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AleRiperKilt
The Scope
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Posted - 2008.03.17 20:01:00 -
[1]
Imho adding more systems, way more, like 10 times more would solve lots of issues we have (I don't know whether CCP has enough hamsters thought)
- We would be so spread out it would take way too long to assemble a big fleet (less blobs and gate camps) - There would be way more 0.0 systems so big alliances will have less (relative) power and small corps will have a better chance to get a piece of space. - There will be way more lowsec systems so all these pirate whiners can have several systems for themselves alone to prey on careless noobs. - Jita would be so far away (200+ jumps), others hubs will raise. - Less suicide ganking and grieving (relatively speaking). With so many systems you can just move 100+ jumps away from them.
In all there will be so much more for everybody to do whatever they like to do. I think this would be the best way to make the game more attractive for noobs instead of all these boost-nerfing patches.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.17 20:02:00 -
[2]
10x is too much. Given how EVE's population has grown, 2-4x might be good though.
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Abrazzar
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.03.17 20:11:00 -
[3]
more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
Only adding a greater amount and/or more efficient hardware will lower lag. And guess what? They are actually working on doing just exactly that. -------- Ideas for: Mining Clouds
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.17 20:13:00 -
[4]
Originally by: Abrazzar more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
This.
It might break up market hubs a bit, but they'll lag more since each CPU will have to take care of more systems. As for fleet lag, I think that generally you can count on players to gather no matter what. It will just makes things like jump bridges more important. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

Kaar
Art of War
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Posted - 2008.03.17 20:14:00 -
[5]
I was picking up items on my market alt a few days ago and jumped into a system connected to Jita. I had never been there before, it had 19 people in local.

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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.03.17 20:20:00 -
[6]
Ok...
First of all, as another poster said, more systems on the same hardware will NOT help lag.
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time? I'd say MOST of them. I have flown through some areas of space, particularly up in the Branch area where you can go for 5-10 jumps without seeing another soul. It's not the we need more systems, it's that more than half the population is crowded into hisec space, and a few select areas of 0.0. The rest of the EVE galaxy is mostly empty.
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
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Zeba
Pator Tech School
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Posted - 2008.03.17 20:23:00 -
[7]
After infiniband hits and they also add a bunch moar servers to the cluster then I'd be all for expanding 0.0 and low sec out quite a bit. Empire is fine. Let the carebears stew in thier own juices I say.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

AleRiperKilt
The Scope
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Posted - 2008.03.17 20:33:00 -
[8]
Originally by: Bish Ounen
First of all, as another poster said, more systems on the same hardware will NOT help lag.
didn't you read the part about "enough hamsters"?
Originally by: Bish Ounen
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time?
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
Originally by: Bish Ounen
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Xaen
Caritas.
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Posted - 2008.03.17 20:49:00 -
[9]
It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do). - Support fixing the UI|Suggest Jita fixes|Compact logs |

