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Chloe Andrews
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Posted - 2008.03.13 15:48:00 -
[1]
Edited by: Chloe Andrews on 13/03/2008 15:50:29 Has anyone else noticed the the Mega hes suddenly lost 10% of it's base EM armor resist bringing it from 60% down the 50% and also 10% if it's max shield (and this is what i have noticed in the last 10 mins). It was my understanding that CCP was not going the Nerf anything yet conterary to that there are 2 already and who knows how many more are out there that we have not been told about, if you want proof check the ships (new) ingame stats with EFT 2.4.1 stats and you shall see.
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Derek Sigres
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Posted - 2008.03.13 15:49:00 -
[2]
Originally by: Chloe Andrews Has anyone else noticed the the Mega hes suddenly lost 10% of it's base EM armor resist bringing it from 60% down the 50% and also 10% if it's max shields, and the Domi has gained 10% on it's EM armor resist and has rose from 60% to 70% (and this is what i have noticed in the last 10 mins). It was my understanding that CCP was not going the Nerf anything yet conterary to that there are 2 already and who knows how many more are out there that we have not been told about, if you want proof check the ships (new) ingame stats with EFT 2.4.1 stats and you shall see.
Have you confirmed this IN GAME or just in EFT?
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Ath Amon
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Posted - 2008.03.13 15:50:00 -
[3]
ehm... all the ships not just mega/gall
it was made to boost a bit lasers vs armor and explo vs shields
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Chloe Andrews
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Posted - 2008.03.13 15:51:00 -
[4]
i have confirmed this ingame as well, as this is where i found out about it
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benzss
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Posted - 2008.03.13 15:57:00 -
[5]
Originally by: Chloe Andrews i have confirmed this ingame as well, as this is where i found out about it
http://myeve.eve-online.com/updates/patchnotes.asp
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Derek Sigres
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Posted - 2008.03.13 15:57:00 -
[6]
Then I'd say that you failed to read the patch post. One of the boosts to Amarr ships comes in the form of a NERF to other ships EM resists. I would have been surprised to find it wasn't in place, but I have not yet gotten to log in since the patch has posted thanks to RL schedule conflicts.
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Lithel
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Posted - 2008.03.13 15:58:00 -
[7]
Originally by: Chloe Andrews Edited by: Chloe Andrews on 13/03/2008 15:50:29 Has anyone else noticed the the Mega hes suddenly lost 10% of it's base EM armor resist bringing it from 60% down the 50% and also 10% if it's max shield (and this is what i have noticed in the last 10 mins). It was my understanding that CCP was not going the Nerf anything yet conterary to that there are 2 already and who knows how many more are out there that we have not been told about, if you want proof check the ships (new) ingame stats with EFT 2.4.1 stats and you shall see.
NOOB - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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YapYup
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Posted - 2008.03.13 15:59:00 -
[8]
All ships have had a 10% reduction on EM resistance for armor a 10% Explosive resistance for shields so in effect all ships got nerfed but the Gallente turret ships got hit hardest as they use Hybrids which only do Kinetic & Themal damage.
Seems like the Gallente race has lost favor with the devs these last few patches. 
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Chloe Andrews
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Posted - 2008.03.13 15:59:00 -
[9]
at the top of the patch notes CCP stated there would be NO nerfs, not a one
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DigitalCommunist
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Posted - 2008.03.13 15:59:00 -
[10]
Ahahahaha... oh that was good.. _______________________________ http://epicwords.net/ |

Ath Amon
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Posted - 2008.03.13 16:02:00 -
[11]
Originally by: YapYup All ships have had a 10% reduction on EM resistance for armor a 10% Explosive resistance for shields so in effect all ships got nerfed but the Gallente turret ships got hit hardest as they use Hybrids which only do Kinetic & Themal damage.
Seems like the Gallente race has lost favor with the devs these last few patches. 
cept for the ones using drones.
but whats the problem? lasers pretty much needed to be more effective vs armorr... you want gall/caldari to be the uber race while other stay gimp? 
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Riho
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Posted - 2008.03.13 16:08:00 -
[12]
all the ships in the game lost 10% em off theyr armor and 10% explosive off the shields ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Ogul
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Posted - 2008.03.13 16:08:00 -
[13]
Yes, CCP nerfed explosive shield resists to boost Amarr damage on armor.
Perfectly logical. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |

Zara Torbe
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Posted - 2008.03.13 16:10:00 -
[14]
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
The changes affect
EVERYONE
Thats not a nerf, thats an alteration to the game.
PS: Train up Community Watch lvl 2 (at least) Patch note Understanding lvl 4 Reading Comprehension lvl 4
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Bronson Hughes
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Posted - 2008.03.13 16:11:00 -
[15]
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
Eh, try telling that to Raptor pilots. CCP calls a third turret hardpoint at the expense of over 10% of it's base powergrid a boost. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Ogul
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Posted - 2008.03.13 16:14:00 -
[16]
Edited by: Ogul on 13/03/2008 16:14:35
Originally by: Bronson Hughes
Eh, try telling that to Raptor pilots. CCP calls a third turret hardpoint at the expense of over 10% of it's base powergrid a boost.
Tbh, that reminds me of the Deimos-"boost". --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |

Sionide
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Posted - 2008.03.13 16:17:00 -
[17]
L2read patch notes after a patch has been applied.
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Lyria Skydancer
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Posted - 2008.03.13 16:24:00 -
[18]
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
But its not a nerf. Its a boost to EM damage and lasers. Its a boost. -------------------------------------- [Video]Skirmish Warfare |

Pater Peccavi
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Posted - 2008.03.13 16:29:00 -
[19]
Wow.
I might be a noob ingame, but at least I know how to read irl.
I literally laughed out loud when I read this post.
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Rialtor
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Posted - 2008.03.13 16:31:00 -
[20]
Edited by: Rialtor on 13/03/2008 16:31:03
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
Have you ever heard of marketting and managing player perception? The whole idea of a "boost only" patch does not exist.
Boosts and Nerfs are one in the same. It's only logical to assume if you boost one aspect of a single ship, it inheritently changes the field, meaning there is some degree of nerfing going on to everything that opposes that boost. And if you nerf one thing you're boosting everything else. It's the same device that's being applied whether it's a boost or nerf. The end result is a balance change.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Cogswin Iannyen
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Posted - 2008.03.13 16:55:00 -
[21]
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
Oh hai. I can haz ur stuf?
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Alowishus
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Posted - 2008.03.13 16:59:00 -
[22]
This is not a nerf. It's a boost to my EMP ammo 
/makes fart noise
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Zaqar
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Posted - 2008.03.13 17:07:00 -
[23]
TBH, it was a pretty stupid claim for CCP to make.
Doesn't excuse the OP's folly though :P
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Snubb Fighter
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Posted - 2008.03.13 17:40:00 -
[24]
everyone just dies faster the end... *example* so you have 2 tanks you strip down armor and everyone appears to have better guns *end example* Yes nothing really changed, instead its all an illusion of numbers. Enjoy the numbers...
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Bellum Eternus
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Posted - 2008.03.13 17:46:00 -
[25]
Originally by: DigitalCommunist Ahahahaha... oh that was good..
This. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Kusha'an
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Posted - 2008.03.13 19:44:00 -
[26]
Originally by: Rialtor Edited by: Rialtor on 13/03/2008 16:31:03
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
Have you ever heard of marketting and managing player perception? The whole idea of a "boost only" patch does not exist.
This is known as lying.
Quote:
Boosts and Nerfs are one in the same. It's only logical to assume if you boost one aspect of a single ship, it inheritently changes the field, meaning there is some degree of nerfing going on to everything that opposes that boost. And if you nerf one thing you're boosting everything else. It's the same device that's being applied whether it's a boost or nerf. The end result is a balance change.
Wrong. If you boost Amarr, but I don't fight Amarr, then it's not a nerf to me. But if you nerf my EM damage, then EVERY SHIP that hits me with EM damage hits me harder. That's a nerf. Stop treating intelligent people like we're stupid. You're just a sucker, falling for the propaganda fed to you by CCP. Don't feed it to us; we're not falling for it.
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Trevor Warps
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Posted - 2008.03.13 19:56:00 -
[27]
Edited by: Trevor Warps on 13/03/2008 19:56:46 Oh noes !
Boost been stack nerfd, Nerf been stealth boostd, Changes been hitd and Balance been pwntd !
Rejoice ! Whine Material !
...
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Rialtor
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Posted - 2008.03.13 20:06:00 -
[28]
Edited by: Rialtor on 13/03/2008 20:07:42
Originally by: Kusha'an Wrong. If you boost Amarr, but I don't fight Amarr, then it's not a nerf to me. But if you nerf my EM damage, then EVERY SHIP that hits me with EM damage hits me harder. That's a nerf. Stop treating intelligent people like we're stupid. You're just a sucker, falling for the propaganda fed to you by CCP. Don't feed it to us; we're not falling for it.
Eh? I think you missed the point. But just because there's some subset to which you can restrict something to where the boost doesn't effect your ship doesn't mean that boosts and nerfs are not the same technique used for ship balance. They balance the combat as a whole, not in little subsets, and it's silly to try to manage subsets.
The Boost was to EM dmg for Armor & Explosive dmg for Shields, now that EM dmg is better than it was it stands to reason that the other dmg types are lessened in some way, even if the nerf didn't make EM&Explosive Uber. But other dmg types are less effective with regards to the relationship among the damage types before the change.
But anyway the change was directed at damage types. Obviously the EM one was focused at Amarr since they generally have a hard time selecting alternative damage types, but it's not only for Amarr. If they wanted to just boost Amarr they would have pumped up laser damage, and if they did that you'd all be screwed. This change is more a correction to damage types since they have been rather b0rked for a while now.
Also, the EM change effects amarr negatively in some areas as well. We don't get as much resists with the 1xEM hardener in missions anymore. Hopefully that gives you some comfort.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Caligulus
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Posted - 2008.03.13 20:39:00 -
[29]
Originally by: Chloe Andrews at the top of the patch notes CCP stated there would be NO nerfs, not a one
That was their opinion. Historically speaking, CCP is rather unprofessional and their developers make outrageous claims that never happen. Never ever believe a developer when they say they didn't nerf something in a "balance" patch. That's total BS no matter how they try to spin it.
That line at the top of the patch notes is BS propaganda from lazy development. ------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |

Windjammer
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Posted - 2008.03.13 20:44:00 -
[30]
Perhaps at some point when a nerf reaches such a massive size as this, you call it a boost? No nerfs? CCP has taken a lesson from the Bush administration in the US. i.e. If you don't like the conotation a name brings to mind, call it something else. It's not an "invasion", it's a "liberation" and "anti terrorist" activity. It's not an attack on civil rights flying in the face of the US constitution, it's a bit of legislation called the "Patriot Act". It's not excercising your freedom of speech and denouncing the presidents acts, it's "denigrating the troops". Etc., etc., etc........ In the same light, this latest patch is not a nerf "not a single one". It's a boost.
All is not equal in this "boost". Amarr fighting Amarr, it's a wash. Both have the same EM nerf on their armor and both are dishing the EM damage with their lasers and probably drones. Amarr fighting any other races ships, it's a nerf for the other race. Amarr still tanks extremely well on all other damage types same as before, but all races now do not tank the Amarr EM like they did before.
Amarr have always been the ships that sacrificed some fire power for their formidable armor tanking. This done with the thought of lasting longer than your opponent while gnawing on his ship till he dies. I've seen incredible feats of tanking by Amarr ships. Now, they have a bit more relative fire power than they did before without sacrificing any of the tank.
Result = A boost for Amarr and a nerf for everyone else who armor tanks.
At the same time via the expolsion resist shield nerf the result = a boost for Minmitar ships and a nerf for everyone else who shield tanks. Let's see......that would be the Caldari. But so what? Everyone knows the Caldari ships are way overpowered in PvP anyway. Right? 
Gallente have always been the ships that sacrifice a bit of armor tanking for more fire power. Until recently, starting primarily with Trinity, this model held true. More or less. Now the Gallente tank is reduced to EM and we've been enjoying a steady campaign of fire power reduction. Most notably in the form of the Eos, Myrmidon and Ishkur drone bandwidth nerfs. However, the slow and steady nerfing of drones effects the majority of Gallente ships.
Regards, Windjammer
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