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orangeFool
University of Caille
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Posted - 2008.03.16 23:47:00 -
[31]
Originally by: Thorek Ironbrow Also, they sound more like names for tech 2 Destroyers, which isn't a bad idea, since not many people go to 0.0, and there for have no need for Interdictors.
Ack i reconsidered my post and it is more tech 2 than tier 2. I want both - I like destroyers a lot!
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Thorek Ironbrow
Ironbrow Industries Co. Soldiers of the Forgotten Abyss
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Posted - 2008.03.17 15:53:00 -
[32]
Originally by: orangeFool
Originally by: Thorek Ironbrow Also, they sound more like names for tech 2 Destroyers, which isn't a bad idea, since not many people go to 0.0, and there for have no need for Interdictors.
Ack i reconsidered my post and it is more tech 2 than tier 2. I want both - I like destroyers a lot!
Same, that's why I posted this thread!
Still though, you could carry on your suggestion, I want to hear it. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |
Thorek Ironbrow
Ironbrow Industries Co. Soldiers of the Forgotten Abyss
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Posted - 2008.03.17 16:21:00 -
[33]
Am I allowed to bump threads on this forum, or is it spam?
I guess it's spam, but oh well. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |
Nazir alHami
Viziam
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Posted - 2008.03.17 17:54:00 -
[34]
"Heavy destroyers" is maybe synonymous with "light cruisers," a role which I think is already filled in the game by some existing bottom tier cruisers. I agree that there should be a second tier of destroyers, but I think you need to not lose sight of the emphasis for the original destroyers; range and tracking speed at the expense of DPS, making it useful only against smaller targets. It would probably make the most sense, keeping with earlier suggestions, that the tier 2 versions simply have a bit tougher defense, maybe one slot more, and emphasis on a different weapon system. Though I was able to hit a Claw at 10km/s tranversal about 100% of the time in a Coercer, I think that the original destroyers are still lacking something. Whatever the tier 2 destroyers are, I think both tiers need to benefit from a role bonus similar to the BCs, maybe even the same one (a gang bonus would be ideal).
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Sergo Mor'Zert
Republic Military School
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Posted - 2008.03.17 18:30:00 -
[35]
Edited by: Sergo Mor''Zert on 17/03/2008 18:31:07 heavy destroyer is a good idea imho, something like mix of cruiser and destroyer
so something alng the lines: - similar to lowest tier cruiser hp - enough fittings to be able to run cruiser sized tank but no cruiser sized guns - speed and agility more like a cruiser than destroyer - frigate sized weapons like tier1 but with much better range
So we would get edit:"CHEAP" dedicated anti frigate/drone support ship usefull in gangs but not tissue paper as tier1 so it could survive long enough to do its role
also big enough mass to not effectively nano it as this could open a can of worms |
CARNIFEX420
Blackguard Brigade
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Posted - 2008.03.18 02:37:00 -
[36]
dedicated pvp thrasher pilot 18m sp.
if there were a teir 2 thrasher, Smasher?
i'd want to see it as a glass cannon, maybe even more so.
lower hp like the sabre, maybe a bit more speed. what i really would like is a tad more tracking, tad more pg, one more low slot one more turret slot *8 turrets and a tad more manuverability. enough pg so i can fit a mwd and a rack of T2 280's without a MAPC
and remove the damn ROF Penalty!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.18 02:40:00 -
[37]
Originally by: CARNIFEX420 dedicated pvp thrasher pilot 18m sp.
if there were a teir 2 thrasher, Smasher?
i'd want to see it as a glass cannon, maybe even more so.
lower hp like the sabre, maybe a bit more speed. what i really would like is a tad more tracking, tad more pg, one more low slot one more turret slot *8 turrets and a tad more manuverability. enough pg so i can fit a mwd and a rack of T2 280's without a MAPC
and remove the damn ROF Penalty!
Yeah, it's pretty funny, but its entirely possible to put 18M SP into a destroyer. :-/ I know this, because I've got about 12-14M SP that's applicable to mine (but did eventually go for cruisers).
