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Thread Statistics | Show CCP posts - 6 post(s) |

Pottsey
Enheduanni Foundation
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Posted - 2008.03.17 13:02:00 -
[1]
ôSo basically a 900 passive DPS tanking battlecruiser with zero cap use can now tank 6% less DPS. The pain of it all.ö But the battleships and other passive tanks which where just good enough to use now risk becoming unusable. Not everyone flyÆs battlecrusiers.
Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.17 14:52:00 -
[2]
Edited by: Pottsey on 17/03/2008 14:55:50 ôI see 19 values boosted, 5 left as-is, and 10 values nerfed.ö But the boosted vaules are useless and effect pretty much no one. Saving 10 CPU is not going make a difference. Losing 8% resistance on the other hand is bad.
"Everyone is looking past the CPU usage which was changed also, to the better." Passive tankers already had tons of free CPU. You basically gave us more of what we donÆt need and took away what we do need. Eveyone looks past the CPU as more CPU is meaningless for most ships. Why didnt you change the passive amour resistance modules? Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.17 16:26:00 -
[3]
ôNow my guess is, that quite a few people might have been using estamels instead of active hardeners, as the two gave almost identical resistances.ö Just what is wrong with a 1 billion ish rare module with millions of passive skillpoints giving better resistance then a 1million module without the millions of skillpoints?
WhatÆs the point in training all those skills to lvl 5 and spending billions on a set of modules only to find I now have less resistance then someone who never trained millions in skillpoints or spent any isk. Rare equipment with millions of skillpoitns should perform better then normal T2 equipment without skillpoints.
ôIf the reason of your whinage is that you spent billions to get 'better than active' resistances on a passive hardened ship,ö What about those that spent billions on passive hardeners that now give the same resistance as basic passive T2 hardeners?
Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.17 20:16:00 -
[4]
ôSo how again are amps that give higher resists than active hardeners okay in your opinion, MR ohsowise? do you think that 62% resist on a passive hardener is okay,ö You need millions more skillpoints to use the passive hardeners and its very rare along with costing more then x100 more. Why should the rare modules that needs more skillpoints and costs a lot more perform worse.
ôI might be not into stats, but about 5 minutes of checking revealed the shocking imbalance CCP was trying to fix - which i pretty much figured out without looking at the actual stats from the ranting posts before the clarification. Iö There was no imbalance. Now with the change there is a massive imbalance. Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.17 22:45:00 -
[5]
Edited by: Pottsey on 17/03/2008 22:50:08 ôshould a passive module provide resists even remotely similar to that of an active hardener? The answer is no.ö The question is should a very high end, high skillpoints passive modules beat a low skillpoint and low end active hardener. The answer to that is yes. Why on earth should a 1 billion module be worse then a 1 million module?
ôOpinion.. subjective.. pointless.. Noted tho, now as you said originally: its time to move on.ö ItÆs not pure opinion. Factions follow set rules. Some factions focus on fittings, others harder fitting better specs. This new change overrides the normal faction rules and breaks the flow of the storyline. The Estamel faction gear always had higher stats and hard fittings while Tobias faction gear was extra easy fitting. Estamel dont focus on fitting so why would the shield module all of a sudden get easy to fit? Faction gear was balanced. Now there is a massive imbalance as the shield faction gear is way out of sync with other faction gear and faction rules.
ItÆs not just the nerf itÆs the fact they messed up the faction balance. A small nerf wouldnÆt be too bad if they keep the faction flow right. Estamel gear should stay the best but be hard to fit. Modules are not meant to be balanced on meta level. They should be balanced on the faction the gear comes from and how rare it is. The meta level should be based on the modules, not the module on the meta level.
ôFace it: a passive hardener giving you 54.5% resistance is as good as it SHOULD get. Even T2 actives only give 55%. So you esentially get a T2 active hardener for no cap cost.ö Which makes the module next to useless. For billions in isk and millions in skillpoints you get to save 2 cap/sec per module. ThatÆs not right for the amount of effort money and skillpoints required.
