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Seth Ruin
Galactic Exploration and Mining Corporation Dark Matter Coalition
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Posted - 2008.03.23 00:53:00 -
[1]
Just a simple little idea that would help with some of the newer players. I often find in fleet ops, it takes a bit of explaining on how to align to an object in space to those new to fleets. Seeing as there is currently an "align to" broadcast readily available, it shouldn't be such a secret/trick, so I was wondering:
Why not make the "Approach" button change to "Align To" for objects that are out of grid range?
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Salpad
darkmusse Corp
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Posted - 2008.03.23 01:13:00 -
[2]
Originally by: Seth Ruin Just a simple little idea that would help with some of the newer players. I often find in fleet ops, it takes a bit of explaining on how to align to an object in space to those new to fleets. Seeing as there is currently an "align to" broadcast readily available, it shouldn't be such a secret/trick, so I was wondering:
Why not make the "Approach" button change to "Align To" for objects that are out of grid range?
Even for players who knows what "align to" means, finding the object you're supposed to align to can be very difficult. -- Salpad |

Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.23 01:26:00 -
[3]
The trick is to say "warp to" and then stop the ship when it stops aligning (usually somewhere around half-speed). No big mistique and player expertise about it, just a drag :)
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.23 02:57:00 -
[4]
Originally by: Rudarstilski The trick is to say "warp to" and then stop the ship when it stops aligning (usually somewhere around half-speed). No big mistique and player expertise about it, just a drag :)
If you're referring to initiating then cancelling a warp.... uhh, good luck doing that in a frigate. It's a workaround for a problem which shouldn't even exist in the first place, and which is a ridiculously easy one to fix.
It doesn't even make any sense that the approach command isn't available on distant objects. But if you can give me one good reason for this I'll shut up immediately.
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Seth Ruin
Galactic Exploration and Mining Corporation Dark Matter Coalition
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Posted - 2008.03.23 05:07:00 -
[5]
Originally by: Wet Ferret
Originally by: Rudarstilski The trick is to say "warp to" and then stop the ship when it stops aligning (usually somewhere around half-speed). No big mistique and player expertise about it, just a drag :)
If you're referring to initiating then cancelling a warp.... uhh, good luck doing that in a frigate. It's a workaround for a problem which shouldn't even exist in the first place, and which is a ridiculously easy one to fix.
It doesn't even make any sense that the approach command isn't available on distant objects. But if you can give me one good reason for this I'll shut up immediately.
That was kind-of what I meant originally. It seems like it'd be a fairly easy to implement idea, and certainly not game-breaking like some ideas on this forum 
I'm more curious why they haven't gotten around to adding this yet.
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General Lilost
The Sunset Squad Brutally Clever Empire
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Posted - 2008.03.26 10:59:00 -
[6]
It's that simple. Signed.
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.26 12:17:00 -
[7]
Edited by: J''Mkarr Soban on 26/03/2008 12:19:41 This has been mentioned time and time again in one form or another, and for the umpteenth time, I agree.
I don't know why this isn't in the commonly proposed ideas thread.
EDIT: Oh wait, there is: here.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

JERIC0
NailorTech Industries Ka-Tet
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Posted - 2008.03.26 12:18:00 -
[8]
Would make fleet ops that little bit easier.
/signed
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maralt
The seers of truth
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Posted - 2008.03.26 12:36:00 -
[9]
Teach them how to do it, we all had to learn at one time i do not see the point in adding something that is irrelevant if you know how to fly your ship properly.
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M1AU
Rheintal Underground Rising
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Posted - 2008.03.26 14:07:00 -
[10]
/signed Good idea.
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Seth Ruin
Galactic Exploration and Mining Corporation
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Posted - 2008.03.26 16:35:00 -
[11]
Originally by: J'Mkarr Soban Edited by: J''Mkarr Soban on 26/03/2008 12:19:41 This has been mentioned time and time again in one form or another, and for the umpteenth time, I agree.
I don't know why this isn't in the commonly proposed ideas thread.
EDIT: Oh wait, there is: here.
Oh... Hmm, guess I should start reading stickies.  Admittedly, the last time I read that thread was probably two years ago.
In any case, it seems like a simple enough fix. Why hasn't it been implemented yet?
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.03.26 17:54:00 -
[12]
Signed.
Also, the the "warp then cancel crowd": That works in low lag situations. In 'normal' fleet situations the cancel won't register in time and you'll end up warping solo to the hostile POS/etc solo and dying horribly.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Julia Newmatar
Perkone
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Posted - 2008.03.26 19:27:00 -
[13]
Originally by: maralt Teach them how to do it, we all had to learn at one time i do not see the point in adding something that is irrelevant if you know how to fly your ship properly.
If it was possible to "fly" a ship properly then I would agree, but the fact is we fly by point and click/menu, and this is a task that needs to be done regularly which is not an available control.
you might as well argue that if you know how to drive a car properly you wouldn't need a reverse gear, just get out and push.
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.26 19:34:00 -
[14]
Originally by: Seth Ruin
Originally by: J'Mkarr Soban Edited by: J''Mkarr Soban on 26/03/2008 12:19:41 This has been mentioned time and time again in one form or another, and for the umpteenth time, I agree.
I don't know why this isn't in the commonly proposed ideas thread.
EDIT: Oh wait, there is: here.
Oh... Hmm, guess I should start reading stickies.  Admittedly, the last time I read that thread was probably two years ago.
In any case, it seems like a simple enough fix. Why hasn't it been implemented yet?
Oh! No, I so didn't mean it that way, sorry! 
I meant 'it deserves to be there [in the sticky list] because it is such an easy consideration to implement and would give alot to the community', I wasn't getting you in trouble for mentioning the same idea again. Whilst it has been mentioned lots before, it's not been to the same extent that something like a Nos fix or removing local was/is, so it can do with a refresher. Especially given the post locking now - they could do with going through that list, removing locked links, and just listing the ideas in general.
As I said in another thread, there seem to be two stages to the warp process - first is a method call of 'align to warp' second is 'activate warp engines' - that's why you can cancel warp before warping and not go anywhere. All that needs done is to call the 'align to warp' without then calling 'go'. Dead easy, technically.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Anna Tomi
Rukongai Tenth Legion
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Posted - 2008.03.27 01:21:00 -
[15]
Signed.
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