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Khellendra
InNova Tech Inc Ethereal Dawn
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Posted - 2008.03.19 20:12:00 -
[1]
Hey guys,
This is my first post on EVE forums despite the fact i've been playing since Nov 06. If i were to make a new ship type, it would be a mobile defense ship for fleet warfare. The goal of the ship is that it would bring up a barrier (like a shield) up in front of it that would either deflect incoming attacks or weaken then. Each race would specialize in a certain damage type. The strategy would be that in fleet warfare, ships can now place themselves behind the mobile defense ships. This would now add positioning and direction to the warfare. It would allow for more formations and all that.
The ship would probably have a decent tank, very little to none offensive capabilities. The shield barrier wouldn't be too huge, perhaps a 5-10km square shield. I'm not sure how it would logically be affective vs missiles and projectiles. It's just fun to think of it.
Another idea is a suicide ship, it attaches to larger ships and then detonates instantly podding the ship pilot but having massive amounts of damage. :)
Khellendra
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.03.19 20:15:00 -
[2]
Edited by: Vyktor Abyss on 19/03/2008 20:15:52
I have already invented the Gallente Roller Disco ship a long time ago.
CCP sadly have yet to implement it. 
/me goes to cry about the lack of any Gallente roller discos flying in space.
ABVSS are recruiting...... Veeeeery Slowly!! Hehe!! |

Avon
Black Nova Corp Band of Brothers
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Posted - 2008.03.19 20:21:00 -
[3]
I would invent a Laginator, which would absorb lag and convert it in to beams of pure win.
Eve-Online: The Text Adventure |

Johli
AWE Corporation Intrepid Crossing
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Posted - 2008.03.19 20:25:00 -
[4]
Sucker Punch class. No tank, slow as hell, but it can fit a weapon that can punch somebody over the Internet. And its power is based on lag. More lag= bigger fist.
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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.03.19 20:26:00 -
[5]
Originally by: Khellendra Hey guys,
This is my first post on EVE forums despite the fact i've been playing since Nov 06. If i were to make a new ship type, it would be a mobile defense ship for fleet warfare. The goal of the ship is that it would bring up a barrier (like a shield) up in front of it that would either deflect incoming attacks or weaken then. Each race would specialize in a certain damage type. The strategy would be that in fleet warfare, ships can now place themselves behind the mobile defense ships. This would now add positioning and direction to the warfare. It would allow for more formations and all that.
The ship would probably have a decent tank, very little to none offensive capabilities. The shield barrier wouldn't be too huge, perhaps a 5-10km square shield. I'm not sure how it would logically be affective vs missiles and projectiles. It's just fun to think of it.
Another idea is a suicide ship, it attaches to larger ships and then detonates instantly podding the ship pilot but having massive amounts of damage. :)
Khellendra
Interesting, if flawed, ideas.
some problems with the ships:
Shield Ship: Encourages blobbing, which is already a massive problem in fleet warfare. Also encourages more Cap Ship use, again, a problem related to blobbing.
Suicide Ship: Has already been discussed, and CCP has unambiguously said they will NOT be intentionally designing a "suicide bomber" ship for EvE. Obviously, you could simply fit a Crapload of smartbombs on a BS and use a cloaked cov-ops to get a warp-in point really close to your enemies. Then detonate all your smarties at once. You'll kill quite a few ships if you are able to pull it off.
My own personal desires for a ship?
I'd like to see a more modular setup for Industrial and Freight ships. Something more like our modern long-haul trucks and Trains. That way, once you skill up you can simply tack on more container bits to your existing ship, rather than having 5 different ships.
Being able to fit a Cov-Ops cloak on a Black-Ops ship would be nice too.
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Eventy One
Magellan Exploration and Survey Phoenix Rising Alliance
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Posted - 2008.03.19 20:26:00 -
[6]
I would create a faction frigate with an astrometric bonus that required Amarr & Gallente skills to pilot.
(Currently as Amarr the only way you get to do astrometrics is if you get your frigate skill to V - all other races have a baby astrometric ship)
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.03.19 20:28:00 -
[7]
The "OMG You obviously know nothing about balance" mobile: A sub-BS class ship capable of opening a jump portal.
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Abrazzar
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.03.19 20:35:00 -
[8]
I'd add Bulk Haulers and the T2 version of them, Factory Ships. -------- Ideas for: Mining Clouds
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.19 20:36:00 -
[9]
Edited by: Tarminic on 19/03/2008 20:37:04 Mobile Artillery T2 Tier 3 Battleships Role These ships are designed primarily to destoy capital ships. Their weapons placed on specifically engineered mounts that provide dramatic increases in firepower through stabilized force-dissipation emplacements. Unfortunately, these systems interfere with weapon targetting, making them difficult to use against sub-capital class ships.
Bonuses: Battleship Bonuses: +5% Damage +5% Resistance/Repair
Mobile Artillery Bonuses: +10% Optimal Range/Falloff +10% Shield/Armor HP
Role Bonus: +300% Weapon Damage Penalty: +300% Weapon Signature Resolution
Siege Platforms (T2 Tier 3 Battleships) Role The removal of static infrastructure such as POS guns. These ships have specialized hardware aumentations to improve both damage and the fidelity of their targeting systems. Unfortunately these emplacements are extremely difficult to rotate, limiting their tracking.
Battleship Bonuses -17.5% Weapon Signature Resolution +5% Damage
Siege Platform Bonuses +10% Optimal Range/Falloff (Don't know)
Role Bonus: +300% Damage Penalty: -90% Tracking ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

