| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Krxon Blade
|
Posted - 2008.03.30 23:03:00 -
[1]
Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
-- EVE offline game |

Anaalys Fluuterby
|
Posted - 2008.03.30 23:06:00 -
[2]
MANY Empire-based players jump into lowsec then back out.
What are you trying to "solve"? No amount of rewards are going to entice Empire players to live in LowSec as long as it is as dangerous (or percieved to be as dangerous) as it is. If they can't fly their faction ships or sit mining at a belt semi-afk they won't go.
ISK has nothing to do with it. Preference in a laid-back play style is why.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
|

Raziel
|
Posted - 2008.03.30 23:07:00 -
[3]
I think you should quit trying to force people to pvp when they obviously dont want to
|

SoftRevolution
|
Posted - 2008.03.30 23:08:00 -
[4]
Originally by: Krxon Blade Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
It's good because it's an attempt to encourage people to go PVP rather than an attempt to coerce people into being victims.
Is missions of that type the best way to put this content over? EVE RELATED CONTENT |

Corwain
|
Posted - 2008.03.30 23:09:00 -
[5]
Edited by: Corwain on 30/03/2008 23:09:16 Idea to lure pirates into empire: Spawn concord in losec to blow them up if their sec status drops below -5, then make the only way to gain back sec status be mining veld in empire. The more veld mined, the more sec status gained.
Seriously though, even though I'd really like losec to be more populated we need to draw more than just carebears to losec. Howabout make it easier to live exclusively in losec by making it possible to earn enough ISK there doing non-pvp things without ever having to enter hisec to sell or buy? -- Distortion| Distortion 2 Preview |

Ankhesentapemkah
|
Posted - 2008.03.30 23:09:00 -
[6]
What stops them from buying the corpses? And if the reward is big enough, people will give it voluntarily for profit, even with the implants and SPs. Supply and demand, if the corpses are worth enough, then more people will go fraud anyway.
And I think suicide ganking is a flawed game mechanic that should be replaced by other systems.
I prefer an overhaul of the bounty system where there is significant reward for anti-pirates, and player vigilante options for players to operate in highsec against known criminals too.
If it all gets a faction sauce, it would be even better, and allows for PVP activity that is actually interesting. ---
Take Care is the CSM party for the free and independant players! Contact us and let us relay your ideas to CCP! Visit our Campaign Website
|

Raziel
|
Posted - 2008.03.30 23:09:00 -
[7]
dude, all that will happen is we will decline the mission and move on.
|

Wet Ferret
|
Posted - 2008.03.30 23:11:00 -
[8]
I are think this is bad idea.
Sorries 
Please visit your user settings to re-enable images. |

Krxon Blade
|
Posted - 2008.03.30 23:13:00 -
[9]
It's not forcing of any kind. Just adding more variety into missions and game. To encourage ISK harvesters, they could also add some kind of chance based really big reward: faction ship, mod, or skill book.
With chance based system players would be discouraged from deliberately poping each other pods, so that ratio between mission reward and implant cost should remain intact.
-- EVE offline game |

Anaalys Fluuterby
|
Posted - 2008.03.30 23:15:00 -
[10]
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
|

Chainsaw Plankton
IDLE GUNS
|
Posted - 2008.03.30 23:24:00 -
[11]
there is no way to tell someones sp/implants, makes this a very very hard mission, not to mention how hard it is to pop a pod in lowsec.
|

SoftRevolution
Complicity.
|
Posted - 2008.03.30 23:25:00 -
[12]
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun. EVE RELATED CONTENT |

Krxon Blade
Apogee Group
|
Posted - 2008.03.30 23:31:00 -
[13]
Originally by: Chainsaw Plankton there is no way to tell someones sp/implants, makes this a very very hard mission, not to mention how hard it is to pop a pod in lowsec.
You can guess it from player age. And almost all players have implants. Those missions should be hard because of chance based good bonus in agent reward. Because of suicide ganking all players would be afraid of pod loose and move into lesser populated areas.
-- EVE offline game |

Erotic Irony
0bsession
|
Posted - 2008.03.30 23:36:00 -
[14]
Originally by: Krxon Blade Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
hi, you have no understanding of Eve ___ Eve Players are not very smart. Support Killmail Overhaul
|

Overwhelmed
Center for Advanced Studies
|
Posted - 2008.03.30 23:37:00 -
[15]
The fact that the center of the universe is dense is not a problem in of itself. If CCP wanted Hi-Sec to be less populated from the beginning, they would have scattered Hi-Sec regions in "islands" surrounded by 0.0 and low-sec space and only around the perimeter of the universe, like entrance gates to an arena.
|

Raziel
The Scope
|
Posted - 2008.03.30 23:38:00 -
[16]
Originally by: SoftRevolution
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun.
its too expensive and takes too much time. Its not something you can just go do by yourself. You need to organize a fleet of some kind then wait for everyone to fit, then wait for everyone to meet up, then wait until you fly through 30 systems trying to find someone that isnt cloaked, docked, or a smaller fleet then yours... then fly back home if you survive.
Thats like 4 hours work for 10 min of fun
|

