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AleRiperKilt
The Scope
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Posted - 2008.03.17 20:01:00 -
[1]
Imho adding more systems, way more, like 10 times more would solve lots of issues we have (I don't know whether CCP has enough hamsters thought)
- We would be so spread out it would take way too long to assemble a big fleet (less blobs and gate camps) - There would be way more 0.0 systems so big alliances will have less (relative) power and small corps will have a better chance to get a piece of space. - There will be way more lowsec systems so all these pirate whiners can have several systems for themselves alone to prey on careless noobs. - Jita would be so far away (200+ jumps), others hubs will raise. - Less suicide ganking and grieving (relatively speaking). With so many systems you can just move 100+ jumps away from them.
In all there will be so much more for everybody to do whatever they like to do. I think this would be the best way to make the game more attractive for noobs instead of all these boost-nerfing patches.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.17 20:02:00 -
[2]
10x is too much. Given how EVE's population has grown, 2-4x might be good though.
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Abrazzar
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.03.17 20:11:00 -
[3]
more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
Only adding a greater amount and/or more efficient hardware will lower lag. And guess what? They are actually working on doing just exactly that. -------- Ideas for: Mining Clouds
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.17 20:13:00 -
[4]
Originally by: Abrazzar more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
This.
It might break up market hubs a bit, but they'll lag more since each CPU will have to take care of more systems. As for fleet lag, I think that generally you can count on players to gather no matter what. It will just makes things like jump bridges more important. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

Kaar
Art of War
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Posted - 2008.03.17 20:14:00 -
[5]
I was picking up items on my market alt a few days ago and jumped into a system connected to Jita. I had never been there before, it had 19 people in local.

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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.03.17 20:20:00 -
[6]
Ok...
First of all, as another poster said, more systems on the same hardware will NOT help lag.
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time? I'd say MOST of them. I have flown through some areas of space, particularly up in the Branch area where you can go for 5-10 jumps without seeing another soul. It's not the we need more systems, it's that more than half the population is crowded into hisec space, and a few select areas of 0.0. The rest of the EVE galaxy is mostly empty.
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
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Zeba
Pator Tech School
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Posted - 2008.03.17 20:23:00 -
[7]
After infiniband hits and they also add a bunch moar servers to the cluster then I'd be all for expanding 0.0 and low sec out quite a bit. Empire is fine. Let the carebears stew in thier own juices I say.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

AleRiperKilt
The Scope
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Posted - 2008.03.17 20:33:00 -
[8]
Originally by: Bish Ounen
First of all, as another poster said, more systems on the same hardware will NOT help lag.
didn't you read the part about "enough hamsters"?
Originally by: Bish Ounen
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time?
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
Originally by: Bish Ounen
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Xaen
Caritas.
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Posted - 2008.03.17 20:49:00 -
[9]
It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do). - Support fixing the UI|Suggest Jita fixes|Compact logs |

Admiral Pelleon
White Shadow Imperium
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Posted - 2008.03.17 21:00:00 -
[10]
Forgive me Mitnal for I have sinned. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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Recalesence
EmpiresMod Arcane Alliance
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Posted - 2008.03.17 21:09:00 -
[11]
.signed.
it is getting really crowded.
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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.03.17 21:26:00 -
[12]
Originally by: AleRiperKilt
didn't you read the part about "enough hamsters"?
Yes. Just confirming it for you, they do NOT have enough "hamsters". Also pointing out the fundamental flaw in your entire post's premise. 
Originally by: AleRiperKilt
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
Depends on where you go. Also, it is generally considered wise to contact the alliance/corp you wish to join BEFORE you head up there. EvE has all the tools you need to find a corp or alliance that suits your needs. Use the tools.
Originally by: AleRiperKilt
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
Read above, you're doing it wrong.
Also, being a carebear doesn't matter. All corps and alliances need carebears to mine for them. There's profit in it for you and for them. Again, use the tools you have in-game, contact a corp or alliance you wish to join, join up and fly out. Even if they have the entryway camped, if you're already blue to them you're safe.
Oh, and if you play EvE, you DO HAVE TO join a 0.0 corp or alliance for the privilege of mining their 0.0 space. They have paid BILLIONS of ISK and thousands of hours of play to secure and hold that space. They own it until someone else can force them out. So you either join up with them, pay rent to use their space, or form up your own massive Corp/Alliance and take it away from them. That's EVE buddy. Don't like it? WOW is that way ----->
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.17 21:30:00 -
[13]
Or ninja mine/rat, or go to NRDS 0.0
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Kerfira
University of Caille
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Posted - 2008.03.17 21:41:00 -
[14]
Edited by: Kerfira on 17/03/2008 21:42:39 EVE doesn't need more systems. What it needs is for more content to be added to the systems that're there.
There are a number of design decisions made when EVE was small which affect this, and which has shown themselves to be false or detrimental.
Mission agent quality and effect of system sec.level on rewards This was meant to create a 'progression ladder' for agent mission runners, but has instead just succeeded in creating the lagged-to-hell mission hubs with the 'best' agents. Solution: Remove agent quality (leaving the level as the only progression), and make the sec.level effect on rewards (LP/money) be based on high-sec/low-sec/0.0 in this way: High-sec: x1 reward Low-sec: x2 reward 0.0: x3 reward
'True-sec' level for 0.0 systems 0.0 systems aren't actually 0.0, but are internally rated -1.0 to 0.0. This was meant to create some systems that were more worth fighting for than others. Unfortunately it hasn't really worked out that way, and today it just means that wast parts of 0.0 are not worth it. Ratting is only really worth doing in systems with a true-sec level less than -0.6. Solution: Remove true-sec level completely and make all 0.0 space equal.
0.0 logistics being too easy Most 0.0 empires these days are not supported by activities in 0.0. Their fuel and minerals are imported from high-sec, due to the ease with which this can be done. This reduces 0.0 to being more or less solely a battleground with little reason for alliances to admit other people than PvP'ers into 0.0. I'm of the firm belief that 90% of the resources used in 0.0 should be acquired there too. Solution: Big nerf-bat on imports from high-sec.
Non-mission systems not being able to support many players Unless a system has agents, it has a VERY finite capability of supporting players income. It may support a couple of hours exploration a day, 1-2 persons ratting, and maybe a few miners, and that's it! Solution: More content is needed, especially for 0.0. As outposts has been under stable management for a while, make agents appear there. For example something like this relating to stability: 1 week: Level 1 agents appear 2 weeks: Level 2 agents appear 1 month: Level 3 agents appear 3 months: Level 4 agents appear 6 months: Level 5 agents appear
Fleet travel being too easy It has become too easy to move fleets around, and moving even a long way like 50+ jumps is no longer a chore. Contributing to this is WTZ (which is good for other reasons). This has first of all encouraged blobbing (its just too easy to call in everyone), but also made it possible for alliances to control way more territory than they need which means that not much territory is left for newcomers. Solution: Tough one. An increase in travel speed the bigger ships are plus a reduction in capital jump range could be an idea. If for example cruisers were twice as slow as frigates in warp acceleration (from you enter warp to you reach max warp speed) and warp speed, and battleships were thrice as slow, both compared to todays figures, suddenly moving big fleets would be more cumbersome. Alternately you could add a fixed limit on bigger ships how many gates they can jump through before they have to 'recalibrate' or whatever you want to call it. Capitals should perhaps have their range cut by 1/3 or 1/2.
Well, some design problems outlined, and some of my possible solutions..... Just my $0.02
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.17 21:42:00 -
[15]
Edited by: Malcanis on 17/03/2008 21:45:52
Originally by: Abrazzar more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
Only adding a greater amount and/or more efficient hardware will lower lag. And guess what? They are actually working on doing just exactly that.
heh I was just about to post the same point.
I would like some new regions though.
Hi-sec can stay as it is. The empires are supposed to be decaying and declining, not expanding. The competition for resources should get more vicious and ruthless. Add in a few stargates so that people can route around the lagspots - no-one should have to go in to Jita or Motsu or Dodoxie if they don't have business there. Yes, I realise that this will make Jita the trade hub for ever, but I just don't care. It's not as if that will ever change anyway without CCP intervention so why get precious? Tweak the autopilot so that it automatically routes around systems with more than 100 in local where possible.
Lo-sec just isn't populated enough to need more space.
0.0 could use more space, but it could use more variety as well. What about having a couple of regions where there's some subspace freakery that won't allow cyno fields - no cap ships. Definitely a few NPC-sov regions with a lot of empire access points so that inexperienced players and corps have an easier time getting into and surviving some kind of 0.0 (to preserve the character of the rest of 0.0, these regions should have lots of empire access, but only 1-2 access points to the rest of 0.0).
How about a region that not only has no cynos but has gates that will only allow battlecruiser and smaller ships through? You can still build battleships/caps there, but they can't leave the system they're created in. Maybe reduce all warp speeds by a flat 1.2 Au/s as well... That could foster some totally different PvP styles and tactics - especially if the region had particularly good rats. Think about it.
in short: more regions, sure. But not just more of the same. Let's have some more variety. A lot of players don't like playing "cap ship online". The solution is not to nerf cap ships, but to accommodate this play style in a way that doesn't do players who have invested huge amounts of ISK and SP into those cap ships. other players love small ship combat - let's give them a region or two where they can do that.
CONCORD provide consequences, not safety; only you can do that. |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.17 21:48:00 -
[16]
There are tons of systems that are totally empty most of the day. Most alliances are currently claiming more space than they actually use or live in. With a little effort, others can at least earn some isk in those systems. The only problem is the choke-points between different regions and constellations of space. If CCP wanted to relieve congestion, all they would need to do is make more connections between systems. They don't necessarily need more systems. ---
Join BH-DL Skills |

