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Thread Statistics | Show CCP posts - 6 post(s) |

NeoTheo
Dark Materials
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Posted - 2008.03.14 14:07:00 -
[1]
Guys, This has come up in numerious topics and given each of those topics have turned in to flame fests i dont blame you for not responding.
Faction Level Shield Shield resistance amps have been nerfed in the boost patch, whilst passive Armor hardeners have not.
Last patch they were 40%, now they are 37.5%.
This has been bugged numerious times by a few of us on test.
Whilst i understand that the other general nerf of shields and armor was needed for your attempt to boost the amarr, i dont see who this change addresses balance as 1 change is universal and this one only effects shield tankers.
can you PLEASE comment on this nerf, during the no nerf patch. (ps i dont consider the original resistance change a nerf as it effects everyone).
Please help us hammer your our only hope.
------- woot a sig -------
Linkage
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.14 14:25:00 -
[2]
I'm also curious to know the reasoning behind this change. Personally it doesn't effect me in any way. But I am against random game design changes in general.
Unfortunately for you, answering this question would require CCP to admit that they were wrong about the boost patch. CCP can't admit any wrong doing to a lowly player, especially in public
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techzer0
IDLE GUNS
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Posted - 2008.03.14 14:27:00 -
[3]
Faction at 37.5% now? 
Hadn't even looked to be honest... curious to see if it is just a mistake. ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.03.14 14:29:00 -
[4]
I'm pretty sure that it's to bring it in line with faction energized armor hardeners?
EVE History Wiki
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Khwalik
Ghetto Kings
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Posted - 2008.03.14 14:30:00 -
[5]
Originally by: techzer0 Faction at 37.5% now? 
Hadn't even looked to be honest... curious to see if it is just a mistake.
Seems to be what everyone is saying, curious as well haven't looked at my mission boat in some time.
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Judgement Dave
Bleading Hearts
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Posted - 2008.03.14 14:35:00 -
[6]
Dread Guristas Magnetic scattering field amps have always been at 37.5% so I assume the explosives were the same.
Are you sure your not mistaking the applied bonuses for them including your shield comp with the mod fitted ?
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Pindleskin
Final Conflict UK SMASH Alliance
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Posted - 2008.03.14 14:37:00 -
[7]
Just train up amarr dude, u know it makes sense :)
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GOd SAvior
FAmily SAvior inc.
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Posted - 2008.03.14 14:41:00 -
[8]
Edited by: GOd SAvior on 14/03/2008 14:45:09 Tbh I didn't notice that change but makes me sad to see even more faction/officer mods that have same(or worse in some cases) stats than T2 (easier to fit but not better in the end than cheaper T2). My old mission warhorse is fitted with DG amps so guess I need to revamp that setup to omnitank what they seem to want everyone to use.
Guess it's better to start selling off all the TS resists before they get beaten down by a random nerfbat swing. 
It's really bothering that ccp doesn't publish the reasons behind the changes, makes one think why they do them. Dev blogs are cool but they don't address issues that suggest something different or are 'forced' through to tq.
Edit: I'm sure faction energized hardeners have been 40% before are they 37.5% now too?? Same with resist amps. With lvl5 compensation skills you could get 50% resist out of them. Not as good as active, but very well a level worth training for. Jesus my faction resist collecion is worth nada now. 
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Queen Killerz
Sebiestor tribe
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Posted - 2008.03.14 14:42:00 -
[9]
Originally by: Pindleskin Just train up amarr dude, u know it makes sense :)
I did one better I just started another account, and another, and another. Now I can fly them all!
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Buyerr
Hedion University
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Posted - 2008.03.14 15:43:00 -
[10]
hmm actually shield faction tank is much better then armour faction tank ( if you make the best setup possible) soo i guess it is to balance. I declare war on stupidity |

Ulstan
Caldari Provisions
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Posted - 2008.03.14 15:51:00 -
[11]
I don't see any reason whatsoever for this change. It's pretty low of CCP not to tell people.
I think they owe us an explanation.
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.14 16:22:00 -
[12]
They just love to slap us caldari over and over.
You and your alliance will adapt to service us. Resistance is futile.
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Back Again
Caldari Provisions
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Posted - 2008.03.14 16:44:00 -
[13]
Originally by: Judgement Dave Dread Guristas Magnetic scattering field amps have always been at 37.5% so I assume the explosives were the same.
Are you sure your not mistaking the applied bonuses for them including your shield comp with the mod fitted ?
No, they were 40% base resistances, same as Caldari Navy. With level 5 in the Kinetic Shield compensation they would go for 50% (25% or 5% each level from the 40%). You must be thinking in the active shield hardeners that were the same value as T2 and confused with these ones, the passive, or shield resistance amplifiers.
Originally by: Reiisha I'm pretty sure that it's to bring it in line with faction energized armor hardeners?
I'm not sure if that is a statement or a question (?), anyways, not in line with fanction energized membrane, just 2 examples:
Caldari Navy Kinetic Deflection Amplifier - 37,5% (was 40%) Amarr Navy Energized Magnetic Membrane - 40% res
Same type of unbalanced values are for all other (fanction, deadspace and officer) shield resistance amplifiers and their equivalent energized membrane, and in ALL DAMAGE TYPES.
The thread about this issue was post, originally, in Game Development Forum, here, almost 1 month ago, I've filled a bug report and the answer was: "it's an intended game feature".
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