Emily Spankratchet
Pragmatics
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Posted - 2008.03.19 20:38:00 -
[10]
Some sort of Q-ship. Looks just like a Hulk in space. Shows as a Hulk on overview and scanner. But tanks like a Dominix. It doesn't even have to have any turret or launcher slots, although being able to fit a web & scram would be nice.
I imagine it might be a bit hard to code this, though.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.19 20:39:00 -
[11]
a proper veldnaught that could fit capitol strip miners and use the three mining foreman gang-links.
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Sakura Nihil
Stimulus
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Posted - 2008.03.19 20:44:00 -
[12]
The Smart BS
5% bonus to smartbomb damage per level 10% bonus to smartbomb range per level

Originally by: Tyrrax Thorrk i'm not a very good gambler 
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Lorna Loot
Nox Eternus
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Posted - 2008.03.19 20:48:00 -
[13]
Originally by: Sakura Nihil The Smart BS
5% bonus to smartbomb damage per level 10% bonus to smartbomb range per level

THIS THIS THIS!!!!! Oh, and 100% damage to industrial spacecraft per level  --------------------- Nox Eternus is Recruiting, contact me or Sgt Shazz ingame for info. |

Chinger
Soldiers of Fortune United R-I-P
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Posted - 2008.03.19 20:53:00 -
[14]
Edited by: Chinger on 19/03/2008 20:53:24 The t2 Ibis Has the ability to equip a special DD devices that instantly kill all non capital ships on a grid. Can only be used in 0.0
Edit: oh, and the artillery idea sounds cool also.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.19 20:56:00 -
[15]
A dedicated salavge ship (bonus to salvage/tractor range/success) or a mining vessle with major veldspar bonus if piloted by yours truly.
Secure 3rd party service ■ Do you Veldspar? |
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SoftRevolution
Complicity.
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Posted - 2008.03.19 21:08:00 -
[16]
A Khanid BS.
A destroyer that is good.
A T1 Gallente drone frig that is better than the Imicus. EVE RELATED CONTENT |

Mighty Dread
Republic University
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Posted - 2008.03.19 21:15:00 -
[17]
Jump Freighter under 500mil. Transport Ship that fits Cov-Ops T2 Cloaking device.
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Benco97
Exchangable Properties
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Posted - 2008.03.19 21:17:00 -
[18]
A special type of TII indy that can refine. That's it. I just want it to refine, nothing fancy like shoots concentrated pew pew all over the place, just refine at a pretty low efficiency (until you've learned a huge list of skills)
This would complete my EVE experience.
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Sral TBear
x13
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Posted - 2008.03.19 21:19:00 -
[19]
A hunter killer fleet class.
Only purpose ingame is to take out capital ships...
Carriers for support
Dreads for sieges
Titans for the boom
UHAS "Ultra heawy assault ship" for taking out the above.
type class, right smack between BS and cap
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Zaiyo Modi
Republic University
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Posted - 2008.03.19 21:33:00 -
[20]
For the sake of this post, I will present:
"Dennis"
Dreadnought+ sized spacevessel, with a single gun for hitting: a) any seriously tackled and webbed spaceship anywhere in a solar system b) any pos' in a solar system
Gun have a very low rate of fire.
Having more than one or two would be overkill. Having lots of these ships spread out would be expensive, and vunlerable to counter attacks.
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Securion Wolfheart
Not Like Most
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Posted - 2008.03.19 21:34:00 -
[21]
Hmm... I would give Destroyers the ability to fit and fire "Cap Ship killer" missiles/bombs. 10km range, % based damage (like 50% Shield removed per hit or 50% Armor removed per hit) or something like that... Each Destroyer would be able to fit one missile/bomb in the launcher and one extra in the cargo bay. Those thingys wouldnt do much damage against non-caps of course...
Why?
Too much Carriers Online right now...

