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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:20:00 -
[1] - Quote
YET again.
I guess Winter 2013 ?? Maybe ????
I'm just SAYIN'.......
(thanks CSM 6)  OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

baltec1
658
|
Posted - 2012.02.22 21:22:00 -
[2] - Quote
If we ignore the new BC, mods, better POS fuel, PI update buffed AF and all things blaster/rail/gal. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:24:00 -
[3] - Quote
baltec1 wrote:If we ignore the new BC (GANK MOBILES), mods, better (MORE EXPENSIVE) POS fuel, PI (HIGHER TAXES & POCO Tax Bu--Sh--) update ect...
fixed.......... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Mekhana
Black Knight Legion
422
|
Posted - 2012.02.22 21:25:00 -
[4] - Quote
What is this industry you speak of? |

Anthemius Heb
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.22 21:25:00 -
[5] - Quote
Krixtal Icefluxor wrote:YET again. I guess Winter 2013 ?? Maybe ???? I'm just SAYIN'....... (thanks CSM 6) 
Lul, you thought the CSM are there for something more than the +1 ego and the free trip to Iceland. LOL! |

baltec1
658
|
Posted - 2012.02.22 21:26:00 -
[6] - Quote
Krixtal Icefluxor wrote:baltec1 wrote:If we ignore the new BC (GANK MOBILES), mods, better (MORE EXPENSIVE) POS fuel, PI (HIGHER TAXES) update ect... fixed..........
Who builds those ships? I do.
Higher PI taxes? Move to low sec/0.0
POS fuel? I build that too, my god it has made running a pos so much easyer and made me so much money.
In short, you are terrible at industry if you did not benefit from crucible. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:27:00 -
[7] - Quote
Anthemius Heb wrote:Krixtal Icefluxor wrote:YET again. I guess Winter 2013 ?? Maybe ???? I'm just SAYIN'....... (thanks CSM 6)  Lul, you thought the CSM are there for something more than the +1 ego and the free trip to Iceland. LOL!
lol. Acknowledged that fact with my lame sarcasm and eyeroll.
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
361
|
Posted - 2012.02.22 21:28:00 -
[8] - Quote
You're doing it wrong. If Inferno leads to totalhelldeath and null wars and a carebear highsec blender (wardec repair) and new faction warfare interest it will have been, by extension, a great industrial expansion because you will be selling a lot more ships and modules.
Start building Drakes, Onyx, and Nighthawks... I'm in the market. 
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:28:00 -
[9] - Quote
baltec1 wrote:Krixtal Icefluxor wrote:baltec1 wrote:If we ignore the new BC (GANK MOBILES), mods, better (MORE EXPENSIVE) POS fuel, PI (HIGHER TAXES) update ect... fixed.......... Who builds those ships? I do. Higher PI taxes? Move to low sec/0.0 POS fuel? I build that too, my god it has made running a pos so much easyer and made me so much money. In short, you are terrible at industry if you did not benefit from crucible.
Oh, trust me, I'm making a FREAKING FORTUNE from Fuel Blocks, but this is NOT what we have in mind and you know it. Yawn. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Anthemius Heb
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.22 21:31:00 -
[10] - Quote
Krixtal Icefluxor wrote:Anthemius Heb wrote:Krixtal Icefluxor wrote:YET again. I guess Winter 2013 ?? Maybe ???? I'm just SAYIN'....... (thanks CSM 6)  Lul, you thought the CSM are there for something more than the +1 ego and the free trip to Iceland. LOL! lol. Acknowledged that fact with my lame sarcasm and eyeroll.
If it's in the interest of the corporation that the CSM's belong to they'll propose it and pursue it until it's implemented. If it isn't then I'm afraid you're **** out of luck. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:31:00 -
[11] - Quote
So far here it's all about Industrialists lapping up the droppings by default from other effects....NO DIRECT INDUSTRY LOVE HERE, FOLKS.
Jeez...... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

baltec1
658
|
Posted - 2012.02.22 21:32:00 -
[12] - Quote
Krixtal Icefluxor wrote:
Oh, trust me, I'm making a FREAKING FORTUNE from Fuel Blocks, but this is NOT what we have in mind and you know it. Yawn.
And what do you have in mind?
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:32:00 -
[13] - Quote
Anthemius Heb wrote: If it's in the interest of the corporation that the CSM's belong to they'll propose it and pursue it until it's implemented. If it isn't then I'm afraid you're **** out of luck.
Very true, as we learn. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
336
|
Posted - 2012.02.22 21:33:00 -
[14] - Quote
baltec1 wrote: And what do you have in mind?
 OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

baltec1
659
|
Posted - 2012.02.22 21:39:00 -
[15] - Quote
Was hoping for a bit more than that
It would have to be something impressive to beat what CCP has planned for this summer.
|

TheBreadMuncher
Boxxed Up Industries
3
|
Posted - 2012.02.22 22:00:00 -
[16] - Quote
baltec1 wrote:Was hoping for a bit more than that  It would have to be something impressive to beat what CCP has planned for this summer.
I suppose as a goon Mittens has already told you guys exactly what's coming up, then? No surprises. |

baltec1
661
|
Posted - 2012.02.22 22:07:00 -
[17] - Quote
TheBreadMuncher wrote:baltec1 wrote:Was hoping for a bit more than that  It would have to be something impressive to beat what CCP has planned for this summer. I suppose as a goon Mittens has already told you guys exactly what's coming up, then? No surprises.
CCP said this summer is all about war.
Don't need our Dear Leader whom everyone should vote for to tell me this will be great for industry. |

Ajita al Tchar
Republic Military School Minmatar Republic
63
|
Posted - 2012.02.22 22:16:00 -
[18] - Quote
BREAKING NEWS AT FIVE! Theme of the summer expansion only now revealed, SUDDENLY no industry updates.

Hasn't it been known for a while that the summer expansion's focus is war, in particular that part of it where ships go boom rather than rebuilt? I'm not sure why you're surprised that there aren't any major indy upgrades. Additionally, better war mechanics = more wars because more goodfites and less obnoxious **** to deal with = greater demand for ships and modules = kind of an indy buff. War is the driving force behind just about everything in EVE and many aspects of it are pretty ******* broken and are in worse state than most industrial aspects, I think it's only fair that it gets looked at before industry, and I'm saying this as someone whose primary income comes from the clickfest that industry is currently (yep, still more fun than most PvE)
That said, how do you know there won't be any changes at all to anything industry-related? |

TheBreadMuncher
Boxxed Up Industries
3
|
Posted - 2012.02.22 22:20:00 -
[19] - Quote
Ajita al Tchar wrote: That said, how do you know there won't be any changes at all to anything industry-related?
Because of protus. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.02.22 22:23:00 -
[20] - Quote
I trust you have some suggestions for different ways to make selecting a blueprint and factory slot more interesting and exciting. Perhaps you're running for the CSM as a representative of industrialists? Have you even made a decent well thought out proposal to the current CSM in their forum?
Of course not; its so much easier to complain than it is to be a functional part of the solution. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1096
|
Posted - 2012.02.22 22:26:00 -
[21] - Quote
Yes...no love for industry yet again. I am not really an industry person myself but I think industry really does need some love. Everything in EvE starts with industry. There is no PvP without industry. We need our industrial players to keep the game moving for the rest of us. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