Anaalys Fluuterby
Perkone
|
Posted - 2008.03.30 23:38:00 -
[17]
Originally by: SoftRevolution
Why aren't people interested in pew pew though?
It's kinda fun.
If I wanted to Pew Pew I would fire up Counterstrike or Mech Warrior. Eve is much more than just shooting at things all day.
Some people do not LIKE to shoot at things at all. Its called personal preference and is something that people like the OP don't understand..
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
|

Franga
NQX Innovations
|
Posted - 2008.03.30 23:43:00 -
[18]
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Franga
NQX Innovations
|
Posted - 2008.03.30 23:45:00 -
[19]
Originally by: Raziel
Originally by: SoftRevolution
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun.
its too expensive and takes too much time. Its not something you can just go do by yourself. You need to organize a fleet of some kind then wait for everyone to fit, then wait for everyone to meet up, then wait until you fly through 30 systems trying to find someone that isnt cloaked, docked, or a smaller fleet then yours... then fly back home if you survive.
Thats like 4 hours work for 10 min of fun
You've read alot about it, haven't you?
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

D'ceet
Shadows of the Dead Vae Victis.
|
Posted - 2008.03.30 23:45:00 -
[20]
pfff - i know plenty of lowsec(all the way to 0.1) spaces that are completely desolate - i havent seen anyone in those areas(which i will not divuldge, my speshul areaz!)for a WHILE...so in my opinion its those camped lowsec areas that give the rest of lowsec a bad name.
|

Overwhelmed
Center for Advanced Studies
|
Posted - 2008.03.30 23:46:00 -
[21]
Originally by: D'ceet pfff - i know plenty of lowsec(all the way to 0.1) spaces that are completely desolate - i havent seen anyone in those areas(which i will not divuldge, my speshul areaz!)for a WHILE...so in my opinion its those camped lowsec areas that give the rest of lowsec a bad name.
Yes there is plenty of room in EVE for those that meander more than 10 jumps from Jita :P
|

Raziel
The Scope
|
Posted - 2008.03.30 23:46:00 -
[22]
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
|

Franga
NQX Innovations
|
Posted - 2008.03.30 23:48:00 -
[23]
Edited by: Franga on 30/03/2008 23:48:49
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
Of course you have.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Raziel
The Scope
|
Posted - 2008.03.30 23:51:00 -
[24]
Edited by: Raziel on 30/03/2008 23:53:08
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
ok sir, maybe you should read up, here you go...
Quote: 1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.
I just dont see the part where is says the philosophy behind EVE is to force people to pvp
|

Franga
NQX Innovations
|
Posted - 2008.03.30 23:54:00 -
[25]
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
ok sir, maybe you should read up, here you go...
Quote: 1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.
I must have been delirious when they've made those numerous statements regarding PVP in EVE being non-consensual.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Overwhelmed
Center for Advanced Studies
|
Posted - 2008.03.30 23:55:00 -
[26]
"1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting."
Yet most people fail at the highlighted part, then complain here.
|

Raziel
|
Posted - 2008.03.30 23:58:00 -
[27]
I must have been delirious when they've made those numerous statements regarding PVP in EVE being non-consensual.
I guess you were. like I said, I have been around almost 5 years, I havent pvp'd for almost 3 years now. I will choose when I fight and when I dont if in im empire. If i dont want to fight, I wont put 2b worth of stuff in my freighter. If I dont want to fight, I will not mine with a jettison can.
Its 100% my choice.
|

Raziel
The Scope
|
Posted - 2008.03.31 00:08:00 -
[28]
Originally by: Franga Edited by: Franga on 30/03/2008 23:48:49
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
Of course you have.
I guess you looked up this stupid alt and noticed iv been in scope for over 3 years because you sure got quiet. 
Looks like i win this thread 
|

Marlona Sky
D00M. Triumvirate.
|
Posted - 2008.03.31 00:15:00 -
[29]
Because pirates already camp systems with agents that give nice missions. You want to give pirates more systems to camp? Spread them out a bit?
Nothing will stop high sec ganks till CCP removes insurance payouts from ships destroyed by Concord.
NOTHING.
If CCP wised up and changed the insurance to that then there still would be high sec ganks, its just at least then there would no longer be high sec ganks just for the hell of it. Remove insurance payout for being Concorded!!!
|

Judge Ment
Aeon Interstellar Conglomerate Aeon Group Enterprises
|
Posted - 2008.03.31 00:21:00 -
[30]
Get a day job!
I hate to repeat my self but MY ALT Is a miner and Im killing you in Low-Sec. So leave me let me live my life as a Carebear by Day and Pirate by Night
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |