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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Zulupark
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Posted - 2008.03.17 09:35:00 -
[1]
This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
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CCP Zulupark
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Posted - 2008.03.17 11:37:00 -
[2]
Originally by: Mitchman
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
I see what you did there.
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CCP Nozh
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Posted - 2008.03.17 14:28:00 -
[3]
I have no idea why this wasn't in the patch notes.
Basically high-meta shield amplifiers got rebalanced based on meta level and normal shield hardeners trends.
Everyone is looking past the CPU usage which was changed also, to the better.
This is how the old cpu / resistance was. You'll notice quickly how everything is pretty much random. Tobias', Gistum, Hakim's shield amplifiers are completely useless, and being dropped as high level meta loot.
First thing people frown upon when taking a look at the new shield amplifiers is the caldari navy, dread guristas changes. However if you take a look at normal shield hardeners and their Faction counterparts they follow the exact same trend. Same resistance but lower CPU.
I apologize for the lack of information about these changes in the patch notes. No idea how it slipped passed us.
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2008.03.19 13:37:00 -
[4]
Originally by: Nazriel Edited by: Nazriel on 19/03/2008 11:24:36
Originally by: Back Again
Gistum B-Type Kinetic Deflection Amplifier Meta Level: 12 Kinetic Dmg resistance bonus: 40.6% CPU usage: 24 tf Powergrid usage: 1 mw
Hakim's Modified Kinetic Deflection Amplifier Meta Level: 12 Kinetic Dmg resistance bonus: 40.6% CPU usage: 24 tf Powergrid usage: 1 mw
Vepa's Modified Kinetic Deflection Amplifier Meta Level: 13 Kinetic Dmg resistance bonus: 40.6% CPU usage: 26 tf  Powergrid usage: 1 mw
As you can see, the meta level was not the base for the modules changes in the example above, don't you agree?
Add
Pithum B-Type Resistance Amplifier Meta Level: 12 dmg resistance bonus: 39% CPU usage: 24 Powergrid usage: 1 mw
Pithum C-Type Resistance Amplifier Meta Level: 11 dmg resistance bonus: 39% CPU usage: 21 Powergrid usage: 1 mw
These are indeed inconsistent, my fault.
Originally by: Nazriel
I completely agree that the only resolution is the reverse of all changes to them. These items existed for years of no one ever complaining about them.
The reason I looked into them in the first place was from defects created from numerous bug reports regarding people getting worse than T1 loot from officer spawns, which is of course unfair. Module balance does follow meta-levels, the higher the meta-level, the better.
I'll be taking a look at the shield amplifiers again. I'll post information in the "Game Development Forum" by the end of the day.
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2008.03.19 13:48:00 -
[5]
Originally by: Mioelnir
Why not only one module called "Deadspace Kinetic Shield Resistance Amplifier" that everyone drops? Pirate Faction modules weren't put into the pirate faction LP stores because "we try to minimize the amount of locations where you can get the same items" (CCP Greyscale) and you increased them 
I'll try to deviate them a bit more, but keep in mind, with modules like these I've only got two attributes to play around with.
Nozh Game Designer CCP Games |
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CCP Greyscale
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Posted - 2008.03.19 14:30:00 -
[6]
Originally by: Mioelnir Why not only one module called "Deadspace Kinetic Shield Resistance Amplifier" that everyone drops? Pirate Faction modules weren't put into the pirate faction LP stores because "we try to minimize the amount of locations where you can get the same items" (CCP Greyscale) and you increased them 
I don't know exactly which thread I made that reference in so I'm not sure exactly what was said, but the thinking there was that we wanted to reduce the number of items obtainable from multiple distribution mechanics (LP store, asteroid belt drops, mission rewards, deadspace complexes etc) to prevent price distortions propagating across different professions in an adverse manner. This has no bearing on differentiation between items coming from the same distribution mechanic (deadspace drops in this case). Sorry if there was any confusion there! 
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