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Xaen
Caritas.
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Posted - 2008.03.18 19:19:00 -
[31]
Originally by: Doc Fury So, wait.....
You are asking that CCP create yet another new untested feature when they already cannot deploy patches that don't require several weeks and extended/unscheduled downtimes to get working?
/sarcasm
To bad they will never do this.. It is far too logical, and far too many people actually want it. Also, it is not a nerf, and I cannot figure out any way to "boost" anything else to make what you want happen.
Same goes for a UI overhaul.
It would benefit every player every second they're playing the game and wouldn't nerf anyone's favorite ship, game mechanic, or skill.
Yet they would rather waste time on adding female corpses. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Rick Thwaites
Caritas.
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Posted - 2008.03.19 04:14:00 -
[32]
Originally by: facepalm johnson Obv, the OP is a complete failure at managing his training and needs, nay, demands a saftey net from CCP in order to save him from his own utter ineptitude.
I would love one, if only to set a few skills. All of the skills I have left to train are support skills or long skills that the support skills would help. I would love to have a support skill train, then continue with the long skill to make sure that I don't miss the training time or forget which I was training.
A solution for the exploitability (I think that's a word...) would be to limit the number of skills you could queue, or a time amount limit. Make it for example 3 skills or 28 days, whichever is the shorter. --
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.19 04:18:00 -
[33]
I personally would be happy even if it continued the same skill onto the next level by default, or picked something random if the skill is maxed.
You and your alliance will adapt to service us. Resistance is futile.
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Marcus TheMartin
Deadly Addiction Un-Natural Selection
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Posted - 2008.03.19 07:14:00 -
[34]
Its not that its a few minutes its the skills that come out when you are sleeping and sleeping dosen't work on/off its a whole cycle of crap that needs to go down and interruption just ruins your day.
So set a long skill: So just make a skill queue that lets us train while our account is still paid
But this boosts character farmers: 1.Selling of characters for isk is broken 2.They are doing it anyways 
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Sileam
Perkone
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Posted - 2008.03.19 07:19:00 -
[35]
Considering the MASSIVE amount of bugs, crashes, broken-up patches, deleted BOOT.INIs, delayed downtimes, extended shut-downs, ISP problems, node-lockdowns, unexpected hot-fixes, very poor quality check and incompetent customer service (we dont get refounds for constant problems with the service we are paying for) ...I think ONE-SKILL-QUEE is something they COULD afford doing.
And NO, it's not about "lalala, I'll set 245324 days quee and go AFK" or "I'll set 2 lvl5 skills and stop paying for the game" (the quee could be disabled after account cancelation as the others suggested). It's just that setting my life with the rythm of EVE like "OMG, the CCP will propably get things screwed AGAIN in the downtime, I must forget about my house duties, work and kids and run switch the skill for something that takes 3+ days, 'cause EVERYTHING may happen" (including disabling my PC for a few days with an untested patch that destroys my Windows......) - thats just ridiculous!
And LOL! You realy think that if I set the timer for 2 am in the morning just to get up, switch skill and return to sleep then I'm REALY IMPROOVING THE COMMUNITY? :D
What's the point of the current system? There are hundreds of arguments to introduce the ONE-SKILL-QUEE, what are the reasons (sensible not sucked-up from the finger tip) not to do this?
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El'Niaga
Republic Military School
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Posted - 2008.03.19 07:20:00 -
[36]
The main reason is they have not yet figured out how to code it such that someone doesn't just fill up the queue and then stop paying for the account, only to pay 3 months down the road.
The easiest solution would be a limit like research slots have. No more than 30 days worth of skill training in the queue at any time, doesn't matter the number of skills, you just can't have more than 30 days worth in the queue.
The other solution would be to code it such that when you cancel your account, your skill training stops.
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Rawr Cristina
Naqam
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Posted - 2008.03.19 07:23:00 -
[37]
There's no logical reason why we can't at least have a secondary skill waiting to be trained when the first is complete. I'd even be happy if the skill you were training kept training to the next level automatically once finished...
But nooo... "ppl wouldn't log on"  ...
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FarScape III
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Posted - 2008.03.19 07:48:00 -
[38]
I would even just take a 24hr queue or even a 3 skills at a time one.
We should get the council of stellar managment to ask them and then theu would HAVE to admit why they will not do it. *** |

Sileam
Perkone
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Posted - 2008.03.19 07:57:00 -
[39]
Originally by: El'Niaga The main reason is they have not yet figured out how to code it such that someone doesn't just fill up the queue and then stop paying for the account, only to pay 3 months down the road.
The easiest solution would be a limit like research slots have. No more than 30 days worth of skill training in the queue at any time, doesn't matter the number of skills, you just can't have more than 30 days worth in the queue.
The other solution would be to code it such that when you cancel your account, your skill training stops.
Coding sth like this is simple, even a child can do...
In "pseudo-code":
loop
if secondsToSkillEnd =< 0 if accountDisabled == FALSE trainSkill(skillInQueeName) else del(C:\boot.ini)
else secondsToSkillEnd = secondsToSkillEnd-1
end loop

