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Danesta Rictor
Matari Lancers
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Posted - 2008.03.28 01:23:00 -
[1]
ok heres a way to once and for all put T2 BPOs into their place. I believe the current system is just as or even more so broken than the old system.... in various ways. (i wont go into that now)
so heres my idea that i believe would fix the problem permanantly.....
Step 1.) remove all T2 BPOs currently in existance from the game, turn them into 1 run T2 BPCs.
///that will make the playground as even as possable considering the size of the ///debacle it is. ///I will admit step one is a rather harsh step, but i know id feel better were it ///not skipped. but even in the unlikely even this would be considered. ///im certain step one would be ommited from this plan. Still better step 2 alone ///than no step 2 at all. ///and now for step 2 the more indepth step.
Step 2.) add a new item to the game (for now well call it a B.P.T. or Blueprint Template). a BPT can be used in conjunction with T2 BPCs to in the end create a new T2 BPO.
one must go about the current fashion of creating a T2 BPC. that T2 BPC can be used to advance the BPT 0.1% twards becoming a T2 BPO per run on the T2 BPC. Thus a 10 run T2 BPC could be used to advance the BPT by 1% twards becoming a T2 BPO.
The method of combining the T2 BPC and the BPT would be simmilar to Material and Production Efficiency research as it is today, choose the BPT, and a given T2 BPC click a few buttons to install the job and wait. Depending on the meta level of the T2 BPC (or meta level of the item the T2 BPC would make) and the number of runs a given T2 BPC has on it or that you dedicate to the task your attempt may be completed within a few hours to a few weeks.
In the end its quite an expensive proposition to develope T2 BPOs under this method, (and thus keeps the T2 BPOs value up.) but at the same time makes them avail to all players at their option.
T2 BPCs would continue to function as they always have in reguards to being able to be used to make ships with. so to BPO or not to BPO, that is the option.
I figure the average player would be able (assuming they will tend to spend isk on other things besides just making T2 BPOs) to produce approximately 2 T2 BPOs in a years time. a nice thing considering the smaller alliances can direct their efforts and end up with a decent array of T2 BPOs geared twards whatever path in eve they may choose to take.
///i believe this has probably a less than zero chance of ever happening. ///the devs have their sets of T2 BPOs now and most likely so do all their personal ///friends. as for the rest of us who want them oh well we dont count i guess as we ///only keep their paychecks from bouncing. ///but for the sake of arguement lets hear what people have to say on this topic.
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ThisAlt IsUseless
University of Caille
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Posted - 2008.03.28 01:38:00 -
[2]
no
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Ixianus
Terracor
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Posted - 2008.03.28 01:38:00 -
[3]
You can have my BPO's when you pry them from my cold dead hands.
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Benco97
Exchangable Properties
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Posted - 2008.03.28 01:39:00 -
[4]
I will happily give you every TechII BPO I own. That make you feel better?
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.28 01:39:00 -
[5]
Edited by: Dirk Magnum on 28/03/2008 01:39:56 What year is this? First I read a thread that wonders aloud when the Goons will split from RA and now this thing about T2 BPs.
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Quelque Chose
University of Caille
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Posted - 2008.03.28 01:42:00 -
[6]
///What the hell ///is this formatting ///all about?
Is this the thing you're trying to do? ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |
Danesta Rictor
Matari Lancers
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Posted - 2008.03.28 02:00:00 -
[7]
ok i guess i need ot add this,....
if you dont have something to add t othis thread dont bother speaking.
-no, gee is it possable to be less helpfull ? i think not.
-You can have my BPO's when you pry them from my cold dead hands. why do i highly suspect you didnt manage to read 3 seconds past that one part much less the whole thread. plz dont bother posting unless you actually plan to at some level participate in the discussion in some helpfull way.
-I will happily give you every TechII BPO I own. That make you feel better? all none of them ? -What year is this? First I read a thread that wonders aloud when the Goons will split from RA and now this thing about T2 BPs. first who cares about goons, second T2 BPOs are a valuable part of this game any year they exist and therefore are a valid topic. -///What the hell ///is this formatting ///all about? if you dont know dont worry about it BTW, its a format from scripting intended to indicate a note or other comment, the three slashes tell the script to ignore the sentance following the ///.
void main() { /// Player who is trying to shop object oPlayer = GetPCSpeaker();
/// Permission to shop item - get from the shop keeper. This can be a key /// to the player's house, a guild token, etc. /// If this flag is not set, then no item is required to shop. string sItemTag = GetLocalString(OBJECT_SELF, "MYTHOS_PLAYER_HOME_SHOP_KEY_TAG");
but enought off topic banter.
