| Pages: 1 2 3 [4] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

atrophocy
Rionnag Alba Triumvirate.
|
Posted - 2008.04.14 04:33:00 -
[91]
Originally by: Norwood Franskly
Originally by: atrophocy
Originally by: Norwood Franskly
Originally by: atrophocy well, the people that i know who fly nanoships are always looking for fights. They fly nanoships because they allow them to fight out numbered deep in hostile territory without the threat of getting blobbed and camped by 50 people. The alliances that use them most, Tri, Pandemic legion, outbreak etc will never ever shy away from a fight. even if it's 10 nanoships vs 30 assorted ships.
Yeah I can confirm you guys are always up for a fight and have a lot resect for what you guys in Tri do, but sadly a lot of the nano gangs we see in our space don't really share your sentiments. which makes me sad they seem more interested in roaming around looking for easy kills than roaming around looking for a fight. Probably has a lot to do with our region (being right next to curse, which is NPC space) and the politics of the area etc then anything else.
Tehe. yea. i know why they all come to wicked creek. i lived there for the best part of a year. It's a great place to hunt. i really enjoy it, especially since i know the region better than 90% of people who live there and have sniper bookmars on every gate and safes in every system etc. maybe i'll see you in C006 sometime 
I dare say you will :) try to stick to the Australian timezone makes life a lot easier for me :)
I'm from NZ, australian TZ is the kinda time i usually go solo roaming as all my corpies are uk/us timezone 

|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.14 09:03:00 -
[92]
Edited by: NightmareX on 14/04/2008 09:04:26
Originally by: *****zilla
Originally by: NightmareX
10x Tempest's with Autocannons, 1 Heavy Neut, 1x Large Remote Armor Rep and 1x ECM - Multispectral Jammer II fitted on each Tempest's vs 10-12 Vagabond's / other HAC's.
And it's easy to say who will win that fight.
The battleships sure won't. The nanos will test the gang. If the nanos feel threatened they'll withdrawl.
The battleships are much more likely to be ganked. They must commit to the fight while the nanos do not. The nanos might lose a nano or two if they're unlucky. The battleships are more likely to lose the entire gang after someone calls in reinforcements.
The HAC's will either run away or will stay and die.
The HAC's can't kill that 10x Tempest gang for sure.
Why do we always have to KILL them to be able to win?. It's not always about the kills everytime.
|

Corstaad
Minmatar Vardr ok Lidskjalv
|
Posted - 2008.04.14 09:22:00 -
[93]
Pew pew approach spam approach Pew pew.
|

Shintai
Gallente Balad Naran Orbital Shipyards
|
Posted - 2008.04.14 09:50:00 -
[94]
Originally by: Dianeces
Originally by: Atius Tirawa In my opinion, nothing should outrun a missle - once that becomes possible in anything larger then an inti - something is wrong.
Will we be removing tracking for everything save Inties now, too? I, for one, welcome the new age of battleships BBQing everything.
New age? We had BS BBQing everything many years ago  Abstraction and Transcendence: Nature, Shintai, and Geometry |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.04.14 09:53:00 -
[95]
Originally by: Shintai
Originally by: Dianeces
Originally by: Atius Tirawa In my opinion, nothing should outrun a missle - once that becomes possible in anything larger then an inti - something is wrong.
Will we be removing tracking for everything save Inties now, too? I, for one, welcome the new age of battleships BBQing everything.
New age? We had BS BBQing everything many years ago 
Thanks for taking the time to understand what I meant by that poast. I appreciate it. No, really, I do.
|

Ambien Torca
|
Posted - 2008.04.14 10:03:00 -
[96]
Edited by: Ambien Torca on 14/04/2008 10:04:55 Edited by: Ambien Torca on 14/04/2008 10:04:03 Why do we always have to KILL them to be able to win?. It's not always about the kills everytime.
- Because repairs are free. If armor reppers and such didnŠt exist and youŠd have to spend iskies to get your ship fixed you would have a point but as EVEs is currently people who manage to run have only lost time (possibility of losing drones but that is quite minor cost these days when looking at drone prices in market) and you have lost time too. If anything raiders are already inflicting ISK loss with their mere presence since people will be bound for defense for the duration.
|

ry ry
StateCorp Insurgency
|
Posted - 2008.04.14 10:22:00 -
[97]
Edited by: ry ry on 14/04/2008 10:22:34
Originally by: Dianeces
Originally by: Shintai
Originally by: Dianeces
Originally by: Atius Tirawa In my opinion, nothing should outrun a missle - once that becomes possible in anything larger then an inti - something is wrong.
Will we be removing tracking for everything save Inties now, too? I, for one, welcome the new age of battleships BBQing everything.
New age? We had BS BBQing everything many years ago 
Thanks for taking the time to understand what I meant by that poast. I appreciate it. No, really, I do.
you know what would be really cool? stacking heatsinks. that would rock.
|

