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Thornat
Center for Advanced Studies
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Posted - 2008.03.17 09:00:00 -
[31]
What I loved about the old days, not even that old really, even two years ago was that a person could still run a relativly small and profitable corp with friends without being forced into alliances for protection and becoming a 24-7 player just to maintain it. I mean in my corp Im considered a 'not very active player' despite playing everyday for about 2-3 hours. I mean they look at me like 'your never on!! and complain that I need to be more active in the corp and alliance'.
These days small corps are really just cannon fodder for the extortionist corps and large alliances. If your a small corp CEO you are effectivly the pretty guy in prison avoiding getting raped in the showers on a daily basis. I think this is the principle reason why such a large chunk of the population lives in newbie corps in Empire, strictly speaking this is the only way to avoid the gang rapes that are out of control ramped in EVE unless you are ready to commit a significant amount of time equating to roughly a full time job (40 hours a week) to running a corp.
The days of EVE being simply a game are pretty much over, its far more then that. I don't know if its a good thing or a bad thing, but it is what it is.
I feel sorry for anyone who joins the game today, I mean its such a extremely hostile enviroment, people can't even get through the damn tutorials without some A-hole setting a trap for them in an effort to get kills for their precious killboard.
As a side note, Killboards are about the lamest thing I have ever heard added to an MMO. I mean it means absolutly nothing since its so very easy to cheat, post only the things you want or just simply rig it to say what you want it to. Of all the corps and alliances I have seen and been in I've never ever heard of anyone running an honest killboard.
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flakeys
Tier 3 Technologies Inc Lazy is our middle name
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Posted - 2008.03.17 11:18:00 -
[32]
Edited by: flakeys on 17/03/2008 11:21:01
The old days ow man.Eve certainly was for the casual player back then.The whole high-sec , low-sec and 0.0 seemed to work out great.As mentioned it was a more mature and nice enviremont to be and what the alliances had to say on the forum really seemed big achivements and not just smacking each other to death with stupid remarks post after post as it is now.
The ganks where there but a lot less and 1vs1 or 5vs5 did happen a lot of the time and made pvp fun.These days it's mostly who can bring the biggest crowd out wins. Like mentioned before ecp was loads of fun i , remember a lot of the fights we had there and the thrill of pvp really was the best out there.Specially with DOOM being in ecp a lot and seeing the gate change from friend to foe about every 30 minutes.
Also because you mined your ass off for 3 months for that raven you where jumping into ecp at that moment.Seeing 5 locks on it made you go OUCH OWNOES.These days i can loose 5 ravens and it still won't hurt my isk and tbh pvp hasn't done what it used to do to me for the last years.It's become boring , bubbling and brainless ganking.Offcourse there still are good fights just like there where ganks back then on occasions.
Basically like in any mmorpg you'll remember your first year/time in the game to be the best.I mean i could say the same about DAOC in the 1st year or shadowbane or SWG before NGE hit in.Specially for those for whom eve is the first mmorpg they have played i would imagine they have some great memories bout the first years of eve's existance.
Now if you don't mind i'll log in for a skillchange and come back ingame in 15 days to skillchange again.... Here's to the memories no one will take away.
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Ruoska
Blue. Blue Federation
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Posted - 2008.03.17 11:19:00 -
[33]
Originally by: JonLuc McPew
Originally by: Admiral Pelleon In deep 0.0 you could travel 20 jumps and not see a soul. On this account (which goes back to only 2006) there were more people out there, but the atmosphere was still pretty friendly and neutrals would chat with you in local as you were the first person they'd seen all day. 
Sounds like freekin heaven.
I was very very young 2004, and among the guidelines to venture into 0.0 given to me was, that say hi in local if you see people. If they respond, you are 99% safe with them, if they don't they are 99% sure going to kill you for no reason. And this worked damn well back then 
Very very few ever were afk by my experience in 0.0. No cloaks, no POS and no stations really. Harsh conditions made people co-operate alot more. There were always a corner on a belt for newer players unable to tank rats on their own. Once in a blue moon you would see anti-social elements like members of Curse alliance make a raid, but in practise they never touched ore cans.
