
SMT008
Les chevaliers de l'ordre Goonswarm Federation
374
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Posted - 2012.02.24 15:20:00 -
[1] - Quote
The ultimate solution to the supercapital problem would be the need of a siege module.
It's pretty simple. That's why dreadnoughts and carriers don't scale well. When the dreads are in siege. It doesn't require more than *what's required to take down a dread* to kill ALL the dreads that are currently on the field.
Here are the supercapitals problems :
Quote:When you encounter a supercapfleet, the simple fact that every supercarrier has 2 remotes and every supercapital has MASSIVELY ******** RESISTANCES (Which helps a lot in terms of efficiency of remote reps) means that the bigger the supercapfleet is, the harder it is to kill ONE, SINGLE, SUPERCAP.
Every single triage carrier enhance the tank of a supercapital by 150k tanked DPS. You absolutly need to remove EVERY SOURCE OF LOGISTICS before even thinking about shooting at a supercapital.
Titans can blap everything. They actually have a better tracking than a Maelstrom with 1200mms. Yes. You heard that right.
Supercapitals can refit from tracking configurations to tanking configurations if they get primaried, effectively removing the need to choose your fitting before going out on a fight. You can just modify it according to your needs, instantly.
A siege module would fix this.
Supercapitals wouldn't require truely massive amounts of ships to be taken down as they won't be able to RR eachother AND have their offensive capabilities. Same goes for Titans. Apply a "No reps if a siege module is active", a tracking nerf (Just like the regular siege module that wreck the dreads ability to hit subcaps (Actually, sub-battleships) and a "committing to the fight" thing.
Add the "Supercapitals can still online and offline modules, but the onlining of a module from another ship's fitting service will consume 80% of the ship's capacitor". That doesn't prevent supers from fitting and unfitting modules in a POS, that's the minimum they should have, it would be terribly hard to manage a super without that. But refitting on the field is a massive problem when you encounter tracking Titans. The fact that you can adapt in 10s a ship from being the ultimate killing machine to being the undestructable mastodon is simply wrong and doesn't fit anymore in EVE Post-Crucible.
Right now, supercapitals are kind of a guerilla supermachine. They can jump somewhere, kill **** lightning fast while being untacklable by anything that isn't a dictor or a Hdictor (Those will get instapopped by Titan guns), they can refit from tracking Titans to Tanking Titans and get out if eventually things don't go their way.
This is simply too much for one ship-class.
While this is kinda harsh to supercapital heavy alliances, you need to give supercapitals new things to work with. Such as a workable clonebay/SMA thing. With that kind of things, reshipping from a couple supercarriers in a staging POS will be an actually usable strategy. I don't think I ever saw a fleet reshipping from supercarriers SMAs. Why is that ? Because it's hard to use/manage/control maybe. |