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.04.14 10:34:00 -
[98]
Originally by: ry ry
you know what would be really cool? stacking heatsinks. that would rock.
Hmm, you're right. That does sound like a really good idea. Someone should bug CCP about that.
|

Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.04.14 10:43:00 -
[99]
Originally by: Gamesguy
Now you show your true color. You just want everything that jumps into a gatecamp to die. Even inties will die if the session change timer was 45 seconds. Burning back to the gate is the primary way for frigs and blockade runners to escape.
You hit the nail on the head.
Most whiners in fact want their gatecamps to be a automatic killmail delivery system - something jumps in, F1-F8, loot dropped, killmail received.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Plaetean
D00M. Triumvirate.
|
Posted - 2008.04.14 10:45:00 -
[100]
Edited by: Plaetean on 14/04/2008 10:45:21
Originally by: Madla Mafia Nano's are fine. Worry about something else, like the Pilgrim!
This. Nanos are fine, and they're a good counter to the shocking blobs that are thundering around 0.0 now. Nanos are not cheap, nanos are not easy to fly, nanos are extremely flimsy - one false move and you're 300m out of pocket, nanos can be killed fine if you organise your gang properly (as the nano gangs have done). Remove an effective way to fight in small gangs, and you'll just result in further blobbing.
EDIT: That said, amarr were fine too, but oh well.
-----
|

Ki An
Gallente Filiolus Of Bellum
|
Posted - 2008.04.14 11:19:00 -
[101]
I like flying nano ships my self. They are a lot of fun to fly. However, I'm going to play Devil's Advocate here for a while and ask:
Why are nano ships fun to fly?
There are two answers that come to mind:
1 Because going fast is super kewl. 2 Because noone can hit me.
If you picked 1 you shouldn't really have a problem with the removal or reworking of turret tracking mechanics making people hit you more often.
If you picked 2 you more or less imply that there is a problem with nanos.
So, which one do you pick? Do you have a third answer?
Filiolus of Bellum is recruiting
|

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.04.14 11:47:00 -
[102]
Edited by: Matrixcvd on 14/04/2008 11:48:50
Originally by: Lo3d3R dunno if you heard... but... for the last time... nano-modules: inertia, overdrives, nanofibers and polyrigs will start stacking each other. (probaly will not be usefull using more then two of those modules at the same time if they nerf it correctly)
so said the devs on 2 different occasions iirc, 1 podcast when the alliance tourney was being held, and on a live devblog podcast.
now all go to bed and do not touch the keyboard for atleast 24h.
Average nanohac speed is between 2.5-4k, vagas around 6, only pipped get to 8-10 with gang bonuses, you still get hit at the low end, and do no damage at the high end... there is no problem

and the dev's mentioned nanotitans and nanoBS's. The dev's also mentioned only 5 fighters for carriers, and deimos slot changes... if changes are made, they will hit sisi, and if all those changes just make it ridiculously easy for people to get blobbed and die alot simply by the fact that bringing moar biggar is the best, 60 page threadnoughts will be all the rage till it gets changed back... too many times, the changes have been just to drastic...
|