TheBreadMuncher
Boxxed Up Industries
3
|
Posted - 2012.02.22 22:27:00 -
[22] - Quote
Vertisce Soritenshi wrote:Yes...no love for industry yet again. I am not really an industry person myself but I think industry really does need some love. Everything in EvE starts with industry. There is no PvP without industry. We need our industrial players to keep the game moving for the rest of us.
Essentially, we need an "industrial revolution". We need more internet-spaceships-steampunk fusion. Or something. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
48
|
Posted - 2012.02.22 22:29:00 -
[23] - Quote
TheBreadMuncher wrote:Vertisce Soritenshi wrote:Yes...no love for industry yet again. I am not really an industry person myself but I think industry really does need some love. Everything in EvE starts with industry. There is no PvP without industry. We need our industrial players to keep the game moving for the rest of us. Essentially, we need an "industrial revolution". We need more internet-spaceships-steampunk fusion. Or something.
Perhaps CCP could reskin the Factory Interface with LSD Trip colours to make setting up a factory slot more enriching. |

Super Chair
Project Cerberus Caldari State Capturing
155
|
Posted - 2012.02.22 22:31:00 -
[24] - Quote
OP is either troll or too stupid to be any different from such
Either way you all fell for it |

Tarsus Zateki
GoonWaffe Goonswarm Federation
48
|
Posted - 2012.02.22 22:33:00 -
[25] - Quote
Super Chair wrote:OP is either troll or too stupid to be any different from such
Either way you all fell for it
Says the monkey slapping at his keyboard hoping Shakespeare comes out. |

JitaPriceChecker2
State War Academy Caldari State
22
|
Posted - 2012.02.22 22:41:00 -
[26] - Quote
More destruction is an industry buff.
|

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
152
|
Posted - 2012.02.23 07:15:00 -
[27] - Quote
The last indy expansion gave you PI and a capital that can jump gates. HTFU Just shut your mouth and wait for your next huge ass up date that dwarfs any PvP ship expansion sense red moon you ingrates. How about you instead push as a group to get CCP to kill the bots.....oh what your bot herders in need of a way to make more and devalue the market even faster. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Endeavour Starfleet
652
|
Posted - 2012.02.23 07:33:00 -
[28] - Quote
Right now what the indy folks need is more bots removed from the game.
Another expansion without so will just mean more bots and worse prices.
Be patient. |

Skydell
Space Mermaids Somethin Awfull Forums
163
|
Posted - 2012.02.23 07:43:00 -
[29] - Quote
Endeavour Starfleet wrote:Right now what the indy folks need is more bots removed from the game.
Another expansion without so will just mean more bots and worse prices.
Be patient.
Bots help me to determine what to reproc. If there is no .01 ISK war, its junk.
|

Aineko Macx
Royal Amarr Institute Amarr Empire
141
|
Posted - 2012.02.23 07:45:00 -
[30] - Quote
Not sure if OP is troll or just challenged. |

Jovan Geldon
SniggWaffe EVE Corporation 123566322353
340
|
Posted - 2012.02.23 07:48:00 -
[31] - Quote
Look on the bright side, at least you nerds don't need to update your spreadsheets for at least 6 months |

Nova Fox
Novafox Shipyards
3271
|
Posted - 2012.02.23 07:49:00 -
[32] - Quote
new modules, hundreds of them! New market of dust bunnies to sell ammo to!
|

Parthonax
11
|
Posted - 2012.02.23 07:58:00 -
[33] - Quote
Does industry really need a buff? Only thing that needs to change, in my opinion ,is that mining should be the only source of minerals Everything else seems to work fine
if you complain about high pos fuel price..ever considered making your own fuel.? a small group of people can mine enough ice in 2 or 3 hours to fuel a large pos for a month and the PI is relative simple and any overproduction sells well
low mineral prices , well see my intro mining should be the ONLY source of minerals , sure price for t1 sh^ps and modules will go up for a while , when more people start mining again price will stabilize again , even opening the door slightly for nullsec mining maybe Of course mission runners will complain, but hell they already make more than enough with bounties , salvage and LP stores
a change in game mechanics for mining to lock out the bots( desperately needed) shouldn't be that hard , why not remove individual asteroids from the over view and force people to manual lock the rocks or use their scanner to lock asteroids
if you want more research slots well start working for them if you in a corp you will need to whole corp working for that own research pos it is a MMO afterall
more manudacturing slots , sheeesh don't be lazy move away from those trade hubs , there are constellations enough with plenty of manudacturing slots that are never used
So no industry doesn't really need much just a few small things FW ,new player experience and a overhaul in sov game mechanics need attention aswell and probably more than industry in general so this is permanence |

