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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Louis deGuerre
The Dark Tribe Against ALL Authorities
223
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Posted - 2012.02.23 17:02:00 -
[61] - Quote
Better late and good than early and broken.
Also, I want popey anchor tattoo ! FIRE FRIENDSHIP TORPEDOES ! |
B DeLeon
DeLeon Industries
32
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Posted - 2012.02.23 17:06:00 -
[62] - Quote
A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
365
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Posted - 2012.02.23 17:08:00 -
[63] - Quote
the tl;dr; takeaway for me:
Avatars: We're thinking about it... kind of.
That's fine. Don't know if it needed a blog... but whatevs. Still glad we are focusing on space again.
I don't think anyone is really against avatar gameplay. It's just a question of 'at what expense'. Personally I think what you guys have done is pretty cool.
Also: I support bitchin' anchor tattoos.
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David Magnus
99
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Posted - 2012.02.23 17:08:00 -
[64] - Quote
A comment about Captains Quarters and any future WiS stuff:
Please be mindful of the RP element of it, and what makes sense more than just aesthetically.
I really didn't understand a lot of the design choices in the Captain's Quarters. I dock in a station where I have never been before, and my CQ is filled with garbage and random crap all around. As a pilot I was expecting to be giving something like a hotel room. I dock my ship and am assigned a nice little hotel room for my stay in the station. Instead, it looked like a homeless shelter. I was a little bit shocked when the other race's CQs also had garbage and random crap all around.
Similarly, there seemed to be nothing "liveable" in the CQs. A lot of open space, but nothing that seemed useful. I guess, again, I was expecting something like a hotel room but even just a desk with a computer console would have increased the realism of the whole room for me by like 10x.
I guess a little more consideration toward what a real spaceship captain would want and expect in his quarters would have gone a long way toward making them look a lot more believable.
Thank you very much again for your hard work and for considering our feedback! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Bloodpetal
Mimidae Risk Solutions
458
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Posted - 2012.02.23 17:17:00 -
[65] - Quote
Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you.
Moving along - I'm definitely excited to see this come through.
I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :
https://forums.eveonline.com/default.aspx?g=posts&t=60345
I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.
To summarize the basic ideas in the post for the purpose of this thread :
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.
Hope you enjoy. Mimidae Risk Solutions Recruiting |
Axl Borlara
T.R.I.A.D
22
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Posted - 2012.02.23 17:21:00 -
[66] - Quote
CCP t0rfifrans wrote: If you feel strongly that EVE should have establishments, tell us!
Yes! Or at least, there should be some way of interacting with other avatars asap. The problem with captains quarters is that you are by yourself.
Quote:but having people meet in captain's quarters is the same engineering effort as having them meet in establishments or a darkened alley.
That's a fair point. However, meeting other avatars is surely one of the most fundamental parts of WiS.
Adding just one other room you can share with your corp mates (maybe a limited number at a time to keep it manageable?) would be a good start. I'm not expecting much more than a room you can walk around or sit in, while seeing other avatars. No real interaction other than maybe clicking on a person to start a private conversation.
Maybe add a video screen as is in the captain's quarters. Allow corp updateable content on this? Or add a single view of the external station undock?
Yes, it's probably only really of interest to role players and/or people posing. But it must surely be a good start and a useful test for both the technical side of interaction as well as the users point of view. |
Crasniya
Legio Geminatus Gentlemen's Agreement
115
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Posted - 2012.02.23 17:23:00 -
[67] - Quote
B DeLeon wrote:A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule.