Oh, I would also make Destroyers capable of fitting "super defender" missile launchers (insta pops missiles) and a Deflector Screen to block incoming fire from other ships. That Deflector screen would of course be able to protect close by ships as well. I dunno how effective I would make it though.... Haha.
The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns... |

wamingo
Imperial Shipment
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Posted - 2008.03.19 21:35:00 -
[22]
Station Shaker - forces people to undock
-- I won't not promise to avoid refraining from harming you! .... What? |

Wadaya
Trailerpark Industries
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Posted - 2008.03.19 21:37:00 -
[23]
Originally by: Chribba A dedicated salavge ship (bonus to salvage/tractor range/success) or a mining vessle with major veldspar bonus if piloted by yours truly.
Quick Chribba, to the Salvagenaught! (cue 60's Batman theme)
Wad
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Stakhanov
Metafarmers
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Posted - 2008.03.19 21:39:00 -
[24]
A destroyer or cruiser class heavy bomber , that shoots citadel torps at people 
Originally by: CCP Mitnal Locked
Whilst we sympathise with your spaghetti problems I'm afraid there's not much we can do
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Lithalnas
Headcrabs
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Posted - 2008.03.19 21:42:00 -
[25]
faction battlecruisers -------------
fixed for greater eve content |

Soporo
Tides of Silence Hydra Alliance
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Posted - 2008.03.19 22:01:00 -
[26]
Edited by: Soporo on 19/03/2008 22:03:12 I'd merely add a wad of hitpoints and 2 Mids and 2 more lows to all the lower end Miners and Haulers. Give em a +99% Weapon fitting and Transfer mod penalty for all I care.
Also a Capital MINING vessel, (not miner support). ________________________________________________
"We can't reimburse ships due to server meltdowns because our service is so frickin unstable we get thousands of reimburse petitions daily". |

N1fty
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.19 22:04:00 -
[27]
A ship that has a bonus to the often requested corpse launchers.
It should have some sort of corpse harvesting scoopy thing, and then a bit where it flings corpses. I suggest:
5% Bonus to corpse launcher rate of fire per level. 10% Bonus to corpse decomposed factor per level.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.03.19 22:06:00 -
[28]
A heavy interdictor that is able to recieve remote reps. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Joshua Humphreys
Xavier Institute for Higher Learning
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Posted - 2008.03.19 22:27:00 -
[29]
Either a battlecruiser or battleship-class logistics ship (call it a repair ship or fleet logistics ship). Unfortunately, the logistics cruiser is a one trick pony and can't double as both a logistics and salvage ship.
The Rep-a-thron is OK, but it would be nice to have something with a remote rep range bonus and a little larger drone bay to carry both combat spares and repair drones for the fleet. Of the Gallente ships, the Myrm or Hyperion models would be ideal for the class.
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Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.03.19 22:48:00 -
[30]
A true drone-only combat vessel.
Tier 3 BC
0 High Slots 5 Mid Slots 8 Low Slots
+5% drone speed per level +1 drone controlled per level +5 bandwidth per level
At least 500 m3 drone bay, but only 75m3 bandwidth base. Very high number of viable drone combinations here.
We need this. Badly. |
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.19 22:48:00 -
[31]
I would like to see something in the Destroyer or even Frigate category for newbies training Leadership skills. Say, a tanking destroyer that gives 20% bonus to the effects of the pilot's Leadership boosts per level of Destroyers, and/or has a range bonus to remote reppers.
When I started this character to be a CEO, I struggled with figuring out how to support a fleet of newbies with a week-old character. For a while I was using a Maller, which could tank L2 missions as the newbies shot them up, but it didn't satisfy.
Executive Commander is one of the careers you can get at startup, but is the only career which you can't get bonuses on until the Battlecruiser class. Micro-commandships, please!
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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.19 22:49:00 -
[32]
A T2 exploratory cruiser with a bonus to scan probe strength and speed, and a large cargo bay. Base it on the T1 logistics cruisers.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.03.19 22:50:00 -
[33]
a T2 bs that isn't a mission running piece of **** and a fleet combat ship.
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Benco97
Exchangable Properties
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Posted - 2008.03.19 22:55:00 -
[34]
Originally by: Joe Starbreaker I would like to see something in the Destroyer or even Frigate category for newbies training Leadership skills. Say, a tanking destroyer that gives 20% bonus to the effects of the pilot's Leadership boosts per level of Destroyers, and/or has a range bonus to remote reppers.
When I started this character to be a CEO, I struggled with figuring out how to support a fleet of newbies with a week-old character. For a while I was using a Maller, which could tank L2 missions as the newbies shot them up, but it didn't satisfy.
Executive Commander is one of the careers you can get at startup, but is the only career which you can't get bonuses on until the Battlecruiser class. Micro-commandships, please!
I'd LOVE a command Frigate though for simplicity's sake lets say they can't fit command mods, each race's ship boosts a different set of abilities.
Originally by: Arthur Frayn A T2 exploratory cruiser with a bonus to scan probe strength and speed, and a large cargo bay. Base it on the T1 logistics cruisers.
VERY YES
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Frug
Repo Industries R.E.P.O.
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Posted - 2008.03.19 23:00:00 -
[35]
Either:
A diplomatic cruiser that has no slots and no ability to fight, but is nice looking and painted white and has no real "combat" function but could be amusing in random scenarios.
or
A command and control ship that can broadcast an overview of what it sees to a nearby fleet commander, so that said commander can give orders without being on the front lines, but also still use his warfare link modules.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Zothike
Deep Core Mining Inc.
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Posted - 2008.03.19 23:06:00 -
[36]
Edited by: Zothike on 19/03/2008 23:05:58 A mines laying ship to spread minefields with a lag free system (not 100 mines to manage but a global area which deal damages to ship moving into it)
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Terail Zoqial
State War Academy
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Posted - 2008.03.19 23:31:00 -
[37]
Originally by: Abrazzar I'd add Bulk Haulers and the T2 version of them, Factory Ships.
Roflcakes!, can't believe that hauler thread is still going after 2 years, hopefully CSM will nudge things in the right direction.
maybe
My ship o' choice would be a swiss army knife for the little tasks, I call it the arcsalvmobile
8 high slots 4 mid 4 low
3K cargo no drones (even though they would be nice, you'd just get peeps mining in high sec with drones) Cannot equip and weapons Goes 500 m/s
Ideal for salvaging, hacking, small cargo runs n' stuff, maybe s'ploration too
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Haskear
Republic Military School
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Posted - 2008.03.19 23:33:00 -
[38]
An AWACS Airborne Early Warning and Control ship, very very stealthy (but unable to cloak) with the ability to locate ships passively in systems based on their sig radius or something and detect Cynosural fields, give it fleet C&C and maybe ECCM bonuses, (maybe throw in Pilots in space dampener for the global map please).
And then kill off pilots listings in local under like 0.6, keep the chat option but remove the intel as thats a role for an AWACS.
Keep cloaked ships invis to AWACS btw...
thoughts anyone? 
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RC Denton
Machine Spirits
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Posted - 2008.03.19 23:33:00 -
[39]
Been said once but a good Q-ship design. Battlebadger, battlecovetor ftw.
A ship with a super tank, good tackle, and very limited range (I.E. blaster range) to be used on gate camps and suicide gankers.
Goony quote "Hah carebear miner move to minmatar space or DIE!, allah! pew pew...wtf he's not dead"
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NeoTheo
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Posted - 2008.03.19 23:41:00 -
[40]
Edited by: NeoTheo on 19/03/2008 23:41:14 deadicate salvage ship would be my first choice.
second would be a ship with some kinda bonus to exploration in terms of hacking and such, not forthe scanning, but for hacking and achyology. was rather hoping that maruaders would have fit this bill but ccp really screw the pooch with them imo.
Please visit your user settings to re-enable images. Linkage
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Guillame Herschel
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Posted - 2008.03.19 23:42:00 -
[41]
Originally by: Considered On a serious note..
Cruise Liners :D
It exists. AFAIK, just one.
Opux Luxury Yacht
YouTube vid of Opux
-- The Theorem Theorem: If If, Then Then. -- |