Julian Koll
The Kollektive
13
|
Posted - 2012.02.23 08:41:00 -
[34] - Quote
i guess most non-industrialists are getting this wrong:
i as an industrial player don't need new profitable stuff to build. there is plenty of things to build already that make my wallet grow very nicely.
however what i (and i guess lots of others) want is a iteration on the mind numbing clickfest that is the industrial interface at the moment. try starting 90 jobs each day for a week or two and you get a really good feeling of what could be improved in the s&i interface. yeah, this is a game about spaceships, and we all love them and the industry interface is not that bad that it needs fixing asap, but we've been promised ccp looking into it for more than 3 years now (always forget the name of the 'orca-expansion' which was supposed to be the 'industrial expansion')
a second point is that even adding new t1/t2 blueprints doesnt add anything for the industrialist. sure the item is different, but for me its just another line in my spreadsheet and another blueprint icon in my hangar, the process of producing that item is the same as it was before. what would be really nice would be an expansion similar to the t3 production tree, which is different from what you got at t1 or t2. (but as i do t1 mostly, i know to little about it and this might be better explained by someone who knows what he's talking about) |

Ptraci
StoneWall Metals Productions Bloodbound.
337
|
Posted - 2012.02.23 09:02:00 -
[35] - Quote
Rel'k Bloodlor wrote:and devalue the market even faster.
1) The market is inflating, not deflating. 2) This is due to ISK faucets (bounties and incursions), not mineral faucets. An abundance of minerals would reduce price levels over all. What we are seeing today is an abundance of ISK increasing price levels overall. Industry does NOT CREATE ISK. It creates materials, and stuff that you can buy with isk. However industry is an overall ISK sink because it requires BPOs (bought from NPC's) and BPC's (that need research, that need POS fuels, that need PI taxes paid). |

Valei Khurelem
369
|
Posted - 2012.02.23 09:07:00 -
[36] - Quote
Quote:This is due to ISK faucets (bounties and incursions), not mineral faucets. An abundance of minerals would reduce price levels over all.
Don't forget, there's the problem of mission pretty much handing out ISK left and right too, then there's ratting in 0.0 though that counts towards bounties, all in all, just look at the Euro/Dollar as a real life parallel, ISK is basically like our established currencies in real life, the only problem is that ISK will only correct itself when CCP want it to rather than the players.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Aineko Macx
Royal Amarr Institute Amarr Empire
141
|
Posted - 2012.02.23 19:34:00 -
[37] - Quote
As an academic exercise one could try to imagine eves economy in a closed loop model: All ISK removed by sinks is put in a pool. ISK faucets scale dynamically based on the fullness of the pool. CCP can easily track the relevant ISK movements and only has to decide what percentages of the total faucet volume goes to which player activity. By tuning the relative pool fullness level, CCP can easily control the ISK/effort ratio to the desired balance. |

Chokichi Ozuwara
Lucky Dragon Convenience
13
|
Posted - 2012.02.23 21:07:00 -
[38] - Quote
Aineko Macx wrote:As an academic exercise one could try to imagine eves economy in a closed loop model: All ISK removed by sinks is put in a pool. ISK faucets scale dynamically based on the fullness of the pool. CCP can easily track the relevant ISK movements and only has to decide what percentages of the total faucet volume goes to which player activity. By tuning the relative pool fullness level, CCP can easily control the ISK/effort ratio to the desired balance. This is the dream of every central planning banker. But it doesn't work, even in a closed model because within eve itself are innumerable variables. Once you tweak anything in the sandbox, it effects everything else.
Tuning payouts could undo work on other expansions, radically change fleet composition, alter the amount of combat, increase or decrease griefing, change population flows.
That's not an argument by me not to do it, but when Eve starts tweaking the sandbox, the effects lead to a different game for everyone. |