Djinn Phluxx
Republic Military School
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Posted - 2008.03.17 21:51:00 -
[17]
If you take a look at the star map you'll see all the activity is concentrated in a few areas.
If I have 'the place everyone wants to be' in the middle of ten systems and suddenly decide to sprinkle 100 more systems all over the place, will people move from 'the place everyone wants to be'?
Nope. Why? 'cause they want to be there. It's a hub. Great for trading.
Think of it this way...just because the line you're in at the movie theater is long and it's taking you awhile to get in doesn't mean the state you're in has to get bigger (nor does it mean it'll help if it did). The people congesting that line are going to continue congesting that line because they want to.
A better solution might be making alternative systems more attractive and doing things to establish hubs in other locations. I'm too busy having a beer to propose an exact solution using this method, but I think I've jotted enough down for the intelligent to reason it out.
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Caligulus
Legion of Lost Souls
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Posted - 2008.03.17 22:14:00 -
[18]
Originally by: Xaen It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do).
Bingo. Spread the love around CCP or lose your careers to this disaster waiting to happen. ------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |

Stakhanov
Metafarmers
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Posted - 2008.03.17 22:30:00 -
[19]
Dynamic rewards would help even things out...
You'd still have market hubs , but no more lagged mission hubs.
Originally by: CCP Mitnal Locked
I don't believe that a link to a RickRoll video constitutes proof, even in CAOD.
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Han LaoTsu
Archron Dusyfe Industries space weaponry and trade
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Posted - 2008.03.17 22:32:00 -
[20]
I say just wait until all those damn containers are gone in 3 weeks or so. Will be interesting to see if there are any noticeable performace increases.
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Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.17 22:50:00 -
[21]
Originally by: AleRiperKilt
Originally by: Bish Ounen
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time?
Who cares?, big alliances permacamp the few lowsec/nullsec gates so you just can't get there (yes, I'm training for covert ops).
My suggestion, go and join a serious corp which has 0.0 ops that can get you in there. Yes, i did read above so just read below and you will see why.
Originally by: AleRiperKilt
Originally by: Bish Ounen
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
Read above, you can't get through. Besides I don't want to join a freaking corp/alliance just to have the "privilege" of being in 0.0 with all their rules and mandatory ops. Remember, I'm a freaking carebear.
Noone cares if you can't get through into 0.0 alone. This game has content that is only accessible if you play the game the way it was meant to be played. That is - as the sign on the door says - in massivly multiplayer mode.
For carebears, there are perfect "pet" programs in all corners of 0.0 space, where for a regular monetary donation you are given the right to use a part of 0.0 for certain activities. Guess what.. people like you, who just want to carebear happily pay that donation to be out there.
I bet it would hurt your ego to go and pay someone to be allowed into 0.0. After all, you have the RIGHT to be there, just lack the means to be there. Why not just start a whine thread and go bug CCP about adding even more system, which by the way would be claimed by the same people who claim the systems now, creating even more unused space.
Should i go on? --------------------------------------------- *Comments in this post are mine and mine only* |

