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Sierra Quartermann
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.02.23 21:24:00 -
[121] - Quote
It sounds like Wis will remain more of an idea with a future in Eve. I always thought it would be an issue if certain problems were not addressed early on, which is what I assume the new team will be able to do now especially when it comes to populating the rooms inside stations with multiple avatars.
I had a gameplay idea which fits entirely as a background feature in Wis, but one which would enormously impact the need for a visit to a station by every pilot in Eve. Its when you consider the reward for taking part in WIS gameplay that makes sense, but as far as stations go there could always be many other possibilities. Ill present a case for a simple yet obvious reward, a "hard-to-believe-we-could-ever-get", type of bonus reward. Skillpoints!! Not so far fetched eh? This is the best reward I can think of that would seduce anyone into the stations at this point and could easily be implemented to Tranquility in some form after its been attainable for so long as part of regular Sisi participation testing. Needless to remind of the learning skill hack that provided us the resupply of points around the Incursion expansion.
Lets say that to acquire these bonus skillpoints, one of 3 schools of higher learning is placed in each station and the school would reward the points only from within the station and at its facilities. Just like a bank you could also receive said reward from any station housing the institution you are registered to. Each school would hold relative skills grouped in its field of study and you will choose which included skills to apply your bonus points to.
For example: School of Higher Ed in GÇ£War tacticsGÇ¥ lends to tier groups found in: Drones, Gunnery, Leadership, Missile Launch Operation, Spaceship Command etc.
SOHE in Science & Tech house skill groups from Electronics, Engineering, Industry, Navigation, etc. You getting the picture?
A third SOHE Institution for Political and Economical arts holds bonus points for Corp management, Leadership, Social, Planet Mgmt and Trade.
Some skills may overlap to more than one school. Another bonus... your registration to the school of choice also means you can transfer acquired bonus points to alt characters either in full or partial quantities as long as that alt is registered to the same school of interest. Yes! give us ever transferable skillpoints!
As far as how the bonus points are actually gained, I havent figured for sure. I suppose every school could be tagged onto an existing agent exclusively once registered and doing the missions would stack bonus skillpoints much like loyalty points. Perhaps a tally of points associated with an amount of time we can register to receive them while doing stuff in station, or we can leave this open to the community for the best ideas to come up. |

