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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.19 22:48:00 -
[31]
I would like to see something in the Destroyer or even Frigate category for newbies training Leadership skills. Say, a tanking destroyer that gives 20% bonus to the effects of the pilot's Leadership boosts per level of Destroyers, and/or has a range bonus to remote reppers.
When I started this character to be a CEO, I struggled with figuring out how to support a fleet of newbies with a week-old character. For a while I was using a Maller, which could tank L2 missions as the newbies shot them up, but it didn't satisfy.
Executive Commander is one of the careers you can get at startup, but is the only career which you can't get bonuses on until the Battlecruiser class. Micro-commandships, please!
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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.19 22:49:00 -
[32]
A T2 exploratory cruiser with a bonus to scan probe strength and speed, and a large cargo bay. Base it on the T1 logistics cruisers.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.03.19 22:50:00 -
[33]
a T2 bs that isn't a mission running piece of **** and a fleet combat ship.
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Benco97
Exchangable Properties
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Posted - 2008.03.19 22:55:00 -
[34]
Originally by: Joe Starbreaker I would like to see something in the Destroyer or even Frigate category for newbies training Leadership skills. Say, a tanking destroyer that gives 20% bonus to the effects of the pilot's Leadership boosts per level of Destroyers, and/or has a range bonus to remote reppers.
When I started this character to be a CEO, I struggled with figuring out how to support a fleet of newbies with a week-old character. For a while I was using a Maller, which could tank L2 missions as the newbies shot them up, but it didn't satisfy.
Executive Commander is one of the careers you can get at startup, but is the only career which you can't get bonuses on until the Battlecruiser class. Micro-commandships, please!
I'd LOVE a command Frigate though for simplicity's sake lets say they can't fit command mods, each race's ship boosts a different set of abilities.
Originally by: Arthur Frayn A T2 exploratory cruiser with a bonus to scan probe strength and speed, and a large cargo bay. Base it on the T1 logistics cruisers.
VERY YES
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Frug
Repo Industries R.E.P.O.
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Posted - 2008.03.19 23:00:00 -
[35]
Either:
A diplomatic cruiser that has no slots and no ability to fight, but is nice looking and painted white and has no real "combat" function but could be amusing in random scenarios.
or
A command and control ship that can broadcast an overview of what it sees to a nearby fleet commander, so that said commander can give orders without being on the front lines, but also still use his warfare link modules.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Zothike
Deep Core Mining Inc.
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Posted - 2008.03.19 23:06:00 -
[36]
Edited by: Zothike on 19/03/2008 23:05:58 A mines laying ship to spread minefields with a lag free system (not 100 mines to manage but a global area which deal damages to ship moving into it)
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Terail Zoqial
State War Academy
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Posted - 2008.03.19 23:31:00 -
[37]
Originally by: Abrazzar I'd add Bulk Haulers and the T2 version of them, Factory Ships.
Roflcakes!, can't believe that hauler thread is still going after 2 years, hopefully CSM will nudge things in the right direction.
maybe
My ship o' choice would be a swiss army knife for the little tasks, I call it the arcsalvmobile
8 high slots 4 mid 4 low
3K cargo no drones (even though they would be nice, you'd just get peeps mining in high sec with drones) Cannot equip and weapons Goes 500 m/s
Ideal for salvaging, hacking, small cargo runs n' stuff, maybe s'ploration too
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Haskear
Republic Military School
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Posted - 2008.03.19 23:33:00 -
[38]
An AWACS Airborne Early Warning and Control ship, very very stealthy (but unable to cloak) with the ability to locate ships passively in systems based on their sig radius or something and detect Cynosural fields, give it fleet C&C and maybe ECCM bonuses, (maybe throw in Pilots in space dampener for the global map please).
And then kill off pilots listings in local under like 0.6, keep the chat option but remove the intel as thats a role for an AWACS.
Keep cloaked ships invis to AWACS btw...
thoughts anyone? 
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RC Denton
Machine Spirits
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Posted - 2008.03.19 23:33:00 -
[39]
Been said once but a good Q-ship design. Battlebadger, battlecovetor ftw.
A ship with a super tank, good tackle, and very limited range (I.E. blaster range) to be used on gate camps and suicide gankers.