SereneSally
Center for Advanced Studies
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Posted - 2008.03.17 22:56:00 -
[22]
More systems definately - But i still think we should limit the number of systems alliances can hold. More systems will just allow the bigger alliances to capture it all and whats the point of that. It wont solve the lag issues but will solve the running out of space issue (surprisingly) Id like to see also like alliances birthing systems, where alliances of a certain size like <200 a place where they can grow and cut their teeth. and can only claim sov there
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Steph Wing
The Graduates Brutally Clever Empire
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Posted - 2008.03.17 22:59:00 -
[23]
Come to nullsec or lowsec. There's enough room for everyone out here. ---
About TGRAD |

Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.17 23:04:00 -
[24]
Originally by: Kerfira
EVE doesn't need more systems. What it needs is for more content to be added to the systems that're there.
Mission agent quality and effect of system sec.level on rewards Solution: Remove agent quality (leaving the level as the only progression), and make the sec.level effect on rewards (LP/money) be based on high-sec/low-sec/0.0 in this way: High-sec: x1 reward Low-sec: x2 reward 0.0: x3 reward
Nice idea, but not a perfect solution. People would simply move to the locations where the agents have the biggest concentration. Plus i doubt that even the most frequented agent running places would be laggy enough to justify this. That there are more people is not important, as the missions are mostly instanced anyway.
Originally by: Kerfira
'True-sec' level for 0.0 systems Solution: Remove true-sec level completely and make all 0.0 space equal.
I agree with you on this one. Most of 0.0 is not really utilized, because the spawns there suck. Some variety is in order, but there shouldnt really be 0.0 systems that really suck, only systems that do well, and systems that do rock.
Originally by: Kerfira
0.0 logistics being too easy Solution: Big nerf-bat on imports from high-sec.
Did you miss the carrier nerfs? 0.0 Logistics was gimped quite heavily, and we yet have to feel the full impact of it on the t2 market. Or so i think.
Originally by: Kerfira
Non-mission systems not being able to support many players Solution: More content is needed, especially for 0.0.
I think you forget ratting, which is always there as an income, and mining which is usually always a possible source of income in 0.0. Sure none of those can compete with a few lucky scans, but they shouldnt either. Scans are kind of bonus content you get if you invest enough time in making isk.
Originally by: Kerfira
Fleet travel being too easy Solution: Tough one. An increase in travel speed the bigger ships are plus a reduction in capital jump range could be an idea.
Personally i would be all for slowing down the universe a bit, like even removing highway gates from around empire.. but i do not see it happening. Its unlikely CCP would dare to make such a drastic change, plus i do not think they would be willing to do it either. --------------------------------------------- *Comments in this post are mine and mine only* |

CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.17 23:44:00 -
[25]
In all seriousness - outside of the Forge, is this really an issue?
Jita - 800 Rens - 400 Oursulaert - 300 Penirgman - 300
Some of those numbers are pretty much a guess - but isn't that a rough peak population? Sure those systems are busy.
Amarr and Gallente space feels quiet. Minmatar space feels a little busier, but that might just be the rebels making so much noise. 
As for low-sec, it's pretty empty, mainly -10's sec status and the odd newbie, or someone passing throu.
Caldari space is too busy and laggy and god forbid you end up in a system with a Caldari Navy agent.
Seriously would those in Minmatar/Gallente/Amarr space say it's too busy? Audita et altera pars |

Lo3d3R
MAFIA Pirate Coalition
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Posted - 2008.03.17 23:45:00 -
[26]
I agree that EVE has become a really crowded place, been a away for more then a year and its a big difference from when I left.
Also with the jump to zero, EVE has become manageable to travel from say east to west without to much hassle. In the 'old' days this would be quit a task, if you did not have all the bookmarks, making bookmarks was a pain aswell.
The feeling of vastness and infinity is defenitly gone and that was a nice feature, the feeling of finally getting there.
CCP I can volunteer for making up hard to pronounce system names, can warpscramble peoples tongue on teamspeak .
___________________
Sexy Time:  |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.17 23:46:00 -
[27]
Originally by: CmdoColin Seriously would those in Minmatar/Gallente/Amarr space say it's too busy?
Yes, I'd say its too busy in Minnie space too...
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Quelque Chose
University of Caille
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Posted - 2008.03.17 23:46:00 -
[28]
Originally by: CmdoColin Seriously would those in Minmatar/Gallente/Amarr space say it's too busy?
Yes. Busy busy busy. Stay in Caldari space you'll be much better off. Gotta run, busy you know! ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.03.17 23:47:00 -
[29]
Originally by: Caligulus
Originally by: Xaen It's not the number of systems that's the problem. Hundreds of systems are empty most of the time. It's that so many systems have nothing to offer, so everyone congregates where the action is.
It's a fundamental human behavior that CCP failed to account for.
It's a pretty typical failing when your game design team doesn't include a sociologist (none do).
Bingo. Spread the love around CCP or lose your careers to this disaster waiting to happen.
This.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

