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Xaen
Caritas.
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Posted - 2008.03.18 14:22:00 -
[1]
Four times in the last 24 hours I could have benefited from having a skill queue.
Once yesterday when my ISP broke my internet connection.
Twice last night (two chars) when I wanted to train a short skill but go to bed immediately.
Once when there was an unannounced extension to the downtime this morning.
I'm sure most other players could say the same thing.
There have been countless threads asking for it, but what I'm asking now is why do we still lack one? And are there any plans to add one besides that dusty year old tease (lie?) in the "The Drawingboard"? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Doc Fury
Science and Trade Institute
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Posted - 2008.03.18 14:31:00 -
[2]
So, wait.....
You are asking that CCP create yet another new untested feature when they already cannot deploy patches that don't require several weeks and extended/unscheduled downtimes to get working?
/sarcasm
To bad they will never do this.. It is far too logical, and far too many people actually want it. Also, it is not a nerf, and I cannot figure out any way to "boost" anything else to make what you want happen.
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HellSpreader
Fleeting Moments of Insanity
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Posted - 2008.03.18 14:39:00 -
[3]
As with most issues in my experience... there are viable alternative workarounds.
One such workaround in this case is the following...
Have a Tri-training program. By this I mean have a shortlist of long, medium and short skills that require training.
Most people know when they will / wont be able to get online and roughly what time.
For example... I know that I can briefly get online every evening of the week at around 6pm GMT. I get up out of my bed 3 times a week (the rest I stay at some girls house). That means I can log on briefly 3 mornings a week at around 6.30am GMT. On weekends I can get online on Saturday at around 1300GMT and sometimes on Sunday late evening.
By knowing all of this I can set skills going accordingly. If I know I might not get online for 3 days I will train up BC 4 which will take 6 or so days to complete. If I know that I will be online for a good 5 hours on a Saturday then I will train some shorter skills in order to add those to my "medium term" skill shortlist.
By operating like this you actually lose very little training time from skills completing whilst you are fast asleep, eating food, doing drugs or whatever it is that tickles your fancy!
I hope this is taken in the constructive fashion in which it was intended to be delivered. Join -FMI- Now!!! |

Bohoba
dragons nest imPure.
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Posted - 2008.03.18 14:41:00 -
[4]
because nobody would ever log in till they max out there skills
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Considered
Deus otiosus Southern Cross Alliance
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Posted - 2008.03.18 14:41:00 -
[5]
It's far to exploitable.
As we know, your account staying is guaranteed 6 months from cancellation....so I make a trial account, train skill for 14 days then set a 5 month and 28 day training skill, log in, pay for another month, and repeat all over again, so It costs me 1 month of subscription to pay for a year.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.18 14:44:00 -
[6]
Originally by: Considered As we know, your account staying is guaranteed 6 months from cancellation....so I make a trial account, train skill for 14 days then set a 5 month and 28 day training skill, log in, pay for another month, and repeat all over again, so It costs me 1 month of subscription to pay for a year.
I imagine they would disable it if your account expired.
CCP probably won't do it because it wants players to play the game more instead of training skills while offline. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

Shigsy
D00M. Triumvirate.
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Posted - 2008.03.18 14:50:00 -
[7]
Im all for it. Means less people will log in and less lag \o/
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Alex Raptos
The Firestorm Cartel
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Posted - 2008.03.18 14:55:00 -
[8]
Originally by: Considered It's far to exploitable.
As we know, your account staying is guaranteed 6 months from cancellation....so I make a trial account, train skill for 14 days then set a 5 month and 28 day training skill, log in, pay for another month, and repeat all over again, so It costs me 1 month of subscription to pay for a year.
Show me one skill that takes that long without learning skills that a trial account could train.
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MrTripps
Blueprint Haus Intrepid Crossing
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Posted - 2008.03.18 15:00:00 -
[9]
I can only guess that CCP wants to maintain the psychological effect of obsessing about what skill you are training. Early on in the game it is part of what gets people hooked. Its something always in back of your mind. You could be knocking boots with your old lady and part of you is thinking "Was that skill finishing up today or tomorrow?" A skill queue would make players happy, but it would also make Eve less of the brain worm that it is. Personally I would like to have a back up skill selected that when tripped trains at say 75% of what normal skills train at. That keeps the brain worm, but makes things like unscheduled downtime less frustrating.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Scel Eratus
Federal Navy Academy
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Posted - 2008.03.18 15:06:00 -
[10]
Originally by: Alex Raptos Show me one skill that takes that long without learning skills that a trial account could train.
He wasn't saying train a 5 month 28 day skill. The point was queuing many skills until you hit 5 months 28 days worth. |