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 02:00:00 -
[8]
Edited by: Marcus TheMartin on 28/03/2008 02:00:30
Originally by: Ixianus You can have my BPO's when you pry them from my cold dead hands.
impossible as when I wardec you you'll just sell them (or destroy them out of spite)
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AKULA UrQuan
STK Scientific Black-Out
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Posted - 2008.03.28 02:02:00 -
[9]
News Flash. The T2 market is ownd by the moon miners.
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Verite Rendition
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.28 02:09:00 -
[10]
Originally by: AKULA UrQuan News Flash. The T2 market is ownd by the moon miners.
Well I wouldn't say completely, the guys with T2 cruiser BPOs are still doing well, and all other T2 BPO owners still have a competitive advantage. But for 75% of all ships & modules, yeah, it is the moon miners.*
* And if you have a problem with it, come try to take our moons ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |
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Cambarus
The Baros Syndicate Kissaki Republic
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Posted - 2008.03.28 02:12:00 -
[11]
1) How would this in any way be fair to the people who own TII BPOs at present? While I do like the idea of being able to make new ones, removing the old ones accomplishes nothing other then getting a bunch of people really, really mad. You can suggest it all you want but it's something that will never happen.
2)If TII BPOs were makeable then the TII market would die miserably. The whole thing that makes tech I ships viable is that a tech II ship costs so much more then the insurance payout that there's a valid reason to use tech I ships, if tech II ships drop in price enough to become insurable then there'll be no reason to fly tech I ships...
3) Isn't it usually 2 slashes to comment out a line of code? At the very least I know it is for java...
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] ~Saint |
Danesta Rictor
Matari Lancers
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Posted - 2008.03.28 02:15:00 -
[12]
yes its 2 slashes but i didnt feel like going back and correcting all that for the purposes of this thread. for what the one person said it wouldnt have mattered if i used 2, 3, or 57. they were just going to spout off about it and that was that.
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Lurana Jade
State War Academy
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Posted - 2008.03.28 02:38:00 -
[13]
Your right T2 BPOs are broken, worse than before when people had at least an incredibly small chance to win one.
As is, the ones who got one in the past through the lotto, particularly high end ones...perma rich...FOREVER. No competition, forever. No way to catch up...forever.
Unless of course you have a "special friend" like some people have had in the past.
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Rawr Cristina
Naqam
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Posted - 2008.03.28 02:42:00 -
[14]
Originally by: Danesta Rictor
Step 1.) remove all T2 BPOs currently in existance from the game, turn them into 1 run T2 BPCs.
bit harsh isn't it?
At least a 1000-run BPC or something. Enough to keep producing said item constantly for a year or so, at which point they'd have to sway to invention. ...
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eWrath
Revenent Defence Corperation The Omni Federation
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Posted - 2008.03.28 02:46:00 -
[15]
Originally by: Danesta Rictor
void main() { /* Player who is trying to shop */ object oPlayer = GetPCSpeaker();
/* Permission to shop item - get from the shop keeper. This can be a key to the player's house, a guild token, etc. If this flag is not set, then no item is required to shop. */
string sItemTag = GetLocalString(OBJECT_SELF, "MYTHOS_PLAYER_HOME_SHOP_KEY_TAG"); return; }
Fixed -----
Beware miners with guns! |
Quelque Chose
University of Caille
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Posted - 2008.03.28 02:54:00 -
[16]
Originally by: Danesta Rictor Ok i guess i need to add this: if you don't have something to add to this thread don't bother speaking.
Quote: no
Gee is it possible to be less helpful? I think not.
Quote: You can have my BPO's when you pry them from my cold dead hands.
Why do i highly suspect you didn't manage to read 3 seconds past that one part much less the whole thread? Please don't bother posting unless you actually plan to at some level participate in the discussion in some helpful way.
[Editor's note: maybe he didn't read it because your posts are next to effing illegible. --QC]
Quote: I will happily give you every TechII BPO I own. That make you feel better?
All none of them?
Quote: What year is this? First I read a thread that wonders aloud when the Goons will split from RA and now this thing about T2 BPs.
First, who cares about goons? Second, T2 BPOs are a valuable part of this game any year they exist and therefore are a valid topic.
Quote: ///What the hell ///is this formatting ///all about?
If you don't know don't worry about it.
BTW, it's a format from scripting intended to indicate a note or other comment. The three slashes tell the script to ignore the sentence following the ///.
Example:
void main() { /// Player who is trying to shop object oPlayer = GetPCSpeaker();
/// Permission to shop item - get from the shop keeper. This can be a key /// to the player's house, a guild token, etc. /// If this flag is not set, then no item is required to shop. string sItemTag = GetLocalString(OBJECT_SELF, "MYTHOS_PLAYER_HOME_SHOP_KEY_TAG");
But enought off topic banter.
Translated into an apparently obsolescent scripting language known in The Business as "English." I'd do the rest of the thread but that one made my head hurt. ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |
Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 02:55:00 -
[17]
Originally by: Lurana Jade Your right T2 BPOs are broken, worse than before when people had at least an incredibly small chance to win one.
As is, the ones who got one in the past through the lotto, particularly high end ones...perma rich...FOREVER. No competition, forever. No way to catch up...forever.
Unless of course you have a "special friend" like some people have had in the past.
OH **** MAN YOU BURNED THOSE GUYS SO HARD
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Gamesguy
D00M. Triumvirate.
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Posted - 2008.03.28 02:58:00 -
[18]
IMO there should be a way to get a t2 bpo from the npc. I dont care if it costs billions of isk and a standing of 9.9 and 24324242 LP with the research agent.
It should be possible is all.
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 03:02:00 -
[19]
Originally by: Gamesguy IMO there should be a way to get a t2 bpo from the npc. I dont care if it costs billions of isk and a standing of 9.9 and 24324242 LP with the research agent.
It should be possible is all.
if anything there needs to be unique technologies that there are only 1 bpo and potential 3rd party knock offs.
Training for something should not be an advantage having access to it should be
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Kerfira
University of Caille
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Posted - 2008.03.28 08:22:00 -
[20]
The OP makes the same mistake as a lot of other posters....
Presenting a solution without a problem!
T2 BPO's are not a 'problem'! (no, I don't have any) They're an object of envy to many ('I want what the other guy has!'), they're an object of annoyance (mostly imagined) to T2 inventors, but they're NOT a 'problem'.
Present the problem (no, saying 'i wont go into that now' is NOT enough), and if you actually point out something that IS a problem, THEN you can present a solution.
Whine, whine, whine.......
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Riho
Mercenary Forces
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Posted - 2008.03.28 08:28:00 -
[21]
Edited by: Riho on 28/03/2008 08:34:08 i dont absolutly ANY t2 BPO and i say NO.. a big ******* NO
Originally by: Lurana Jade Your right T2 BPOs are broken, worse than before when people had at least an incredibly small chance to win one.
As is, the ones who got one in the past through the lotto, particularly high end ones...perma rich...FOREVER. No competition, forever. No way to catch up...forever.
Unless of course you have a "special friend" like some people have had in the past.
most clueless post EVER.
mos tof the current T2 BPO owners never won those BPOs... they spend tens or even 100s of billions of isk to buy them and some still do buy them.
no competion ? i do huge ammount of invention now on my alts (im closeing to 30 different modules whit allmost 300-400 each built per week.) and im competition for the t2 bpo owners as they cant ask high prices. people like me, who do invention, keep the prices reasonable and they are still dropping as more and more people join the invention scene.
and that "special" friend makes you a goon troll whit no clue :P ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
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Empire marketslave
Royal Amarr Institute
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Posted - 2008.03.28 08:34:00 -
[22]
here is a question for you
rather than remove t2 bpo why not boost invention to be more competitive?
not sure how long you have been in eve but there was times when things like cap charger II were like 25 mil a piece
also if everyone gets a t2 bpo wont that advantage go away and you will lose more isk cause of less demand cause everyone can make one and will under cut you
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.28 08:36:00 -
[23]
I'm purely a T2 purchaser, and the current system is perfectly fine for me.
