
ShahFluffers
Ice Fire Warriors Late Night Alliance
423
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Posted - 2012.02.24 20:57:00 -
[1] - Quote
My god... the QQ in here is amazing.
To the OP:
Every weapon system has its advantages and disadvantages. In the case of lasers you get...
- "long" optimal ranges for a "short range" weapon (means you can apply more of your DPS more consistently over a larger area than other weapon systems)... this makes lasers ideal for medium range brawls. - medium level base damage - T1 crystals never run out - ammo (and thus range) can be changed instantly - Faction and T2 crystals are cheaper per-shot than any other ammo - ammo crystals are stupid easy to manufacture, move, and store in large amounts... both for yourself or for fleets
... at the cost of...
- lasers cannot track well at point blank range... which is intentional as this is blaster-projectile territory. Lasers are designed to kill at range... not when people are swarming up your butthole. - lasers consume a lot of capacitor... which is largely seen as the biggest trade-off for all the advantages that lasers can give. - lasers are stuck doing only EM and Thermal damage... but then again many other ships are stuck doing certain damage types as well. Only the Minmitar have the ability to truly chose the ammo's damage type (yes, the Caldari don't get this title because many of their ships only get bonuses for Kinetic missiles... so they CAN chose a damage type, they just won't get bonuses for it).
With regards to Amarrian ships...
- they are not fast. Nor are they meant to be. The same way Caldari ships were "designed" for ranged combat, Gallente were "designed" for close quarters combat, the way that Minmitar were "designed" to be the skirmish/wildcard... Amarr ships are "designed" to be the proverbial "soldier." Hit hard, tank hard, and keep on trucking. However, as with everything you CAN customize your ship to do something completely different from what the "intended design" was. Just be aware that you will never be able to modify your ship and perform a tactic EXACTLY the way another ship can... especially when said other ship was designed to do such a thing.
- the cap bonus is a "legacy" thing from WAY back when EVE was still young. Lasers were supposed to be the hardest hitting weapon system in the game, which meant that a damage bonus on ships wasn't necessary. The trade-off was supposed to be that lasers consume so much capacitor that it just would not be reasonable to fit them to any ship other than Amarrian ones. Today... the mechanics and stats are completely different so I would not object to altering the bonuses of ships like the Maller and Prophecy to make them more similar to the Abaddon (i.e. hits hard, tanks hard, terribad capacitor). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |