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Anubis Xian
Vertigo One
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Posted - 2008.03.23 17:28:00 -
[31]
Originally by: Goumindong
Originally by: Tarminic Why not change the mechanics so that you only take a security status hit for attacking someone with a higher security status than yourself?
Because pirates will grind 10.0 sec status and then be free to attack nearly anyone willy nilly. But the majority of people will be unable to attack them
End result: Same as it was before the change except the pirates can fly farther into empire.
Would they really be pirates if they did that?
It doesn't bother most pirates to have negative security status...for them its a badge.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Daelin Blackleaf
Naqam
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Posted - 2008.03.23 17:43:00 -
[32]
It could work if the rule applied only to those with negative sec status. It would be a start at least.
Having it apply to all sec status levels would be just plain dumb.
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Faizaniel
1st Praetorian Guard Vigilia Valeria
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Posted - 2008.03.23 20:37:00 -
[33]
Edited by: Faizaniel on 23/03/2008 20:41:51 Edited by: Faizaniel on 23/03/2008 20:41:14 Edited by: Faizaniel on 23/03/2008 20:40:46 If they want to go to low-sec and shoot stuff, so be it, let them come. It would take a perfect design team to create incentives for low-sec play without forcing players through low-sec and eliminating the choice of playing in empire (0.6+) space; if done correctly, it would be awesome, but doing it correctly is very hard, and the ramifications of doing it incorrectly are not worth meddling with.
Pirates have had enough love in general, but why entice players to trudge through low-sec/0.0 to give the pirates more targets and the industrialists more demand? As it is, going out of empire space is a matter of free will for most of us; making it necessary in order to be a successful EVE player is overkill. -------------------------
Moving on, why not extend the security status idea to entire corporations? Based on the actions of each member, the corp could be given a security status of its own, which would then place it at certain standing levels with higher- or lower-SS corps. For example, a corp with a SS of 6.0 comes across a pirate corp with a SS of -8.0; standings would automatically be set to -14, defaulting to -10 for game purposes. This would mark all low-SS pirates ahead of time. There could also be a wardec cost discount or something to reward the high-SS corps for actively fighting pirates.
----------------------------------------------------- With the guidance of our Lord and our Emperor, I shall crush my enemies, see them driven before me, and hear the lamentations of their women. |

Spacy Tracy
Science and Trade Institute
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Posted - 2008.03.23 20:51:00 -
[34]
Edited by: Spacy Tracy on 23/03/2008 20:56:24 One thing everyone always seems to forget when talking about "bringing people to lowsec".
PvE setup ships are completely incapable of fighting off almost any PvP fit ship.
Thisis the fundamental problem. The reason you won't get people flocking to lowsec no matter how "profitable" you make it is that they cannot fight back against you, ever. It's that simple. Any competent pirate is going to be able to easily smear a ship properly setup for the difficult PvE content in low-sec.
"Carebears" realize this. Who wants to deal with essential insta-death as soon as someone takes the time to probe them out? PvPers would like to think of carebears as mindless cattle or something. But they're not dumb. They're maximizers. They maximize their return based on time invested in the game. The downside in low-sec is basically unbounded because the chances of winning any sort of chance encounter is laughably small.
Hell, I've spent 80% of my life in 0.0, but that's only because everything is in nicely protected alliance space. The risk-reward equation there is awesome (if you're not a ******, you can pretty much go months without dying). You'd have to make the rewards in low-sec be absurdly good to attract someone like me (who is not risk averse). Like, way better than 0.0. A billion a week, after losses might do it. I can do roughly half that on a good busy week in 0.0. But, this isn't going to happen.
So, they'll stay in high-sec. Simple.
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Pink Lemonade
Genji Jump Clones and Research Group
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Posted - 2008.03.23 21:04:00 -
[35]
Originally by: Ikasu No, keep security hits for Low Sec, it's really the only punishment a lot of pirates get.
Why should players be punished for pvping in pvp-designated areas?
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