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Synd
Frozen Arms
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Posted - 2008.03.19 17:28:00 -
[1]
not sure if i just didnt notice this before, but all my frequency crystals break from usage now not just the t2 ones.... i dont remember this being in a patch notes anywhere and after spending a few mil on crystals to have them break in a week kinda sucks.... anyone else notice this ?
-Synd
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vostok
Suns Of Korhal deadspace society
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Posted - 2008.03.19 17:30:00 -
[2]
I haven't noticed this but i have been using T1, I assume based on the cost that you are using faction?
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Darc
Sebiestor tribe
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Posted - 2008.03.19 17:35:00 -
[3]
Edited by: Darc on 19/03/2008 17:35:38 yah Amarr Navy Standards which are LPs and cash.....
whoops... didnt switch chars... stupid thing lol
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Riho
Mercenary Forces
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Posted - 2008.03.19 17:37:00 -
[4]
faction and t2 crystals take damage t1 normal ones dont ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Angelic Eviaran
University of Caille
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Posted - 2008.03.19 17:37:00 -
[5]
Great, another amarr nerf. Exactly what we needed. Thx ccp.
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Synd
Frozen Arms
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Posted - 2008.03.19 17:39:00 -
[6]
i know T2 ones have always taken dmg... but Faction crystals didnt before the last patch ... and its nowhere in the patchnotes that i can see >:(
CCP pulling a fast one on us ? ...
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0raven0
Point-Zero SMASH Alliance
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Posted - 2008.03.19 17:39:00 -
[7]
Originally by: Angelic Eviaran Great, another amarr nerf. Exactly what we needed. Thx ccp.
No faction crystals have always taken damage, for years. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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Angelic Eviaran
University of Caille
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Posted - 2008.03.19 17:40:00 -
[8]
Originally by: Synd i know T2 ones have always taken dmg... but Faction crystals didnt before the last patch ... and its nowhere in the patchnotes that i can see >:(
CCP pulling a fast one on us ? ...
I friggin hope they fix pilgrim or its just gonna be another slap in the face for amarr as always.
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lLonewolf
Eve University Ivy League
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Posted - 2008.03.19 17:42:00 -
[9]
wow, they will need to reduce costs then imo if they ***** in a week's use.
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Synd
Frozen Arms
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Posted - 2008.03.19 17:48:00 -
[10]
Originally by: lLonewolf wow, they will need to reduce costs then imo if they ***** in a week's use.
admittedly i do blast a lot of rats.... but 10 Amarr Navy Standards for 3750 lp + 3,750,000$$ and 10 t1 standards.... for a weeks use is just silly... 
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Dragonis Mendez
Total Disillusion
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Posted - 2008.03.19 17:48:00 -
[11]
faction and t2 crystals have always taken dmg
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0raven0
Point-Zero SMASH Alliance
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Posted - 2008.03.19 17:49:00 -
[12]
read my post. they have always always always taken damage... ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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Kruel
Beyond Divinity Inc
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Posted - 2008.03.19 17:50:00 -
[13]
Faction crystals took damage before the patch. They don't break as fast as T2 though.
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Angelic Eviaran
University of Caille
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Posted - 2008.03.19 17:50:00 -
[14]
Edited by: Angelic Eviaran on 19/03/2008 17:51:00
Originally by: Dragonis Mendez faction and t2 crystals have always taken dmg
So now there are only drawbacks to have "no ammo". None of the ammo is now everlasting. The downside is we have to risk running around with several million ammo in our pvp ships while others can bring exactly enough for engagements. Great. This should really SHUT UP the people that argue with "no ammo use" to keep lasers subpar.
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Synd
Frozen Arms
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Posted - 2008.03.19 17:53:00 -
[15]
Edited by: Synd on 19/03/2008 17:56:07
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 19/03/2008 17:51:00
Originally by: Dragonis Mendez faction and t2 crystals have always taken dmg
So now there are only drawbacks to have "no ammo". None of the ammo is now everlasting. The downside is we have to risk running around with several million ammo in our pvp ships while others can bring exactly enough for engagements. Great. This should really SHUT UP the people that argue with "no ammo use" to keep lasers subpar.
Just to clarify, ALL crystals take dmg now... slowly, but obviously not slowly enuf. Theres also no easy way for us to check on the status of our crystals if they are in the turrets... it would help if like ammo we say some kinda countdown or percentage of dmg left on the turrets icon.
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Angelic Eviaran
University of Caille
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Posted - 2008.03.19 17:55:00 -
[16]
Originally by: Synd
and theres no easy way for us to check on the status of our crystals if they are in the turrets...
Yeah, and its not friggin enough that they dont fix our most broken ship the pilgrim but they stealth nerf us too. Its great being amarr.
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Synd
Frozen Arms
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Posted - 2008.03.19 17:59:00 -
[17]
Originally by: Angelic Eviaran
Originally by: Synd
and theres no easy way for us to check on the status of our crystals if they are in the turrets...
Yeah, and its not friggin enough that they dont fix our most broken ship the pilgrim but they stealth nerf us too. Its great being amarr.
i could roll a caldari.... but those ships are so ugly!!!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.19 18:00:00 -
[18]
Wait, you people are complaining about being Amarr right now, at the dawn of Amarr/Caldari online?

-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Angelic Eviaran
University of Caille
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Posted - 2008.03.19 18:00:00 -
[19]
Originally by: Synd
i could roll a caldari.... but those ships are so ugly!!!
Not only that, its the noob race. Who would want to play the noob race? 