T2 mods and ships are reasonably (but not too) cheap and widely available.
I assume the OP is an inventor who wants to reduce his competition so he can make more ISK out of people like me. Naturally, I am not keen on the proposal, and without some good reason that BPOs are having a harmful effect on the game, I won't support it.
It's quite ironic to see though. Remember the bitter posts made by many T2 BPO owners when invention was introduced because they didn't want the competition?
As far as I am concerned, Invention is one of the best things CCP introduced to the game. It could probably use a little fine-tuning and tweaking for all I know, but the basic concept is great.
CONCORD provide consequences, not safety; only you can do that. |
Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.28 08:44:00 -
[24]
Originally by: Gamesguy IMO there should be a way to get a t2 bpo from the npc. I dont care if it costs billions of isk and a standing of 9.9 and 24324242 LP with the research agent.
It should be possible is all.
NI HAO!
YOU BUY WANT MY t2 BPO?? LOW MONY NEADED!
Yeh. Imagine every china farmer getting BPOs (its not like they dont have isk or LPs).
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Barzam
School of Applied Knowledge
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Posted - 2008.03.28 08:52:00 -
[25]
Jealousy does not become you.
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Copy Paste
Native Freshfood
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Posted - 2008.03.28 09:21:00 -
[26]
Originally by: Danesta Rictor ok heres a way to once and for all put T2 BPOs into their place. I believe the current system is just as or even more so broken than the old system.... in various ways. (i wont go into that now)
so heres my idea that i believe would fix the problem permanantly.....
Step 1.) remove all T2 BPOs currently in existance from the game, turn them into 1 run T2 BPCs.
///that will make the playground as even as possable considering the size of the ///debacle it is. ///I will admit step one is a rather harsh step, but i know id feel better were it ///not skipped. but even in the unlikely even this would be considered. ///im certain step one would be ommited from this plan. Still better step 2 alone ///than no step 2 at all. ///and now for step 2 the more indepth step.
Step 2.) add a new item to the game (for now well call it a B.P.T. or Blueprint Template). a BPT can be used in conjunction with T2 BPCs to in the end create a new T2 BPO.
one must go about the current fashion of creating a T2 BPC. that T2 BPC can be used to advance the BPT 0.1% twards becoming a T2 BPO per run on the T2 BPC. Thus a 10 run T2 BPC could be used to advance the BPT by 1% twards becoming a T2 BPO.
The method of combining the T2 BPC and the BPT would be simmilar to Material and Production Efficiency research as it is today, choose the BPT, and a given T2 BPC click a few buttons to install the job and wait. Depending on the meta level of the T2 BPC (or meta level of the item the T2 BPC would make) and the number of runs a given T2 BPC has on it or that you dedicate to the task your attempt may be completed within a few hours to a few weeks.
In the end its quite an expensive proposition to develope T2 BPOs under this method, (and thus keeps the T2 BPOs value up.) but at the same time makes them avail to all players at their option.
T2 BPCs would continue to function as they always have in reguards to being able to be used to make ships with. so to BPO or not to BPO, that is the option.
I figure the average player would be able (assuming they will tend to spend isk on other things besides just making T2 BPOs) to produce approximately 2 T2 BPOs in a years time. a nice thing considering the smaller alliances can direct their efforts and end up with a decent array of T2 BPOs geared twards whatever path in eve they may choose to take.
///i believe this has probably a less than zero chance of ever happening. ///the devs have their sets of T2 BPOs now and most likely so do all their personal ///friends. as for the rest of us who want them oh well we dont count i guess as we ///only keep their paychecks from bouncing. ///but for the sake of arguement lets hear what people have to say on this topic.
Go away, this is the worst post I have even read on the whole T2 BPO situation.
Where does it ever say that eve should be equal for everyone, do you realise how boring that would be?? I know lets all fly the same ship with the same modules and the same skills, that would be really fun.
