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Avy Neruda
Red Delta Ops Dragonclaw Alliance
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Posted - 2008.03.23 10:54:00 -
[31]
If you see a salvage theives shot the wrecks. It cost the ammo but the salvage thief will go away since he is gaining nothing.
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Sigul Siento
Republic Military School
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Posted - 2008.03.23 11:12:00 -
[32]
Originally by: Richard Butt You know what, this is completely right.
And they need to do something about asteroid thieves as well. I mean, I was killing NPCs in a belt the other day, and someone came along and started mining the asteroids nearby me! Even though it was perfectly obvious that I intended to come back in a different ship in an hour or so's time and mine them myself later on. Honestly, just because it's unowned crap hanging around that I may or may not have had the skills and/or equipment to collect myself, people think they can help themselves just because they got there first?
What CCP need to do is make it so that whenever you warp to any location, everything within 100km is flagged as yours and nobody else is allowed to warp to that area. Problem solved, and we can all get back to being antisocial little carebears pretending we're playing a single-player game with a chat function.

I wish more people would defend "their" wrecks though, the CNR which went after me the other day had a nice caldari navy BCU (true story).
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Marcus Griffin
Morning Star Operations
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Posted - 2008.03.25 01:08:00 -
[33]
I dont want the current system totally overhauled, i know CCP want to create a harsh environment for us all but would i think we should have more control over missions assigned to us like maybe who can warp into the same mission site so maybe lock down acceleration gates to people who arnt in fleet? Or maybe eve just make it harder for the THIEVES to find us, I would just like a little more control.
I know a lot of you actually "salvage" as a profession and thats fine by me, even a bit of common courtesy, half the time i wont bother salvaging and at times if ive thought it worth while ill actually ask in local if someone wants the stuff. The bounty stealing is the thing that annoys me the most.
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Myshella Drake
Ward-Tech Industries
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Posted - 2008.03.25 01:27:00 -
[34]
Edited by: Myshella Drake on 25/03/2008 01:28:39
Originally by: Marcus Griffin I dont want the current system totally overhauled, i know CCP want to create a harsh environment for us all but would i think we should have more control over missions assigned to us like maybe who can warp into the same mission site so maybe lock down acceleration gates to people who arnt in fleet? Or maybe eve just make it harder for the THIEVES to find us, I would just like a little more control.
What your saying is you want instanced combat. Never going to happen. How will this effect mission running in low/0.0 ?...There are alot of other MMOs out there where you have alot more 'control' over things. Thankfully eve is not one of them. ------------------
Proud to stand up for my Profession
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Oldin Kinrod
Center for Advanced Studies
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Posted - 2008.03.25 01:30:00 -
[35]
Originally by: Marcus Griffin i think we should have more control over missions assigned to us like maybe who can warp into the same mission site so maybe lock down acceleration gates to people who arnt in fleet?
Congratulations. You now have instanced missions.
Quote: Or maybe eve just make it harder for the THIEVES to find us, I would just like a little more control.
It already is hard for them to find you IN A MISSION. The only exception to this is if you are running in a hub. There is a 1/100 chance of finding someone in deadspace against just some point in space. This can be made smaller if you happen to be using drones (as they will be looking for them too).
You have loads of ways to control this, but you are looking for one where you don't have to do anything.
Quote: I know a lot of you actually "salvage" as a profession and thats fine by me, even a bit of common courtesy, half the time i wont bother salvaging and at times if ive thought it worth while ill actually ask in local if someone wants the stuff. The bounty stealing is the thing that annoys me the most.
Apart from the bounty stealing (which I also thought was fixed in the last patch) most salvagers that I've heard of from others (never had the problem myself) is that they will ask - but they are not entitled to. Salvagers are like the homeless guy that goes through the bins looking for cans to sell - you walked away from your can and he is salvaging it. If you really REALLY want your salvage, then salvage as you go. People stealing your wrecks? Players intruding your missions? |