These experiences are from that southern space that was open to everyone, between Curse and that also long-since dead alliance (I forget names).
In the exceedingly long pipelines to travel, there was occasionally one or two "pirates" roaming in their T1 cruiser or so. I recall this one guy in a Thorax, which we were concerned about and got together a "blob" of 6 people that went to deal with him. We were disorganized, and he managed to kill one of us that was separated trying to see where he warped etc. at which point we decided it was too risky and returned back to the starting point.
Chokepoints were camped alot thou, but you could regularly get through even with battleships with some stabs. I personally never lost any ships to a chokepoint camp at the time.
Dramatic difference to these days when people prefer remaining silent and everyone operates NBSI principle (which was a huge controversy back at the time when it was taken first as the policy by an alliance. Rest of Eve labeled it uncivilized and piracy).
Times have definately changed. But so have I... I don't care about space, money, politics anymore. I don't want friends or blue's - they're just a liability. All I want to do is kill whatever I can, and the game has reduced into trying to figure out a new scheme and trying it out in practise. Not complaining, really - I'm the kind of person that will drop the subscription the very day the game doesn't offer any entertainment 
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Roxanna Kell
FinFleet Band of Brothers
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Posted - 2008.03.17 20:44:00 -
[34]
I forgot something
WARP CORE STABS. whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaambulance
Quote: You are what you are, fool
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Kylana Darkfate
Republic University
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Posted - 2008.03.17 20:53:00 -
[35]
Originally by: Thornat
As a side note, Killboards are about the lamest thing I have ever heard added to an MMO. I mean it means absolutly nothing since its so very easy to cheat, post only the things you want or just simply rig it to say what you want it to. Of all the corps and alliances I have seen and been in I've never ever heard of anyone running an honest killboard.
Killboards are for epeen kiddies... which makes me wonder if that's all that's running CCP.
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Inconstant Moon
Caldari Provisions
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Posted - 2008.03.17 22:33:00 -
[36]
Hiding behind a massive rock with a gang and chaining npcs on the other side. Fitting my raven with 4 guns cos guns would go thru the rock but missiles wouldn't. Missiles being slow and really expensive, I fitted my raven with 4 guns anyway even when I wasn't hiding behind a rock.
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Valan
The Fated Odyssey.
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Posted - 2008.03.17 23:03:00 -
[37]
Originally by: Cmd Bokonon i remember beta days, everybody mining, because ways to earn money were unbalanced, mission didnt worth to do. everybody was in mining frigates. there was one interesting job - you can hire a man in fast firgate who agroed NPC in belt and run for 500km and NPC followed him, so you could mine the belt without danger. (nobody around was able to tank serpentis:)
I'm confused there weren't any missions!!!!
Mining or trading was the only way to make money. I discovered trading fairly early on between NPCs I didn't see or know anyone else who was doing it. I used to run electronic parts through Ostingele. I went around the back through Covryn instead of through Stacmon. TWD, Tenacha Khan and Tank CEO seemed content to let me do that all day.
The 8 Soldier spawn would rip a Domi apart if you weren't careful in 0.0.
Ganks were ten times worse, if the jip was camped your screen would load to the station not the next system.
Combat was simple, no tracking, no bonuses, no explosion velocity, perma jam ECM. lol Flying a Scorpion jamming 5 ships while swatting orbiting Rifters with 1400s.
I was out in Cache for 2 weeks without seeing anyone. When I finally met a PC pirate we actually spoke to each other lol and didn't open fire.
The good old days!
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Jolin Ires
Federation Fleet Chaos Incarnate.
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Posted - 2008.03.17 23:09:00 -
[38]
Originally by: Cmd Bokonon i remember beta days, everybody mining, because ways to earn money were unbalanced, mission didnt worth to do. everybody was in mining frigates. there was one interesting job - you can hire a man in fast firgate who agroed NPC in belt and run for 500km and NPC followed him, so you could mine the belt without danger. (nobody around was able to tank serpentis:)
Ahahaha, I would so do that job.