Pan Crastus
Hedion University
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Posted - 2008.03.19 23:58:00 -
[42]
I would invent Pink Space Whales. They would have the ability to swallow any non-capital ship. Victims would see intestines for 10 minutes and then get podded.
Very effective against blobs.
Yes, it's like Titans with different graphics effects and just as silly. ;-)
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.03.20 00:06:00 -
[43]
New Ship - AGIES Cruisers. Specializes in neutralizing enemy fire to ships within its area of effect through active hi-slot (racial) moduals. Minimal offensive punch and stacking penalties to multiple moduals in the same area. (Idea is to be able to reduce massive fleet fire at primaries)
New Drone - Holographic decoy drones. Non combat drone which upon being assigned to another player mimics that players ship completely in overview. cruiser sized signature but next to no HP. Needs to be able to warp and system jump with the assigned ship. Can be disabled temporarily with an ECM burst. (Idea is to cause confusion in the initial stages of fleet combat, or even bluff hostile forces, if Local ever gets removed.)
New Weapon system - Capital Flak Cannons for Dreadnoughts. Medium damage area effect weapon to allow dreads a combat role in fleet engagements which should help counter blobs, spider tanks, fighter spam and the above AGIES cruiser.
"We worship Strength because it is through strength that all other values are made possible" |

Xen Gin
The Dragoons
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Posted - 2008.03.20 00:12:00 -
[44]
Pilot able Carrier fighters. Highly manoeuvrable, with pulsed energy beam weapons, manual targeting, a cloak generator.
OK, OK! I want the Defiant from DS9. Is that so wrong? and too much to ask for?
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Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.03.20 00:24:00 -
[45]
Originally by: Xen Gin Pilot able Carrier fighters. Highly manoeuvrable, with pulsed energy beam weapons, manual targeting, a cloak generator.
OK, OK! I want the Defiant from DS9. Is that so wrong? and too much to ask for?
MMMmmm...Defiant sexiness.
We need this. Badly. |