ry ry
StateCorp Insurgency
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Posted - 2008.03.14 16:47:00 -
[14]
If only CCP had had the forsight to call this patch the "NERF PATCH!11" people would now be calmly discussing all the excellent incidental boosts their ships received as a result.
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Hectaire Glade
Forum Jockey
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Posted - 2008.03.14 17:27:00 -
[15]
Pithum-A passive shield hardners were reduced also, looks like it was across the board on these modules, I do not understand this change, or why it wasnt publicised. Passive Armor hardners were not touched, so why the assault on shields? Its not as if these things were outperforming active hardners, unlike the a-type passive armor modules which come in better than T2 actives after compensation skills are applied.
Please explain the rational, or give us an ETA when it will be undone, maybe this is one of the database issues which got missed?
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Arana Tellen
The Blackguard Wolves Black Star Alliance
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Posted - 2008.03.14 17:34:00 -
[16]
CCP enjoys carebear tears? ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Back Again
Caldari Provisions
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Posted - 2008.03.14 18:09:00 -
[17]
Originally by: Arana Tellen CCP enjoys carebear tears?
So, for you, everyone shield tanking is a carebear?
Or you would say the caldari pilots out there they have nice PvP ships and that they must stop whining?
What do you think if people (shield tankers) start realizing there was no BALANCING with the armor passive resistance modules, after all, all this issue about "some love to Amarr ships" started with the mandatory rule of BALANCING.
I don't want my armor compensation skills go to the same sewer as the shield compensation ones, do you want yours?
-------
Another question to the Devs: Why the T2 shield amplifiers kept their old values? If was to nerf the shield amplifiers modules, why not change the T2 too? Why?
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

Siigari Kitawa
The Aduro Protocol
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Posted - 2008.03.14 18:14:00 -
[18]
Man, I hate whines like this.
Shadow Serpentis Energized Magnetic Membrane: 37.5% Dark Blood Energized Magnetic Membrane: 40%
Some are, some aren't.
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Back Again
Caldari Provisions
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Posted - 2008.03.14 18:49:00 -
[19]
Originally by: Siigari Kitawa Man, I hate whines like this.
Shadow Serpentis Energized Magnetic Membrane: 37.5% Dark Blood Energized Magnetic Membrane: 40%
Some are, some aren't.
Haha, failed. You forgot to mention that there are 7 types of armor tanking modules(Amarr Navy, Ammatar Navy, Dark Blood, Gallente Navy, Khanid Navy, Shadow Serpentis and True Sansha) and only 4 shield tanking (Caldari Navy, Domination, Dread Guristas and Republic Fleet), better comparing this way:
Caldari Navy Amplifier (37,5%) x Amarr Navy Membrane (40%) Caldari Navy Amplifier (37,5%) x Ammatar Navy Membrane (40%) Caldari Navy Amplifier (37,5%) x Khanid Navy Membrane (40%)
Republic Fleet Amplifier (37,5%) x Gallente Navy Membrane (37,5%)
Dread Guristas Amplifier (37,5%) x Dark Blood Membrane (40%) Dread Guristas Amplifier (37,5%) x True Sansha Membrane (40%)
Domination Amplifier (32,5%) x Shadow Serpentis Membrane (37,5%)
I'm pretty sure we all hate whines like this.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