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Aenikus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.03.17 23:52:00 -
[39]
I have a lot less rosey picture than those here:
1) Disc from CCP (yep no download) I bought in 2003 at launch had the beta version of the game on it. Needed a huge update over dial up. Basically CCP was so stretched for cash that they released the game unfinished and needed cash from sales and subs to continue. 2) Game so buggy it crashed every few minutes, appalling game mechanics - low skill points (about 10K) at start, missions and agents broken - buggy and low rewards 500 ISK, navigation was a nightmare. New players were forced to mine in a noobie frigate for months before they had decent skills and could afford a ship upgrade. Broken un finished skills. I started a high charisma character who I wanted to be a smuggler and use the black market skills - never gonna happen. No wonder so many left. 3) griefers using the "I'm a pirate" excuse for their griefing. This went on until sentry guns and some Concord was introduced as player corps threatened to quit on mass. The email from MoO when CCP got indestructable ships to go and stop their antics was hilarious - along the lines of OMG CCP GAMEMASTERS are out of control and destroying us all, but being a pirate is in the rules man!!!!! Very pathetic. 4) Forums filled with STFU carebear I'm a pirate/ this is a hardcore PvP game so just FO. Not very help or friendly, only 5000 players on, and CCP nearly went bankrupt. It was a game for saddos living in basements getting their kicks from greifing people they would never have had the guts to talk to in real life. These forum discussions went on for page after page after page. 5) Zero, nothing, nada customer service from CCP. Replies to petitions were delete cache, don't know, its not us its you. Some replies were just rude (I still have these). They have improved, not as much as they should, but at least they pretend to give customer service now. 6) Only pew pew lasers worked, especially if you cheated with the crystals (there was a big which allowed you to make crytals more powerful, I forget how). Missiles cost a fortune and were crap so no-one used them. No stacking penalties on modules so ships could be IMBA pimped. It was not so much FOTM set-ups as only one or two set-ups were viable. 7) CCP employees joining player corps and showing incredible favouritism to these corp. That is cheating en masse by the company that was allegedly monitoring the game. When found out practically no action taken against the employees. This was one of the reasons I left, CCP could not be trusted. CCP now seem to have greatly improved their procedures here or I would not have come back.
Out there in MMO land many people's view of EVE is tainted by these stories and the rumours and beliefs still linger. It is my view that if EVE was launched now in the same state as it was in 2003 it would have sunk without trace. But MMO players were all so much more forgiving then.
In my view the game has improved a huge amount in terms of stability, CCP customer service and atmosphere. CCP can still be a bit amateur (boot.ini for example) and don't seem to have a clue about how they want the PVE and PVP to work together. The placing of Faction warfare is still unclear. I really wish it had been in from the start as DAOC Realm vs Realm, Amarr versus Min etc with the PVP mixed in; plus some none declared areas to. A mixture of safe empire, neutral zones, war zones, frontier zones etc. You pick your side or no side.
It the only space game worth anything; I loved elite, adored Freelancer (play it with my nephews over a home network - hope they will join EVE one day).
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Angela Toren
Toren Shipyards
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Posted - 2008.03.18 00:19:00 -
[40]
There was nothing worse than hauling a bestower full of crokite 40 jumps through 0.0 with crap bookmarks that your corpmate insisted were perfect when you set off. "Yehhh don't woory, you'll land exactly on the gate!" he would say.
20 jumps later.
"Er...dude i'm landing 12km off gates and your bookmark names have changed. I don't see how a bookmark named 'fibbleyflop_Gate 68 of 201<->' can in any way, shape or form guide me and my crokite safely to empire...
...dude?"
<corpmate logs out>
Reliable navigation was the folly of many early EVE pioneers.
