
Jesum
Warmongers
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Posted - 2008.03.29 04:54:00 -
[2]
Originally by: DigitalCommunist Why do you need to leave high sec? Tell me, why do you need to stay in high sec?
EVE has a single universe, and its the major selling point of the game. To allow people to play by themselves, in their own private sandbox, filled to the brim with content and toys.. is undermining one of the best features of EVE. It makes a mockery of all the work and technical brilliance that went into creating a single universe game if we end up living in a two class society.
EVE Empire and EVE 0.0 is, in truth, two games divided by opposing mechanics but branded and marketed as one. This divide tears at the community and the quality of EVE itself, because we lobby for changes that go against one another. This is evidenced by the statement..
Originally by: Bimjo If you are not happy with us hogging Empire then change your own game, don't try to change ours.
No Bimjo; if you're not happy with EVE being a highly ruthless, competitive, dangerous and hyper-capitalistic MMO - then either learn to adapt or find something more suited to your tastes. Don't try to change our game with more illogical carebear input on game design.
And you know what?
EVE becomes stagnant if all subscribers are allowed to live in the safety created for newbies, while flossing about in pimp rides, spending pimp ISK. There should be consequences to picking the relative and effortless safety which was simply never intended to be the baseline of EVE. Consequences that should normally manifest themselves a few months into the game, when you start looking to buy bigger ships and better skills.
That consequence has always been about economics. Presently, even if you make ISK at a slower pace in empire, you make a lot of it. Enough to take care of all you needs, wants and desires.
This is why the majority play in Empire. Anyone who tries to make the argument that more people simply prefer complete and mind-numbing safety where nothing relevant ever happens, is just being a flagrant idiot. This has always been about economics, and always will be. And rational people, as they say, think at the margin.
For a minor drop in revenue, you get a massive increase in safety.
The time you save from having easy logistics, and zero obstacles almost manages to negate the loss of revenues. Empire people can if they choose, spend all their time grinding ISK until their goals are obtained. You could try the same in 0.0 but other players might object, interfere and generally prevent you from accomplishing these goals.
Boost 0.0? Boost low-sec? BS.
Nerf high sec by moving all agents above medium quality lvl 2's. There's your 'fix' for low-sec.
It detracts not only from my fun, but the core gameplay of EVE to know that I am putting in meaningless effort, taking meaningless risks, and fighting meaningless wars. Fighting for my slice of the pie and for my survival is - and has been for a very long time - COMPLETELY OPTIONAL.
I don't mind if you're in Empire. I don't. What you do there, and with your game time is irrelevant to me and about 250,000 other subscribers.
I do mind if you're never enticed to participate and interact with anyone, you know, beyond chatting in a text channel. This is a MMORPG, and if the base standard is single-player gameplay, then having corporations, alliances and by proxy - teamwork itself - is completely optional as well.
Oh yes, we form them to pursue ideologies, boost egos, gain attention, have some cheap laughs, make neat logos, and for the sake of it... nothing in there about corporations and alliances existing to fulfill their primary function:
A way for players to advance using teamwork.
Your short and thoughtless words don't upset me, even if you intended it. I know that if change comes, it will be for you. I've been handling the greatest challenges this game has to offer as long as it has offered them. I will continue handling new ones with delight.
QFT DEVS LISTEN TO THE MAN
___________ Jesum, CEO of Warmongers: Guns for hire.
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