Fuazzole
Pator Tech School
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Posted - 2008.03.20 00:30:00 -
[46]
I would invent, a Minmitar ship, I would call it a Marauder class...
It would be based of the tempest thus having a +DAMAGE bonus. It would have 4x guns with 100% dmg on top
so effectivly 8x guns Also, it would have enuf PG to fit ARTILARY.
As it's minmitar ofc its going to have very pooooor DPS but the volly dmg would almost at least make up for it.
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d3vo
Airborne Assassins Order of the Black Cross
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Posted - 2008.03.20 00:47:00 -
[47]
ship with 8/8/8 with 8 turret and missile mounts 30000 PG 1000 CPU 20000 sheild, armor, hull
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Uzuness
stone grave haulage PROBABLE CAUSE
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Posted - 2008.03.20 00:57:00 -
[48]
A Heavy Attack Destroyer.. about the size of a cruiser. It's main purpose would be anti-cruiser/battle cruiser duties. Really didn't know what to put for it's bonuses.. so I just made this up:
Caldari destroyer and cruise bonus: +5% shield resistance to all damage types +15% bonus to heavy missile flight time +5% damage to heavy missile kinetic +10% to optimal targeting range +10 to medium hybrid turret optimal range.
Amarr destroyer and cruise bonus: +5% armor resistance to all damage types +5% damage to medium laser turret damage +15% damage to medium turret optimal range -10% to turret capacitor needs -10% to medium armor repair system needs.
Gallenete destroyer and cruise bonus: +5% armor resistance to all damage types +5% damage to medium hybrid turrets +15% bonus to drone range, attack, and hp -10% to medium armor repair system needs -10% need for sensor dampeners.
Minmatar destroyer and cruise bonus: +5% to medium projectile turret damage +15% to medium projectile turret optimal range -10% to afterburner capacitor needs +5% armor resistance to all damage types +5% to medium projectile turret rate of fire
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Nicky Rostu
Fading Star Heavy Industries
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Posted - 2008.03.20 01:14:00 -
[49]
The Correct Dread, of course 
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LiLChris06
hirr Morsus Mihi
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Posted - 2008.03.20 01:21:00 -
[50]
T2 shuttle, no im not kidding. 50m3 cargo 600m/s 15 sig radius
And a exploration ship would be nice.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.03.20 01:48:00 -
[51]
Fleet Support Ships, as tech-2 versions of the tier-3 battleships.
Fleet Support Ships - Rank 10, requires Spaceship Command 5, Wing Command 5 (T2 resists of 50%/25%)
Amarr: - Amarr Battleship: +100% Energy Transfer range and +5% to gang capacitor capacity per level - FSS: -10% Energy Transfer cap use and +20% Tracking Disruptor range per level
Caldari: - Caldari Battleship: +10% Large Hybrid Turret optimal range and -5% gang shield recharge time per level - FSS: +20% Shield Extender effect and +10% Large Hybrid Turret optimal range per level
Gallente: - Gallente Battleship: +20% drone repair amount and +5% gang drone damage, mining amount, and HP per level - FSS: +1 drone controlled and +20% drone speed per level Inherent: -100% to drone damage, 2000 m^3 drone bay
Minmatar: - Minmatar Battleship: +100% remote armor and shield transfer range and +20% to gang sensor strength per level - FSS: +20% to remote armor and shield repairer amount and -10% to remote armor and shield transfer capacitor use per level
Battlecruisers/Command Ships are all well and good, but there's a pretty gargantuan gap between them and Titans as the next biggest gang-booster ship up, and this would fill in that gap very well IMO.
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Alalahe
School of Applied Knowledge
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Posted - 2008.03.20 02:30:00 -
[52]
I would like to see ships with fixed weapons as opposed to turrets.
No locking (manual aiming), has to have the target lined up, fires faster and for greater damage than a turret. Kind of like how a classic world war 2 fighter would work. It would take a whole new method of flight management for a player to use it effectively.
Also opens up the potential for battleships with spinal mounts :)
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.03.20 02:34:00 -
[53]
The Griefbarge.
A HAC-styled attack ship with a module enabling it to interface with the Eve Online forums. Any time the griefbarge lands a PVP kill, it automatically opens a post for carebears to whine about the griefbarge. Additionally, it deletes 10% of the owner's wallet contents.
And gives them colon cancer.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.20 02:46:00 -
[54]
I have any number of ideas for new ships. I generally don't like the ideas that are merely "make a bigger/badder version of the _____ class", so I look at various tactical niches that are currently either unfilled, or filled unsatisfactorily. I also like unconventional ship types that employ unique operational mechanics.
Here's some basics behind some new ship ideas, which maybe some time I'll get around to actually typing up a detailed list of attributes and such for these instead of just storing it in my head. CCP isn't going to listen to players' ideas for new ships anyway (which is a good philosophy tbh) so I'm not in too big of a hurry.