Goony quote "Hah carebear miner move to minmatar space or DIE!, allah! pew pew...wtf he's not dead"
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NeoTheo
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Posted - 2008.03.19 23:41:00 -
[40]
Edited by: NeoTheo on 19/03/2008 23:41:14 deadicate salvage ship would be my first choice.
second would be a ship with some kinda bonus to exploration in terms of hacking and such, not forthe scanning, but for hacking and achyology. was rather hoping that maruaders would have fit this bill but ccp really screw the pooch with them imo.
Please visit your user settings to re-enable images. Linkage
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Guillame Herschel
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Posted - 2008.03.19 23:42:00 -
[41]
Originally by: Considered On a serious note..
Cruise Liners :D
It exists. AFAIK, just one.
Opux Luxury Yacht
YouTube vid of Opux
-- The Theorem Theorem: If If, Then Then. -- |

Pan Crastus
Hedion University
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Posted - 2008.03.19 23:58:00 -
[42]
I would invent Pink Space Whales. They would have the ability to swallow any non-capital ship. Victims would see intestines for 10 minutes and then get podded.
Very effective against blobs.
Yes, it's like Titans with different graphics effects and just as silly. ;-)
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.03.20 00:06:00 -
[43]
New Ship - AGIES Cruisers. Specializes in neutralizing enemy fire to ships within its area of effect through active hi-slot (racial) moduals. Minimal offensive punch and stacking penalties to multiple moduals in the same area. (Idea is to be able to reduce massive fleet fire at primaries)
New Drone - Holographic decoy drones. Non combat drone which upon being assigned to another player mimics that players ship completely in overview. cruiser sized signature but next to no HP. Needs to be able to warp and system jump with the assigned ship. Can be disabled temporarily with an ECM burst. (Idea is to cause confusion in the initial stages of fleet combat, or even bluff hostile forces, if Local ever gets removed.)
New Weapon system - Capital Flak Cannons for Dreadnoughts. Medium damage area effect weapon to allow dreads a combat role in fleet engagements which should help counter blobs, spider tanks, fighter spam and the above AGIES cruiser.
"We worship Strength because it is through strength that all other values are made possible" |

Xen Gin
The Dragoons
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Posted - 2008.03.20 00:12:00 -
[44]
Pilot able Carrier fighters. Highly manoeuvrable, with pulsed energy beam weapons, manual targeting, a cloak generator.
OK, OK! I want the Defiant from DS9. Is that so wrong? and too much to ask for?
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Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.03.20 00:24:00 -
[45]
Originally by: Xen Gin Pilot able Carrier fighters. Highly manoeuvrable, with pulsed energy beam weapons, manual targeting, a cloak generator.
OK, OK! I want the Defiant from DS9. Is that so wrong? and too much to ask for?
MMMmmm...Defiant sexiness.
We need this. Badly. |

Fuazzole
Pator Tech School
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Posted - 2008.03.20 00:30:00 -
[46]
I would invent, a Minmitar ship, I would call it a Marauder class...
It would be based of the tempest thus having a +DAMAGE bonus. It would have 4x guns with 100% dmg on top
so effectivly 8x guns Also, it would have enuf PG to fit ARTILARY.
As it's minmitar ofc its going to have very pooooor DPS but the volly dmg would almost at least make up for it.
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d3vo
Airborne Assassins Order of the Black Cross
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Posted - 2008.03.20 00:47:00 -
[47]
ship with 8/8/8 with 8 turret and missile mounts 30000 PG 1000 CPU 20000 sheild, armor, hull
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Uzuness
stone grave haulage PROBABLE CAUSE
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Posted - 2008.03.20 00:57:00 -
[48]
A Heavy Attack Destroyer.. about the size of a cruiser. It's main purpose would be anti-cruiser/battle cruiser duties. Really didn't know what to put for it's bonuses.. so I just made this up:
Caldari destroyer and cruise bonus: +5% shield resistance to all damage types +15% bonus to heavy missile flight time +5% damage to heavy missile kinetic +10% to optimal targeting range +10 to medium hybrid turret optimal range.
Amarr destroyer and cruise bonus: +5% armor resistance to all damage types +5% damage to medium laser turret damage +15% damage to medium turret optimal range -10% to turret capacitor needs -10% to medium armor repair system needs.
Gallenete destroyer and cruise bonus: +5% armor resistance to all damage types +5% damage to medium hybrid turrets +15% bonus to drone range, attack, and hp -10% to medium armor repair system needs -10% need for sensor dampeners.