Kile Kitmoore
0
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Posted - 2012.02.23 21:31:00 -
[122] - Quote
And here we go againGǪ
Sorry CCP, but another vague devblog concerning the future of WIS is starting to feel like days of old.
Why develop WIS at all? You already have a growing community that didn't need this function before, so I can only assume that CCP's thoughts are towards attracting new customer and/or better subscription retention from new pilots. If that's the case would it not be a better idea to try and ascertain as to what those groups would expect to see in WIS? Might be a good idea to reach out and gather feedback outside your own gaming community. I really hope you are not pinning all your hopes on a FanFest round-table discussion, which certainly does not hurt but in no way should be considered the end all be all of feedback for future WIS development.
If you really want ideas I wish you guys would put some parameters up? What are your capabilities? At this time multi-avatar environments are not possible and with such a small team should are ideas be grounded in this little thing called reality? Big picture is great but you can talk about that big picture until the cows come home and nothing gets accomplished.
CQ, what a mess, and really was the downfall of Incarna. Talk about not meeting expectations would be a gross understatement. You gave us an avatar with a small static room with absolutely no game play value and you thought micro transactions in this environment would fly, congrats. If that wasn't bad enough, you pulled in a metric ton of resources from Papa (EVE Space) to give us this not so grand expansion.
Righting the wrongs, actual ideas:
Let me just preface that I have absolutely no idea what your Carbon engines capabilities are, I am running on an assumption that multiple avatars are not in the cards. These ideas are really how to possibly get CQ in better shape.
1. These static rooms you created, did you guys leave room for players to place objects into them? If not, what kind of hurdle would it be to allow players this capability. Customizing the CQ's, to me, is a no brainer. You make it fit into the space side of EVE by making everything player created using the good old fashion blueprint/material side of the game. Maybe consider some items requiring materials from both PI and mining and I would not rule out rare materials only acquired from certain sec's of space (looking at you LowSec). The micro transaction side of this should (if ever) come much later. Items like bed, tables, chairs and other common items go without saying but what about cool stuff like a display case where I can put a corpse into or a pole to place the head of a corpse? Alliance or Corp. logo holograms? Hang pictures on walls, which could be portraits of other players or even a screen shot of an actual battle someone took. The possibilities are endless but the bottom line, this stuff is built and sold by the players. The important part here is the implementation, meaning someone can truly customize their CQ the way he/she wants without the limitations of all tables should be placed in this exact location and oriented in this exact way. SWG, gone, but man did they have a kickass housing system and COH/COV's base building isn't to shabby either.
2. The customizing above should be on a station by station bases. You got this really cool setup but you have now changed corps. and are moving, you need to move your CQ stuff also which of course opens them up for the great gank. Don't want to move your stuff, fine, rent another room and rebuild. Oh, did I just say rent, I did. All new players should have a basic CQ, no question. After that people should be paying rent for additional CQ access. Don't pay your rent, your stuff is kindly kicked to the curb and placed back in your station.
3. Create different interiors with different sizes and configurations like a CQ with no ramp but a window to my ship. Rent obviously changes based on the size of the room. Heck, you could even go so far as to require these different configurations to be actually constructed with blueprints and in space materials and to be made and sold by players. With all that of course means opening access for room additions which of course means more rent and in a perfect world player created and sold.
4. You did it, you created this highly customizable single player environment that fits into the EVE economy. Players are gathering materials, building and selling this vanity stuff. While some might think that is actual gameplay, which it can be, you still need some other things to get people to want to use their CQ. I can't have other avatars visit me in my CQ but you still need an actual purpose to have a CQ. You NEED this because in other games housing is used more often then not for simple loot dropping, something CQ will not have. You need a some type of mini-game that allows players to challenge other players. The device or table used for this mini-game should be something, once gain, built, sold and bought by players. The game should allow players to bet and if possible allow you to see your opponents full body avatar while playing. It could be a hologram but anything that gives a person a reason to show off their avatar's bling, thus a reason to get tattoos on my arms or legs.
I really think soliciting input from people who don't play may be worthwhile regarding WIS ideas. The ideas above are not new but what I like about them is you start small in a single player environment then if you bring WIS online this same foundation can be used. If people ever do own storefronts you don't want the same look and feel to every store but a uniqueness that identifies with that player.
If you are serious about adding and supporting to the WIS side of the game then please don't let this be the thread that a year from now people are still bumping and asking, "Any word?". |

Indahmawar Fazmarai
The I and F Taxation Trust
268
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Posted - 2012.02.23 21:32:00 -
[123] - Quote
BTW, back on the ground, it would be nice to have the ability to change our clothes within CQ without touching the portrait.
It would be good to have the abbility to save a portrait as a "work in progress" without it actually going live on the image server...
it would be great that changes from the customization screen reflected on the still photograph w/o a need to pose the character and photograph it again, as usually the "second take" is not like the first one. Changing your lipstick should not spoil a perfect pose (you should had seen the FIRST version of my pose...)
And it would be awesome to be able to pose the whole body as much as the head... move fingers, hands, arms, legs...
These avatars are so good that it's a pity how few use they get. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |

Thelron
Science and Trade Institute Caldari State
17
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Posted - 2012.02.23 21:41:00 -
[124] - Quote
When you get podded and someone collects their corpse, when will it look like you?
The main concern I have for WiS is *another* big jump in the system requirements for reasonable access to "all of EvE." Ok, maybe it was unrealistic to expect to play the game on the same system I got to replace the one that replaced the one that replaced the one I first played on, but my CQ *still* annihilates what I would consider a "general purpose" computer and feels not-quite-right on a machine that does fine with the likes of BF3. Drop a couple dozen avatars in a room and I'd expect it would replace whatever's current from CryTek in "can it run" jokes.
All the side-entertainment ideas sound great and fun, but I weep for my video cards... |

Xorv
Questionable Acquisitions
124
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Posted - 2012.02.23 21:49:00 -
[125] - Quote
If I can shoot, stab, and garrote other Avatars, then steal their space clothes and make a necklace out of their monocles then maybe there's something in this. ..Otherwise go back to spaceships please. |