Jita Alt666
932
|
Posted - 2012.02.23 21:33:00 -
[39] - Quote
Chokichi Ozuwara wrote:Aineko Macx wrote:As an academic exercise one could try to imagine eves economy in a closed loop model: All ISK removed by sinks is put in a pool. ISK faucets scale dynamically based on the fullness of the pool. CCP can easily track the relevant ISK movements and only has to decide what percentages of the total faucet volume goes to which player activity. By tuning the relative pool fullness level, CCP can easily control the ISK/effort ratio to the desired balance. This is the dream of every central planning banker. But it doesn't work, even in a closed model because within eve itself are innumerable variables. Once you tweak anything in the sandbox, it effects everything else. Tuning payouts could undo work on other expansions, radically change fleet composition, alter the amount of combat, increase or decrease griefing, change population flows. That's not an argument by me not to do it, but when Eve starts tweaking the sandbox, the effects lead to a different game for everyone.
That is the problem with socialist economic policies.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1266
|
Posted - 2012.02.23 21:39:00 -
[40] - Quote
Maybe the game is going "Mad Max" and there won't be any industry at all.
That would be .... cool.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1016
|
Posted - 2012.02.23 22:03:00 -
[41] - Quote
How to help industry:
1) End drone alloys 2) Reduce the drop rate of low-meta modules in missions so fewer things are reprocessed 3) Crack down on mining and mission bots 4) Improve the clickfest that is PI and the S&I interface 5) Make it easier for people to blow stuff up / get blown up so that more industry is needed
|

Weaselior
GoonWaffe Goonswarm Federation
2390
|
Posted - 2012.02.23 22:10:00 -
[42] - Quote
Allow me to convey what I am sure our Mittani's sincere and heartfelt apology for failing to please Krixtal Icefluxor, noted for his good judgment and sensible tastes shown by enjoying ice mining. He will certainly readjust his priorities in light of this new information. I, and the community at large, appreciate your input. |

Ptraci
StoneWall Metals Productions Bloodbound.
339
|
Posted - 2012.02.24 03:02:00 -
[43] - Quote
Aineko Macx wrote:As an academic exercise one could try to imagine eves economy in a closed loop model: All ISK removed by sinks is put in a pool. ISK faucets scale dynamically based on the fullness of the pool. CCP can easily track the relevant ISK movements and only has to decide what percentages of the total faucet volume goes to which player activity. By tuning the relative pool fullness level, CCP can easily control the ISK/effort ratio to the desired balance.
Already been done a few months (years?) ago by the economist. They worked out where most of the isk was coming from and surprisingly it was insurance payouts. So that got nerfed. Missions got nerfed next, etc.
But CCP has an even better mechanism to control the economy: PLEX. Because only CCP can create both PLEX and ISK, they can effectively "make" plex and push them onto the market, giving away game time (that didn't cost CCP anything*** because they made it) to soak up excess ISK. Since you would be buying these PLEX from a CCP alt, CCP would hold or destroy that ISK and thus remove it from the economy.
And they can also "make" ISK and inject it into the market by buying up PLEX that is for sale by players. The players don't know (or care) where the ISK comes from. And the PLEX again can be held by CCP or destroyed as they see fit. PLEX has effectively become as useful as a treasury note.
EDIT: *** not entirely true - it does cost CCP something - it costs them the revenue they would otherwise have gotten by people buying that PLEX from them. Maybe. You could argue that those people were just speculating and did not expect to actually buy PLEX. Either way despite the cost, CCP can see this as an investment into the smooth running of their game. So what if it costs a few thousand dollars' worth of revenue here and there if the economy is sustainable and stable in the long term? Because if the economy tanks and people stop playing, it will cost them a LOT more. |