So that's the fluid we're floating in... |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
52
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Posted - 2012.02.23 17:25:00 -
[68] - Quote
CCP Guard wrote:Then I probably shouldn't tell you that by using my devhax noclip mode, I often walk right through your door at night and watch your character sleep. Oh nm, I just did! Sir, your troll-fu is strong and mighty, and I salute you! o7
<< THE RABBLE BRIGADE >> |
Shepard Book
Imperial Academy Amarr Empire
13
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Posted - 2012.02.23 17:30:00 -
[69] - Quote
Let me say first of all I am re assured that Torfi is leading this front. I can not think of anyone Id rather leading this group. That is something I did not know. I am concerned that a back to the drawing board approach had to be done though.
planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames
So has all that been scrapped as far as plans or is it all still in but wanting to make it better? I was looking forward to all of that and more.
I have tried to be on top of any news I can get a hold of for WIS and Dust and I remember one video saying you would find a ship, station, POS W/E in the middle of space, Send in a boarding party to take it only to find some other player took out the ship you left to take the other structure or ship in the first place.
I am really looking forward to hearing more about ideas on the drawing board and hope you keep us, the players in the loop for feedback, not just the CSM.
It was pretty vague but I tried to read between the lines on the drawing board. Are we gonna be able to shoot people in the face? Use martial arts? Espionage? Any thoughts on voice over for mission agents, vendors ECT? I take it WI POS is also being looked at? Are we gonna see station guns we can jump into? I think with the destructible station idea being looked at that this might be attractive too.
BTW, I am on some strong meds so hopefully this is coherent enough and worthy of a reply. Thanks again. I have really been wondering about the future of this aspect of the game.
Id also like to see Alliance and Corp agents added to 0.0 stations. Let the Alliance and or Corp fund the rewards and send their pilots out to accomplish goals. Example, KIll X amount of Reds, Neuts, Structures, Refinforce X station or planetary stuff ect. I could see this in WIS as well. |
Vincent Athena
V.I.C.E. Comic Mischief
483
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Posted - 2012.02.23 17:30:00 -
[70] - Quote
Yes, I think we need establishments, places to meet and gamble. Someone has got to be able to bet their officer fit CNR on a sure thing, then lose it. Its a Si Fi classic!
Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
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Camios
Minmatar Bread Corporation
63
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Posted - 2012.02.23 17:31:00 -
[71] - Quote
In my opinion me the problem of creating meaningful and replayable gameplay lies in the spaceship-centric nature of EVE.
Anything related to trade, industry and spaceships can be done more efficiently from our pods, so tell me for what reason we should exit the pod.
The idea of gambling is good but we can already gamble with EOH poker and such. Anything regarding social interaction can be done through chat and voice.
In my opinion, apart from completely new gameplay options, people could be encouraged to exit the pod if, for example
- Exiting your pod gives a boost to the charisma attribute;
- Talking to an agent in person (face to face) could give you better standings (so that you can use better agents) or gives you a boost in LP pay;
- when contacting the LP store going there by your feet you could receive some discounts
- when talking to a broker face to face you are more likely to get a discount on market taxes
And stuff like this. Of course, when people are not in a pod they need to be fed, and here comes the importance of extablishments, food and drink.
- While you can have some benefits, staying out of the pod for long could reduce the effect of some of your skills.
- You could get less precise planetary scans,
- You might look less smart to agents and brokers and then they will be less interested in talking to you.
To recover from thie status, either you re enter your pod and slowly they will get back to normal (but you'll lose the benefit of being out of the capsule), or consume food and drink and recover instantly.
- If you offer an agent a drink you *could* get a better pay. Or if he/she's a locator agent he will hurry up to give you the results next time. Or maybe he/she *could* tell you where to find an officer spawn in the next 10 minutes. Of course the agent will just accept a drink from a person at a time, so there will be competition over that.
Player interaction can be more difficult to trigger. But I think that with a solid base of things to do, player interaction will happen around these things. |
Axl Borlara
T.R.I.A.D
22
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Posted - 2012.02.23 17:32:00 -
[72] - Quote
The whole concept of walking in stations is definitely 'cool'.
The problem is what to do with it and keeping it fun at the same time, and I don't have any answers right now.