Ramman K'arojic
Deep Black Industries
4
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Posted - 2012.02.23 21:52:00 -
[126] - Quote
WIS offers an amazing opportunity to do some truly immersive game play.
Now that you have a half decent (ok I am assuming their) combat engine (i.e Dust) for planet based GÇô why not turn that loose on stations for PC players. This could be made even better if the Dust players could join us in the station for 'activities'
You can have in station based fighting GÇô you can use security status to determine what level of weapons are acceptable to use. EG 1.0 GÇô no weapons; 0.6-0.9 Knifes / body amour; 0.5-0.6 non-lethal guns (sticky guns/nerve gas); 0.1 GÇô 0.4 some close combat weapons capable of killing. 0.0 mass killings. And of course an in station dojo to practise in.
If your killed GÇô you can regen (you may loose your implants). But you wouldnGÇÖt loose your ship.
Stations would have their own defence force (aka station based Concord equilivent) to stop high sec muggings.
Extending it further a new class of agent could offer in station missions GÇô i.e Travel to station and kill the surgeon who has been killing off citizens as a form revenge.
Anyway 2 isks worth of what could be.
|

Madeleine Wilson
Black Sun Brethren Malicious Rage
1
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Posted - 2012.02.23 21:53:00 -
[127] - Quote
One of the major reasons I decided to try EVE was because of the ability to create an avatar and walk in stations. I was quite disappointed that your friends, etc. cannot ever really see you any ways.
If in the least we could have corporation, alliance, and social friends join us in our quarters I would be happy.
If I was to get what I would like though, I think it would be fantastic if we could really visit offices, market, etc. and even set up our own trading boothes like was planned! |

Bloodpetal
Mimidae Risk Solutions
467
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Posted - 2012.02.23 22:07:00 -
[128] - Quote
I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.
It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).
Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.
Walking in stations as envisioned has all the potential we want for the system, just MORE from it.
Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.
Mimidae Risk Solutions Recruiting |

Written Word
Dreddit Test Alliance Please Ignore
217
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Posted - 2012.02.23 22:12:00 -
[129] - Quote
You have absolutely nothing done.
Why are you making a dev blog? |

Crucis Cassiopeiae
EvE-COM
872
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Posted - 2012.02.23 22:16:00 -
[130] - Quote
Bloodpetal wrote:I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.
It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).
Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.
Walking in stations as envisioned has all the potential we want for the system, just MORE from it.
Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.
Sooooooooooooo this.
I have been talking exact same thing but that few anty wis ppl are always singing the same song "ppl shoot jita statue because of WiS" - that's just not true!!! - the main thing why ppl shot that statue was "golden ammo" leak and that things that Bloodpetal wrote. |
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Mashie Saldana
Veto. Veto Corp
412
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Posted - 2012.02.23 22:17:00 -
[131] - Quote
Written Word wrote:You have absolutely nothing done.
Why are you making a dev blog? To let us know they are finally starting to work on it... Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Aversun
Systems Federation Coalition of Galactic Unity
2
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Posted - 2012.02.23 22:34:00 -
[132] - Quote
Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice |

Syri Taneka
Dopehead Industries Broken Chains Alliance
0
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Posted - 2012.02.23 22:48:00 -
[133] - Quote
Okay, first and foremost, this is a game about spaceships. Giant hunks of technology in space. This is not a game about people in stations, and I don't see any particular reason that such gameplay should ever exist.
HOWEVER, for the sake of immersion and "it looks pretty", the new Avatar system was a great step. No longer are we head-and-shoulders pictures in giant mechanical sacks of amniotic fluid, we now have full, nearly photo-realistic bodies for our characters. Our EVE people actually look human. I repeatedly note that EVE Online has (one of) the best character creator(s) for any game on the market today. Having these avatars, having a "Captain's Quarters" deepens the identity of them, elevates them from mere pictures to an actual being that pilots these ships.
But we don't need Life in Stations in a game about flying in space. |

Indahmawar Fazmarai
The I and F Taxation Trust
268
|
Posted - 2012.02.23 22:58:00 -
[134] - Quote
Aversun wrote:Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice
"Come to my CQ and i will teach you some basics of EVE play" ->invite to CQ accept invitation loading CQ environment loading CQ chat "You here?" "Yep" "Oh, I see you. seat on the couch, it's gonna take a while..." ->main screen-> play back "instruction video 1"
Just figure what could THAT do for NPE. Now put a conference room instead of CQ and you got E-Uni alive.
Emergent gameplay. Social gameplay. Minimal investment (art assets), maximum impact. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |

The Snowman
Aliastra Gallente Federation
29
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Posted - 2012.02.23 23:09:00 -
[135] - Quote
Vague and non-commital.
I think its about time to say that Dev blogs should only be published is there is something to say that hasnt already been said or isnt already known.
And whats with getting other devs to comment in the first 5 posts?
If the blog was saying "Were implemting various activities into captains quarters for when your being camped in! so you might want to switch CQ back on" then there would be something to celebrate, some reason to say "awesome".. but no... all thats said, in fact, is nothing.
Personally I'd rather some honesty.
"Nothing apart from a few extra tatoos will happen with avatars for at least 12 months"...
|

HELIC0N ONE
GoonWaffe Goonswarm Federation
171
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Posted - 2012.02.23 23:12:00 -
[136] - Quote
Mashie Saldana wrote:Written Word wrote:You have absolutely nothing done.
Why are you making a dev blog? To let us know they are finally starting to work on it...
The main bit of concrete information in here was the fact that they've scrapped the previous work done on WiS gameplay.
It's more of an un-dev blog at this point. |

Jowen Datloran
Science and Trade Institute Caldari State
335
|
Posted - 2012.02.23 23:13:00 -
[137] - Quote
This dev blog is pathetic.
Simple as that. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Laylle Nightblade
Native Freshfood Minmatar Republic
0
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Posted - 2012.02.23 23:45:00 -
[138] - Quote
I would really love to see something interesting done with the viewer in your captains quarters. Ideas: 1) Broadcasting the EVE Alliance Tournaments 2) Live streams from events happening in the game 3) News broadcasts with vids (Major battles, systems being taken, big events) 4) The ability to full screen the playing vid
I mean come on... who doesn't want to sit on the couch in front of their flat screen watching their character sit on a couch watching a flat screen of ships being blown up. :D |

Yoma Karima
Kuloldas
3
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Posted - 2012.02.24 00:21:00 -
[139] - Quote
No combat at first please just give us a place to
-smoke a smoke -Drink a Drink -Do a bit of gambling -and chat with corp mates while watching a PvP battle on the bar's TV |

Hikaru Kuroda
Shimai of New Eden
36
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Posted - 2012.02.24 00:21:00 -
[140] - Quote
I have high hopes on this, good luck  |
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Mashie Saldana
Veto. Veto Corp
412
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Posted - 2012.02.24 00:45:00 -
[141] - Quote
Hey devs, are you are at the very early stages of planning the Ambulation project I suggest you take a few minutes and read this very good idea.
Ok, just kidding, you will probably need to spend an hour reading that link. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

YuuKnow
142
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Posted - 2012.02.24 02:23:00 -
[142] - Quote
How about small improvements like the ability to save poses/outfit combinations and switch at will (without needing to recreate it from scratch)?
Even more ambitious, how about moving avatar portraits for corp and gang/fleet chat? Subtle head sway, eye movement and blinking, subtle facial expression changes to make the avatar feel alive (think StarCraft 2 portraits like). That would bring corp and fleet play to a whole new level of immersion!
yk
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YuuKnow
142
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Posted - 2012.02.24 02:33:00 -
[143] - Quote
Double post (please delete). |

Kim Lyong
0rizen 0rizen Nation
0
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Posted - 2012.02.24 02:55:00 -
[144] - Quote
My two cents on how they can improve/add value to WiS:
- Besides internet spaceships/explosions what do people like about eve - making isk! Incorporate gambling into WiS gamplay. Besides the obvious casinos and mini games, maybe create simulated MMA/Slaver hound fights (encourage trading of performance enhancing drugs/enhancements  ). Maybe Players/corporations can train their own fighters/hounds. (the lower the sec status of the station the higher the maximum allowed?)
- 3 words... Space t*tty bars... (the lower the sec status of the station the bigger the ?)   
But seriously, I think they should fix PI first, since Dust 514 is coming out soon. Or at least include us in the loop as to how it is coming along. Its so hush hush. |