iNFyza
Overkill Frontier Technologies Combined Planetary Union
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Posted - 2008.03.18 00:24:00 -
[30]
Increase the tax per system owned. Forcing alliances to only control/own systems they absolutely need.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal
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Slez
R.E.C.O.N. Black-Out
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Posted - 2008.03.18 00:53:00 -
[31]
Wow, congrats on the most dumbest OP in the history of EVE. Someone get this guy a t-shirt.
1.) No, it wouldnt take too long to assemble a fleet. Just because you have a large amount of space doesnt mean you have people all scattered all the hell over it. There are hotspots, and people stick to or near them.
2.) Yes, lets add space so EVERYONE can have their own 0.0 region, then we can all be in one big alliance and have mining and ratting ops together, and rp sessions, and be best friends for life.
3.) Yes, we need more lowsec space because god knows the place isnt already dead as hell already. You contradict yourself, you say expand it, if you expand it even more, and everyone can move to 0.0, noone would even BE in lowsec for them to pirate.
4.) F jita
5.) By relative, you mean between a person with a logical mind against someone with no idea whatsoever of balance?
How about instead of needing more servers to add an even more massive world, we just add the servers to deal with the load there already is? Forcing people to have the mentality of "Well, we might aswell not go fight those guys, they are too far away now" is not the way to balance a game. -----------
Originally by: Wet Ferret If you really want to give CCP the finger you'll send your stuff to an ISK seller 
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Tek'a Rain
Collegium Mechanicae
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Posted - 2008.03.18 02:14:00 -
[32]
Originally by: iNFyza Increase the tax per system owned. Forcing alliances to only control/own systems they absolutely need.
the "tax"? Best I know, there is no current tax on systems that alliances own.
Even if this mechanic was created, it would ONLY lead to the creation of vast numbers of "shill" alliances, a system that actually favors blobbers over "the little guy"
Another huge problem with this statment is the way alliances currently "own" space. Alliances do Not fill the vast and worthless tracts of space they control, only key (useful) systems are used while chokepoints are enforced. Player-made maps showing alliance-1 controlling space is based on their projected Influence much more then systems with sov' flags.
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AKULA UrQuan
STK Scientific Black-Out
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Posted - 2008.03.18 03:23:00 -
[33]
I've been in many constellations deep in 0.0 whoÆs security status is way too high. Since security status determines the quality of ore/NPCs a modest drop of 0.01 - 0.02 would do wonders in making large tracks of 0.0 more attractive to smaller teams.
Keep the 0.0 space in and bordering NPC controlled regions as they are but a lot of the currently uncontrolled 0.0 space isn't exactly attractive to most players.
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AleRiperKilt
The Scope
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Posted - 2008.03.18 04:14:00 -
[34]
You guys don't get it, right now CCP doesn't have enough hamsters to handle current user/node ratio so why not increase the number of systems to a point 100+ users in a system is an exception, not the norm.
Just buy a bunch of new servers, restore the whole map into new cluster, rename systems, move them a little bit, add connecting gates and done. I have no idea how their cluster is designed and this thing may be way more involved. I'm throwing this idea out just in case it is an easier workaround.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.18 04:27:00 -
[35]
Edited by: cal nereus on 18/03/2008 04:27:55 Lag in one system can be caused by the surrounding systems too, right?. The problem isn't just how many pilots are in one system, but how many pilots are both in the same node and in the same grid and also activating modules and performing various actions at the same time. Simply increasing the number of systems simply means that the hardware needs to cover more space, but the pressure is still the same.
Edit: Besides, as I said earlier, the vast majority of systems in Eve are empty most of the time right now. If you want to avoid high-population systems, it is very very easy. ---
Join BH-DL Skills |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.03.18 04:41:00 -
[36]
Originally by: CmdoColin As for low-sec, it's pretty empty, mainly -10's sec status and the odd newbie, or someone passing throu.
Where do you people pull these figures from. The vast majority of people in lowsec aren't -10, in fact most of them aren't even -5.
There are plenty of people in low sec who aren't pirates. Talk like this just furthers the myth that lowsec is populated by nothing other than raging griefers. This is about as far from the truth as you can get. -
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Plutonian
Plutonian Shore
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Posted - 2008.03.18 04:42:00 -
[37]
Eve is overcrowded. But the solution is not more space. The correct solution is fewer players.
Sorry to be brutal, but the truth is this shard-less server is not capable of keeping up with CCP's fanatical advertising department.
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Sylthi
Coreward Pan-Galactic
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Posted - 2008.03.18 05:00:00 -
[38]
Originally by: Plutonian Eve is overcrowded. But the solution is not more space. The correct solution is fewer players.
Sorry to be brutal, but the truth is this shard-less server is not capable of keeping up with CCP's fanatical advertising department.
I agree. I don't WANT it to happen. But, CCP is going to have to face the music sooner or later. Technology is not, can not, and WILL not, keep up with their vision of a "shardless" game. NOT, at the rate the community has been growing. (Though the problem may solve itself if too many more patches keep going as far south as this last one did. )
Hell, if you get technical about it, the server farm in China is already a "shard". (Even though there are some important differences between the game experiences; i.e. no podding, no religion, etc.) So, I don't see what the big deal is about opening up another server farm. CCP certainly has the MONEY to do it, so what are they waiting for? Open one, like say, in North America. They already have a sat office there with White Wolf anyway. A new server farm, hosting a new "shard" just seems a logical "next step".
Hell, they are going to HAVE to go that route if they ever get serious about the WoD Online project anyway.
So, really, CCP has to make a choice: Keep expanding the current server farm with the law of "increased diminishing returns" hot on their heels. OR, break down and make a new farm that they are eventually going to need anyway.
Bottom line: Yeah, it is LONG time that CCP DO something. Eve is TOO crowded.
*
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CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.18 05:27:00 -
[39]
Originally by: Novemb3r
Originally by: CmdoColin As for low-sec, it's pretty empty, mainly -10's sec status and the odd newbie, or someone passing throu.
Where do you people pull these figures from. The vast majority of people in lowsec aren't -10, in fact most of them aren't even -5.
There are plenty of people in low sec who aren't pirates. Talk like this just furthers the myth that lowsec is populated by nothing other than raging griefers. This is about as far from the truth as you can get.
Where do I get my figures from? After spending a week in a .3 system. When missioning in low sec, you tend to keep your eyes on local. Only people in there were newbies running missions for a low level 2 agent, people passing throu, and pirates. It wasn't Caldari space - and was pretty abandoned, it was 3 or 4 jumps from the nearest high sec location. Busiest it got was when a small gang passed throu one evening.
Sure maybe not every pirate was -10, but that's what I saw. I've moved out, but really got on with one of the guys there, another mission runner - and we were in convo most of the time giving each other heads up on what we were seeing, hence I'm not saying where it was. I dunno if they are still there.
Its average state was 1-2 in local. It was also completely lag free. Audita et altera pars |

