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1. Manual Warp (Within Current System) - in Player Features and Ideas Discussion [original thread]
Is space not mind-bogglingly, impossibly big? Let it be functionally big in EVE, as it is factually large in real life; with the proper technology, every square inch of open space can be taken advantage of, so why not extend this concept to the ga...
- by Faizaniel - at 2008.03.25 00:46:00
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2. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Physical space is a real problem in EVE because usable space is bottlenecked at stargates, stations, planets, and asteroids. Until true, deep space becomes available, how will anyone set up their safe haven without getting destroyed for the space ...
- by Faizaniel - at 2008.03.24 06:04:00
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3. lowsec appeals to everyone - in EVE General Discussion [original thread]
Edited by: Faizaniel on 23/03/2008 20:41:51 Edited by: Faizaniel on 23/03/2008 20:41:14 Edited by: Faizaniel on 23/03/2008 20:40:46 If they want to go to low-sec and shoot stuff, so be it, let them come. It would take a perfect design ...
- by Faizaniel - at 2008.03.23 20:37:00
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4. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Yachts should be cruiser-sized vessels with two high slots, although they can only fit civilian mods. With in-ship ambulation and room for up to 12 players (12 escape pods), the yacht would be useful for, as an example, sneaking an entire fleet of...
- by Faizaniel - at 2008.03.01 21:01:00
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5. 2 Reasons why people go Caldari. - in EVE General Discussion [original thread]
Originally by: Chirruper I have to say Amarr appealed to me the most, but I like playing zealots. The only thing more fun than massacre is good ol' fashioned Pope-sanctioned massacre. Amen. --------------------------------------------...
- by Faizaniel - at 2008.02.27 02:20:00
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6. What about Eve a little more realistic ? - in Player Features and Ideas Discussion [original thread]
In addition, why should ships have to explode when heavily damaged? I'd be thrilled if we could disable other players' ships, rather than being forced to destroy them outright. A system like this would then allow the victor to determine whether re...
- by Faizaniel - at 2008.02.27 00:24:00
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7. how to get rid of ISK selling spam easily.. - in EVE General Discussion [original thread]
Edited by: Faizaniel on 25/02/2008 23:38:44 In fact, you have a point - the largest inspiration for the current UI seems to have been Windows 95...anyway, like I said, remove their means and they just might abandon their ends. In other words, ...
- by Faizaniel - at 2008.02.25 23:38:00
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8. how to get rid of ISK selling spam easily.. - in EVE General Discussion [original thread]
The true problem is that there is an avenue, a universal channel, for the ISK spammers to do their work - Rookie Chat, and to a lesser extent, Local. By removing Rookie Chat altogether and replacing it with lots of pre-written tutorials, we could ...
- by Faizaniel - at 2008.02.25 20:14:00
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9. Main Gun - in Player Features and Ideas Discussion [original thread]
We'd need to separate it into two categories: the Field Artillery ships (the jury-rigged Industrials) with some kind of small anti-frig weaponry and the need to carry both small/med and XL ammunition, and the Heavy Artillery ships, which requi...
- by Faizaniel - at 2008.02.25 03:15:00
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10. Koolest ship in trinity!!! - in Ships and Modules [original thread]
Apocalypse! ----------------------------------------------------- With the guidance of our Lord and our Emperor, I shall crush my enemies, see them driven before me, and hear the lamentations of their women.
- by Faizaniel - at 2008.02.25 03:06:00
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11. Main Gun - in Player Features and Ideas Discussion [original thread]
I don't mean that it should literally be in the industrial category, but that it should share the industrial hull - for example, an Iteron Mark V hull with a 2000m Super Railgun that does not require Industrial skill to operate. ------------------...
- by Faizaniel - at 2008.02.24 13:57:00
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12. No Topic - in EVE Forum Experiments [original thread]
Edited by: Faizaniel on 23/02/2008 06:03:45 ----------------------------------------------------- With the guidance of our Lord and our Emperor, I shall crush my enemies, see them driven before me, and hear the lamentations of their women.
- by Faizaniel - at 2008.02.23 06:03:00
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13. Who would win faction warfare? - in EVE General Discussion [original thread]
Edited by: Faizaniel on 22/02/2008 19:01:49 Amarr Akbar! Amarr Akbar! Amarr Akbar! Seriously, in a conflict, the Amarr would fall first in any conflict. The five kin would probably split the Empire into five warring factions once it hits the ...
- by Faizaniel - at 2008.02.22 19:00:00
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14. Idea: Using hacking against other ships, but not agressive - in Player Features and Ideas Discussion [original thread]
It would be nice to take control of their turrets and force them to fire on a CONCORD police commissioner. Or, worse, what about activating their self-destruct countdown and placing a custom password on the timer?
- by Faizaniel - at 2008.02.22 06:31:00
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15. The Anathema - in Ships and Modules [original thread]
Covert Ops is Covert Ops - even the worst of them does its job better than any other ship category in the game. Besides, let's take the Cheetah as an example - why does base speed matter when you're usually cloaked and/or have a couple target jamm...
- by Faizaniel - at 2008.02.21 21:07:00
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16. The Anathema - in Ships and Modules [original thread]
So, the verdict is that the Anathema is really no worse than the other Covert Ops vessels?
- by Faizaniel - at 2008.02.21 20:55:00
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17. Corvette Class - in Player Features and Ideas Discussion [original thread]
A 'corvette' should be a fast destroyer with a large cargo hold, but less weapons, intended for transporting high-risk/illegal goods quickly and safely. The trade-off (against Covert Ops, which should be transporting BPOs and the like) is that a C...
- by Faizaniel - at 2008.02.21 15:45:00
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18. The Anathema - in Ships and Modules [original thread]
Why is the Anathema so underrated? I can't even find a good topic on how to fit one - are they really that bad, or is it a result of the bad PvP reputation attached to the Amarr?
- by Faizaniel - at 2008.02.21 15:37:00
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19. Main Gun - in Player Features and Ideas Discussion [original thread]
Could the Artillery Platform be some kind of T3 hauler with a giant gun 'strapped' to it? This could solve the ammunition problem, unless some kind of XXL ammunition is developed just for artillery. It would be scary to see a cruiser-sized bullet...
- by Faizaniel - at 2008.02.20 20:20:00
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20. Forum Cleaning - in Player Features and Ideas Discussion [original thread]
Funny how they must have spent hours moderating the hell out of signatures recently, but haven't managed to implement basic forum pruning. Interesting, isn't it?
- by Faizaniel - at 2008.02.20 15:54:00
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