Danton Marcellus
Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.03.18 15:15:00 -
[11]
Because CCP wants people to log on at all?
Should/would/could have, HAVE you chav!
Also Known As |

Alex Raptos
The Firestorm Cartel
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Posted - 2008.03.18 15:17:00 -
[12]
Edited by: Alex Raptos on 18/03/2008 15:17:52
Originally by: Scel Eratus
Originally by: Alex Raptos Show me one skill that takes that long without learning skills that a trial account could train.
He wasn't saying train a 5 month 28 day skill. The point was queuing many skills until you hit 5 months 28 days worth.
Yes and anyone remotely interested in this topic already knows people would limit it to a single skill in the queue, you dont really think we even thought we had a chance at an Infinite queue did you?
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Xaen
Caritas.
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Posted - 2008.03.18 15:21:00 -
[13]
I'd be a lot happier with a skill queue of just two skills. But no, they don't see the need because they can all log in from work if they feel like it.
Newsflash guys, not everybody is a CCP employee, I'm not required to play EVE for my job.
And if inactive accounts train skills, fix that bug and give the players with lives a freaking skill queue.
Jesus. - Support fixing the UI|Suggest Jita fixes|Compact logs |

DrefsabZN
SteelWolves Final Unity
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Posted - 2008.03.18 15:25:00 -
[14]
I think it would be really handy being able to set a skill that would train after your current one completes. One one skill to prevent massive queues being setup, but chances of CCP actually doing this will be slim to none.
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.03.18 15:27:00 -
[15]
Edited by: Alora Venoda on 18/03/2008 15:28:07 i would prefer dual training instead of a queue.
it could even have a restriction that only one of them can be to level 4 or 5. and perhaps it could be based on some new advanced skills or implants that new players would not have access to. this way the new player experience is preserved.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Quelque Chose
University of Caille
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Posted - 2008.03.18 15:31:00 -
[16]
Originally by: Bohoba because nobody would ever log in till they max out there skills
I'm afraid I don't get this, though somebody says it every time skill queuing is brought up.
You're proposing that if you didn't have to log in to change skills you wouldn't log in at all; which implies that the only reason you ever log in is to change skills, and then presumably you log right back out.
If that's all you do, then what difference does it make whether you log in at all? You're not playing the game regardless; in fact, that's just less traffic for the server to handle. ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

Alex Raptos
The Firestorm Cartel
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Posted - 2008.03.18 15:34:00 -
[17]
Edited by: Alex Raptos on 18/03/2008 15:34:54
Originally by: Quelque Chose
Originally by: Bohoba because nobody would ever log in till they max out there skills
I'm afraid I don't get this, though somebody says it every time skill queuing is brought up.
You're proposing that if you didn't have to log in to change skills you wouldn't log in at all; which implies that the only reason you ever log in is to change skills, and then presumably you log right back out.
If that's all you do, then what difference does it make whether you log in at all? You're not playing the game regardless; in fact, that's just less traffic for the server to handle.
The arguement they make is, start a trial, queue up all the skills you can, go on holiday while they all train, sub for a month, and then train everything else and come back to play then.
Which to me, if i ever saw a person doing this, i'd laugh when they actually try to do anything finding they dont have the cash, or dunno WTF they are doing because they never actually played as a newbie
Also some people think folks would start Char-farming to sell for isk (Which is legal, accounts aint tho)
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Quelque Chose
University of Caille
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Posted - 2008.03.18 15:37:00 -
[18]
Edited by: Quelque Chose on 18/03/2008 15:39:07
Originally by: Alex Raptos
The arguement they make is, start a trial, queue up all the skills you can, go on holiday while they all train, sub for a month, and then train everything else and come back to play then.
Which to me, if i ever saw a person doing this, i'd laugh when they actually try to do anything finding they dont have the cash, or dunno WTF they are doing because they never actually played as a newbie
Also some people think folks would start Char-farming to sell for isk (Which is legal, accounts aint tho)
No, not that one... that one I can understand though it seems easily fixable: disable the queue when your account expires/ disallow it for trial accounts.
A lot of people genuinely seem to be arguing that if there was a skill queue nobody would ever log in.
*edit* And if you're char farming, what is the effective difference between logging in for 3-30 mins/ week and never doing anything but switching skills and never logging in at all? ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