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
CARNIFEX420
Blackguard Brigade
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Posted - 2008.03.18 03:01:00 -
[38]
about 2.5 of that has been put into battlecruisers and meduim guns, but the rest is all thrasher lovin.
i friggan love thrashers, i don't know why i'm so comfortable in a ship that blows up when you look at it, i get volanteered to provide suicide intel often and i do this gladly, it's fun. i hit and run. i pester and annoy i kill tacklers, i kill intercepters before they know i'm there. i throw myself into situations i can never win, with no regrets. i kill stealth bombers worth 20X the amount of my thrasher and fittings. i can fit 3 thrashers +fittings in a mammoth and relocate i call em rapid response kits. thrashers are just too much fun.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.18 03:09:00 -
[39]
Originally by: CARNIFEX420 about 2.5 of that has been put into battlecruisers and meduim guns, but the rest is all thrasher lovin.
i friggan love thrashers, i don't know why i'm so comfortable in a ship that blows up when you look at it, i get volanteered to provide suicide intel often and i do this gladly, it's fun. i hit and run. i pester and annoy i kill tacklers, i kill intercepters before they know i'm there. i throw myself into situations i can never win, with no regrets. i kill stealth bombers worth 20X the amount of my thrasher and fittings. i can fit 3 thrashers +fittings in a mammoth and relocate i call em rapid response kits. thrashers are just too much fun.
Yeah, I'd have to agree... I've had tons of fun with my Thrashers. :-) I've considered spending time in the wolf/jag, but... :-/
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Katarlia Simov
Cowboys From Hell
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Posted - 2008.03.18 04:24:00 -
[40]
Destroyers are awesomes. Really awesomes. But they are so stupidly fragile.
If you fly them as you describe, as suicide inty-pwners, then that seriosuly good, but thats pretty much the only role they fill. Thing is that much as killing 10 times your value in one volley is great, most people would rather live through the engagement and keep flying the rest of the night than get ripped to pieces again and again.
In a fleet, I have found that 99% of the time i'd rather be in a suicide fitted t1 frig than in a destroyer, since at least then you are fast enough to go and tackle when you need to.
Kudos to ya, you have more commitment than I to the cause.
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FoskareBosse
School of Applied Knowledge
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Posted - 2008.03.18 09:47:00 -
[41]
what about a detector-like ship that can detect cov ops ships by deploying something or yeah, well.. you get my point.
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Alak D'bor
Viper Squad Triumvirate.
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Posted - 2008.03.18 10:09:00 -
[42]
The game development forum is >>>> that way. This is ships in mods, i.e. discussions on how to fit ships as currently implemented on TQ. Unfortunately I've reported you to the mods.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.18 10:48:00 -
[43]
Make them like Tier 1, but better. I mean, Tier 1 destroyers have less mids/lows then Tier 3 frigates, which is just wrong imo.
That said, I like destroyers for what they are; more variety would be pure win, of course.
Making short-range destroyers (with slightly less grid so they can't accomodate long-range guns without fitting mods) but with +1 slot (typically, +1 midslot except in Cormy's case), and a bit better speed/agility would be, for instance, very nice.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Xthril Ranger
hirr Morsus Mihi
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Posted - 2008.03.18 10:52:00 -
[44]
I would like the tier 2 destroyers to be able to fit a ganglink or two , so fast moving gangs could have those too. . you'll never jump alone
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.18 11:00:00 -
[45]
Edited by: Cpt Branko on 18/03/2008 11:00:34
Originally by: Xthril Ranger I would like the tier 2 destroyers to be able to fit a ganglink or two , so fast moving gangs could have those too.
That's something that'd make sense for T2, not Tier 2, destroyers.
It is a feasible role for T2 Tier 2 destroyers once they get around to making Tier 2 destroyers in the first place.
Imo, the roles for T1 destroyers which would make sense would be: -Long range anti-frigate sniper (Tier 1, current) -Short range anti-small ship/drone fighter (new Tier 2, +1 slot, better speed/agility, somewhat less PG for fitting long-range guns)
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Gotrek Gurnisson
Midnight Enterprises
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Posted - 2008.03.18 11:55:00 -
[46]
Edited by: Gotrek Gurnisson on 18/03/2008 11:55:30
Originally by: Alak D'bor The game development forum is >>>> that way. This is ships in mods, i.e. discussions on how to fit ships as currently implemented on TQ. Unfortunately I've reported you to the mods.
As the forums police seem to be active today I better make my post relevant to the discussion AND to destroyers currently on TQ.