Alexa Coates
Lexa And Rob Industries
61
|
Posted - 2012.02.24 04:01:00 -
[44] - Quote
you've gotten less than a spit of information about the expansion, and you are already bitching? seriously? Grow up for christs sake you ungrateful pricks. Love my Gallente Federation Navy ships! |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
341
|
Posted - 2012.02.24 11:33:00 -
[45] - Quote
Tarsus Zateki wrote:I trust you have some suggestions for different ways to make selecting a blueprint and factory slot more interesting and exciting. Perhaps you're running for the CSM as a representative of industrialists? Have you even made a decent well thought out proposal to the current CSM in their forum?
Of course not; its so much easier to complain than it is to be a functional part of the solution.
God it's late. I need some sleep.................
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
341
|
Posted - 2012.02.24 11:33:00 -
[46] - Quote
Weaselior wrote:Allow me to convey what I am sure our Mittani's sincere and heartfelt apology for failing to please Krixtal Icefluxor, noted for his good judgment and sensible tastes shown by enjoying ice mining. He will certainly readjust his priorities in light of this new information. I, and the community at large, appreciate your input.
This is crazy talk and nothing else. Next and YAWN. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Aineko Macx
Royal Amarr Institute Amarr Empire
142
|
Posted - 2012.02.26 18:01:00 -
[47] - Quote
Chokichi Ozuwara wrote:Aineko Macx wrote:As an academic exercise one could try to imagine eves economy in a closed loop model: All ISK removed by sinks is put in a pool. ISK faucets scale dynamically based on the fullness of the pool. CCP can easily track the relevant ISK movements and only has to decide what percentages of the total faucet volume goes to which player activity. By tuning the relative pool fullness level, CCP can easily control the ISK/effort ratio to the desired balance. This is the dream of every central planning banker. But it doesn't work, even in a closed model because within eve itself are innumerable variables. Once you tweak anything in the sandbox, it effects everything else. Tuning payouts could undo work on other expansions, radically change fleet composition, alter the amount of combat, increase or decrease griefing, change population flows. Of course it would affect all areas of the game more or less directly, but this is not at all different from the changes made to the game by CCP that have large repercussions. New activities or ships, buffs and nerfs. Except that CCP intervention is usually rare, late and often overdone. If we can agree that a balance of faucets and sinks is desirable, it leads to the question of how to do it. CCP seems unable to do it and/or incurs the rage of a zillion bears when they even hint at a faucet nerf... 
Ptraci wrote:But CCP has an even better mechanism to control the economy: PLEX. Because only CCP can create both PLEX and ISK, they can effectively "make" plex and push them onto the market, giving away game time (that didn't cost CCP anything*** because they made it) to soak up excess ISK. Since you would be buying these PLEX from a CCP alt, CCP would hold or destroy that ISK and thus remove it from the economy.
And they can also "make" ISK and inject it into the market by buying up PLEX that is for sale by players. The players don't know (or care) where the ISK comes from. And the PLEX again can be held by CCP or destroyed as they see fit. PLEX has effectively become as useful as a treasury note. For all we know CCPs influence on the PLEX market so far has only been through RL promotions. Even though they are considering it, they denied having ever manipulated PLEXs by interacting with the in-game market. Ofc if there is proof showing otherwise, please share. |

baltec1
712
|
Posted - 2012.02.26 18:13:00 -
[48] - Quote
Julian Koll wrote:
however what i (and i guess lots of others) want is a iteration on the mind numbing clickfest that is the industrial interface at the moment. try starting 90 jobs each day for a week or two and you get a really good feeling of what could be improved in the s&i interface.
Its what 3 clicks and done? I spend most of my time lugging the minerals about and seconds setting up manufacturing/research/invention orders. |