JonLuc McPew
Imperial Academy
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Posted - 2008.03.18 05:45:00 -
[40]
Quote: CCP certainly has the MONEY to do it, so what are they waiting for? Open one, like say, in North America. They already have a sat office there with White Wolf anyway. A new server farm, hosting a new "shard" just seems a logical "next step".
Hell, I'd (and I bet a LOT of other people, particularly new folks) would jump at this chance. I'd also be perfectly willing to pay twice the going monthly fee for the chance.
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Kerfira
University of Caille
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Posted - 2008.03.18 08:31:00 -
[41]
Edited by: Kerfira on 18/03/2008 08:31:50
Originally by: Malar
Originally by: Kerfira Mission agent quality and effect of system sec.level on rewards Solution: Remove agent quality (leaving the level as the only progression), and make the sec.level effect on rewards (LP/money) be based on high-sec/low-sec/0.0 in this way: High-sec: x1 reward Low-sec: x2 reward 0.0: x3 reward
Nice idea, but not a perfect solution. People would simply move to the locations where the agents have the biggest concentration. Plus i doubt that even the most frequented agent running places would be laggy enough to justify this. That there are more people is not important, as the missions are mostly instanced anyway.
You're WAY wrong there! Try going to the area around Saila. Lag-hellhole worse than Jita! Other mission systems are almost as bad! You're also wrong on the 'instance' thing. ALL players in a solar system and all their activities are handled by the same node (which is one processor). If it WAS possible to instance them, I agree there'd be no problem, but it isn't.
Originally by: Malar
Originally by: Kerfira
0.0 logistics being too easy Solution: Big nerf-bat on imports from high-sec.
Did you miss the carrier nerfs? 0.0 Logistics was gimped quite heavily, and we yet have to feel the full impact of it on the t2 market. Or so i think.
And why is it then that most resources are still being imported from high-sec?
0.0 is supposed to be player run empires, with all activities present there. Currently nobody in their right mind mines there as it is so much easier to just import stuff. This (as I said), makes 0.0 nothing but a combat zone where it could be so much 'richer' and varied if all player activities were required to live there. It would mean that other professions than PvP'ers would be welcomed and needed for alliances to live in 0.0, which imho would be a good thing for the game.
Originally by: Malar
Originally by: Kerfira Non-mission systems not being able to support many players Solution: More content is needed, especially for 0.0.
I think you forget ratting, which is always there as an income, and mining which is usually always a possible source of income in 0.0. Sure none of those can compete with a few lucky scans, but they shouldnt either. Scans are kind of bonus content you get if you invest enough time in making isk.
You missed the entire point! A ratting system can support 1-2 players at a time. A mission system can support a 100 players at the same time.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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CRUSH BOSS
BigMek Industries GoonSwarm
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Posted - 2008.03.18 11:29:00 -
[42]
Originally by: AleRiperKilt In all there will be so much more for everybody to do whatever they like to do.
The real reason creeps out. this isnt WOW, you cant just do what u want, not even in safe ol-Empie.. The eve game is a harsh one indeed.
Instead off of asking for 10 times the system space, why not get 10 times the backbone and go live in 0.0 !
The reason we play EVE is because its has the ability to, A. loose ya stuff, and B. (my fave) take other peoples stuff.
Take off your fur suits and grow some skin.
End of
We fight for the ONE - We die for the ONE Don't troll in your signature please. -Hango |

Rutoo
Interstellar eXodus R0ADKILL
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Posted - 2008.03.18 12:03:00 -
[43]
CPP Released a report earlier
80% of the eve population doesn't even go into low-sec or 0.0. of those 80% how many do you think are PVPers? I'll be generous say 5%
Was in a fight the other day in 0.0 - 39 in local Desynced. Was Horrible.
There is still tons of space that doesn't have alot of people in it, But eve could do with some more systems.
CCP should also consider moving around the gates again like they did 3 years ago. Which killed Yulai but spawned a much worse now Jita.
_________________________________________________________ My Second EvE Video Club Seals Not Sandwichs
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Hamfast
Lightfoot Industries
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Posted - 2008.03.18 12:21:00 -
[44]
More systems is not really the issue, there are plenty of systems that would be lucky to see 1 or 2 players in the past week...
Fleet Battles in Low and 0.0 sec space are groups looking for each other... thus player induced crowding...
What I would like to see is player induced empire expansions... faction warfare where Players can do different things to claim a system/region for their faction... raise or lower the status of a system... allow players to expand, or destroy, civilization...
--------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.18 13:32:00 -
[45]
Originally by: Rutoo CPP Released a report earlier
80% of the eve population doesn't even go into low-sec or 0.0. of those 80% how many do you think are PVPers? I'll be generous say 5%
Was in a fight the other day in 0.0 - 39 in local Desynced. Was Horrible.
There is still tons of space that doesn't have alot of people in it, But eve could do with some more systems.
CCP should also consider moving around the gates again like they did 3 years ago. Which killed Yulai but spawned a much worse now Jita.
And of those 80%, half had less than 1 million skillpoints: ie: they're trade/R&D/hauler/abandoned alts and inactive players who have the sense not to leave their character in a conquerable station in 0.0, etc etc.
I'm certainly a 0.0 player, but I have only 2 characters in 0.0 compared to 4 in Empire. I am in no way unusual in this respect. I know a 0.0 player with twelve R&D alts - he has 4 accounts just for R&D income. His alts sit there accumulating datacores, and skilling up. The profit after paying for GTCs isn't huge, but multiplied by 12 it's pretty nice. Every so often, like when he wants to make some big purchase like a cap ship, he sells one of the characters as an industry alt and skills up a new one.
Be very careful about drawing sweeping inferences from raw numbers. I think the number of 0.0 + losec players is much closer to parity with hi-sec than you assume. Especially when you consider that everyone starts in hi-sec even if they intend to go to 0.0 asap.
CONCORD provide consequences, not safety; only you can do that. |

Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.18 13:42:00 -
[46]
Originally by: Kerfira
You're WAY wrong there! Try going to the area around Saila. Lag-hellhole worse than Jita! Other mission systems are almost as bad! You're also wrong on the 'instance' thing. ALL players in a solar system and all their activities are handled by the same node (which is one processor). If it WAS possible to instance them, I agree there'd be no problem, but it isn't.
I never talked about instancing as in - different node - more like the fact that while there might be 300 people on local, you do not bump into eachother while doing missions. Then again, spreading them out, making them more uniform might - as i said - somewhat lessen the number of people in such systems, as they would not lose that much by going into a different one.
Quote:
And why is it then that most resources are still being imported from high-sec?
Because people are obsessed and make 50 carrier runs where they previously only had to make 5? Face it.. there is nowhere near enough mining power in some 0.0 areas to support even a moderately sized pos network, not to mention the ammount of non mineable stuff such a network would require.
Let's add to that, that last time i checked, you werent able to mine fuel for all types of POSes everywhere, though they might have changed that in the meantime. --------------------------------------------- *Comments in this post are mine and mine only* |