DrefsabZN
SteelWolves Final Unity
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Posted - 2008.03.18 15:40:00 -
[19]
Training of skills on inactive accounts should be disabled even if they dont put a queue system in. That way those people that dont pay dont gain any SP, if you want to advance then you have to pay for the game it should be that simple.
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facepalm johnson
a sackful of sacrificial sacrifices
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Posted - 2008.03.18 15:40:00 -
[20]
Obv, the OP is a complete failure at managing his training and needs, nay, demands a saftey net from CCP in order to save him from his own utter ineptitude.
Also, you seem to have very little free time for a 15 year old.
Oh well.
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Alex Raptos
The Firestorm Cartel
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Posted - 2008.03.18 15:42:00 -
[21]
Originally by: Quelque Chose Edited by: Quelque Chose on 18/03/2008 15:39:07
Originally by: Alex Raptos
The arguement they make is, start a trial, queue up all the skills you can, go on holiday while they all train, sub for a month, and then train everything else and come back to play then.
Which to me, if i ever saw a person doing this, i'd laugh when they actually try to do anything finding they dont have the cash, or dunno WTF they are doing because they never actually played as a newbie
Also some people think folks would start Char-farming to sell for isk (Which is legal, accounts aint tho)
No, not that one... that one I can understand though it seems easily fixable: disable the queue when your account expires/ disallow it for trial accounts.
A lot of people genuinely seem to be arguing that if there was a skill queue nobody would ever log in.
*edit* And if you're char farming, what is the effective difference between logging in for 3-30 mins/ week and never doing anything but switching skills and never logging in at all?
Being a user of 3 accounts, i can tell you there is a big difference between babysitting the skills needed than if the queue was infinate and i could rack them all up, all those 30 minute skills make it not worth logging out and doing something else, usually means i sit in a station doing sweet F-A because i need my alt trained and i've put it off long enough.
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Primnproper
Imperial Academy
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Posted - 2008.03.18 16:10:00 -
[22]
Originally by: facepalm johnson Obv, the OP is a complete failure at managing his training and needs, nay, demands a saftey net from CCP in order to save him from his own utter ineptitude.
Also, you seem to have very little free time for a 15 year old.
Oh well.
Everytime I see one of your attempts at trolling I'm amazed by how apt your name is.... |

Myros Glimmbrand
Ganja Co
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Posted - 2008.03.18 17:04:00 -
[23]
Personaly Id like to see an option where if the current skill has less than 1 hour (or 2 - 3 hours or whatever) remaining till complete you can q up another skill. That way it cant be 'exploited' long term but gives you a little more flexability to work around schedules etc.
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RagnarH
Corp 1 Allstars Insurgency
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Posted - 2008.03.18 17:21:00 -
[24]
OMG !! u mean like...we would get something usefull...instead of female corpses ?
HELL NO !!! I want more devs working on crap like female corpses, BRING MORE USELESS STUFF CCP !!!!! -------------------------- For your termination of Lord Zap we have paid you the bounty that was set to his head: 15,817,032 ISK
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Aloyia
Kampala Corp Brotherhood of the Spider
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Posted - 2008.03.18 18:17:00 -
[25]
I reckon it should just go onto the next level automatically, But only progresses a strict limit of skillpoints, so you can't leave it to do 1-5 afk.
Example: You have 4k left in lvl 4 BS, and the limit is 100k sp, so it would finish the lvl 4 and carry on going til 96k into lvl 5 where it hit's the 100k points limit.
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An Anarchyyt
Battlestars GoonSwarm
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Posted - 2008.03.18 18:19:00 -
[26]
OH NO!! ALL THOSE PRECIOUS MINUTES LOST!!!!!
I have to ask, are you an only child?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Xaen
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Posted - 2008.03.18 18:37:00 -
[27]
Originally by: An Anarchyyt OH NO!! ALL THOSE PRECIOUS MINUTES LOST!!!!!
I have to ask, are you an only child?
thx for the bump :) - Support fixing the UI|Suggest Jita fixes|Compact logs |

An Anarchyyt
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Posted - 2008.03.18 18:45:00 -
[28]
Edited by: An Anarchyyt on 18/03/2008 18:44:57 You're welcome, it really fell far in the two minutes between my post and the one before me.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Skyr
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Posted - 2008.03.18 18:47:00 -
[29]
so that you have to log in to inflate number of users.
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Herring
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2008.03.18 18:59:00 -
[30]
Originally by: Doc Fury So, wait.....
You are asking that CCP create yet another new untested feature when they already cannot deploy patches that don't require several weeks and extended/unscheduled downtimes to get working?
/sarcasm
To bad they will never do this.. It is far too logical, and far too many people actually want it. Also, it is not a nerf, and I cannot figure out any way to "boost" anything else to make what you want happen.
This
Boost patch...nerfs: 1) faction passive shield resistance amplifiers, 2) exploration radar sites, 3) faction co-processors |
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