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Thread Statistics | Show CCP posts - 6 post(s) |
NeoTheo
Dark Materials
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Posted - 2008.03.15 00:49:00 -
[31]
bump , please take inital question asking for honest answer. ( no crap or flames at least from me, just want the thinking behind it). ------- woot a sig -------
Linkage
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Lorna Loot
Nox Eternus
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Posted - 2008.03.15 01:43:00 -
[32]
Edited by: Lorna Loot on 15/03/2008 01:46:03
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 14/03/2008 20:01:55
Originally by: Back Again
Originally by: Siigari Kitawa ...harassment...
You already said you hate all this posts as you call whines.
You said I post trash.
Please, if you don't have any arguments to counter or to try to explain what happened, don't come to the forum to harass other ppl.
There's no harassment here. Simply stating the fact that you have to submit tags before you can get faction gear from Navy corporations which is incredibly difficult.
In response to the OP, yes it's been nerfed and I gladly support shield nerfs because right Gallente armor tanks need all the help they can get.
Lol Troll, Go back and play with your GTC Moros K?
Tanking is all most caldari ships have and whether you support it or not means sweet **** all to anyone. As per usual CCP adds (or in this case removes) stuff secretly then maybe acknowledges it a few months down the line either as an intended nerf or an error which they will never get round to fixing. --------------------- Nox Eternus is Recruiting, contact me or Sgt Shazz ingame for info. |
DogSlime
Wilde Cards
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Posted - 2008.03.15 02:00:00 -
[33]
My bet is that they have stealth nerfed it deliberately (or, in new CCP speak: "Reverse Boosted" everything else), and that it will stay nerfed.
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.03.15 02:06:00 -
[34]
I bet there was a "nerf patch" applied at the same time ;)
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Trotski II
Rasta Tropical Club
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Posted - 2008.03.15 02:06:00 -
[35]
Originally by: Siigari Kitawa
Don't get smart with me. You have more outlets to get Caldari Navy amplifiers than we do.
Additionally, ALL of the Navy Membranes are very difficult to acquire.
* Amarr Navy Energized Magnetic Membrane Loyalty Points: 9,000 Required Items: o Energized Magnetic Membrane I - 1 o Credits - 3,600,000 o Republic Fleet Captain Insignia I - 23 o Republic Fleet High Captain Insignia I - 40
* Caldari Navy Magnetic Scattering Amplifier Loyalty Points: 9,000 Required Items: o Magnetic Scattering Amplifier I - 1 o Credits - 3,600,000 o Gallente Navy Fleet Captain Insignia I - 23 o Gallente Navy Fleet Major Insignia I - 40
Unless there is an huge diference between the availablity of major tags and high captain tags how come navy membranes are hard to get and navy amplifiers easy?
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NeoTheo
Dark Materials
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Posted - 2008.03.15 12:52:00 -
[36]
Originally by: Siigari Kitawa
In response to the OP, yes it's been nerfed and I gladly support shield nerfs because right Gallente armor tanks need all the help they can get.
Please dont derail the topic, i am tring to get a offical answer as to why, i am not disscussing if this is right or wrong, i am asking WHY when the patch stated "no nerfs".
Mind you, as a side comment, i am duel speced, caldari and galente anyhow, nothign wrong with my galente tank, or dps.
/Theo.
------- woot a sig -------
Linkage
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Bloody Slave
Republic Military School
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Posted - 2008.03.15 17:50:00 -
[37]
Forget about it. There will be no Dev response to this topic. CCP is the owner of the game, your ships, your Char and everything else in this virtual world. Once more, after patching and launching the game you and everyone else here accepted their terms, you had to click that "accept" button to play the game. Every last patch have that EULA and is for a reason.
I would advise to adapt, but you already are dual specialized, better if quad speced cuz some nerf on drones could come ahead... who knows?
Next step, easily guessable, would be the necessary balancing to the armor modules, that was what we got hearing from the Devs in almost all blogs and replies so, training compensation skills would not be advisable ATM.
In the last MMORPG interview with CCP CEO, Hilmar Petursson, in GD8 is here if someone want to know about the future of the company and the game. Just to pick your interest in that interview:
Quote: Once again, the company has recognized the potential threat that adding PvE content can have on a sandbox and is taking steps to prevent it.
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NeoTheo
Dark Materials
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Posted - 2008.03.16 10:03:00 -
[38]
ive already addapted mate, more upset about the massive cash loss on my LP's. :)
------- woot a sig -------
Linkage
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NeoTheo
Dark Materials
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Posted - 2008.03.16 13:17:00 -
[39]
Note, another topic in ships and modules regardin this. ------- woot a sig -------
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Back Again
Caldari Provisions
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Posted - 2008.03.17 04:29:00 -
[40]
Still, no words from CCP staff. Officer modules were nerfed even more, Vepa's turned into mere 40.6% base...
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
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NeoTheo
Dark Materials
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Posted - 2008.03.17 06:16:00 -
[41]
Edited by: NeoTheo on 17/03/2008 06:16:16 another topic about this, HERE
From a forum poster that talks less **** than me. ------- woot a sig -------
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Caligulus
Legion of Lost Souls
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Posted - 2008.03.17 06:28:00 -
[42]
The devs will ignore this until the cows come home because some newb developer wanted to release a patch without nerfs (HAHA). I find it humorous how they could even begin to think this was possible when the primary goal of the patch was a "balance" issue. In a balance issue something must go up and something must come down which means something is getting reduced (nerfed).
It boggles and frustrates me that the developers would try to play these word games. Developers are not politicians and should stay the hell out of the "spin" dept. They fooled no one with that statement at the top of the patch page.
