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21. "Tandem" ships - in Player Features and Ideas Discussion [original thread]
Why not just have a dual-pod ship with the same characteristics? You gave me a great idea - adding link hardpoints, so that one ship can dock to another ship of the same faction (race) and recharge cap/shield power. Perhaps, with a deeper damage ...
- by Faizaniel - at 2008.02.17 04:57:00
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22. Main Gun - in Player Features and Ideas Discussion [original thread]
A weapon of this magnitude should require a hauler/industrial to act as an 'ammo ship' that can launch secure cans of main gun rounds. Given that the artillery ship has the correct password, the can is able to be opened and the ammunition retrieve...
- by Faizaniel - at 2008.02.17 04:37:00
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23. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Edited by: Faizaniel on 13/02/2008 21:49:22 Why bother with independent structures when you could just allow players to use their own ships as interactive housing? This would eliminate the problem of taking up physical space with new stations,...
- by Faizaniel - at 2008.02.13 21:49:00
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24. Utility Module slots (tractor/salvager etc) - in Player Features and Ideas Discussion [original thread]
I agree. This would be convenient and time-saving, but CCP probably wouldn't bite because I believe they're motivating players to use a dedicated salvager destroyer, rather than tacking the salvager onto their main ship.
- by Faizaniel - at 2008.02.13 03:04:00
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25. Onboard Ambulation and Other Ideas... - in Player Features and Ideas Discussion [original thread]
How long do you think it would take to design, model, texture and code the interiors of every ship in the EVE universe?
- by Faizaniel - at 2008.02.11 12:04:00
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26. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Edited by: Faizaniel on 11/02/2008 10:34:48 The Magic Pod-Breaker This could work (Marines), but balancing it could be a real problem. Would the market destabilize because of the skyrocketing demand for Marines?
- by Faizaniel - at 2008.02.11 10:34:00
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27. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Faizaniel on 11/02/2008 10:33:38 My mistake - tried to reply to a post. Can't you guys just update to IPB or something?
- by Faizaniel - at 2008.02.11 10:32:00
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28. New Modules suggestion - in EVE General Discussion [original thread]
Edited by: Faizaniel on 10/02/2008 18:19:28 Originally by: Andrymeda Would like to see the following new modules: Vampire shield - drains shield from enemy ship and adds it to your own. Vampire armor - removes armor plating from en...
- by Faizaniel - at 2008.02.10 18:18:00
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29. Salvage Ship - in Player Features and Ideas Discussion [original thread]
/signed. It would be better still if we had salvaging drones - or, even better, we could hire a salvaging company to go to a bookmarked location, salvage the wreck, and give it to you for, perhaps, a 10% slice of the profit.
- by Faizaniel - at 2008.02.10 15:55:00
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30. Onboard Ambulation and Other Ideas... - in Player Features and Ideas Discussion [original thread]
One part of the idea is for the ship, not a stationary structure, to become the player's home. We all know about the problems of non-instanced housing and the lack of realism/innovation in instanced housing, so why don't we simply add player-owned...
- by Faizaniel - at 2008.02.10 15:49:00
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31. Onboard Ambulation and Other Ideas... - in Player Features and Ideas Discussion [original thread]
In addition to the ideas for ship crews, we should be able to step out of our pods - while in flight. I cannot recall the fiction ever discussing whether the spaceships in EVE have environmental control outside of the pod, but adding it would open...
- by Faizaniel - at 2008.02.10 04:18:00
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