
Cambarus
Socially Awkward Pancreas
126
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Posted - 2012.02.28 16:37:00 -
[1] - Quote
Onictus wrote: Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.
In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.
Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.
I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low.
FFS I was going to post about how I agreed with liang on this one, mostly because I've found nullsec pvp to be more blobby and skilless than high or lowsec pvp, but goddamn did you hit the nail on the head with aggro timers for logis, and I just KNOW liang is very much against the idea of RR triggering dock/gate aggression, and now I'm going to have to side with you >_>
That said; no, null does not function the same way as low sec. The gangs are smaller, hotdrops are far less common and supercaps are damn near unheard of. It's the only reason I ever set foot in lowsec, because as fleet sizes go up pilot skills affect the fight less and less. You may not think that 30 people in a gang qualifies as large, but at that point if you're not a logi pilot or the dictor, you could literally warp off in the middle of a fight and no one would even notice. A gang IMO should be considered large when the contributions of any one DPS ship is unnoticeable.
Also as a side note: There is highsec pvp that's not station games, you just have to rattle your targets enough to make them want to leave the docking ring :D Not that stations aren't a huge part of it (and docking mechanics in general need a good hard looking at, especially when caps are involved) but claiming that highsec is nothing but station games is like claiming that nullsec is nothing but triple digit blobs.
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