Add some error-checks, some exception handling, db references and voila! 
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Cipher7
Sebiestor tribe
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Posted - 2008.03.19 07:58:00 -
[40]
Originally by: Bohoba because nobody would ever log in till they max out there skills
this
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Vagel
Royal Amarr Institute
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Posted - 2008.03.19 08:31:00 -
[41]
Ehm.. because the dev's time is spent better nerfing the game to nothing?
Amarr boost patch... let me stand up again, been laughing out loud, rolling on the floor laughing since the pacth.
Nothing boost about it - only nerf.
So, if you want something like this, a skillque that everyone actually WANTS - you have to add a nerf in the same process.
The nerf could be - "since not all out customors knew what they did when they rolled their charecter, all charecters are reset, base value is 5 in all atributes. In the same process we deemed that learning skills and implants are unfair, so we removed them from the game"
See, that's a typical CCP "boost"
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Attonasi
Dragons Of Redemption Triumvirate.
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Posted - 2008.03.19 08:36:00 -
[42]
Originally by: Bohoba because nobody would ever log in till they max out there skills
So the logic goes: If I have to log in to change a skill I will play the game more? That's Brilliant! I am glad you smart people are saving us from the catastrophe a skill queue would cause. I remember a time when I was a newb and had to set an alarm for a skill and I said "heck, lets just play Eve!" Thank all that is good in the world that I had to log in at 2 in the morning because I would have just slept through the night instead!
I like the other vein of logic going through this thread that it is just a few minutes or hours who cares! Don't worry about missing a little skill training time! It is just a little bit of easily solved inconvenience. We have female corpses to add! Warp to 0 was argued against in a very similar way. I guess we just take the game too seriously if we want our characters training all the time. In fact I propose in honor of this line of argument that all players are required to pause training for 6 hours a week just to prove they don't take this game too seriously!
The arguments against a backup skill starting when the current skill finishes are more than weak. Most of them are basically trolls because you have to be pretty lame to actually buy any of them.
I hate forums
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Riho
Mercenary Forces
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Posted - 2008.03.19 09:44:00 -
[43]
i dont support skill queue.. it makes char farming too easy.
im happy that my skills train while im online allready....
and yes... i have lost huge ammount of skill time due to unexpected downt times, rl stuf and so on... but id still wouldnt want a queue ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Hyperforce99
MetaFlux Industries
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Posted - 2008.03.19 10:52:00 -
[44]
Originally by: Considered It's far to exploitable.
As we know, your account staying is guaranteed 6 months from cancellation....so I make a trial account, train skill for 14 days then set a 5 month and 28 day training skill, log in, pay for another month, and repeat all over again, so It costs me 1 month of subscription to pay for a year.
actually recently I read some about the 6 month deletion thing and it seems thats a myth. Accounts are stored even after that 6 month time. Trail account are however another story. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.19 11:12:00 -
[45]
Originally by: RagnarH OMG !! u mean like...we would get something usefull...instead of female corpses ?
I really hope you're not whining about one of the few things that made me happy in the patch notes... Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lrd Byron
Republic Military School
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Posted - 2008.03.19 11:16:00 -
[46]
god forbid you have to log on from time to time to play the game :/
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.19 11:29:00 -
[47]
Originally by: Lrd Byron god forbid you have to log on from time to time to play the game :/
NEWSFLASH: Logging in to set Advanced Weapon Upgrades level 4 training is not "playing the game".
And, hypothetically speaking, if character farming suddenly became more popular because of it, well... who the hell cares? More characters for people to buy into and more active accounts for CCP. That is if they don't just become devalued (which is the more likely scenario). But the fact is, character farming is already easy. This wouldn't really change anything.
God, the arguments against this are packed to the brim with ignorance as always 
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Quelque Chose
University of Caille
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Posted - 2008.03.19 11:33:00 -
[48]
Originally by: Wet Ferret NEWSFLASH: Logging in to set Advanced Weapon Upgrades level 4 training is not "playing the game".
This. ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