astowv
Armoured Assassins Synchr0nicity
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Posted - 2008.03.18 13:43:00 -
[47]
First off u nutball.... Adding more systems would not resolv anything. Theres 5000 systems,and 3000 of them are empty. No matter how you do stuff, a master hub will always arise in a system. For all the other stuff..... DUH.
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Nova Satar
R.E.C.O.N. Black-Out
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Posted - 2008.03.18 13:43:00 -
[48]
Originally by: Tarminic
Originally by: Abrazzar more systems with the same amount of hardware will do nothing to resolve the lag problem. You'd only have more systems on the same amount of nodes.
This.
It might break up market hubs a bit
Doubt it, people have been loitering in jita for years
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Gheeeed
Science and Trade Institute
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Posted - 2008.03.18 13:45:00 -
[49]
Originally by: AleRiperKilt Imho adding more systems, way more, like 10 times more would solve lots of issues we have (I don't know whether CCP has enough hamsters thought)
- We would be so spread out it would take way too long to assemble a big fleet (less blobs and gate camps) - There would be way more 0.0 systems so big alliances will have less (relative) power and small corps will have a better chance to get a piece of space. - There will be way more lowsec systems so all these pirate whiners can have several systems for themselves alone to prey on careless noobs. - Jita would be so far away (200+ jumps), others hubs will raise. - Less suicide ganking and grieving (relatively speaking). With so many systems you can just move 100+ jumps away from them.
In all there will be so much more for everybody to do whatever they like to do. I think this would be the best way to make the game more attractive for noobs instead of all these boost-nerfing patches.
Regardless of whatever performance impact it has, I'm for a huge increase in systems. It makes no sense that space is so...small...currently.
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Malar
HUN Corp. HUN Reloaded
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Posted - 2008.03.18 13:47:00 -
[50]
Originally by: Rutoo CPP Released a report earlier
80% of the eve population doesn't even go into low-sec or 0.0. of those 80% how many do you think are PVPers? I'll be generous say 5%
I have 4 accounts, thats 12 characters. 2 are sort of mains, travelling all around the galaxy. 2 are utility alts sometimes in, sometimes out of 0.0, but mostly staying in one place for quite some time. the other 8 are trader alts posted in various empire systems. Not only do they stay in empire, but they rarely ever leave their system.
Now thats pretty much 80% of my characters living in empire, never going into 0.0. Dont get me wrong, but i have yet to see a stat that gives an accurate representation of EVE's actual player preference. --------------------------------------------- *Comments in this post are mine and mine only* |

Kerfira
University of Caille
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Posted - 2008.03.18 14:09:00 -
[51]
Originally by: Malar
Originally by: Kerfira And why is it then that most resources are still being imported from high-sec?
Because people are obsessed and make 50 carrier runs where they previously only had to make 5? Face it.. there is nowhere near enough mining power in some 0.0 areas to support even a moderately sized pos network, not to mention the ammount of non mineable stuff such a network would require.
No, it's not because people are obsessed. It'd because it's EASIER to make those carrier/dread/rorqual runs than it is to actively recruit industrial players to do the resource generation in your area. And why is that? Because logistics is too easy! If logistics were nerfed back as they should, then 0.0 would no longer be PvP-only, but would require alliances living in 0.0 to be well rounded in the professions they recruit. Ie. this would make 0.0 empires something for all player types.
Originally by: Malar Let's add to that, that last time i checked, you werent able to mine fuel for all types of POSes everywhere, though they might have changed that in the meantime.
It isn't, but one solution could be to use the racial POS of your area. Another could be for CCP to change the ice field composition so all types of fuel could be mined (if logistics were properly nerfed they'd probably have to do this). None of these solutions are rocket science.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Danae Melios
Stair Fall
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Posted - 2008.03.18 14:47:00 -
[52]
Edited by: Danae Melios on 18/03/2008 14:48:48 quote=Bish Ounen]Ok...
First of all, as another poster said, more systems on the same hardware will NOT help lag.
Secondly, do you have any idea how many 0.0 systems are TOTALLY EMPTY the vast majority of the time? I'd say MOST of them. I have flown through some areas of space, particularly up in the Branch area where you can go for 5-10 jumps without seeing another soul. It's not the we need more systems, it's that more than half the population is crowded into hisec space, and a few select areas of 0.0. The rest of the EVE galaxy is mostly empty.
If it's too crowded for you and your corp, then go stake a claim in 0.0, or apply to join a 0.0 alliance that will let you set up a POS to live out of. You'll have all the space you could want!
Yeah, my friend heard that line a lot. His corp tried it, scouted a backwater constellation for weeks, ratted etc, got in and out with no problem, couldn't even tell that anyone else used it, other than a random ratter or two.
His small alliance set up POS's and got evicted within hours. Nobody uses the area because it is for renters only, which required joining their renters alliance and absolutely no towers or other infrastructure. Which kind of killed the game for him, I think. A few weeks later, he left the game and transfered his active characters to my account.
Going to deep space seems to mean committing to relationships, wars, ideologies and organizational structures that often have little to do with the established vision of the alliance.
I would suggest that if deep space is largely empty, it is because of the political structures that have been established, and the complex web of agreements that preserve those political structures. It takes money to make money, and it takes a successful corp to attract the sorts of experienced players to be successful.
I don't believe the answer lies necessarily in all new regions, either. It would be nice, it would be great to see the existing groups struggle to maintain their grip over a dozen new systems. The initial land scramble would certainly open up opportunities for new power blocs to form, but in and of itself would not break up the current system of central control over deep space. It would just add players to the existing structure, and we essentially would end up with a lot more empty systems.
I agree that adding more systems would not help lag at all. I don't believe, however, that one will manage to change the utilization rate of deep space so long as corporations and alliances allow outside agents to set conditions on how those systems are utilized, i.e. what seems to be the standard rental agreement.
Originally by: game box
Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin.
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AleRiperKilt
The Scope
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Posted - 2008.03.18 15:01:00 -
[53]
Originally by: CRUSH BOSS
Instead off of asking for 10 times the system space, why not get 10 times the backbone and go live in 0.0 !
I don't mind the "dog eat dog" 0.0, I mind these damn mandatory ops, outrageous docking fees, gate camps, bubbles and the general "f**k you" tone of alliance leaders.
Besides, sometimes you just want to relax: last weekend I played a long tennis match and 4 hours of yard work. When I was done I just ordered pizza and some beer, fitted miner I's to my cruisers and went drilling veldspar while answering to noob questions in rookie help and NPC corp channels.
p.s.: I had the tv on for news and some kid programing started. I didn't know there was an actual show named "carebears" 
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2008.03.18 15:37:00 -
[54]
/signed
I want more space.
Volition Cult Recruitment Post |

CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.18 15:56:00 -
[55]
AleRiperKilt, still disagree with the need for more systems. Apart from the trade/mission hubs I've yet to encounter lag due to numbers in local. Blobwars aside.
I think the best idea I've seen in this thread is about removing mission agent quality. It would spread people out more. I'd say Caldari Navy needs a lot more level 4 agents in different systems.
Again realistically, all 4 of the starting factions each have 4 regions, and only one or two is really populated. Again I personally feel only two of the Caldari regions space is a little laggy. In the last month because I'm me, I've operated in all 4 empires space, not just the trade hubs, where I'm putting buy/sell order up in the hubs, but operating on the fringes.
To remove the lag/treacle like resonpses I've felt, I would say you need to move people out of Caldari space, and reslove the mission hubs and trade hubs. Not add more systems.
But... I'm in exactly the same boat as you thou - don't have the time to give to a corp. The NPC corp is great for me. Real life gets in the way of Eve far too much, and to be honest, I like it that way. You do have to except thou, you can't have your own 0.0 empire if you choose to play that way. Even adding more systems in 0.0 doesn't help there.
Sure I want the semi-afk ability of empire, flying around in some hunk of junk while I cook is great. Reading while doing hauling missions/couriers for other players I personally find beautifully relaxing in highsec. I ain't gonna get ganked - my cargo's aren't worth loss of the ships required to kill it.
I also do want to be able to dabble in 0.0. So occasionally when I can actually play eve properly, I'll buzz down into 0.0 and do my thang there. Those systems are pretty empty mind you. I can do 20+ jumps in 0.0 and see no-one.
What I think you are after AleRiperKilt and Danae Melios friend who quit is after is 0.0 lite, and it would suit me more too. Personally, I think low-sec needs a boost, and we'd could go there go there instead.
My experience of low-sec is that it is pretty much deserted outside of the travel higways and boarders of highsec/0.0. Because of that, you add in more 0.0 systems and low-sec, I'd think eve would just feel empty. Audita et altera pars |

AleRiperKilt
The Scope
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Posted - 2008.03.18 16:30:00 -
[56]
Originally by: CmdoColin
What I think you are after AleRiperKilt and Danae Melios friend who quit is after is 0.0 lite, and it would suit me more too. Personally, I think low-sec needs a boost, and we'd could go there go there instead.
Yeah, maybe. It's human behaviour. The universal law of laziness.
You know what I would really like thought?, the opportunity of exploring new places... the "go where no one as gone before" thing.
I don't know how long you've been playing but some of us that just learned about this game got into an already populated place. The guys who started playing in beta stage got dibs on all the known systems leaving us noobs no chance.
If I was out there in a ship in real life, I would point to an unknown star in a galaxy far away and hit warp.
About going 0.0, I'm working on it. I will have cloaking skills by the weekend working to cover ops.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.18 17:07:00 -
[57]
Originally by: AleRiperKilt If I was out there in a ship in real life, I would point to an unknown star in a galaxy far away and hit warp.
So would I...
But any expedition needs planning. Pick a target, and watch the map. Set it to number of pilots in space. Look at the different routes in. Ignore autopilot, and look for the back ways in. People talk about 0.0 being having bottlenecks... I think it's very very porus. The NPC pirate stations are the best regions. Pick one you have no more than a -5 with so you can dock. Remember there is next to no market out there, you need to be self sufficent. Missioning, ratting and mining even in frigates can be very viable. Ninja mining in a Minmatar burst is a unique skill. Manufacturing/trade is also an option. Just remember, what you sell will be used to kill you.
You will very much feel very isolated, almost lonely out there. It's a very different feel and game to empire. I personally use a jump clone to get back into empire space so I can play either version of eve. I personally feel flourishing in 0.0 solo is the ultimate test of any pod pilot. It certainly feels like you on the very frontier, and any wrong move will kill you. Audita et altera pars |

Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.18 17:36:00 -
[58]
I think another galactic cluster could be fun anyway. With some high sec/low sec/0.0 all sprinkled in. would make it fun to have to fly through 0.0 to reach another high sec. Could even have all securities in new cluster be player controlled including the high sec...
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Shidhe
The Babylon5 Consortuim
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Posted - 2008.03.18 17:38:00 -
[59]
Complicated. OK, the obvious stuff about it not helping lag has been said. One good point was more interconnections = more people. Some alliances take far too much territory - thus deserted 0.0 systems. Why? - Because they occupy everything up to the obvious choke points. Add more points to choke, and you may get a more sensible organisation where they have to concentrate to defend space. Having said that, having some really deserted systems does add to the variety - the problem is that you need a covert ops or inty to get there with much chance of survival, so forget the exploration ships or the hulks. (Maybe the real use for black ops ships is ninja exploration - maybe i should waste a few black ops trying...)
Not all 0.0 areas should be equally profitable - there must be a grading into further areas being more interesting or rewarding, otherwise you will get a thin layer of occupied areas just outside empire. Also the connections with empire are there for a good reason - isk sinks for POS stuff etc, and logistics problems add to a stable economy and game play. The drone regions were a good idea - different to the rest of space. If space is to be expanded, it should be with more 0.0, but again a different 0.0 with different challenges. As far as 0.0 is concerned, `its the economy, stupid' really is the key.
Low sec does need to be made more profitable - it is where people like me, who are fed up with politics, like to hang out. The less I have to read the CAOD forum, the saner I am. 
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OutSane
The Suicide Kings FOUNDATI0N
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Posted - 2008.03.18 17:51:00 -
[60]
I will admit, im not much of a mission runner. i'm a 0.0 guy myself.
But as one person put it a ratting system can support around 2 players depending on the number of belts (3-4 in some places but that gets crowded at times regardless of # of belts) and a single lvl5 agent (or any angel for that matter) can handle 100s (no limit).
What if there was a limit? What if an agent could only hand out X# of missions at any given time? Would that cause some people to migrate to systems that have a lower quality (and thus less used) agent? It may not help with the overall server stress, but it might help a bit in systems that are currently jammed to the gills with missioners (btw i like the idea of getting rid of quality and making missions worth more based on Sec.)
Also if some people haven't heard yet, CCP is (apparently) working on some fort of new coding that will reduce server stress. From what other people (who know FAR more bout servers than I) this will be a tremendous lag killer (the problem....not due for a while)
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AleRiperKilt
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Posted - 2008.03.18 18:11:00 -
[61]
Originally by: OutSane
What if there was a limit? What if an agent could only hand out X# of missions at any given time? Would that cause some people to migrate to systems that have a lower quality (and thus less used) agent?
See how everybody thinks "nerf"?. I say no to any kind of nerfs. Adding more systems is (imho) easier, faster and you don't have to worry about game balance... instead of dividing the pie in smaller pieces why not making a bigger pie?
CCP want more players, most of them come from WoW or other carebear MMOGs and they want to stay safe. Instead of nerfing us to make them happy, just add so much space there is less chance they will find trouble unless they want to.
There are like 200 billion stars in the Milky Way. If only 1% of these contain solar systems we are talking 2 billion systems. Eve has around 5K ... that's a pretty small galaxy
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