1. Chameleon (T2 Destroyer) - Able to equip special modules that change the power type of its slots (either one level up or down, so you can't convert highs to lows or vice versa.) Can potentially field ten weapons plus smartbombs, or have a gargantuan tank for its size, or field numerous EW or whatever you want, really. It's bounded only by a relatively tight CPU/PG amount, and disadvantaged further by the naturally high signature radius of Destroyers.
2. Escort Carrier (New T1 Class) - This ship has roughly five times the mass of a battleship, so it can still get a speed boost from a 100mn MWD. It has a significantly reduced HP total, capacitor capacity, and drone bay capacity compared to a full-sized carrier, and it lacks the corporate hangar and maintenance bay. On the other hand it still has a comparatively large cargohold, the ability to carry 25,000 m3 of drones/fighters, and it can still use capital reppers/remote reppers (via fitting bonuses for those modules.) Its reduced signature radius and fair speed mean it isn't as vulnerable to Dreadnought fire as an actual capital ship would be. The Escort Carrier's primary purpose isn't to deal fighter damage, but to travel with battleships and provide them with capital repping. It is helped in this task by the ability to use standard stargates. I can't decide whether or not to give it a jumpdrive as well.
3. Siege Gunship (New T1 Class) - This unconventional ship is designed for one purpose and one alone; provide a cheap platform for additional capital guns for a POS siege. It carries two capital turrets and nothing else. It gets carried to a siege location in a carrier's corporate hangar and then ejected into space, where it can then be boarded by a pilot who arrived there in some other ship. When the control tower and any other targets are destroyed the ship can be abandoned and reloaded into the carrier's hangar. It isn't the most convenient ship to use, but it provides a good deal of extra DPS thus reducing the time and personnel required to take down a POS. At 50,000,000 ISK a piece plus the cost of guns it's also much cheaper than a Dread, and since it requires only racial Battleship 4, Advanced Spaceship Command 1, and racial Capital Turret 1 to operate it's far less skill-intensive. If the siege goes badly though the Gunship is kind of screwed, since it has no tank at all and possesses minimal subwarp velocity. Its warpdrive is for emergency use only, and can barely transport it more than one million km at a time. It also carries an emergency jumpdrive, which will move the ship several LY and save the pilot's pod, but unfortunateley the Gunship will be destroyed when it emerges at the cyno field since it cannot survive the stress of a cyno jump intact.
stand by for part 2 (no more characters allotted for this post)
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Aero089
Exiled.
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Posted - 2008.03.20 02:50:00 -
[55]
Edited by: Aero089 on 20/03/2008 02:50:52 A dedicated salvage vessel that is able to quickly clean up after a mission. Right now it takes bloody ages.
Sorry Dirk, snagged a spot between your posts ;) ---
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Methesda
The Avengers
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Posted - 2008.03.20 03:06:00 -
[56]
I'd like to see:
Yachts.
None combative prestige ships. Ships that look really pretty, and can have their appearance changed by fitting 'renovations' to lo, mid and hi slots.
Cannot be locked in empire space... they are not an invitation for pirates to figure out a way of killing them. I'd want them to add some uniqueness to the image of eve I see every night, not just be an isk sink.
With Ambulation, you can hold private parties on your yacht. (Casino Royale poker anyone?) Make friends, and invite Alliance diplomats to dicuss policy.
Rare BPO's from exploration sites that can be used to build non-adaptable 'Celebrity' ships, such as: Battlestar Gallactica, Millenium Falcon, The Event Horizon etc. Not picture perfect copies; you'd want them to fit in with the game, but rather tributes to those great ships. For example, Galactica would be Caldari, Event Horizon would be Gallente, and the Falcon would be Minnie.
I'd love to see this in game. I'd love it. Really love it.
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CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.20 03:16:00 -
[57]
Maybe on the salvage theme - use the mining frigates from teir 2, burst, bantam, navitas, tormentor. Change the mining bonus to salvage, and give it a larger cargo. It would be very nice to have smaller haulers of the frigate class as well. Talking about just under a 1000m3 here. Maybe give them a reduced sig bonus, and good resists if they were used in combat? Could have one with better cargo for pure salvage, and another with the resists/sig for "hot" salvage retreval? Be nice to see those ship models again.
T2 newbie ships... seriously, I'm sick of my Ibis... can I do sommat, play large quanities of isk so I can choose what I get. I don't care if its just a different model and skin with the same abilites. Hell I'd be happy just to be able to mission run and pay large quatites of LP to change this to another factions newbie ship. It just kinda bugs me the few random times I end up in it. Audita et altera pars |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.20 03:20:00 -
[58]
