45:00 -
[38]
Originally by: Hou Dont bring up eccm btw, if 1 eccm effectivly counters an ecm i would be surpised
 Maybe you should learn how ECM works before ranting.
ECM, nano, <insert current ***** session>, etc. You have not brought up anything unique to this argument.
Every time I've died, I've been scrammed.... Should we remove warp disruptors?
The last two times I've died, I've died to gate camps.. Should we make gate camping impossible?
Why don't we remove logistic ships as well?
Come up with a decent argument, and maybe we'll listen. 
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.03.12 02:12:00 -
[39]
Originally by: Riho if you was such a ubber "pvpr" like you claim to be.. you wouldnt make this post and fit ECCM.
try it.. it works
No, it doesn't.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.03.12 02:13:00 -
[40]
Originally by: Gypsio III
Quote: If one of you guys could be bothered i would like an exact and detailed explanation of why it is FUN and COOL to completly shut down your enemys offenses?
I love the way my ECM causes drones to self-destruct.
Drones are useless once the ship jamming you is more than 60-80km away. I usually jam my targets at around 220-240km. Fail more please.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
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Bellum Eternus
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Posted - 2008.03.12 02:21:00 -
[41]
Originally by: Hou <ecm rant>
Yes, I have made many posts about the same subject. And they sound just like yours. I can't stand ECM. It's boring. All the carebear losers use it as a crutch. Particularly antipirates.
Just the other day a group engaged us with not just one, not just two, but FOUR Falcons. So naturally we deployed five Falcons, and everyone sat around jamming each other. ECM sucks.
The best defense against ECM is more ECM. ECCM is garbage, as one best named ECCM won't keep you from getting jammed, and it just wastes a slot. Better to just make a ship dedicated to jamming other ECM ships.
Alas, I've given up complaining about it. Now I just require all members of the corp to be able to fly a max skilled Falcon. The plan is working wonderfully. Now we always have more than enough Falcon pilots, and rarely are we without at least two or three at any given moment. Sure, it cuts into our DPS, but so what? You don't need DPS when you have a fleet full of ECM.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

What Trigger
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Posted - 2008.03.13 04:20:00 -
[42]
Ok so if ECM was removed from the game would you be willing to remove things like these for eg,
Neauts Sensor Damps
each one of those can leave a ship rendered completly usless.
And for the fun of using ecm, well its not that fun untill people like you complain generally you dont get many points on the killboards for it and my reason for using it is to keep as many of our fleet ships alive as long as possible.
Fun - not really Teamwork - yes
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Eardianm
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Posted - 2008.03.13 06:35:00 -
[43]
Originally by: Bellum Eternus
Originally by: Hou <ecm rant>
Yes, I have made many posts about the same subject. And they sound just like yours. I can't stand ECM. It's boring. All the carebear losers use it as a crutch. Particularly antipirates.
Just the other day a group engaged us with not just one, not just two, but FOUR Falcons. So naturally we deployed five Falcons, and everyone sat around jamming each other. ECM sucks.
The best defense against ECM is more ECM. ECCM is garbage, as one best named ECCM won't keep you from getting jammed, and it just wastes a slot. Better to just make a ship dedicated to jamming other ECM ships.
Alas, I've given up complaining about it. Now I just require all members of the corp to be able to fly a max skilled Falcon. The plan is working wonderfully. Now we always have more than enough Falcon pilots, and rarely are we without at least two or three at any given moment. Sure, it cuts into our DPS, but so what? You don't need DPS when you have a fleet full of ECM.
I was going to make a post about eccm usefulness, which I have had good luck with (usually fitting a low and mid slot), but...this, really. Unless you've setup your whole gang with eccm backup (and greatly reducing overall usefulness), ecm-boats in those numbers are going to rain on your parade. And I do feel for the OP, in the fights that you are already outnumbered and just going for the challenge/lulz, and they still bring enough ewar to shutdown a fleet, when their win was inevitable to begin with. But, if it saves one of their ships...shrug. Can't blame them. --------------
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Gorefacer
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Posted - 2008.03.13 07:08:00 -
[44]
Can't say I agree. I like how you worded your argument in that you don't find ECM a fun game mechanic rather than it being overpowered or something to that effect.
I can see where your coming from and have had gripes with other games that had similar combat countermeasures.
You don't like it and think it being removed would improve your gameplay, unfortunately I don't think you are part of the majority so you'll most likely have to suck it up.
I think this same type of argument is the only solid one against nano-ships as well, wish more people stated it in these terms.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Wet Ferret
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Posted - 2008.03.13 07:09:00 -
[45]
Time to introduce specialized projected ECCM ships that have no weapon hardpoints but are immune to jamming 
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Thendementhord
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Posted - 2008.03.13 07:39:00 -
[46]
look at my sig image :P
happy whining...
Do you want some blueprints? 1000 run exploration probe prints for sale! |

Terraform
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Posted - 2008.03.13 08:00:00 -
[47]
I am a frequent ECM-user (been flying blackbird for ages). It's true that ECM is powerful, I think we've established that, but how about boosting ECCM instead of nerfing? haven't people had enough of nerfs?
I really and truly believe the problem lies in the ECCM modules not being powerful enough, not the ECM being too powerful.
Whenever people see something they don't like they scream "NERF!" almost immediately, i suggest a boost instead, makes the users of ECCM happy, and doesn't screw over gamebalance by nerfing the keymodules for the dedicated ships (ECM).
Just my idea, because I have had enough nerfs!
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Alex Harumichi
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Posted - 2008.03.13 08:29:00 -
[48]
Sigh. ECCM works. ECM ships are thin as paper. Do the math.
If you're still having problems, take a mindlinked Eos with the ECCM gang module along. The Falcons will have a very bad (and short) day.
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Bellum Eternus
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Posted - 2008.03.13 08:37:00 -
[49]
Originally by: Terraform I am a frequent ECM-user (been flying blackbird for ages). It's true that ECM is powerful, I think we've established that, but how about boosting ECCM instead of nerfing? haven't people had enough of nerfs?
I really and truly believe the problem lies in the ECCM modules not being powerful enough, not the ECM being too powerful.
Whenever people see something they don't like they scream "NERF!" almost immediately, i suggest a boost instead, makes the users of ECCM happy, and doesn't screw over gamebalance by nerfing the keymodules for the dedicated ships (ECM).
Just my idea, because I have had enough nerfs!
I've always said this tbh. IMO best named ECCM module should increase your sensor strength by about 4-500%. The only problem here is that ECCM would make probing ineffective the way it is currently designed, so the logical answer is to simply remove ECCM from the probing equation.
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