Minmatar destroyer and cruise bonus: +5% to medium projectile turret damage +15% to medium projectile turret optimal range -10% to afterburner capacitor needs +5% armor resistance to all damage types +5% to medium projectile turret rate of fire
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Nicky Rostu
Fading Star Heavy Industries
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Posted - 2008.03.20 01:14:00 -
[49]
The Correct Dread, of course 
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LiLChris06
hirr Morsus Mihi
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Posted - 2008.03.20 01:21:00 -
[50]
T2 shuttle, no im not kidding. 50m3 cargo 600m/s 15 sig radius
And a exploration ship would be nice.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.03.20 01:48:00 -
[51]
Fleet Support Ships, as tech-2 versions of the tier-3 battleships.
Fleet Support Ships - Rank 10, requires Spaceship Command 5, Wing Command 5 (T2 resists of 50%/25%)
Amarr: - Amarr Battleship: +100% Energy Transfer range and +5% to gang capacitor capacity per level - FSS: -10% Energy Transfer cap use and +20% Tracking Disruptor range per level
Caldari: - Caldari Battleship: +10% Large Hybrid Turret optimal range and -5% gang shield recharge time per level - FSS: +20% Shield Extender effect and +10% Large Hybrid Turret optimal range per level
Gallente: - Gallente Battleship: +20% drone repair amount and +5% gang drone damage, mining amount, and HP per level - FSS: +1 drone controlled and +20% drone speed per level Inherent: -100% to drone damage, 2000 m^3 drone bay
Minmatar: - Minmatar Battleship: +100% remote armor and shield transfer range and +20% to gang sensor strength per level - FSS: +20% to remote armor and shield repairer amount and -10% to remote armor and shield transfer capacitor use per level
Battlecruisers/Command Ships are all well and good, but there's a pretty gargantuan gap between them and Titans as the next biggest gang-booster ship up, and this would fill in that gap very well IMO.
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Alalahe
School of Applied Knowledge
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Posted - 2008.03.20 02:30:00 -
[52]
I would like to see ships with fixed weapons as opposed to turrets.
No locking (manual aiming), has to have the target lined up, fires faster and for greater damage than a turret. Kind of like how a classic world war 2 fighter would work. It would take a whole new method of flight management for a player to use it effectively.
Also opens up the potential for battleships with spinal mounts :)
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.03.20 02:34:00 -
[53]
The Griefbarge.
A HAC-styled attack ship with a module enabling it to interface with the Eve Online forums. Any time the griefbarge lands a PVP kill, it automatically opens a post for carebears to whine about the griefbarge. Additionally, it deletes 10% of the owner's wallet contents.
And gives them colon cancer.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.20 02:46:00 -
[54]
I have any number of ideas for new ships. I generally don't like the ideas that are merely "make a bigger/badder version of the _____ class", so I look at various tactical niches that are currently either unfilled, or filled unsatisfactorily. I also like unconventional ship types that employ unique operational mechanics.
Here's some basics behind some new ship ideas, which maybe some time I'll get around to actually typing up a detailed list of attributes and such for these instead of just storing it in my head. CCP isn't going to listen to players' ideas for new ships anyway (which is a good philosophy tbh) so I'm not in too big of a hurry.
1. Chameleon (T2 Destroyer) - Able to equip special modules that change the power type of its slots (either one level up or down, so you can't convert highs to lows or vice versa.) Can potentially field ten weapons plus smartbombs, or have a gargantuan tank for its size, or field numerous EW or whatever you want, really. It's bounded only by a relatively tight CPU/PG amount, and disadvantaged further by the naturally high signature radius of Destroyers.
2. Escort Carrier (New T1 Class) - This ship has roughly five times the mass of a battleship, so it can still get a speed boost from a 100mn MWD. It has a significantly reduced HP total, capacitor capacity, and drone bay capacity compared to a full-sized carrier, and it lacks the corporate hangar and maintenance bay. On the other hand it still has a comparatively large cargohold, the ability to carry 25,000 m3 of drones/fighters, and it can still use capital reppers/remote reppers (via fitting bonuses for those modules.) Its reduced signature radius and fair speed mean it isn't as vulnerable to Dreadnought fire as an actual capital ship would be. The Escort Carrier's primary purpose isn't to deal fighter damage, but to travel with battleships and provide them with capital repping. It is helped in this task by the ability to use standard stargates. I can't decide whether or not to give it a jumpdrive as well.