Otin Bison
Bison Industrial Inc Thundering Herd
0
|
Posted - 2012.02.26 18:51:00 -
[49] - Quote
As an idustry minded toon, I really don't think industry needs more "stuff", just a refinement of what we have.
Here are just a few ideas that I would consider an industry update.
1. Starting jobs, be it manufacture, research, invention ... less of a clickfest, if I am starting 10 jobs in a row at the same facility, why do I have to select it every dang time?
2. PI clickfest. Not exactly sure how to reduce the number of clicks so, any ideas will be welcome. It is currently MUCH better than the original PI but, some tweeks could be made.
3. Exhumer Buff. as these are T2 ships and paper tanked, a slight buff to either HP and/or extra mid or low-slot with CPU/PG to match would not make them un-gankable but would not make it quite so easy.
4. Corp Management Interface. Any improvements to make this a bit more intuative would benifit all corps.
5. Remove/change Drone Region drops. :-)
6. A mechanism to make Bot-mining more difficult. All belts must be scanned daily? |

Sloppy Podfarts
Hedion University Amarr Empire
7
|
Posted - 2012.02.26 18:52:00 -
[50] - Quote
baltec1 wrote: Its what 3 clicks and done? I spend most of my time lugging the minerals about and seconds setting up manufacturing/research/invention orders.
OWNED |

Nova Fox
Novafox Shipyards
3288
|
Posted - 2012.02.26 18:53:00 -
[51] - Quote
Im sorry but my ideas would make most industiralist squirm a bit.
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
343
|
Posted - 2012.02.26 19:12:00 -
[52] - Quote
Weaselior wrote:Allow me to convey what I am sure our Mittani's sincere and heartfelt apology for failing to please Krixtal Icefluxor, noted for his good judgment and sensible tastes shown by enjoying ice mining. He will certainly readjust his priorities in light of this new information. I, and the community at large, appreciate your input.
Quite a HUGE STRETCH from the simplicity of my OP.
GOD you guys are pathetic..................... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Zathryon
Amarr General Drilling and Construction
5
|
Posted - 2012.03.01 15:50:00 -
[53] - Quote
i gotta agree, i dont want a buff, im not whining about "waah! i dont make 9billion isk/hour in my hulk!" im not even going to gripe about t2 bpos
just make things a little bit more efficient. it is NOT just 3 clicks for some of us. try inventing 20 BPCs every 40 minutes for days. it gets pretty annoying. This isnt a hhuge change either (no setting up invention jobs will never be "fun") but you could just go in and add a few lines of code to streamline things a bit and make a bunch of industrialists much happier.
this forum is full of the suggestions Im talking about, though I will say the OP did not outline any of them
https://forums.eveonline.com/default.aspx?g=posts&t=69591&find=unread
|

Rixiu
SnowNiggs.
104
|
Posted - 2012.03.01 16:08:00 -
[54] - Quote
CCP sees no need to improve industry since their mid-term goal is to replace the player crafting with ships and items directly in the nex store. |

Zathryon
Amarr General Drilling and Construction
5
|
Posted - 2012.03.02 03:25:00 -
[55] - Quote
Rixiu wrote:CCP sees no need to improve industry since their mid-term goal is to replace the player crafting with ships and items directly in the nex store.
uhmm...so...False.
Direct line from CCP director is that functional items will never be sold in NEX.
ONLY items that have NO impact on gameplay will be sold in the NEX store. |

Tarikan
Fusion Death Inc. Eternal Evocations
5
|
Posted - 2012.03.02 03:28:00 -
[56] - Quote
When you say industry gets no love, do you mean no significant change?
the Assault Frig buff has basically made all AFs double in price, if that's not a buff to some part of industry obviously you don't know what industry is....granted i don't know either vOv.
I'm assuming you mean you want to get the same payment as ratters, mission runners, incursion bears, and exploration nuts?
EDIT: Proof reading would help me better |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
991
|
Posted - 2012.03.02 03:32:00 -
[57] - Quote
Seleene is looking for ideas towards an "Industrial expansion". What would you like to see?
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T'Pawhl
Science and Trade Institute Caldari State
0
|
Posted - 2012.03.18 20:49:00 -
[58] - Quote
Heh, EVE Online is now run by the null-bears, and they bot their Industry anyhow, so of course there's not going to be any Industry updates...
In fact, if anything, they would nerf Industry, IE more expensive fuel, move ICE out of hi-sec, add more taxes, etc etc to give themselves a bigger edge- oh wait that's exactly what happened.... |