Lost True
Paradise project
7
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Posted - 2012.02.24 02:57:00 -
[145] - Quote
That's a most interesting dev blog in this year to me! :) |

DeMichael Crimson
Republic University Minmatar Republic
1192
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Posted - 2012.02.24 03:24:00 -
[146] - Quote
M'pact wrote:I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.
This along with any other station environments, if they are ever introduced to the game. If everyone is allowed to gank anyone at anytime anywhere they please, say goodby to a large portion of the player base becoming active in WiS. There had better be some form of defense ability available, just like how our ships have a tank. Along with that, specific repercussions for engaging in that activity.
Right now stations are a 100% safe heaven for everyone. Changing that will just encourage players to remain docked in their ships and keep CQ / WiS turned off.
I saw someone saying in this thread that a brand new player should be able to walk up and gank a 'Vet'. Sorry, I totally disagree. This game is all about skills, fitting and logistics, whether it's with friends or Concord depending on the situation and location.
You want a 'free for all' gank fest in stations, create an Arena for that. You want players to have a chance to 'suicide gank' someone in high sec stations, make it a specialized career path and give everyone options to help safe guard themselves from that happening.
I am all for WiS game play but not for turning it into another FPS PvP console game. If that happens, I'll be turning WiS / station environment off.
On another note, I find this Dev Blog very disappointing. All I see is a bunch of 'Yada yada yada' that actually says 'Nada'. Hell, you didn't even introduce Team Avatar.
What's up with that? |

Malus Rimor
Paragon. Elite Space Guild
12
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Posted - 2012.02.24 03:38:00 -
[147] - Quote
I think you should take it slowly.
Phase 1 - just introduce a bar where people can walk around/sit in (and most importantly, see each other). This would be common to the entire station and have a max patron capacity (everyone else gets queued and/or another bar gets opened).
Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).
Phase 3 - w/e, I only want Phase 2 tbh :p |

Vrykolakasis
Trinity Operations Aurora Irae
30
|
Posted - 2012.02.24 04:28:00 -
[148] - Quote
Thelron wrote:When you get podded and someone collects their corpse, when will it look like you?
darmwand wrote:
Let's not forget about the exotic dancers!
These two ideas should be combined.
Second creepy post on this thread... check. |

Smoke Adian
2
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Posted - 2012.02.24 05:16:00 -
[149] - Quote
Malus Rimor wrote:Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).
Phase 3 - w/e, I only want Phase 2 tbh :p
No one would ever use that. 100+ alliance members standing around a room waiting for up to an hour for a cta to start when they could be messing with ship fittings or doing whatever people do while waiting for a cta to start. And you'll have just as many people go afk in their avatar so it won't indicate anything.
What's the difference between spinning around a POS seeing everyone's ships on the overview and standing in a laggy, forever-to-load, "ready room".
Adding uselessness that can already be done in game is exactly why captain's quarters was a disaster. CCP has to think of something useful to do with avatars that isn't just avatars for the sake of avatars or something that can already be done in game faster and better. Previous ideas like bars, ****** game gimicks, and stores have thankfully been thrown out for a reason.
Will it take another eight years for them to figure this out? Probably - it's already been one year. Will it still be completely ********. Very probably. I don't see it ever having a useful place in this game where they're not just forcing you to go perform some dumb but necessary mechanic that could easily be performed from the hanger.
[edit] It did look nice - took forever to load, but I'll definitely give their twilight game a shot based on the tech demo/captain's quarters. |

Andrea Griffin
132
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Posted - 2012.02.24 05:49:00 -
[150] - Quote
The tattoos on that character look absolutely amazing. I really am impressed with the quality of the avatars. They're the best - by far - of any game I'm aware of, and they keep getting better.
I'm looking forward to being able to use these cool guys to do even cooler stuff in the future. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
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