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Thread Statistics | Show CCP posts - 6 post(s) |

Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 10:27:00 -
[1]
Originally by: Hectaire Glade
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Thanks Zulu :)
I'm betting along the lines of 'a boost to everyone shooting at someone who fitted a passive shield hardner' or some such
Have the 40% resist passive armour modules been nerfed too? -------------------------------------------
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Alyth
Corp 1 Allstars Insurgency
|
Posted - 2008.03.17 11:05:00 -
[2]
Originally by: Hectaire Glade
Originally by: Alyth
Have the 40% resist passive armour modules been nerfed too?
No, only the passive shield resistance amps faction level and up were downgraded. Passive armor modules are currently unchanged. Go figure.
One would think that they factored in shield recharge to the equation. Armour doesn't recharge over time on a buffer tank while shield does. Maybe it balances the equation out somewhere in there.... -------------------------------------------
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Alyth
Corp 1 Allstars Insurgency
|
Posted - 2008.03.17 12:22:00 -
[3]
Originally by: Mitchman
Originally by: CCP Zulupark This change was made by CCP Nozh. I've linked this thread to him and he should answer shortly.
Important to have someone to blame :)
So basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all. -------------------------------------------
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.03.17 14:09:00 -
[4]
Originally by: Pottsey ôSo basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all.ö But the battleships and other passive tanks which where just good enough to use now risk becoming unusable. Not everyone flyÆs battlecrusiers.
Thats true in that it hurts them a little more but to be honest a even battleship with Tech 2 gear, as I pointed out beforehand, only loses a little from it's tank too. For example (I'm going to use EFT but ONLY to illustrate my point) a Rokh with 8 Neutron Blaster IIs, 3 Large Shield Extender IIs, one each of a DG EM, Kinetic and Thermic amplifiers and 5 Shield Power Relay IIs Tanks 771 paper DPS with perfect shield and battleship skills. Now swap them for T2, which is what the DG amps are equal to now and it drops to 736 DPS which is approximately a 4.6% total loss. Hardly unusable. I'd like to see a passive armour tanked ship do that because even if it DID tank that much passively, it would still die when they got done chewing through the armour because it doesn't regenerate passively.
To be honest it looks like they have just brought the DG passive mods inline with the active ones, all of which barring the DG invuln field, are as good as T2 modules with the fitting costs of T1 modules exactly like Shadow Serpentis modules are for armour. In fact, looking at Shadow Serpentis energised reactive membranes they are only 37.5% resist too. Looks like a fair change to me. -------------------------------------------
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