4. Demolisher (Unique T1 Cruiser) - In short, the Demolisher cruiser is a flying bomb. It gets a fitting bonus that allows it to carry a self-destruction control module, which when activated instantly destroys the ship. What's so great about that? Well when it explodes it emits a hugely powerful (200,000 HP+) 3km wide blast that delivers all four damage types plus base damage. However, the blast's power corresponds to capacitor and shield levels, so if those are both low then the blast is considerably weaker. Demolishers are meant to be speed-tanked and carry few if any weapons. This is a fleet action ship, to be warped into a fleet or gang engagement that is already underway and sent forthwith to collide with the enemy. This ship kills indiscriminately, so if it is targeted and destroyed in the vicinity of friendly ships it poses just as great a hazard to them as it would have to its enemy. To be clear, anything resulting in the destruction of this ship sets off its explosive systems, regardless of whether or not the pilot throws the instant self-destruct switch.
Backstory for the Demolisher: It's mostly been kept under wraps, but not long ago the Empires set out to destroy the Low Sec workshops of EoM extremists who were producing the Martyr Smartbomb. This weapon emitted a colossal short-ranged energy burst destroying the host ship and everything around it. Estimates put its damage rating at around 100,000 HP, and while ship resistances reduce that total considerably, the base damage of the energy burst is by itself quite high, and the damage radius measures between two and three km across. The Demolisher (CONCORD designation for the class) was initially spotted by Amarr 7th Fleet scouts in the Bleak Lands, although the true nature of the class has only recently come to light. Captured blueprints show that the Demolisher has integrated the working mechanisms behind the Martyr Smartbomb into its astronautics, and draws power for the blast from the ship's capacitor and shield generators. The maximum blast power has been considerably increased over the original Martyr Smartbomb design thusly.
I'm not sure how this ship would be acquired. I'm thinking that high-level faction commander spawns (BC's, BS's) of any faction have a small chance of dropping a BPC or even BPO of it. It wouldn't matter to me whether or not the ship could be sold on the open market or if it could only be sold in auction like other faction ships.
5. Manned Fighters (New Ship Class) - So you think you're the baddest, hardest tactical ship pilot in Eve? Do you have the l33test, smeatest interceptor skills of any MWD-jockey out there? Then prove it. Step out of your pod and into the*****pit of a manned fighter. This ship would introduce entirely new flight dynamics, and require the player steer with individual directional thrusters via their computer keyboard with their off-hand, while their dominant hand stays on the mouse, which moves the player's head within the*****pit. Wherever the "eyes" are pointed, the ships guns are pointed also. However, the player's field of vision is limited to the view from the*****pit, since there are no camera drones on these ships. These fighters are higher-tech than standard carrier fighters. Manned Fighters require fighter-specific modules, but can custom-fit those modules in power slots like any other ship. They can warpdrive and use stargates. They have minimal signature radii. They have top speeds, with boosters running, of around 10km/s allowing them to outpace enemy scout drones.
If the fighter is destroyed, the pilot and all their implants are destroyed as well, since you don't get the luxury of a pod. Additionally, you are affected by enemy EW to a greater degree than standard tactical ships, but at least you have manual control of your weapons so you don't absolutely have to have an enemy targeted in order to deliver damage.
A multi-player fighter might be fun to have as well.
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Escobar Noreaga
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.20 03:31:00 -
[59]
Edited by: Escobar Noreaga on 20/03/2008 03:37:34 Even though i am not a miner anymore, i always thought that eve needed a capital class industrial ship/platform that you could physically attach to asteroids and would over a period of time extract and refine all the roids in a single belt ( never really came to any decisions on the frame of time )
I used to watch old Sci Fi movies that involved space mining corporations and you sometimes saw massive mining complexes that did everything needed to extract and refine all the good stuff.
Integrated Slots for Point defense would be a must (smartbomb range bonus?) other then that the only things that you would really need is a big enough cargo bay for jump fuel and then a separate massive bay for raw and/or refined materials.
After reading a lot of threads lately you could even further increase this massive mining station by adding a lab to refine different ores/materials into different components such as Alloys ( aluminum just as a hypothetical )
this mining station would allow only industrial class ships to dock and fit/refit and to grab the "alloys" or "special components" and/or raw/refined ore.
now i am also thinking that this mining platform could not move in said system, other then to make a jump to another system, so once a belt was cleaned out it would have to be cyno'd to another system where the cyno pilot waits at another belt to be slowly eaten away.
shield/armor/structure would most likely need to be in the area of one of the pos sizes if not near a station.
defense would be up to the corp/alliance ( doubt one of these would be cheap )
anyways been chewing on this idea for a while just never really brought it up for discussion. -- EDIT: ship#2 a Destroyer class ship dedicated to pull ships out of warp (between gates/safespots) 
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Evelyn Murphy
Khaos Heavy Industries Order of Khaos
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Posted - 2008.03.20 04:05:00 -
[60]