Duvida
The Scope Gallente Federation
47
|
Posted - 2012.03.19 07:20:00 -
[59] - Quote
I'm looking forward to the expansion after Inferno, "Mists of Panda-Jita".
But yeah, the push for 'war' in Inferno will probably indirectly benefit industry. But what specific items of improvement, or even new things, were you thinking of? |

Gorki Andropov
Kerensky Initiatives
250
|
Posted - 2012.03.19 08:44:00 -
[60] - Quote
Look at the industrybear cry, abloo bloo bloo
e: to be constructive, industry - structurally speaking - is far less broken than other parts of the game. Fix those first, and then look at industry. |

Adunh Slavy
Ammatar Trade Syndicate
352
|
Posted - 2012.03.19 09:13:00 -
[61] - Quote
My Suggestions ... some more crazy than others.
Remove Drone Poop
Remove Modules dropping from Rats - Instead drop "broken modules" that need to be repaired, repair requires minerals, PI, low end moon goop and salvage. Add a new skill "Module Repair", the higher the level, the higher meta item that can be repaired, level 1 for meta 1, level 5 for meta 5 and up.
"Active Charges" - Allow any module that can go into an active state optionally consume charges for a five percent boost in performance. One charge consumed for each cycle. Modules can hold a max of 10 charges and would have to be reloaded. Don't need skills for this, doesn't change cap consumption of modules. Just gives a 5% boost when a little button, like the heat button, is turned on. Could have different kinds of charges for different kinds of modules so as to spread out the resource consumption a bit. Use minerals, PI products of various types and tiers, low level moon goo. - More material consumption.
Add some a unique resource to each of the four racial areas, including null, that is needed by every other race in T1 construction. Let players be able to gather it in high, low and null, just drop it in the belts, just as common as veld but with perhaps 1/4th the requirement in builds.
Add a new type of ship, organic ships that have to be grown. They are not built so much as fed, feed them food products from PI, add new food products to PI. "Train" the ship by feeding them corpses of dead players so they can eat their brains and consume the SP from the dead bodies, the SP strengths of the dead bodies determine the stats of the ship. A pain to put on the market, unless these stats are normalized into some basic ship types which shouldn't be too difficult.
Componetized T1 production - Just like T2. Instead of having racial components for everything, just have basic components, "frigate engine", "cruiser weapon mount". "Battle ship Drone Bay", "Navigation Computer", etc. The hulls would be race specific, but not the components. Add some PI and low level moon goo to production of T1.
Let us smuggle contraband. May not seem like an industry boost, but there's lots of stuff to move around and I'm sure lots of people will try and lots of people will try to blow them up. More things blowing up is good for the Eve economy, not so great in real life, but that's a different topic. |

Ocih
Space Mermaids Somethin Awfull Forums
110
|
Posted - 2012.03.19 10:03:00 -
[62] - Quote
"Nobody wants to be Uncle ben"
Everyone knows catalysts fly single file.
CCP Moonttani "We don't allow your kind in here. The industrialsts, they will have to leave". Go wait in the Hulk, Indi alt. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
375
|
Posted - 2012.03.19 11:11:00 -
[63] - Quote
T'Pawhl wrote:Heh, EVE Online is now run by the null-bears, and they bot their Industry anyhow, so of course there's not going to be any Industry updates...
In fact, if anything, they would nerf Industry, IE more expensive fuel, move ICE out of hi-sec, add more taxes, etc etc to give themselves a bigger edge- oh wait that's exactly what happened....
You have won the LAZARUS Award for reviving DEAD THREADS OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
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