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Erunamane
Damage Control Inc
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Posted - 2008.03.18 00:51:00 -
[41]
Edited by: Erunamane on 18/03/2008 00:52:07
Originally by: Angela Toren There was nothing worse than hauling a bestower full of crokite 40 jumps through 0.0 with crap bookmarks that your corpmate insisted were perfect when you set off. "Yehhh don't woory, you'll land exactly on the gate!" he would say.
20 jumps later.
"Er...dude i'm landing 12km off gates and your bookmark names have changed. I don't see how a bookmark named 'fibbleyflop_Gate 68 of 201<->' can in any way, shape or form guide me and my crokite safely to empire...
...dude?"
<corpmate logs out>
Reliable navigation was the folly of many early EVE pioneers.
I think most of the old timers can TOTALLY relate to that situation I know that happened to my quite a few times. I can say I even done that without bookmarks quite a few times. It's a wonder I made it through those chokepoint so many times.
Edit: put my reply in the quote brackets, sorry.
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shaunc
Dark and Light inc. KIA Alliance
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Posted - 2008.03.18 01:06:00 -
[42]
Edited by: shaunc on 18/03/2008 01:06:36
Originally by: Angela Toren There was nothing worse than hauling a bestower full of crokite 40 jumps through 0.0 with crap bookmarks that your corpmate insisted were perfect when you set off. "Yehhh don't woory, you'll land exactly on the gate!" he would say.
20 jumps later.
"Er...dude i'm landing 12km off gates and your bookmark names have changed. I don't see how a bookmark named 'fibbleyflop_Gate 68 of 201<->' can in any way, shape or form guide me and my crokite safely to empire...
...dude?"
<corpmate logs out>
Reliable navigation was the folly of many early EVE pioneers.
Lol, I still have a load of insta's like that for pureblind if anyone wants them so they recreate that old time feeling
Wanted cheap sig to go here |

Dyvim Slorm
BladeRunners INC
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Posted - 2008.03.18 02:39:00 -
[43]
The thing I miss the most was that different parts of space felt... well different. There were small communities in lowsec and 0.0 that made each part of the Universe feel like a different place.
The other major difference was that most (not all) enemies were quite friendly and would help newbies after they'd ganked them and would give advice on how to set up their ship a bit better. Now it just seems to be who can get the highest score on a killboard.
I always end up coming back to Eve, but I do feel at times that in many ways it started as a RPG and has descended into just a complex version of Space Invaders.
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Arkedon
Pegasus Knights
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Posted - 2008.03.18 03:30:00 -
[44]
Originally by: Inconstant Moon Hiding behind a massive rock with a gang and chaining npcs on the other side. Fitting my raven with 4 guns cos guns would go thru the rock but missiles wouldn't. Missiles being slow and really expensive, I fitted my raven with 4 guns anyway even when I wasn't hiding behind a rock.
LOL, I remember the "Laser Ravens" and "Laser Megathrons" since nobody wanted to waste money on ammo.
And interestingly enough, I still have my original EVE CD. Its like that cursed doll from the movie. I throw it away, and a few months later it turns up in a cabinet somewhere in my house.
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Methesda
The Avengers
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Posted - 2008.03.18 03:31:00 -
[45]
I played from opening for a good couple of years, then took a break.
Returning has been a really good experience, on the whole... but I can definetly say that Warp To Zero...
I can't think of one decent thing it brings to the table.
Yes we where all making insta's but they <where> unreliable, and it took commitment (you could sell collections if you where trustworthy).
I also think that it tended to make people loyal to their 'backyard'. Building a useful set of bookmarks for you yard was a mammoth task, and as such, you wouldn't shift your base of operations just 'because'. Thats where the small 0.0 communities has disappeared.
Apart from that, I don't really miss anything about the good old days...
Oh...
Except Gneiss in 0.4. 
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Sylthi
Coreward Pan-Galactic
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Posted - 2008.03.18 03:59:00 -
[46]
Damn, the good old days. They were, well.... good. Weren't they?