For example, having to spend time walking down corridors to the 'market' to place orders might be cool the first time, but it would soon be annoying that it takes so much longer than clicking on a button.
I've not really seen any ideas that couldn't be done quicker without having the avatars involved. One common theme is a gambling area/mini-game. You could achieve that without having to walk there and without needing to 'be' your avatar while you do it.
I'd love to see some ideas though. And I'm pretty sure this is what CCP have asked for with this devblog. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
608
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Posted - 2012.02.23 17:32:00 -
[73] - Quote
Cool
PS. Waiting for Incarna haters whining... oh wait |
Crucis Cassiopeiae
EvE-COM
871
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Posted - 2012.02.23 17:36:00 -
[74] - Quote
WiS i LOVE WiS. Give us WiS! :) |
Axl Borlara
T.R.I.A.D
22
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Posted - 2012.02.23 17:37:00 -
[75] - Quote
Vincent Athena wrote:Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc.
The video screen in the captains quarters should be able to help with that. Think of it as a powerpoint projector. :)
Maybe adjusting how eve voice works so that you can automatically talk with whoever is in the same room. |
cyno troll
Kabelkopp
0
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Posted - 2012.02.23 17:38:00 -
[76] - Quote
Dear CCP t0rfifrans,
my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me? |
Femaref
Armageddon Day WE FORM VOLTRON
8
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Posted - 2012.02.23 17:38:00 -
[77] - Quote
Considering you added the ability to jump between the 4 temporary poses, would this code be reuseable to save the appearance of a character, and later reload it without having to fiddle it together again, like ship fittings? I'd love to experiment with the portrait/outfit from time to time, but not being able to get back to a pose/style I liked puts me of. |
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CCP Explorer
88
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Posted - 2012.02.23 17:38:00 -
[78] - Quote
Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Ranger 1
Ranger Corp
1038
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Posted - 2012.02.23 17:45:00 -
[79] - Quote
Crasniya wrote:Nalha Saldana wrote:Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent. Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you. The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult.
And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gevlin
EXPCS Corp SpaceMonkey's Alliance
105
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Posted - 2012.02.23 17:52:00 -
[80] - Quote
Nice to hear a balanced approach to WIS I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
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Solhild
Republic Military School Minmatar Republic
622
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Posted - 2012.02.23 17:55:00 -
[81] - Quote
I'd like EVE to eventually be a vast SciFi game, where avatar and ship play are seamlessly intertwined, even with perhaps the option for players to control avatars in their ship to interact with crew, while also piloting the ship via thought etc. also, the possibility to control planetary vehicles, build settlements and industry, design space based accommodation etc. CCP would be onto a winner if this could be used as a portal onto the Internet for people to use in place of windows browser or outlook calendar. The recent plans for avatars do need to vastly change but doing so little for so long seems counterproductive. I'll assume the technology used by most players needs a chance to be updated before the tech can be rolled out properly.
Good luck |
Vetrox Satria
Canadian Forces Corp
3
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Posted - 2012.02.23 18:02:00 -
[82] - Quote
Its nice to see a team dedicated to just one thing, its even better that that one thing is Avatar related.
I dont see what all the hate for captains quarters and avatars is for. I think it adds real depth to a game. When Im just sitting around chatting to corpmates I like to sit on the sofa of my CQ and watch the giant TV screen.
I like the idea of the NeX and Aurum but I havent bought any major stuff off of the NeX because who am I gonna show off my clothes too?
Also a nice idea (depends how much effort is needed to make it work) that came to me when someone mentioned "SIMS with spaceships) We could buy items and such for our quarters and have a completley customized captains quarters. Little models of some of the ships to put on my table...maybe a lava lamp. It would be just like my house in skyrim but with added sci-fi
Well done for reassuring me that one day the biohazard (or whatever it says when you try and use the button) will have been sorted and I can go and get a drink in the bar and gain -1 perception but +1 charisma for an hour...Alcohol it makes you stupid but your much more confident for it |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
29
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Posted - 2012.02.23 18:12:00 -
[83] - Quote
Leave combat out of WiS.