Plaetean
D00M. Triumvirate.
|
Posted - 2008.04.14 11:49:00 -
[103]
Edited by: Plaetean on 14/04/2008 11:54:42
Originally by: Ki An I like flying nano ships my self. They are a lot of fun to fly. However, I'm going to play Devil's Advocate here for a while and ask:
Why are nano ships fun to fly?
There are two answers that come to mind:
1 Because going fast is super kewl. 2 Because noone can hit me.
If you picked 1 you shouldn't really have a problem with the removal or reworking of turret tracking mechanics making people hit you more often.
If you picked 2 you more or less imply that there is a problem with nanos.
So, which one do you pick? Do you have a third answer?
It's nowhere near as simple as that >.< Nanos are not iwin, nanos do not mean you'll never be hit. Think of transversal, think of having to drop speed to change direction etc etc. Also nanos don't just sit in an engagement and fly as fast as they can in a straight line shouting 'YOU CAN'T HIT ME!'. The nano ships too, are dealing ew, trying to take out primaries, while also worried about neuts and not getting tackled etc. I fly them so fights aren't as boring as just jump in, turn on tank, sit there hitting primaries until you yourself are primaried and instapopped.
Edit: Spelling.
-----
|

Tolarus
Clown Punchers. Clown Punchers Syndicate
|
Posted - 2008.04.14 16:50:00 -
[104]
Originally by: Matrixcvd and the dev's mentioned nanotitans and nanoBS's. The dev's also mentioned only 5 fighters for carriers, and deimos slot changes... if changes are made, they will hit sisi, and if all those changes just make it ridiculously easy for people to get blobbed and die alot simply by the fact that bringing moar biggar is the best, 60 page threadnoughts will be all the rage till it gets changed back... too many times, the changes have been just to drastic...
oh man they better not mess with my Deimos  |

atrophocy
Rionnag Alba Triumvirate.
|
Posted - 2008.04.14 20:15:00 -
[105]
Originally by: Ambien Torca Edited by: Ambien Torca on 14/04/2008 10:04:55 Edited by: Ambien Torca on 14/04/2008 10:04:03 Why do we always have to KILL them to be able to win?. It's not always about the kills everytime.
- Because repairs are free. If armor reppers and such didnŠt exist and youŠd have to spend iskies to get your ship fixed you would have a point but as EVEs is currently people who manage to run have only lost time (possibility of losing drones but that is quite minor cost these days when looking at drone prices in market) and you have lost time too. If anything raiders are already inflicting ISK loss with their mere presence since people will be bound for defense for the duration.
you know, pvp isnt just about causing damage to your opponents. the main factor is having fun. if you've engaged, had a go, couldnt win and retreated. You've had some fun and a quick fight, nobody's lost anything  |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.14 20:40:00 -
[106]
Originally by: Ki An I like flying nano ships my self. They are a lot of fun to fly. However, I'm going to play Devil's Advocate here for a while and ask:
Why are nano ships fun to fly?
There are two answers that come to mind:
1 Because going fast is super kewl. 2 Because noone can hit me.
If you picked 1 you shouldn't really have a problem with the removal or reworking of turret tracking mechanics making people hit you more often.
If you picked 2 you more or less imply that there is a problem with nanos.
So, which one do you pick? Do you have a third answer?
Medium ACs and pulse lasers hit nano-hacs just fine.
|

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.04.15 03:11:00 -
[107]
Originally by: atrophocy you know, pvp isnt just about causing damage to your opponents. the main factor is having fun. if you've engaged, had a go, couldnt win and retreated. You've had some fun and a quick fight, nobody's lost anything 
Thats the point. If you're in a nano sure they're fun. If you're not in a nano they're not so fun. After a few fights folks quickly learn that its pointless to fight. The only way to win is to safe up or dock. If they bother to undock or attempt a fight they're yelled at in voice coms.
Many players aren't so young. They didn't sign up for a twitch shooter. They wanted tactics and a bit of time to think. This demographic hates nanos as it feels like whack a mole. They're excluded from much of the game.
Others wanted to train for for larger ships and they resent seeing what they wanted to fly not work. As much as you tell them to train for nanos they won't do it.
Others don't have the experience or the skill points. They can't pick up pvp and have a bit of fun like before. They're forced to use some sort of support ship like a blackbird because most other low sp ships aren't effective.
Other alliances and corps fly nanos, and they recruit players that fly nanos. Everything is peachy. On the other hand its sad to see players stop playing when the game ceases to be fun because its no longer the game they knew. Yes, games change. It is a problem when the game only becomes fun for a few.
|

Pithecanthropus
|
Posted - 2008.04.15 04:40:00 -
[108]
cuz nanos are for weenies... thus the term nanoweenie.
do i have to teach everyone about this game?
|
| |
|
| Pages: 1 2 3 [4] :: one page |
| First page | Previous page | Next page | Last page |