I had to laugh at some of the posts, but is was SOOOO true! I LOVED it back when a T1 cruiser was a BIG ship. And a T1-T1 Battleship was a HUGLY EPIC ship. Back when you could actually have two corporations fight a war and still come away friends after it was over because everybody just had so much fun blowing the crap out of each other. Back when PvP was filled with REAL fights, that actually entertained the participants, not the merciless ganks that 80% of it is now. Damn those were fun days.
Back when you actually had room to breathe, and claim you own little section of space without ABSOLUTELY HAVING TO HAVE 1,000's of "friends" to help you defend it and KEEP it "yours". I too remember my old record of 41 jumps. Yep, 41 jumps through 0.0; and no one but me in local. Damn that was BEAUTIFUL. Back when a player actually had the option to be.... well... free.
Oh, yeah, you still CAN. But, its just not the same. Too many other players can dictate how you MUST play the game (to stay alive) rather than how you WANT to play it WHILE you are TRYING to be "free". And, as long as that is the case, it's not real freedom.
Sure, the game has come along in the years since; in SPITE of the devs and "balancing" idiots. Sure, we have a lot more toys to play with and a lot more "features" and mini-professions to explore. But, we definitely have paid a price to get to where we are now. And I often feel that price has been too dear. That the price has been paid in the most intangible but critical area; that EvE has lost some of her soul along the way....
*
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MrRookie
Dark and Light inc. KIA Alliance
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Posted - 2008.03.18 04:52:00 -
[47]
Fun times. I remember one of the first time I was in 0.4 in my brand new kestrel (upgraded from my condor) with 4x standard launchers with heavy missiles. I didnt even have anything in my midslots since I didnt know at that time that the ships had mid and low slots or what to fitt lol. The UI was really confusing :p In one of the belts I found an Apoc mining and it was first BS i ever saw. I had to pull my head out of the screen when I was done glaring at the showinfo looking at the skill reqs. I remember talking to him and said "whoooow what a big ship" and he replied with a witty: "yea thanks, thats what all the girls say too.."
Anyway, a rifter with cruisemissiles came and blew me up later that day, which made me cry for week :'(
Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

Plutonian
Plutonian Shore
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Posted - 2008.03.18 05:13:00 -
[48]
I'm not as old as these guys.
Still... my first role in a player corp was Navigator. I made the bookmarks which allowed the rest of the corp to move freely. I took it very seriously and prided myself on never 'bouncing a battleship off the gate*'
* if your bm was too accurate a battleship would strike the gate and promptly be flung out of jumping-range.
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JonLuc McPew
Imperial Academy
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Posted - 2008.03.18 05:21:00 -
[49]
Edited by: JonLuc McPew on 18/03/2008 05:24:04
Quote: As a side note, Killboards are about the lamest thing I have ever heard added to an MMO. I mean it means absolutly nothing since its so very easy to cheat, post only the things you want or just simply rig it to say what you want it to. Of all the corps and alliances I have seen and been in I've never ever heard of anyone running an honest killboard.
Yeah, ought to be an officially tracked one if there isnt already. I imagine the only people who would argue against this would be folks who pad theirs. Could be wrong, but I doubt it, specially if CCP made it so you could set viewing permissions per Corp or something.
Way I see it, after reading everyones post, is: EVE Universe is just too damned small anymore. I wish they would make the map 2 or 3 times as large, at least. The only ones I can see not wanting this might be the established 0.0 mega-Alliances. Or the Devs come to think of it, as they'd have to do all the work.
Regardless, thanks for all the replies. If nothing else, it gives me a standard of comparison.
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Admiral Pelleon
White Shadow Imperium
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Posted - 2008.03.18 05:27:00 -
[50]
Originally by: JonLuc McPew Edited by: JonLuc McPew on 18/03/2008 05:24:04
Quote: As a side note, Killboards are about the lamest thing I have ever heard added to an MMO. I mean it means absolutly nothing since its so very easy to cheat, post only the things you want or just simply rig it to say what you want it to. Of all the corps and alliances I have seen and been in I've never ever heard of anyone running an honest killboard.