That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options.
Ranger 1 wrote:And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.
Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely.
Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong. |
iudex
State Protectorate Caldari State
27
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Posted - 2012.02.23 18:13:00 -
[84] - Quote
Any upates on the ingame mini games ? Is there any chance that (in distant future) we might sit down at a table of chess with our avatars and play a couple of blitz games for isk (like in chesscube.com or any other site, just for isk and not gold) ? |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 18:54:00 -
[85] - Quote
CCP Explorer wrote:Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
This is the saddest day of my life How can you say that Bloodpetal! I thought we were friends! CCP Punkturis | EVE UI Developer | @katrinat |
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Vincent Athena
V.I.C.E. Comic Mischief
483
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Posted - 2012.02.23 19:01:00 -
[86] - Quote
CCP Punkturis, I'll be your friend. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 19:02:00 -
[87] - Quote
Vincent Athena wrote:CCP Punkturis, I'll be your friend.
Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness! CCP Punkturis | EVE UI Developer | @katrinat |
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Ranger 1
Ranger Corp
1038
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Posted - 2012.02.23 19:05:00 -
[88] - Quote
Quote:What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE? An interesting statement, espcially the part about "violent griefing".
I'm going to throw out some "broad strokes" here, bear with me if they are a bit controversial.
For basic social interactions the current clock tick of the EVE servers, combined with other factors, is suitable for social interaction and activities with a low "twitch factor". However, this doesn't scale well with more reaction time based activities (including any form of combat).
It occurs to me that DUST will get around this by having a cap on the number of players that can participate in the same "event", and having multiple servers in various geographic locations.
If this can be done with DUST, why not with certain aspects of EVE WIS content? Apparently the framework would already be in place.
Nobody "likes" the idea of instanced gameplay in EVE, however if it were designed appropriately (and only for area's/activities that demanded a highly responsive environment I think it would make practical a great many activities that otherwise would not be possible.
You might not be able to have a 2000 person party in one of these instances, but you could get a lot of milage out of a 64 or 128 person cap for certain things.
One way to incorporate this would be...
Single person: The ability to expand your personal quarters to allow guests, the number could vary depending on how much ISK you wish to spend on your space.
"Why don't you three come over to my place, I have a den set up to have a small poker game in. Later, we can relax by the pool with a few drinks and watch the commodities ticker for awhile."
Corp or Alliance Level: The ability to add different spaces to your Corporate/Alliance Offices for meetings, entertainment, mini games, gambling, combat training... whatever. Again, depending on how much ISK your Corp wishes to invest in the facilites... and provides incentives (logical ones) to draw more players to your Corp.
"We have considered your application, and recognize you may have other offers coming in. We offer the finest facilities for our Corp Members including a spacious 64 person mini game hall, employee only bar and gift shop, spacious and elegantly furnished personal quarters with guest amenities, a 16 person combat training / sports facility, free customized paint shop available for your ships (restricted to our corporate colors, and mandatory by the way), etc."
Or you could make certain types of activities/ facilities available based on the security level of the area they are in, or political affiliation, anything really.
Just a thought. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grey Azorria
Federation Industries
72
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Posted - 2012.02.23 19:07:00 -
[89] - Quote
Valeo Galaem wrote:Leave combat out of WiS. That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options. Ranger 1 wrote:And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely. Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely. Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong. Pretty much right, Dust marines are special clones with implants that basically do the job of the pod (based off of sleepers IIRC) perhaps as all powerful capsuleers we could also have access to dust style clones, not for piloting ships, but for when we need to walk around like mere mortals. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
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CCP BasementBen
C C P C C P Alliance
3
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Posted - 2012.02.23 19:09:00 -
[90] - Quote
90th! |
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