Admiral Pelleon
White Shadow Imperium
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Posted - 2008.03.17 21:00:00 -
[10]
Forgive me Mitnal for I have sinned. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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Recalesence
EmpiresMod Arcane Alliance
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Posted - 2008.03.17 21:09:00 -
[11]
.signed.
it is getting really crowded.
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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.03.17 21:26:00 -
[12]
Originally by: AleRiperKilt
didn't you read the part about "enough hamsters"?
Yes. Just confirming it for you, they do NOT have enough "hamsters". Also pointing out the fundamental flaw in your entire post's premise. 
Originally by: AleRiperKilt
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
Depends on where you go. Also, it is generally considered wise to contact the alliance/corp you wish to join BEFORE you head up there. EvE has all the tools you need to find a corp or alliance that suits your needs. Use the tools.
Originally by: AleRiperKilt
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
Read above, you're doing it wrong.
Also, being a carebear doesn't matter. All corps and alliances need carebears to mine for them. There's profit in it for you and for them. Again, use the tools you have in-game, contact a corp or alliance you wish to join, join up and fly out. Even if they have the entryway camped, if you're already blue to them you're safe.
Oh, and if you play EvE, you DO HAVE TO join a 0.0 corp or alliance for the privilege of mining their 0.0 space. They have paid BILLIONS of ISK and thousands of hours of play to secure and hold that space. They own it until someone else can force them out. So you either join up with them, pay rent to use their space, or form up your own massive Corp/Alliance and take it away from them. That's EVE buddy. Don't like it? WOW is that way ----->
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.17 21:30:00 -
[13]
Or ninja mine/rat, or go to NRDS 0.0
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Kerfira
University of Caille
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Posted - 2008.03.17 21:41:00 -
[14]
Edited by: Kerfira on 17/03/2008 21:42:39 EVE doesn't need more systems. What it needs is for more content to be added to the systems that're there.
There are a number of design decisions made when EVE was small which affect this, and which has shown themselves to be false or detrimental.
Mission agent quality and effect of system sec.level on rewards This was meant to create a 'progression ladder' for agent mission runners, but has instead just succeeded in creating the lagged-to-hell mission hubs with the 'best' agents. Solution: Remove agent quality (leaving the level as the only progression), and make the sec.level effect on rewards (LP/money) be based on high-sec/low-sec/0.0 in this way: High-sec: x1 reward Low-sec: x2 reward 0.0: x3 reward
'True-sec' level for 0.0 systems 0.0 systems aren't actually 0.0, but are internally rated -1.0 to 0.0. This was meant to create some systems that were more worth fighting for than others. Unfortunately it hasn't really worked out that way, and today it just means that wast parts of 0.0 are not worth it. Ratting is only really worth doing in systems with a true-sec level less than -0.6. Solution: Remove true-sec level completely and make all 0.0 space equal.
0.0 logistics being too easy Most 0.0 empires these days are not supported by activities in 0.0. Their fuel and minerals are imported from high-sec, due to the ease with which this can be done. This reduces 0.0 to being more or less solely a battleground with little reason for alliances to admit other people than PvP'ers into 0.0. I'm of the firm belief that 90% of the resources used in 0.0 should be acquired there too. Solution: Big nerf-bat on imports from high-sec.
Non-mission systems not being able to support many players Unless a system has agents, it has a VERY finite capability of supporting players income. It may support a couple of hours exploration a day, 1-2 persons ratting, and maybe a few miners, and that's it! Solution: More content is needed, especially for 0.0. As outposts has been under stable management for a while, make agents appear there. For example something like this relating to stability: 1 week: Level 1 agents appear 2 weeks: Level 2 agents appear 1 month: Level 3 agents appear 3 months: Level 4 agents appear 6 months: Level 5 agents appear
Fleet travel being too easy It has become too easy to move fleets around, and moving even a long way like 50+ jumps is no longer a chore. Contributing to this is WTZ (which is good for other reasons). This has first of all encouraged blobbing (its just too easy to call in everyone), but also made it possible for alliances to control way more territory than they need which means that not much territory is left for newcomers. Solution: Tough one. An increase in travel speed the bigger ships are plus a reduction in capital jump range could be an idea. If for example cruisers were twice as slow as frigates in warp acceleration (from you enter warp to you reach max warp speed) and warp speed, and battleships were thrice as slow, both compared to todays figures, suddenly moving big fleets would be more cumbersome. Alternately you could add a fixed limit on bigger ships how many gates they can jump through before they have to 'recalibrate' or whatever you want to call it. Capitals should perhaps have their range cut by 1/3 or 1/2.
Well, some design problems outlined, and some of my possible solutions..... Just my $0.02
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.17 21:42:00 -
[15]
Edited by: Malcanis on 17/03/2008 21:45:52
Originally by: Abrazzar more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
Only adding a greater amount and/or more efficient hardware will lower lag. And guess what? They are actually working on doing just exactly that.
heh I was just about to post the same point.
I would like some new regions though.
Hi-sec can stay as it is. The empires are supposed to be decaying and declining, not expanding. The competition for resources should get more vicious and ruthless. Add in a few stargates so that people can route around the lagspots - no-one should have to go in to Jita or Motsu or Dodoxie if they don't have business there. Yes, I realise that this will make Jita the trade hub for ever, but I just don't care. It's not as if that will ever change anyway without CCP intervention so why get precious? Tweak the autopilot so that it automatically routes around systems with more than 100 in local where possible.
Lo-sec just isn't populated enough to need more space.
0.0 could use more space, but it could use more variety as well. What about having a couple of regions where there's some subspace freakery that won't allow cyno fields - no cap ships. Definitely a few NPC-sov regions with a lot of empire access points so that inexperienced players and corps have an easier time getting into and surviving some kind of 0.0 (to preserve the character of the rest of 0.0, these regions should have lots of empire access, but only 1-2 access points to the rest of 0.0).
How about a region that not only has no cynos but has gates that will only allow battlecruiser and smaller ships through? You can still build battleships/caps there, but they can't leave the system they're created in. Maybe reduce all warp speeds by a flat 1.2 Au/s as well... That could foster some totally different PvP styles and tactics - especially if the region had particularly good rats. Think about it.
in short: more regions, sure. But not just more of the same. Let's have some more variety. A lot of players don't like playing "cap ship online". The solution is not to nerf cap ships, but to accommodate this play style in a way that doesn't do players who have invested huge amounts of ISK and SP into those cap ships. other players love small ship combat - let's give them a region or two where they can do that.
CONCORD provide consequences, not safety; only you can do that. |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.17 21:48:00 -
[16]
There are tons of systems that are totally empty most of the day. Most alliances are currently claiming more space than they actually use or live in. With a little effort, others can at least earn some isk in those systems. The only problem is the choke-points between different regions and constellations of space. If CCP wanted to relieve congestion, all they would need to do is make more connections between systems. They don't necessarily need more systems. ---
Join BH-DL Skills |