Why should 54.5% be as good as it gets? It doesnÆt make send for the amount of effort needed or for how rare the module is. Do you even realise how hard it is to get Estamel faction gear? Something that hard should give more then 2 cap/sec saveing. Estamel is ment to be top of the range far better then T2. Not worse then T2.
EDIT: Look at it another way, as passive tank there is now zero reason to use the faction passive modules. This change makes them useless as your better off with cheap common T2 active modules. Less skill training to. Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.17 23:33:00 -
[6]
Edited by: Pottsey on 17/03/2008 23:36:21 ôYou realize, that only changing the passive shield hardeners and adjusting them differently than how current gist, pith, etc faction items are related to eachother is not a game breaking issue?ö It is a game breaking issue its like turning a mega into a Laser ship or a Domi into am missile ship. There is a background storyline and factions settings for reason.
This isnÆt people making arbitrary excuses. Eve has a background and each faction has a personality. The new changes donÆt fit into the factions.
ôOh i get it.. its not that items are being bought back to acceptable levels, ô But its gone beyond that. The Dread faction us meant to be better then T2 not the same as T2. Acceptable levels would keep the Dread as worthwhile.
A high lvl complex loot should not be rubbish. These changeÆs donÆt take into account how or where you get the loot from. Making easy to get loot better then hard to get loot.
Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.18 10:25:00 -
[7]
ô1) The shield resist amps were terribly imbalanced. I did not know this, but look at that chart, the values are all over the place.ö The values were perfectly balanced and made sense. Now they are all over the place as they are not balanced based on faction.
ôespecially when talking about a few % resistance points.ö I lost 18% on Kinetic this patch. I hardly call that a few %. Last patch I lost mid slots, few patchÆs before I lost shield recharge.
Yet CCP are talking about combat is to short, we need to extend combat not shorten it.
Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.18 11:01:00 -
[8]
ôSince when is less than t2 for an officer mod perfectly balanced? Hallooooo.. is anyone there? knock knockö Since always, the Tobias faction has always been about fitting. Only now it has worse fitting. Tobias shouldnÆt be the same as Estamel. Perhaps some tweaking was needed but within the faction rules.
Now the shield amp Tobias equipment is all out of balance with the rest of the shield Tobias equipment and none shield Tobias equipment. Now the shield amp Estamel equipment is all out of balance with the rest of the Estamel equipment e.c.t
See the problem? Before the change the faction gear was balanced based on where it came from and on how rare it was. Now its based on a meaningless number.
ôwhy they adjusted the stats according to meta level.ö Which is stupid as that doesnÆt take into account how rare the module is, where the module comes from or who it came from. You should adjust meta level based on the module, not the module on meta level.
ôThing is: no faction/officer item should have lower stats than the t2 variant of the item.ö I donÆt agree, some factions with limited resources are based on great fittings not high stats. Not all factions have better then T2 specs. Each faction had a personality something all their gear focused on. Now that variety has been stripped away.
ôCCP is talking about PVP.. You know, big boy stuff..ö PvP isnÆt big boyÆs stuff, you just fooling yourself if you believe that. Some PvP is more carebear like then PvE.
Passive shield tanking guide click here |

Pottsey
Enheduanni Foundation
|
Posted - 2008.03.18 14:24:00 -
[9]
Edited by: Pottsey on 18/03/2008 14:25:44 Edited by: Pottsey on 18/03/2008 14:25:16 ôYou are blindly attacking a change, thats right, while i'm simply attacking yor posts.ö ItÆs not a right change as its cased a massive imbalanced when it was perfectly balanced.
ôas this thread is not about the balance, it is about ranting because of a change.ö YouÆre wrong. ItÆs not about ranting itÆs about balance. How is the faction who is meant to have the better shield tech suddenly having worse shield modules then the worst shield faction balanced? From a racial/faction line this change is completely unbalanced and wrong.
Statistical balancing of items/modules should be based on how rare it is and which faction it comes from. Then you give it a meta level based on the specs. Not specs based on meta level. This change is like makeing a T2 module worse then T1.
One of the devs tried to balance the modules and in doing so he has made a mistake/oversite and made them more unbalanced.
Passive shield tanking guide click here |
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