Marcus Griffin
Morning Star Operations
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Posted - 2008.03.25 02:55:00 -
[36]
Originally by: Oldin Kinrod Salvagers are like the homeless guy that goes through the bins looking for cans to sell - you walked away from your can and he is salvaging it. If you really REALLY want your salvage, then salvage as you go.
No they are more like vultures.
Btw i like your sig, ever though there may be a reason for so many forum posts about the same stuff....
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Dynast
Aliastra
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Posted - 2008.03.25 03:00:00 -
[37]
Edited by: Dynast on 25/03/2008 02:59:56
Originally by: Ramon Sohei So seriously, you don't see something wrong when you are in a room fighting and next to you is an "uninvited guest" salvaging/taking those wrecks?
I mean, I can see where if you left the room, its open business, but having these people pop up in your missions while you are in there and now happening on almost every mission its getting out of control. (there's many people competing on some systems)
The only recourse has been to warp out and back in to get the NPCs target the salvagers.
Of course there's something wrong, they're taking stuff you'd otherwise get! If only you weren't in high sec basking in the stifling warmth of Concord's protection, you'd be able to do something about it, too! Oh well, that's the downside to living where you're mostly safe and protected -- everyone else is safe and protected too, so they're free to do as they please and **** you off with little expectation of retaliation.
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Myshella Drake
Ward-Tech Industries
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Posted - 2008.03.25 03:22:00 -
[38]
Edited by: Myshella Drake on 25/03/2008 03:23:26
Originally by: Marcus Griffin
Originally by: Oldin Kinrod Salvagers are like the homeless guy that goes through the bins looking for cans to sell - you walked away from your can and he is salvaging it. If you really REALLY want your salvage, then salvage as you go.
No they are more like vultures.
Btw i like your sig, ever though there may be a reason for so many forum posts about the same stuff....
Cus people are too dumb to use an existing thread?  ------------------
Proud to stand up for my Profession
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.25 04:07:00 -
[39]
Quote:
Of course there's something wrong, they're taking stuff you'd otherwise get! If only you weren't in high sec basking in the stifling warmth of Concord's protection, you'd be able to do something about it, too! Oh well, that's the downside to living where you're mostly safe and protected -- everyone else is safe and protected too, so they're free to do as they please and **** you off with little expectation of retaliation.
This
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Tomogara
State War Academy
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Posted - 2008.03.25 04:41:00 -
[40]
Originally by: Oldin Kinrod
It already is hard for them to find you IN A MISSION. The only exception to this is if you are running in a hub. There is a 1/100 chance of finding someone in deadspace against just some point in space. This can be made smaller if you happen to be using drones (as they will be looking for them too).
It's actually not all that hard to find people in missions at all, if you're using scan probes. They have a long scan cycle but they have a very high power; I find many missionrunners while probing for exploration sites.
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Oldin Kinrod
Center for Advanced Studies
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Posted - 2008.03.25 04:55:00 -
[41]
Originally by: Tomogara
It's actually not all that hard to find people in missions at all, if you're using scan probes. They have a long scan cycle but they have a very high power; I find many missionrunners while probing for exploration sites.
In comparision to finding someone in a SS it is harder - and the main reason it's so "easy" to find mission runners is because most slavagers do their business in a hub with over 100 people, a guaranteed hit. Try doing the same thing in a near empty system with a single mission runner and tell me the success rate.
Originally by: Marcus Griffin No they are more like vultures.
To you maybe - because you find value in the trash. The only reason that salvage and rigs are so expensive is because we, the players, made it so. If they were worth a fraction of what they are currently being sold for you wouldn't be complaining.
Originally by: Marcus Griffin Btw i like your sig, ever though there may be a reason for so many forum posts about the same stuff....
You're not the first to say that, and my response is the same. There wasn't anything wrong with the original flagging mechanics (anything not in your cargohold is free game) but enough people whined about it and now they whine about can flipping. Just because you can justify somthing that you think works doesn't make it a good idea.
People stealing your wrecks? Players intruding your missions? |

Agif
UnderDog Industries Total Eclipse Syndicate
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Posted - 2008.03.25 10:06:00 -
[42]
2 arguments to this and thats :-
1) This game is a sandbox so stfu
2) CCP fix as mission running is what alot of you "paying customers" like to do and their is a game mechanic thats fubar'd again and needs re fixing.
Hmmm CCP cant you break something useful like the Nos and let us have that back for 6 - 12 weeks untill someone from iceland gets off their lazy arse and fix's it. Would be a nice easter egg but no wait you would fix that straight away so i guess the 10k ppl who soley run missions just isnt important to you.
I dont whine for the cause i just like poking sticks at CCP :) ---------------
EvEmissions - Level 5 Missions - Updated 22/01/08 |

Sigul Siento
Republic Military School
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Posted - 2008.03.25 12:24:00 -
[43]
Originally by: Dynast Of course there's something wrong, they're taking stuff you'd otherwise get!
Utilizing specialised skills to harvest resources from wrecks you left behind, actually. Why did you leave it behind for others if you wanted it? I always assume that anyone who doesn't salvage as they go doesn't really want the salvage that much.
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Decard Sune
Imperial Academy
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Posted - 2008.03.25 12:26:00 -
[44]
Easy solution, make mission rats target all ships in a mission equally, at least then salvagers will have to fit a tank if their are any npcs still alive.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.25 17:22:00 -
[45]
Originally by: Decard Sune Easy solution, make mission rats target all ships in a mission equally, at least then salvagers will have to fit a tank if their are any npcs still alive.
Easy, maybe. But not logical. Not only should NPCs forget about focus fire, but they should also devote as much of their attention to people who aren't even shooting them? Who are maybe even helping shoot the guy who has popped into their base and started killing everything in sight? 
It would also make missions even more comically easy to tank for two or more ships. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Galvanized
The Athiest Syndicate INT0XICATI0N
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Posted - 2008.03.25 18:47:00 -
[46]
shoot the wrecks after u loot them or before if u arn't going to...
Either that or move away from the mission hubs , i moved last week to a lovely quiet system...more LP'S more isk per mission...23 peeps in system...ahh bliss..
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