3. Siege Gunship (New T1 Class) - This unconventional ship is designed for one purpose and one alone; provide a cheap platform for additional capital guns for a POS siege. It carries two capital turrets and nothing else. It gets carried to a siege location in a carrier's corporate hangar and then ejected into space, where it can then be boarded by a pilot who arrived there in some other ship. When the control tower and any other targets are destroyed the ship can be abandoned and reloaded into the carrier's hangar. It isn't the most convenient ship to use, but it provides a good deal of extra DPS thus reducing the time and personnel required to take down a POS. At 50,000,000 ISK a piece plus the cost of guns it's also much cheaper than a Dread, and since it requires only racial Battleship 4, Advanced Spaceship Command 1, and racial Capital Turret 1 to operate it's far less skill-intensive. If the siege goes badly though the Gunship is kind of screwed, since it has no tank at all and possesses minimal subwarp velocity. Its warpdrive is for emergency use only, and can barely transport it more than one million km at a time. It also carries an emergency jumpdrive, which will move the ship several LY and save the pilot's pod, but unfortunateley the Gunship will be destroyed when it emerges at the cyno field since it cannot survive the stress of a cyno jump intact.
stand by for part 2 (no more characters allotted for this post)
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Aero089
Exiled.
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Posted - 2008.03.20 02:50:00 -
[55]
Edited by: Aero089 on 20/03/2008 02:50:52 A dedicated salvage vessel that is able to quickly clean up after a mission. Right now it takes bloody ages.
Sorry Dirk, snagged a spot between your posts ;) ---
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Methesda
The Avengers
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Posted - 2008.03.20 03:06:00 -
[56]
I'd like to see:
Yachts.
None combative prestige ships. Ships that look really pretty, and can have their appearance changed by fitting 'renovations' to lo, mid and hi slots.
Cannot be locked in empire space... they are not an invitation for pirates to figure out a way of killing them. I'd want them to add some uniqueness to the image of eve I see every night, not just be an isk sink.
With Ambulation, you can hold private parties on your yacht. (Casino Royale poker anyone?) Make friends, and invite Alliance diplomats to dicuss policy.
Rare BPO's from exploration sites that can be used to build non-adaptable 'Celebrity' ships, such as: Battlestar Gallactica, Millenium Falcon, The Event Horizon etc. Not picture perfect copies; you'd want them to fit in with the game, but rather tributes to those great ships. For example, Galactica would be Caldari, Event Horizon would be Gallente, and the Falcon would be Minnie.
I'd love to see this in game. I'd love it. Really love it.
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CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.20 03:16:00 -
[57]
Maybe on the salvage theme - use the mining frigates from teir 2, burst, bantam, navitas, tormentor. Change the mining bonus to salvage, and give it a larger cargo. It would be very nice to have smaller haulers of the frigate class as well. Talking about just under a 1000m3 here. Maybe give them a reduced sig bonus, and good resists if they were used in combat? Could have one with better cargo for pure salvage, and another with the resists/sig for "hot" salvage retreval? Be nice to see those ship models again.
T2 newbie ships... seriously, I'm sick of my Ibis... can I do sommat, play large quanities of isk so I can choose what I get. I don't care if its just a different model and skin with the same abilites. Hell I'd be happy just to be able to mission run and pay large quatites of LP to change this to another factions newbie ship. It just kinda bugs me the few random times I end up in it. Audita et altera pars |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.20 03:20:00 -
[58]
4. Demolisher (Unique T1 Cruiser) - In short, the Demolisher cruiser is a flying bomb. It gets a fitting bonus that allows it to carry a self-destruction control module, which when activated instantly destroys the ship. What's so great about that? Well when it explodes it emits a hugely powerful (200,000 HP+) 3km wide blast that delivers all four damage types plus base damage. However, the blast's power corresponds to capacitor and shield levels, so if those are both low then the blast is considerably weaker. Demolishers are meant to be speed-tanked and carry few if any weapons. This is a fleet action ship, to be warped into a fleet or gang engagement that is already underway and sent forthwith to collide with the enemy. This ship kills indiscriminately, so if it is targeted and destroyed in the vicinity of friendly ships it poses just as great a hazard to them as it would have to its enemy. To be clear, anything resulting in the destruction of this ship sets off its explosive systems, regardless of whether or not the pilot throws the instant self-destruct switch.