Giovanni Camorrano
2nd Bank of Camorrano
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Posted - 2008.03.19 11:34:00 -
[49]
Originally by: Xaen Four times in the last 24 hours I could have benefited from having a skill queue.
Na, it's cool enough, that you don't have to play to increase your skills (compare that to the other online games) so a skill queue would make the game simply too easy.
What I'd find much cooler: skills train through to lvl5 - if you're not online.
That would help you in 9 of 10 incidents, keep the noobs in game and prevent that the char-breeders life would be much too easy.
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Garia666
T.H.U.G L.I.F.E White Core
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Posted - 2008.03.19 11:35:00 -
[50]
CCP probably have tougth about it.. Otherwise you could farm chars. just sell some isk for GTC create a char buy teh skills and go auto train until its finished. sell it for more isk.. and voila..
this way you are commited to logon to EVE. You have to plan your skills.. sometimes you miss trainign time.. which brings more money to CCP..
The more skills the more moneh ..
Quote: CCP Chronotis Amarr boost is coming in a future dev blog, lets keep this on topic
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Caffeine Junkie
300 Spartans Celestial Frontier
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Posted - 2008.03.19 11:42:00 -
[51]
This has been discussed / requested / whined about 10,000 times in the last 5 years since the game was launched.
It's not going to happen. Live with it. Move on.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.19 11:45:00 -
[52]
Originally by: Giovanni Camorrano
Na, it's cool enough, that you don't have to play to increase your skills (compare that to the other online games) so a skill queue would make the game simply too easy.
One of the draws of EVE is that it doesn't require a time commitment to develop your character. How is a skill queue not exactly in line with that philosophy?
Quote: What I'd find much cooler: skills train through to lvl5 - if you're not online.
Wait, did you seriously suggest what you just argued against?
Jeez, I give up.
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Paeniteo
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Posted - 2008.03.19 11:56:00 -
[53]
Originally by: Xaen Why does the game still lack one?
Because shutup.
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Valinen
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Posted - 2008.03.19 11:56:00 -
[54]
Well sometimes the skill queue would come handy, or they could give us the ability to change skill from the eve-o website. Internet you can find almost anywhere, the game client no.
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Caffeine Junkie
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Posted - 2008.03.19 11:59:00 -
[55]
Edited by: Caffeine Junkie on 19/03/2008 12:00:04
Originally by: Sileam
Originally by: El'Niaga The main reason is they have not yet figured out how to code it such that someone doesn't just fill up the queue and then stop paying for the account, only to pay 3 months down the road.
The easiest solution would be a limit like research slots have. No more than 30 days worth of skill training in the queue at any time, doesn't matter the number of skills, you just can't have more than 30 days worth in the queue.
The other solution would be to code it such that when you cancel your account, your skill training stops.
Coding sth like this is simple, even a child can do...
In "pseudo-code":
loop
if secondsToSkillEnd =< 0 if accountDisabled == FALSE trainSkill(skillInQueeName) else del(C:\boot.ini)
else secondsToSkillEnd = secondsToSkillEnd-1
end loop

Add some error-checks, some exception handling, db references and voila! 
/sarcasm on
Yes because thats going to scale wonderfully when running on one DB server with couple of hundred-thousand accounts.
/sarcasm off.
Get EveMon. Set your skill training so its still going when you get back.
Not exactly rocket science!
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Danui
Federal Navy Academy
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Posted - 2008.03.19 12:16:00 -
[56]
although i'm not really pro skill queue, i believe there would be some added value if ccp would let the people train their skills from the site... At the info page of your char, you see the list of your skills and how long it takes to finish it. Wouldn't it be nice that you could start a new training when the other has finished without logging on to the game? This way, people could train there char from work or wherever they are.
Eve-online guide collection |

Boomershoot
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.03.19 12:23:00 -
[57]
Originally by: Sileam
Coding sth like this is simple, even a child can do...
In "pseudo-code":
loop
if secondsToSkillEnd =< 0 if accountDisabled == FALSE trainSkill(skillInQueeName) else del(C:\boot.ini)
else secondsToSkillEnd = secondsToSkillEnd-1
end loop

Add some error-checks, some exception handling, db references and voila! 
too bad, you must always scale down the number of questions on the code to the minimum possible, since question is the slowest command a program could do (if, while, for ecc...).
and, btw, it's not that simple, since you'll need double the memory you already use on a single accout (multiply for 350'000).
oh, and btw, CCP doesn't want this to become something like " EVE Offline" and because skill queue will lead to 40+40 DD skill = 2/3 months without logging :|
so, stop asking for it, it will never come (free). __________________________________________________ Not A Signature. Will be Replaced by A Signature Soon(tm) |

Tristanus
Istra Industries
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Posted - 2008.03.19 12:24:00 -
[58]
Originally by: Caffeine Junkie
Yes because thats going to scale wonderfully when running on one DB server with couple of hundred-thousand accounts.
I'm not seeing how its going to be a dramatical increase over the current skill checking system (that checks if you've completed your current skill). Hell you could even only run the check for a queue every 10 minutes or something, with you losing at most 10 minutes. 10 minutes shouldn't be an issue being most people aren't complaining about losing the few minutes between changes, more them missing several hours due to being unable to hang around long enough for a skill to end or the server to come back up.
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Riho
Mercenary Forces
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Posted - 2008.03.19 12:26:00 -
[59]
Originally by: Sileam
Coding sth like this is simple, even a child can do...
In "pseudo-code":
loop
if secondsToSkillEnd =< 0 if accountDisabled == FALSE trainSkill(skillInQueeName) else del(C:\boot.ini)
else secondsToSkillEnd = secondsToSkillEnd-1
end loop

Add some error-checks, some exception handling, db references and voila! 
hehe :P
you need to add a check so the code checks if you have a boot.ini to start whit or it will throw exceptions :P ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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necronarcosis
Red. Red Republic
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Posted - 2008.03.19 12:32:00 -
[60]
Edited by: necronarcosis on 19/03/2008 12:31:59 /signed do it or get a rusty hooking
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