Djinn Phluxx
Republic Military School
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Posted - 2008.03.17 21:51:00 -
[17]
If you take a look at the star map you'll see all the activity is concentrated in a few areas.
If I have 'the place everyone wants to be' in the middle of ten systems and suddenly decide to sprinkle 100 more systems all over the place, will people move from 'the place everyone wants to be'?
Nope. Why? 'cause they want to be there. It's a hub. Great for trading.
Think of it this way...just because the line you're in at the movie theater is long and it's taking you awhile to get in doesn't mean the state you're in has to get bigger (nor does it mean it'll help if it did). The people congesting that line are going to continue congesting that line because they want to.
A better solution might be making alternative systems more attractive and doing things to establish hubs in other locations. I'm too busy having a beer to propose an exact solution using this method, but I think I've jotted enough down for the intelligent to reason it out.
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Caligulus
Legion of Lost Souls
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Posted - 2008.03.17 22:14:00 -
[18]
Originally by: Xaen It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do).
Bingo. Spread the love around CCP or lose your careers to this disaster waiting to happen. ------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |

Stakhanov
Metafarmers
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Posted - 2008.03.17 22:30:00 -
[19]
Dynamic rewards would help even things out...
You'd still have market hubs , but no more lagged mission hubs.
Originally by: CCP Mitnal Locked
I don't believe that a link to a RickRoll video constitutes proof, even in CAOD.
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Han LaoTsu
Archron Dusyfe Industries space weaponry and trade
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Posted - 2008.03.17 22:32:00 -
[20]
I say just wait until all those damn containers are gone in 3 weeks or so. Will be interesting to see if there are any noticeable performace increases.
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Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.17 22:50:00 -
[21]
Originally by: AleRiperKilt
Originally by: Bish Ounen
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time?
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
My suggestion, go and join a serious corp which has 0.0 ops that can get you in there. Yes, i did read above so just read below and you will see why.
Originally by: AleRiperKilt
Originally by: Bish Ounen
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
Noone cares if you can't get through into 0.0 alone. This game has content that is only accessible if you play the game the way it was meant to be played. That is - as the sign on the door says - in massivly multiplayer mode.
For carebears, there are perfect "pet" programs in all corners of 0.0 space, where for a regular monetary donation you are given the right to use a part of 0.0 for certain activities. Guess what.. people like you, who just want to carebear happily pay that donation to be out there.
I bet it would hurt your ego to go and pay someone to be allowed into 0.0. After all, you have the RIGHT to be there, just lack the means to be there. Why not just start a whine thread and go bug CCP about adding even more system, which by the way would be claimed by the same people who claim the systems now, creating even more unused space.
Should i go on? --------------------------------------------- *Comments in this post are mine and mine only* |

SereneSally
Center for Advanced Studies
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Posted - 2008.03.17 22:56:00 -
[22]
More systems definately - But i still think we should limit the number of systems alliances can hold. More systems will just allow the bigger alliances to capture it all and whats the point of that. It wont solve the lag issues but will solve the running out of space issue (surprisingly) Id like to see also like alliances birthing systems, where alliances of a certain size like <200 a place where they can grow and cut their teeth. and can only claim sov there
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Steph Wing
The Graduates Brutally Clever Empire
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Posted - 2008.03.17 22:59:00 -
[23]
Come to nullsec or lowsec. There's enough room for everyone out here. ---
About TGRAD |

Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.17 23:04:00 -
[24]
Originally by: Kerfira
EVE doesn't need more systems. What it needs is for more content to be added to the systems that're there.
Mission agent quality and effect of system sec.level on rewards Solution: Remove agent quality (leaving the level as the only progression), and make the sec.level effect on rewards (LP/money) be based on high-sec/low-sec/0.0 in this way: High-sec: x1 reward Low-sec: x2 reward 0.0: x3 reward
Nice idea, but not a perfect solution. People would simply move to the locations where the agents have the biggest concentration. Plus i doubt that even the most frequented agent running places would be laggy enough to justify this. That there are more people is not important, as the missions are mostly instanced anyway.
Originally by: Kerfira
'True-sec' level for 0.0 systems Solution: Remove true-sec level completely and make all 0.0 space equal.
I agree with you on this one. Most of 0.0 is not really utilized, because the spawns there suck. Some variety is in order, but there shouldnt really be 0.0 systems that really suck, only systems that do well, and systems that do rock.
Originally by: Kerfira
0.0 logistics being too easy Solution: Big nerf-bat on imports from high-sec.
Did you miss the carrier nerfs? 0.0 Logistics was gimped quite heavily, and we yet have to feel the full impact of it on the t2 market. Or so i think.
Originally by: Kerfira
Non-mission systems not being able to support many players Solution: More content is needed, especially for 0.0.
I think you forget ratting, which is always there as an income, and mining which is usually always a possible source of income in 0.0. Sure none of those can compete with a few lucky scans, but they shouldnt either. Scans are kind of bonus content you get if you invest enough time in making isk.
Originally by: Kerfira
Fleet travel being too easy Solution: Tough one. An increase in travel speed the bigger ships are plus a reduction in capital jump range could be an idea.
Personally i would be all for slowing down the universe a bit, like even removing highway gates from around empire.. but i do not see it happening. Its unlikely CCP would dare to make such a drastic change, plus i do not think they would be willing to do it either. --------------------------------------------- *Comments in this post are mine and mine only* |

CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.17 23:44:00 -
[25]
In all seriousness - outside of the Forge, is this really an issue?
Jita - 800 Rens - 400 Oursulaert - 300 Penirgman - 300
Some of those numbers are pretty much a guess - but isn't that a rough peak population? Sure those systems are busy.
Amarr and Gallente space feels quiet. Minmatar space feels a little busier, but that might just be the rebels making so much noise. 
As for low-sec, it's pretty empty, mainly -10's sec status and the odd newbie, or someone passing throu.
Caldari space is too busy and laggy and god forbid you end up in a system with a Caldari Navy agent.
Seriously would those in Minmatar/Gallente/Amarr space say it's too busy? Audita et altera pars |

Lo3d3R
MAFIA Pirate Coalition
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Posted - 2008.03.17 23:45:00 -
[26]
I agree that EVE has become a really crowded place, been a away for more then a year and its a big difference from when I left.
Also with the jump to zero, EVE has become manageable to travel from say east to west without to much hassle. In the 'old' days this would be quit a task, if you did not have all the bookmarks, making bookmarks was a pain aswell.
The feeling of vastness and infinity is defenitly gone and that was a nice feature, the feeling of finally getting there.
CCP I can volunteer for making up hard to pronounce system names, can warpscramble peoples tongue on teamspeak .
___________________
Sexy Time:  |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.17 23:46:00 -
[27]
Originally by: CmdoColin Seriously would those in Minmatar/Gallente/Amarr space say it's too busy?
Yes, I'd say its too busy in Minnie space too...
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Quelque Chose
University of Caille
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Posted - 2008.03.17 23:46:00 -
[28]
Originally by: CmdoColin Seriously would those in Minmatar/Gallente/Amarr space say it's too busy?
Yes. Busy busy busy. Stay in Caldari space you'll be much better off. Gotta run, busy you know! ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.03.17 23:47:00 -
[29]
Originally by: Caligulus
Originally by: Xaen It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do).
Bingo. Spread the love around CCP or lose your careers to this disaster waiting to happen.
This.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

iNFyza
Overkill Frontier Technologies Combined Planetary Union
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Posted - 2008.03.18 00:24:00 -
[30]
Increase the tax per system owned. Forcing alliances to only control/own systems they absolutely need.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal
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