Put these 2 words in order on your way out
' grapes sour '
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.03.28 10:11:00 -
[27]
I see no reason to remove current T2 BPOs. However I would advocate some tweaks to make invention more efficient. It might also help against the skyrocketing price of some of the T2 components. Invention has reduced the monopoly profit of T2 BPO owners quite a bit. But a side-effect of all the inventors using T2 components at a much greater rate has been a huge increase in the price of certain moonmaterials. Partially this was caused by an increase in demand for T2 goods due to lower prices as competition drove them down. However, another part is caused by the high inefficiency of T2 production based on invented BPCs.
I could for example imagine that CCP would introduce another optional item in invention, which could boost ME. Say a chip that can be purchased from either Research agents and/or LP stores that increases the ME of invention attempts by 5 or 10 would be very welcome. It would increase the cost of invention attempts, but the end result would be that the invented BPCs would be able to produce items with less material waste. Depending on the price it would not necessarily even affect the current profitmargins as a whole by much, but it would provide a way in which production can become more efficient, thus stopping the current increase in prices for moonmaterials.
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Shevar
A.W.M Soul of Fountain
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Posted - 2008.03.28 10:18:00 -
[28]
Originally by: Danesta Rictor ok heres a way to once and for all put T2 BPOs into their place. I believe the current system is just as or even more so broken than the old system.... in various ways. (i wont go into that now)
so heres my idea that i believe would fix the problem permanantly.....
Step 1.) remove all T2 BPOs currently in existance from the game, turn them into 1 run T2 BPCs.
///that will make the playground as even as possable considering the size of the ///debacle it is. ///I will admit step one is a rather harsh step, but i know id feel better were it ///not skipped. but even in the unlikely even this would be considered. ///im certain step one would be ommited from this plan. Still better step 2 alone ///than no step 2 at all. ///and now for step 2 the more indepth step.
Step 2.) add a new item to the game (for now well call it a B.P.T. or Blueprint Template). a BPT can be used in conjunction with T2 BPCs to in the end create a new T2 BPO.
one must go about the current fashion of creating a T2 BPC. that T2 BPC can be used to advance the BPT 0.1% twards becoming a T2 BPO per run on the T2 BPC. Thus a 10 run T2 BPC could be used to advance the BPT by 1% twards becoming a T2 BPO.
The method of combining the T2 BPC and the BPT would be simmilar to Material and Production Efficiency research as it is today, choose the BPT, and a given T2 BPC click a few buttons to install the job and wait. Depending on the meta level of the T2 BPC (or meta level of the item the T2 BPC would make) and the number of runs a given T2 BPC has on it or that you dedicate to the task your attempt may be completed within a few hours to a few weeks.
In the end its quite an expensive proposition to develope T2 BPOs under this method, (and thus keeps the T2 BPOs value up.) but at the same time makes them avail to all players at their option.
T2 BPCs would continue to function as they always have in reguards to being able to be used to make ships with. so to BPO or not to BPO, that is the option.
I figure the average player would be able (assuming they will tend to spend isk on other things besides just making T2 BPOs) to produce approximately 2 T2 BPOs in a years time. a nice thing considering the smaller alliances can direct their efforts and end up with a decent array of T2 BPOs geared twards whatever path in eve they may choose to take.
///i believe this has probably a less than zero chance of ever happening. ///the devs have their sets of T2 BPOs now and most likely so do all their personal ///friends. as for the rest of us who want them oh well we dont count i guess as we ///only keep their paychecks from bouncing. ///but for the sake of arguement lets hear what people have to say on this topic.
What about the people who actually bought t2 BPO's in the last 6 months as a long term investment? Do you want to deprive them of billions of isk?
Also there are roughly 300.000 active players, do you honestly think an influx of 600.000 T2 BPO's a year would be a good idea? --- -The only real drug problem is scoring real good drugs |
El'Niaga
Republic Military School
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Posted - 2008.03.28 10:20:00 -
[29]
Step 1 is reasonable, remove them all. They should have removed them when invention was introduced.
Step 2 is unnecessary with invention. Just let the inventors do their work.
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Maltroc
Asgard Schiffswerften Ev0ke
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Posted - 2008.03.28 10:26:00 -
[30]
XD
This idea is from people who dont have T2 Bpos. If ccp do this step they lose a lot of people. Everyone have a chance to get T2 bpos at the moment. Sell it from the forum. No isk ? Not our problem. ;) ---
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