The icing on the cake for CCP's hypocracy and lies is this little gem right here. A clear and unstated nerf. Congrats to whichever Dev had it in their head that they could release a patch without nerfs...you've failed miserably as usual.
------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |
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CCP Zulupark
C C P
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Posted - 2008.03.17 09:35:00 -
[43]
This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
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Zaerlorth Maelkor
The Mavericks
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Posted - 2008.03.17 09:57:00 -
[44]
Originally by: Twin blade
Stuff.
Dude... your sig... it's almost impossible to understand what it says. Fix the sentence please.
==================================================
I should really get a sig. |
Kuvek
Aliastra
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Posted - 2008.03.17 10:14:00 -
[45]
Not in the patch notes? Not good enough.
Undo time...
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Hectaire Glade
Forum Jockey
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Posted - 2008.03.17 10:19:00 -
[46]
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Thanks Zulu :)
I'm betting along the lines of 'a boost to everyone shooting at someone who fitted a passive shield hardner' or some such
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 10:27:00 -
[47]
Originally by: Hectaire Glade
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Thanks Zulu :)
I'm betting along the lines of 'a boost to everyone shooting at someone who fitted a passive shield hardner' or some such
Have the 40% resist passive armour modules been nerfed too? -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Hectaire Glade
Forum Jockey
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Posted - 2008.03.17 10:31:00 -
[48]
Originally by: Alyth
Have the 40% resist passive armour modules been nerfed too?
No, only the passive shield resistance amps faction level and up were downgraded. Passive armor modules are currently unchanged. Go figure.
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consider telos
Rionnag Alba Triumvirate.
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Posted - 2008.03.17 10:39:00 -
[49]
Nice stealth inverted boost. Did they think no one would notice and there wouldn't be any threads about it?
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 11:05:00 -
[50]
Originally by: Hectaire Glade
Originally by: Alyth
Have the 40% resist passive armour modules been nerfed too?
No, only the passive shield resistance amps faction level and up were downgraded. Passive armor modules are currently unchanged. Go figure.
One would think that they factored in shield recharge to the equation. Armour doesn't recharge over time on a buffer tank while shield does. Maybe it balances the equation out somewhere in there.... -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
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NeoTheo
Dark Materials
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Posted - 2008.03.17 11:10:00 -
[51]
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Thanks Zulu, i think most of us have tried to keep this topic flame free, but we are all eager to know the reason for this nerf (i think its pretty acurate and not really a "flame" to say that) - especially in the light of the claim of no nerfs.
I will also update Akita's topic on the same subject.
looking forward to a CCP answer.
------- woot a sig -------
Linkage
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.03.17 11:21:00 -
[52]
It's not a nerf, it's a boost to use active shield tanking instead... - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Adriana Electra
Caldari State Defense Force New Eden Research
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Posted - 2008.03.17 11:21:00 -
[53]
I would also like to add my name to the list of people unhappy about this nerf.
To spend isk on faction goodies for them to turn over to T2 stats due to a patch is not great.
People use these because of the extra resists - now what is the point of them even existing if they are the same as T2?
Adriana
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Mitchman
Omniscient Order
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Posted - 2008.03.17 11:32:00 -
[54]
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
Last video: Pride, Honor & Retribution
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CCP Zulupark
C C P
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Posted - 2008.03.17 11:37:00 -
[55]
Originally by: Mitchman
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
I see what you did there.
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Hachun K'ar
State War Academy
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Posted - 2008.03.17 12:01:00 -
[56]
Originally by: Adriana Electra I would also like to add my name to the list of people unhappy about this nerf.
To spend isk on faction goodies for them to turn over to T2 stats due to a patch is not great.
People use these because of the extra resists - now what is the point of them even existing if they are the same as T2?
Adriana
Fitting I guess?
Originally by: Mitchman
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
Stupid fickdace like the rest of them. Just because your throwing your toys out of the pram because Zulupark suggests changes. <3 Zulupark |
Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 12:22:00 -
[57]
Originally by: Mitchman
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
So basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Jolliejoe
Quad Tech Industries
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Posted - 2008.03.17 12:43:00 -
[58]
The reason why so many threads here who start serious, end up being a flamefest is because CCP refuses to answer good questions... Nice going CCP.
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Pottsey
Enheduanni Foundation
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Posted - 2008.03.17 13:02:00 -
[59]
ôSo basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all.ö But the battleships and other passive tanks which where just good enough to use now risk becoming unusable. Not everyone flyÆs battlecrusiers.
Passive shield tanking guide click here |
Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 14:09:00 -
[60]
Originally by: Pottsey ôSo basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all.ö But the battleships and other passive tanks which where just good enough to use now risk becoming unusable. Not everyone flyÆs battlecrusiers.
Thats true in that it hurts them a little more but to be honest a even battleship with Tech 2 gear, as I pointed out beforehand, only loses a little from it's tank too. For example (I'm going to use EFT but ONLY to illustrate my point) a Rokh with 8 Neutron Blaster IIs, 3 Large Shield Extender IIs, one each of a DG EM, Kinetic and Thermic amplifiers and 5 Shield Power Relay IIs Tanks 771 paper DPS with perfect shield and battleship skills. Now swap them for T2, which is what the DG amps are equal to now and it drops to 736 DPS which is approximately a 4.6% total loss. Hardly unusable. I'd like to see a passive armour tanked ship do that because even if it DID tank that much passively, it would still die when they got done chewing through the armour because it doesn't regenerate passively.
To be honest it looks like they have just brought the DG passive mods inline with the active ones, all of which barring the DG invuln field, are as good as T2 modules with the fitting costs of T1 modules exactly like Shadow Serpentis modules are for armour. In fact, looking at Shadow Serpentis energised reactive membranes they are only 37.5% resist too. Looks like a fair change to me. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
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