Yeah, ought to be an officially tracked one if there isnt already. I imagine the only people who would argue against this would be folks who pad theirs. Could be wrong, but I doubt it, specially if CCP made it so you could set viewing permissions per Corp or something.
Way I see it, after reading everyones post, is: EVE Universe is just too damned small anymore. I wish they would make the map 2 or 3 times as large, at least. The only ones I can see not wanting this might be the established 0.0 mega-Alliances. Or the Devs come to think of it, as they'd have to do all the work.
Regardless, thanks for all the replies. If nothing else, it gives me a standard of comparison.
Or those who thinks more systems = more lag. Which is false as the server should only need to load those with people in them. I'd much rather have to travel 100-150 jumps to empire and have the old sense of freedom than the gankfests we have now. I want to see HUBS of 0.0 where people can go for a market and actually co-exist without killing eachother. Sadly, I don't think that's ever going to happen with the playerbase we have now.
And I'm a PvPer, not a carebear. I miss the fun pvp, the long chats in local with neutrals, and the 50 or more roams I used to do just to explore. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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JiuKelo
Eternal Enigma
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Posted - 2008.03.18 09:23:00 -
[51]
Edited by: JiuKelo on 18/03/2008 09:24:21 Wow, how I long for those old days again as well. The entire atmosphere of the game was different; as in each player was exploring something totally new, and everyone pitched in and helped. Even if you had enemies in local, you never got the smack wars that are guaranteed today. There was a mutual respect for everyone's well-being. Even if your ship got wtfbbqed by a belt pirate, they were always nice guys. Willing to share what to do to be better next time.
I can remember the early days when I would run up the (then) quiet pipe north of EC and encounter nobody. I once got a Vexor through the EC gate that was being camped by Everlasting Vendetta and headed north to Deklein. I found a nice, quiet system and started mining ark. The only people I ever saw show up in local were two legendary pilots named Jexter and Fist. Those Jokers blew up my Vexor but wow, very respectful people. Jexter gave me isk for a new Vexor. 
Those days are behind us now. EVE has become a very cruel world. Such respectable people are not to be found.
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Thornat
Center for Advanced Studies
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Posted - 2008.03.18 14:23:00 -
[52]
Originally by: JiuKelo Edited by: JiuKelo on 18/03/2008 09:24:21 Wow, how I long for those old days again as well. The entire atmosphere of the game was different; as in each player was exploring something totally new, and everyone pitched in and helped. Even if you had enemies in local, you never got the smack wars that are guaranteed today. There was a mutual respect for everyone's well-being. Even if your ship got wtfbbqed by a belt pirate, they were always nice guys. Willing to share what to do to be better next time.
I can remember the early days when I would run up the (then) quiet pipe north of EC and encounter nobody. I once got a Vexor through the EC gate that was being camped by Everlasting Vendetta and headed north to Deklein. I found a nice, quiet system and started mining ark. The only people I ever saw show up in local were two legendary pilots named Jexter and Fist. Those Jokers blew up my Vexor but wow, very respectful people. Jexter gave me isk for a new Vexor. 
Those days are behind us now. EVE has become a very cruel world. Such respectable people are not to be found.
Agreed. An unfortunate side effect of an open PVP system is that the biggest low lifes of the online world are attracted to it. Before word spread on how to successfully be an ******* online in Eve it was actually a very friendly game not unlike what you find in just about every other community. Today for every intelegent friendly gamer there are three smack talking kiddies who get their rocks of by griefing people for no explicable reason other then to satisfy their own personal emotionaly ******** personalities. Which in itself also has the side effect that those who would not ordinarly behave like idiots are left with the option of either joining in or quiting. Since the game is exceptional, people put up with it and adapt to the social order resulting in more and more people taking the abusive mentality of what is an average Eve Online player. To make things worse CCP seems to give a considerable amount of support to the deprevity, rather then opposing it and while i agree that Eve should be a free open PVP world, it wouldn't kill CCP to make places like Empire except from exploitation and griefing. I mean things like Empire ganking ane Ore theft and all the other scams and avoidance of mechanics does very little to enhance the game experiance for anyone and while each act has its own consequence you have to ask yourself whether or not you want those acts in the game at all. I mean Low Sec and Null sec are considerably larger areas of space in which lawless acts are not forbidden and carry little to no consquences, yet some of the worst types of griefing take place in Empire.