Biggest problem I can see for T1 destroyers is their signature radius is way too large (almost the same size as a cruiser) with no real way to reduce it. This makes destroyers sitting ducks as soon as they are targetted - even allowing for a high transversal speed on a nano'ed destroyer. So, for any potential T2 destroyer how about a second bonus (based on destroyer skill level) which states:
"Reduces the signature radius by 5% per level"
The Tier 2 destroyers would then not only harder hitting, but harder to hit! And as Tier 2 destroyers should be manufactured from more advanced materials the reduction in signature radius can be justified story-wise too.
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Thorek Ironbrow
Ironbrow Industries Co. Soldiers of the Forgotten Abyss
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Posted - 2008.03.18 18:58:00 -
[47]
I've read over some of the posts, and my opinion has kept at what it was on the first page, race specific bonuses (mainly to tanking).
Add +1 mid and low slots to all t2 Destroyers. Give the t2 Cormorant a boost to shield HP to near cruiser shield, but don't increase it's sig rad. Maybe increase optimal range boost per level. Give the t2 Thrasher have more speed and tracking bonuses. Give the t2 Coercer more DPS (? I don't know, never really flown Amarr, don't know what they're all about except raw DPS and their supposed to have the best armour tank) Give the t2 Catalyst a bigger drone bay and bandwidth (25 M^3, 25 bandwidth). Maybe add a damage bonus too. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |
Thorek Ironbrow
Ironbrow Industries Co. Soldiers of the Forgotten Abyss
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Posted - 2008.03.18 19:00:00 -
[48]
Originally by: Cpt Branko
Imo, the roles for T1 destroyers which would make sense would be: -Long range anti-frigate sniper (Tier 1, current) -Short range anti-small ship/drone fighter (new Tier 2, +1 slot, better speed/agility, somewhat less PG for fitting long-range guns)
Also this is something to consider. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |
Thorek Ironbrow
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Posted - 2008.03.21 20:00:00 -
[49]
Tier 2 Destroyers would be so awesome. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |
Talula Bosch
Republic Military School
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Posted - 2008.03.27 19:46:00 -
[50]
How about a bonus to web range, since the general idea is to deal with frigates at range.
CCP could definately extend the destroyer line in an exciting way though with some thought.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.27 20:09:00 -
[51]
Why not use tier 2 destroyers to do something that's actually unique - electronic warfare ships that can actually tank worth a damn?
Tier 2 Caldari Destroyer: High Slots: 4 (-4), [4 Turrets, 4 Missile] Mid Slots: 6 (+2) Low Slots: 4 (+3)
Bonuses: +10% Shield HP per level +10% Bonus to ECM Strength per level Role Bonus: +50% to missile velocity
Tier 2 Amarr Destroyer High Slots: 5 (-3) [5 Turrets] Mid Slots: 4 (+3) Low Slots: 5 (+1)
Bonuses: +10% Armor HP per level +5% Bonus to Tracking Disruptor effectiveness per level Role Bonus: +50% Optimal Range for small Energy Turrets
Tier 2 Gallente Destroyer Fitting: High Slots: 5 (-3) [5 turrets] Mid Slots: 5 (+3) Low Slots: 4 (+1)
Bonuses: +10% Armor HP per level +5% Bonus to Sensor Dampener effectiveness per level Role Bonus: +50% small hybrid optimal range per level
Tier 2 Minmatar Destroyer Fitting: High Slots: 4 (-4) [3 turret, 3 missile] Mid Slots: 5 (+1) Low Slots: 5 (+2)
Bonuses: -5% Signature Radius per level +5% to Target Painter effectiveness per level Role Bonus: +50% to small projectile falloff per level ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.3 (Updated 3/24) |
Kyreax
Neuronix
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Posted - 2008.03.27 21:01:00 -
[52]
I've always loved the destroyers, but they were far too fragile for me to seriously invest any time into.
If there was a Gallente droneboat tier 2 destroyer and a T2 destroyer that wasn't a bubble-bandit...
I'd be in lub with CCP!
Please do this CCP. Destroyers need some good lovin' ---------------------------------------------------
It's a Templar, an Amarr Fighter used by Carriers. |
Salpad
darkmusse Corp
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Posted - 2008.03.27 21:55:00 -
[53]
Originally by: Thorek Ironbrow Tier 2 Destroyers would be so awesome.
Tech 1 destroyers able to fit missile launchers instead of guns would be truly awesome.
-- Salpad |
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