Bish Ounen
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Posted - 2008.03.18 18:37:00 -
[62]
Originally by: OutSane
What if there was a limit? What if an agent could only hand out X# of missions at any given time? Would that cause some people to migrate to systems that have a lower quality (and thus less used) agent?
Umm... No.
Think about it. If there were the exact same number of agents as now, and each agent only gave out a limited number of missions, the mission agents would be completely swamped my Chinese Mission Farmers. Legit players would almost never get good missions, and would be forced out to the agents stuck out in lowsec. After being popped a few times by pirates, they would quit EvE entirely. Bad Idea.
Please visit your user settings to re-enable images. |

000Hunter000
Missiles 'R' Us
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Posted - 2008.03.18 19:17:00 -
[63]
Not that it will happen but i think the following could work, also please note that these are MY OWN ideas and i do fully realize that some of these ideas will be hard to accomplish and will be met with disgust (and prolly a good portion of flames) by some people.
1. Turn some of the current low sec systems into hi sec systems and some of the 0.0 systems into low sec sytems (storyline about concord finally bringing law to the lawless bla bla bla whatever ) lots of these systems are empty, if u up the sec rating, they will fill up i can guarantee u that.
2. Add more hi quality agents to hi sec, but spread them out more (aunia/auvergne/dodixie anyone? a whole heap of good agents all bunched together) Also, make some sort of system that, the more crowded/laggy the agents system becomes, the further away the agent will send u. Also, up the requirements for people to be able to do L4 agents, i see too many noobs running L4's so it's obviously too easy to get to that level.
3. Yes, add a couple more regions as well but not just 0.0, spread them out more (this could be in conjunction with step 1)
4. (and this is the hard part) make mining a profitable profession again, if this means the skills on miningvessels need to be upped, then so be it, most hardcore miners have those skills allready anyways, but it might deter some of the sweatshoppers and macroers. Anyways if mining becomes profitable, more people will switch from mission grinding to roid grinding.
5. Add taxation to highly populated (trade)hubs, the more people that go into that system to sell/buy stuff, the more costly it will be come for everybody, and mebbe this will encourage people to sell there wares somewhere else and discourage people from buying goods in those crowded systems as well. (ccp prolly has stats on the number of items bought and sold so they might come up with an increased tax per xxx number of items beeing offered for sale or something)
6. CCP, i've said it from almost day one that i started playing this game, GIVE UP ON UR SILLY ATTEMPTS TO FORCE PEOPLE INTO LOW AND 0.0 SEC!!! IT WON'T WORK!!! it never has worked and it never will! It DID NOT work 4 years ago, and u can be damn sure it WON'T work anymore today! So why not focus your attentions on making hi sec a more livable place instead.
I realize that some of these steps are drastic, but atleast these are more feasable and realistic then ur silly 'OMGZORZ REMOVE ALL L4 AGENTS FROM HI SEC!!!111ONE!!!' comments which we all know damn well won't work unless ccp wants to lose a good chunk of their playerbase.
*puts on his flame ******ant suit* _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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OutSane
The Suicide Kings FOUNDATI0N
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Posted - 2008.03.18 19:39:00 -
[64]
Originally by: Bish Ounen
Originally by: OutSane
stuff about limited mission supply
Umm... No.
Think about it. If there were the exact same number of agents as now, and each agent only gave out a limited number of missions, the mission agents would be completely swamped my Chinese Mission Farmers. Legit players would almost never get good missions, and would be forced out to the agents stuck out in lowsec. After being popped a few times by pirates, they would quit EvE entirely. Bad Idea.
Hm.. Very true, i didnt think of the macros (again i dont mission much and rarly leave 0.0 for any reason other than buying new stuff.
To: OP, and yet i think 90% of the people here agree that your 'buff' would do nothing but increase lag server wide. CCPs servers simply would burn up if you asked them to monitor 10x the number of systems (CCP would also need to buy new servers just to store data...wonder where that money would come from?)
Also as for the idea behind 10x the systems would create multiple jitas..nope...nope nope. Trade is what drives jita, its like gas. 800 people do not go to jita because it is jita, jita is just a name. Jita is what it is today BECAUSE 800 people are in it. if you ripped jita out of its current location and plopped it down in ammar high sec NOTHING other than major trade routes would change. All the good prices would still be there, the biggest variety of goods would be there.....and 800 people would still be in there complaining bout the lag. Again, i dont go to jita much (tho i dont get much lag in there tbh...) so perhaps im missing an important feature the system has, but that is just the way i see things atm.
Now i got to go back to work or im gonna get myself canned 
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Caledric
Sniggerdly Pandemic Legion
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Posted - 2008.03.18 19:55:00 -
[65]
Ok I didn't read past the first couple posts, but Ummmm why would CCP add more systems when most of them are empty as it is. Unless you mean more High Sec systems, in which case I says to you, move out to low-sec or 0.0. I fly through low sec and 0.0 systems all the time and its not uncommon for me to got 10-15 jumps without seeing another person. I'm not allowed in high sec so I couldn't begin to tell you how crowded it is on average but the solution is not to add more high sec, but instead for people to move away from high sec.
EVE Vault Site Manager. Visit the EVE Vault Fansite |

AleRiperKilt
The Scope
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Posted - 2008.03.18 20:55:00 -
[66]
Originally by: OutSane
Also as for the idea behind 10x the systems would create multiple jitas..nope...nope nope. Trade is what drives jita, its like gas. 800 people do not go to jita because it is jita, jita is just a name. Jita is what it is today BECAUSE 800 people are in it.
Would you still go Jita if you have to travel 200+ jumps? Would you go to that damn mandatory op if you are 500+ jumps away? Can you control an alliance that spans 100+ jumps? --- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |

AleRiperKilt
The Scope
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Posted - 2008.03.18 21:01:00 -
[67]
Originally by: Caledric Unless you mean more High Sec systems, in which case I says to you, move out to low-sec or 0.0.
I'm working on the skills to survive down there but there is people that would never go lowsec no matter what. They would rather go back to WoW than be pushed to lowsec and, if you haven't noticed, CCP want their money too. What I am saying here is what - imho - CCP could do to keep noobs and everybody else happy without nerfing the game even more.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |
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