I'm sure someone might argue that 'you are never really safe in Eve' and I suppose I would respond to that by saying, why the hell not? I mean between the ability to declare war on anyone you want, an enormous amount of space and people in low sec and null sec to kill and fight for actual reason and the countless other mechanics that support PVP, why is it so important to people to kill players who do not wish to participate in PvP? Would Eve really be that worse off if we simply made PvP in Empire not possible through any means other then warefare?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.18 14:32:00 -
[53]
Originally by: JonLuc McPew I hear you could travel for days and not see anyone, was this true?
Do a ride on Serenity and you'll get the feel of what TQ was back in 2003 - population-wise.
Secure 3rd party service ■ Do you Veldspar? |
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Galen Salkor
Republic Military School
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Posted - 2008.03.18 15:38:00 -
[54]
Like everyone else has mentioned, back in the 'old days', you could travel for hours and not see a soul. These days you can barely travel one system without bumping into someone in local. I also don't know about anyone else, but it had always felt that there were too NPC stations back then in Empire although now with the amount of people, it doesn't feel so bad.
Back in those days (I date back to May 2003), building cruisers was a corporate effort and actually meant something to people whereas these days everything short of capital ships and tech2 ships (there being some exceptions) are considered disposable as ISK flows so freely. Stepping up from a frigate to a cruiser gave you a real sense of power and presented itself as such. Now you can lose one in about 10 secs. But I doubt I am not the only one who misses the adreline rush of almost losing a cruiser that the corp worked hard to build.
Back then, owning something like a station (they were planned though far from developed) was a pipe dream and now anyone can have the ISK to build them in a relatively short amount of time.
Back then, you would fly down into deep 0.0 on a real rat hunt (to build ISK chaining high value cruisers and, if you were lucky enough, stumble across some battleships) and spend days down there isolated and alone and feel more than a little nervous that someone might come by and try to catch you unawares and if they did and shoot you down, hopefully they'd pod you to spare you the long trip home.
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Pyriell
Imperial Shipment
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Posted - 2008.03.18 17:36:00 -
[55]
What I remember most from the 'old days' (2005 ish for me I think) was the tutorial. It went something like this: This is you. This is space. Bye then.
Good times.
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Plutonian
Plutonian Shore
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Posted - 2008.03.19 02:17:00 -
[56]
Many replies focus upon how expensive/work-intensive it was to do things in the Old Days. A corp effort to build cruisers, battleships rare (and powerful), making bookmarks for gates, etc.
Is there too much money in Eve?
If so, does that stem from the increased population? (More people = more ratters/miners/missioners/traders which leads to more isk pulled from the in-game faucets and entered into the market. End result; a general decline in prices.
And when something requires less work, it is generally not appreciated as much.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2008.03.19 03:29:00 -
[57]
Edited by: XoPhyte on 19/03/2008 03:30:50 Great read. Suprised nobody has told the story of stacking MWD's. 
When I first started playing low sec was a viable option for a non pirate corp to live in. You had to be careful, but it was worth the risk. If a pirate did happen upon you, you had a 50/50 chance of getting killed immediatly or them holding your ship for ransom. But if you paid they always let you go.
0.0 was empty empty empty. Days of sitting in belts without seeing anybody was the norm. Always had the safespot with several giant secure's to hold your loot / ammo.
I remember people begging me to travel up to high sec from our 0.0 systems in the south as I had all the gate to gate bm's for the travel route. Copying BM's was a slow and painful process.
Good days. I dunno that todays eve is better or worse, just different. Some parts much better, some worse (low sec for newer corps is not worth it anymore for instance). But they were good days indeed and I love reading the old stories before I started playing.