How about a bus or a cruise liner? Something that transported people around? Not that there's a need to, but still, InterBus doesn't seem to be working... lol
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.20 04:11:00 -
[61]
Thanks Alski I was kind of worried that people would be put off by the length of those posts. I do have one other idea that I was going to include in that second post but when I decided to put in some backstory for the Demolisher cruiser I wasted too many allotted characters and couldn't fit ship idea #6 in, so here it is. Last post for now I promise.
Escort Support Ship (T2 Battlecruiser, based on tier-2 BC hulls) - The introduction of Heavy Interdictors has left many pilots clamoring for an effective counter to the reemerging threat of Low Sec blockades, long absent thanks to improved warpdrive technology that allowed pilots to warp directly to stargates. Propel Dynamics researchers in conjunction with Kaalakiota R&D funding introduced a module able to counter a focused warp disruptor, but this alone was not deemed sufficient. To whit, the Escort Support Ship was created, which features a broad suite of ECM and gang assistance bonuses. These ships can shrug off enemy fire and help friendlies move through enemy blockades, and they can also capably support combat operations in fleets. While the ESS ships all have eight high slots they can fit very few weapons, and are meant for using those highs for support modules. Very high shield or armor resistances and a sizeable drone bay provide protection for the ESS itself. Escort Support Ship features are as follows:
1. Immune to warp disruption (natural ship bonus.) ESSs can only be scrammed by focused warp scripts and HIC/Dictor bubbles.
2. Warp Dampener (high slot module) - Nullifies focused warp disruptors. When fired at a Heavy Interdictor this module reduces the warp scramble range to zero. However, as the Heavy Dictor's systems attempt to counter this the Warp Dampener must fluctuate its frequency to counter-counter the disruptor. This means that there will be a moment or two between each Warp Dampener cycle where the focused warp disruptor regains a jam on its target. Also the Warp Dampener does not have as long a range as a focused disruptor script, falling short by about 10km or so.
3. Remote Warp Core Stabilizer (high slot module) - Adds +2 warp core strength to the targeted ship. Excellent for assisting in small gang warfare and belt ratting ops in pirate space if the fight turns against the ships being supported by the ESS.
4. Fitting bonus for Remote ECM Burst (natural ship bonus.)
5. Fitting, range, and cycle time bonus for large remote repping systems (per level ship bonus.)
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Ikasu
Scrutari The Cyrene Initiative
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Posted - 2008.03.20 04:13:00 -
[62]
I'd invent a salvage class ship, probably designed by Ore. It'd get a boost to salvage modules and tractor beams and have eight high slots to compete with salvage destroyers, at least two or three midslots for MWDs and what not, and at least two low slots for any cargo expanders or anything. To compensate for it's sheer salvage awesomeness, obviously, it would be **** in combat. Low defenses and horrible offenses.
Also, Tier 2 destroyers to match each race better (Drone based Destroyer for Gallente's, Missile based for Caldari, etc etc). --------------------------------------------------
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Cutie Chaser
Federal Navy Academy
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Posted - 2008.03.20 04:46:00 -
[63]
Assault Gunboat, Cruiser Class:
Role bonus: LARGE Bonus to tracking speed and range of FRIGATE-sized turrets.
Assault Gunboat Bonus: armor repair/shield boosting per level
20m^2 drone bay AND bandwidth on all races ships
Reduced grid and cpu to account for frigate sized guns on a cruiser's hull, while still allowing a beefy tank.
Based on the hull of the Tier 1 EW cruiser of each race, with only extra highslots added/moved to bring the count up to 6.
No T2 resistances
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Basically it would fulfill the role that destroyers cannot. It would provide a sturdy anti-frig platform. Prerequisites of destroyers 4/motion prediction 4 to train the universal "Assault Gunboats" skill and then racial cruisers 4 to fly each races ship.
Not exactly an earth shattering ship, but easy to get into for newer players and is a decent answer to frigate swarms and even speed fitted ships, if it was given a large enough bonus to tracking.
Veteran players would likely pass over it and just travel with a minmatar recon to take care of small fast targets, but they would also surely be happy to have a new player in one of these along to lend a hand with pesky interceptors and their ilk.
Since it is a narrow use ship that is neither high DPS nor a strong tank it would not be too big of a deal to have their build costs around the same as a tier 1 BC.
It would also allow a logical progression from destroyers for those who wish to fulfill a role as anti-support.
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Darwin Duck
Ark Royals
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Posted - 2008.03.20 05:01:00 -
[64]
Not really ships, but I would have to say Loot drones and Salvager drones.
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.20 05:04:00 -
[65]
I would probably make a second tier of Destroyers, although I would need to think long and hard about the specific purpose, dimensions and slots of each of the Destroyers before saying more. I just want to flesh out that class of ships. ---
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