Backstory for the Demolisher: It's mostly been kept under wraps, but not long ago the Empires set out to destroy the Low Sec workshops of EoM extremists who were producing the Martyr Smartbomb. This weapon emitted a colossal short-ranged energy burst destroying the host ship and everything around it. Estimates put its damage rating at around 100,000 HP, and while ship resistances reduce that total considerably, the base damage of the energy burst is by itself quite high, and the damage radius measures between two and three km across. The Demolisher (CONCORD designation for the class) was initially spotted by Amarr 7th Fleet scouts in the Bleak Lands, although the true nature of the class has only recently come to light. Captured blueprints show that the Demolisher has integrated the working mechanisms behind the Martyr Smartbomb into its astronautics, and draws power for the blast from the ship's capacitor and shield generators. The maximum blast power has been considerably increased over the original Martyr Smartbomb design thusly.
I'm not sure how this ship would be acquired. I'm thinking that high-level faction commander spawns (BC's, BS's) of any faction have a small chance of dropping a BPC or even BPO of it. It wouldn't matter to me whether or not the ship could be sold on the open market or if it could only be sold in auction like other faction ships.
5. Manned Fighters (New Ship Class) - So you think you're the baddest, hardest tactical ship pilot in Eve? Do you have the l33test, smeatest interceptor skills of any MWD-jockey out there? Then prove it. Step out of your pod and into the*****pit of a manned fighter. This ship would introduce entirely new flight dynamics, and require the player steer with individual directional thrusters via their computer keyboard with their off-hand, while their dominant hand stays on the mouse, which moves the player's head within the*****pit. Wherever the "eyes" are pointed, the ships guns are pointed also. However, the player's field of vision is limited to the view from the*****pit, since there are no camera drones on these ships. These fighters are higher-tech than standard carrier fighters. Manned Fighters require fighter-specific modules, but can custom-fit those modules in power slots like any other ship. They can warpdrive and use stargates. They have minimal signature radii. They have top speeds, with boosters running, of around 10km/s allowing them to outpace enemy scout drones.
If the fighter is destroyed, the pilot and all their implants are destroyed as well, since you don't get the luxury of a pod. Additionally, you are affected by enemy EW to a greater degree than standard tactical ships, but at least you have manual control of your weapons so you don't absolutely have to have an enemy targeted in order to deliver damage.
A multi-player fighter might be fun to have as well.
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Escobar Noreaga
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.20 03:31:00 -
[59]
Edited by: Escobar Noreaga on 20/03/2008 03:37:34 Even though i am not a miner anymore, i always thought that eve needed a capital class industrial ship/platform that you could physically attach to asteroids and would over a period of time extract and refine all the roids in a single belt ( never really came to any decisions on the frame of time )
I used to watch old Sci Fi movies that involved space mining corporations and you sometimes saw massive mining complexes that did everything needed to extract and refine all the good stuff.
Integrated Slots for Point defense would be a must (smartbomb range bonus?) other then that the only things that you would really need is a big enough cargo bay for jump fuel and then a separate massive bay for raw and/or refined materials.
After reading a lot of threads lately you could even further increase this massive mining station by adding a lab to refine different ores/materials into different components such as Alloys ( aluminum just as a hypothetical )
this mining station would allow only industrial class ships to dock and fit/refit and to grab the "alloys" or "special components" and/or raw/refined ore.
now i am also thinking that this mining platform could not move in said system, other then to make a jump to another system, so once a belt was cleaned out it would have to be cyno'd to another system where the cyno pilot waits at another belt to be slowly eaten away.
shield/armor/structure would most likely need to be in the area of one of the pos sizes if not near a station.
defense would be up to the corp/alliance ( doubt one of these would be cheap )
anyways been chewing on this idea for a while just never really brought it up for discussion. -- EDIT: ship#2 a Destroyer class ship dedicated to pull ships out of warp (between gates/safespots) 
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Evelyn Murphy
Khaos Heavy Industries Order of Khaos
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Posted - 2008.03.20 04:05:00 -
[60]
How about a bus or a cruise liner? Something that transported people around? Not that there's a need to, but still, InterBus doesn't seem to be working... lol
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