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Gark32
X Bane X
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Posted - 2008.03.19 03:29:00 -
[58]
Originally by: Pyriell What I remember most from the 'old days' (2005 ish for me I think) was the tutorial. It went something like this: This is you. This is space. Bye then.
Good times.
This made me laugh considerably more than it should have.
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Anell
Evil Avatar Ltd.
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Posted - 2008.03.19 03:50:00 -
[59]
I was in beta and then played during release in a minmatar roleplaying corp. We had our membership down before the game was on store shelves.
The first few weeks the game was barren. There were no npc rats at all. And even weeks after rats had been added to the game there were no BPO's available for many of the items on the market. So the only way to get them was either to find them on a rat or buy them from npc corps at (by todays standards) crazy high prices. You can forget owning a battleship. Other then the last night of beta when CCP gave all of us level 5 in every skill in the game (including many we had never heard of) and some silly high amount of money to buy battleships with, no one owned one. Heck the strength of your corp was determined by how many cruisers you could field, with 10 being a world power and 20 being outright insanity.
The biggest problem with getting around in low sec was squeezing past the rats at the gate. Battleship spawns were common in .2 and below. My corp had 2 pilots that could kill a battleship with their rifter about 95% of the time if you gave them 20 minutes to do it. I believe they ended up renting out their services to other corps to clear belts for their miners. Oh and ninja mining was common. 2 miners on a rifter, run into a belt and mine the bright green roids before the the battleship gang could get into range then warp out. Keep doing it till your full, rinse and repeat. Back then the rare roids didn't take up 50 times as much space as the more common ores.
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Imperator Jora'h
Hedion University
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Posted - 2008.03.19 04:18:00 -
[60]
Edited by: Imperator Jora''h on 19/03/2008 04:21:02
Oh so many things...was definitely more enjoyable. Those in EVE back then were here because we all loved it, warts and all. I remember CCP all happy when they hit 3000 simultaneous connections. As seems to be the case though game trends towards its lowest common denominator.
Some differences:
- You did not jump in at a gate but in the middle of space. So instead of gate camps you had JIP camps (Jump In Point).
- Mines (as a weapon)
- No POS, few 0.0 stations. When we'd mine good stuff in 0.0 the run to the nearest station was 16j (no Warp to Zero and we did not use BMs much back then). So 32j roundtrips, in a hauler, slowboating to a gate, occasional (but not pervasive) pirates occasionally jumping the string of haulers stretched on the route with guards roaming up and down to save you. Good stuff. A lot of work but fun (especially with beer and everyone in the corp getting drunk).
- Your choice of ships amounted to: Frigate, Cruiser, Battleship, Hauler. No T2. No rigs. Building a battleship took about 10 runs of a fully loaded Mk-V in mats.
- You could stack speed mods. A mate of mine put 7(?) MWDs on a Scorp and hit something like 3,000,000 m/s before he ran out of cap and he was still accelerating. Not much use for it but fun.
- Totally safe safespots (like thousands of AU off the ecliptic...when done in a pod you'd warp for like 20 minutes non-stop so very far out).
- Chaining spawns. Would get crazy...by the time we were done we'd have hundreds of cans in the belt...once the chain was running really well people (in low sec no less) would just stop by to watch. We'd often tell them to loot whatever they wanted since we could not loot it all in hours.
- Zombie ownage of Yulai where they tanked CONCORD (and people blame carebears for CONCORD being how it is...you can thank the pirates for that).
- Yulai as THE tradehub with the highway (Jita rose from its ashes).
- Barring a few gate camps you could get by almost anywhere you chose unlike today.
- Battleships were more rare than capital ships are today. Took you a good six months to get in a battleship if you REALLY worked for it hard.
- No insurance.
I really miss the old days. I'd sign up for a server rollback to 2003 compared to today. Was lots more fun and pleasant (including the pew pew which tended to small group engagements or 1v1). -------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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