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Synd
Frozen Arms
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Posted - 2008.03.19 18:03:00 -
[20]
lol...
aparently everyone 
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.19 18:07:00 -
[21]
Originally by: Synd
Originally by: lLonewolf wow, they will need to reduce costs then imo if they ***** in a week's use.
admittedly i do blast a lot of rats.... but 10 Amarr Navy Standards for 3750 lp + 3,750,000$$ and 10 t1 standards.... for a weeks use is just silly... 
Yeah, every round of Fusion lasts at least a month. 
Seriously though, it depends on how many shots you're actually getting. I think all the regular L navy ammos are 2400 / 2400000 for 5000 rounds. So if you're getting more than 781 shots per crystal, you're doing well. If it's less than that, you're getting screwed.
I don't know how crystal damage works though, so I can't say. The db says they have a volatility and crystal damage of 1, and "volatility damage" of .00025. Which sort of implies 4000 shots, but that doesn't sound right. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Annowyn
Clan'Destine
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Posted - 2008.03.19 18:07:00 -
[22]
Just carry some spares? Not like you have to dedicate your entire cargo to them. 
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Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.19 18:08:00 -
[23]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 19/03/2008 17:51:00
Originally by: Dragonis Mendez faction and t2 crystals have always taken dmg
So now there are only drawbacks to have "no ammo". None of the ammo is now everlasting. The downside is we have to risk running around with several million ammo in our pvp ships while others can bring exactly enough for engagements. Great. This should really SHUT UP the people that argue with "no ammo use" to keep lasers subpar.
Basically can you please be quiet?
You moan a lot and without logic. As people said before me t2 and faction crystals always have taken damage (i have an Amarr Navy crystal as a trophy from a pirate to show that. I can't recycle it or sell it).
And stop that idiocy about the millions you carry in ammunition. If you carry t1 and costs millions then i guess someone ripped you off, if you carry t2 or faction you can take comfort in the fact that for all other races t2 or faction costs effectively a million (less but not by much) for a single battle.
Or are you under the impression that t2 and faction ammo for the other races is cheaper?
------- Nobody can be exactly like me. Even I have trouble doing it. |

Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.03.19 18:08:00 -
[24]
Originally by: Angelic Eviaran
Originally by: Synd
and theres no easy way for us to check on the status of our crystals if they are in the turrets...
Yeah, and its not friggin enough that they dont fix our most broken ship the pilgrim but they stealth nerf us too. Its great being amarr.
What stealth nerf? They havent changed the crystals!
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Victor Ivanov
The Fated Odyssey.
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Posted - 2008.03.19 18:15:00 -
[25]
ITT: A lot of amarrian players with less than 3 months in game.
Faction and t2 have always taken damage, and are still a whole lot cheaper than any other races ammo. :P I can go through 5k faction ammo a night with AC's. ;P ----------------------
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Imaos
Atropos Asylum
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Posted - 2008.03.19 18:16:00 -
[26]
Originally by: Tsanse Kinske
I don't know how crystal damage works though, so I can't say. The db says they have a volatility and crystal damage of 1, and "volatility damage" of .00025. Which sort of implies 4000 shots, but that doesn't sound right.
Crystals have a chance to take damage. They don't get damaged on every shot. So the amount of shot you get out of a crystal has acertain minimum (it takes damage every shot) and a theoretical maximum (you roll lucky on every shot and never ever get damage to the crystal).
That mechanic is in the game for at least 2 years. Nothing really changed here. (Except maybe the increased use of navy crystals)
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Ki Tarra
Ki Tech Industries
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Posted - 2008.03.19 18:17:00 -
[27]
Originally by: Synd Just to clarify, ALL crystals take dmg now... slowly, but obviously not slowly enuf.
T1 crystals do not break. You only run out if you are using T2 or faction crystals. Originally by: Synd Theres also no easy way for us to check on the status of our crystals if they are in the turrets... it would help if like ammo we say some kinda countdown or percentage of dmg left on the turrets icon.
You like having the ability to hover your mouse over the turret and have it pop up with an indication of how much damage is left! 
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Daerkannon Shimmerscale
Paxton Industries Paxton Federation
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Posted - 2008.03.19 18:18:00 -
[28]
Originally by: Synd Theres also no easy way for us to check on the status of our crystals if they are in the turrets... it would help if like ammo we say some kinda countdown or percentage of dmg left on the turrets icon.
Have you tried hovering your mouse over the turret icon lately? Or are you talking in station? --- Honest officer, the dwarf was on fire when I got here! Can't find a mechanical engineering agent? Need a non-Caldari Navy agent? http://www.eve-agents.com/ for all your agent needs! |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.19 18:23:00 -
[29]
This thread is embarrassing. 
@Imaos: Thanks for the explanation. Any idea what the chance is, and how many shots on average a faction crystal would be good for? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Ki Tarra
Ki Tech Industries
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Posted - 2008.03.19 18:23:00 -
[30]
Originally by: Tsanse Kinske
I don't know how crystal damage works though, so I can't say. The db says they have a volatility and crystal damage of 1, and "volatility damage" of .00025. Which sort of implies 4000 shots, but that doesn't sound right.
That is correct for faction crystals.
100% chance of taking 0.00025 damage per shot, up to 1 point of damage. So faction crystals always last 4000 shots.
With T2 cystals "volatility" is 0.1 meaning a 10% chance per shot of taking damage. T2 crystals have a "volatility damage" of 0.01. This gives you approx 1000 shots per cystal. Your crystal could break in as little as 100 shots if you are really unlucky or they could last forever if you are extremely lucky.
With T1 crystals, they have a "crystals damage" of 0 which disables the whole crystal damage mechanism.
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