DogSlime
Wilde Cards
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Posted - 2008.03.14 18:51:00 -
[20]
Well, if CCP are staying true to their recent form, they will no doubt tell you that this is NOT a nerf. It is in fact a BOOST... to all ships that don't use faction resistance amps.
Just like the shield and armour nerfs were a BOOST to everyone's damage, and affected everyone the same... unless you're in a ship that doesn't shoot back like an industrial... in that case it's a... hmm.
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000Hunter000
Missiles 'R' Us
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Posted - 2008.03.14 18:55:00 -
[21]
Nerf? no there was no nerf, everybody knows that, it's even posted on the eve trinity site u see.
Quote: We've listed the features of Trinity. Now, behold the might of Trinity 1.1: Boost Patch. Nothing was ônerfedö in this patch, not a single element. The Boost Patch is exclusively about new improvements, deadlier ships and interface renovations.
U see? There is no nerf.  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Wu Jiun
State War Academy
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Posted - 2008.03.14 18:59:00 -
[22]
its hammerhead! cmon grant the man a bit of dignity.
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.03.14 19:31:00 -
[23]
Very interesting. This patch has some good changes and some bugs. Users found this bugs allready on Singularity but CCP doesnt care about it. They went live and are anoying as hell, i think we have to live a long time with this crap since the first patch doesnt solve this issues.
Now there are hidden Nerfs in this nerfless patch ... wth ccp?
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Siigari Kitawa
The Aduro Protocol
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Posted - 2008.03.14 19:39:00 -
[24]
Originally by: Back Again Haha, failed. You forgot to mention that there are 7 types of armor tanking modules(Amarr Navy, Ammatar Navy, Dark Blood, Gallente Navy, Khanid Navy, Shadow Serpentis and True Sansha) and only 4 shield tanking (Caldari Navy, Domination, Dread Guristas and Republic Fleet), better comparing this way:
Caldari Navy Amplifier (37,5%) x Amarr Navy Membrane (40%) Caldari Navy Amplifier (37,5%) x Ammatar Navy Membrane (40%) Caldari Navy Amplifier (37,5%) x Khanid Navy Membrane (40%)
Republic Fleet Amplifier (37,5%) x Gallente Navy Membrane (37,5%)
Dread Guristas Amplifier (37,5%) x Dark Blood Membrane (40%) Dread Guristas Amplifier (37,5%) x True Sansha Membrane (40%)
Domination Amplifier (32,5%) x Shadow Serpentis Membrane (37,5%)
I'm pretty sure we all hate whines like this.
Don't get smart with me. You have more outlets to get Caldari Navy amplifiers than we do.
Additionally, ALL of the Navy Membranes are very difficult to acquire.
Do some analysis before you post trash. Shadow Serpentis is the most common 37.5% there is.
Also, Domination gives you a HUGE CPU cut, and that is its place. We all know Domination modules serve as the speed modules in the game, with Serpentis coming in a close second (if you don't count Navy factions).
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.14 19:52:00 -
[25]
Originally by: Siigari Kitawa
Don't get smart with me.
Don't be daft, and people won't get smart with you. I'm also fairly sure that Amarr Navy has an LP store.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Back Again
Caldari Provisions
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Posted - 2008.03.14 19:56:00 -
[26]
Originally by: Siigari Kitawa ...harassment...
You already said you hate all this posts as you call whines.
You said I post trash.
Please, if you don't have any arguments to counter or to try to explain what happened, don't come to the forum to harass other ppl. No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

DogSlime
Wilde Cards
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Posted - 2008.03.14 19:59:00 -
[27]
Originally by: Siigari Kitawa
Don't get smart with me. You have more outlets to get Caldari Navy amplifiers than we do.
Additionally, ALL of the Navy Membranes are very difficult to acquire.
Do some analysis before you post trash. Shadow Serpentis is the most common 37.5% there is.
Also, Domination gives you a HUGE CPU cut, and that is its place. We all know Domination modules serve as the speed modules in the game, with Serpentis coming in a close second (if you don't count Navy factions).
The issue isn't whether whether Caldari gear is easier to get than Amarr gear, the issue is whether or not the Caldari gear has been nerfed, with no notification, in this great "nerf free" patch.
Has this been confirmed for sure?
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Siigari Kitawa
The Aduro Protocol
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Posted - 2008.03.14 20:01:00 -
[28]
Edited by: Siigari Kitawa on 14/03/2008 20:01:55
Originally by: Back Again
Originally by: Siigari Kitawa ...harassment...
You already said you hate all this posts as you call whines.
You said I post trash.
Please, if you don't have any arguments to counter or to try to explain what happened, don't come to the forum to harass other ppl.
There's no harassment here. Simply stating the fact that you have to submit tags before you can get faction gear from Navy corporations which is incredibly difficult.
In response to the OP, yes it's been nerfed and I gladly support shield nerfs because right Gallente armor tanks need all the help they can get.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.14 20:12:00 -
[29]
Originally by: Siigari Kitawa
In response to the OP, yes it's been nerfed and I gladly support shield nerfs because right Gallente armor tanks need all the help they can get.
 -- Naturally, I do not in any way speak for my corp or alliance. |

Twin blade
The Triangle Exa Nation
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Posted - 2008.03.14 20:21:00 -
[30]
Its to try and boost active shield tanks over full passive tanks but come on Shield tanks still got overpowerd faction booster's. Death is great rember where all dying to get there. |
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