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Krxon Blade
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Posted - 2008.03.30 23:03:00 -
[1]
Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
-- EVE offline game |

Anaalys Fluuterby
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Posted - 2008.03.30 23:06:00 -
[2]
MANY Empire-based players jump into lowsec then back out.
What are you trying to "solve"? No amount of rewards are going to entice Empire players to live in LowSec as long as it is as dangerous (or percieved to be as dangerous) as it is. If they can't fly their faction ships or sit mining at a belt semi-afk they won't go.
ISK has nothing to do with it. Preference in a laid-back play style is why.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Raziel
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Posted - 2008.03.30 23:07:00 -
[3]
I think you should quit trying to force people to pvp when they obviously dont want to
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SoftRevolution
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Posted - 2008.03.30 23:08:00 -
[4]
Originally by: Krxon Blade Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
It's good because it's an attempt to encourage people to go PVP rather than an attempt to coerce people into being victims.
Is missions of that type the best way to put this content over? EVE RELATED CONTENT |

Corwain
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Posted - 2008.03.30 23:09:00 -
[5]
Edited by: Corwain on 30/03/2008 23:09:16 Idea to lure pirates into empire: Spawn concord in losec to blow them up if their sec status drops below -5, then make the only way to gain back sec status be mining veld in empire. The more veld mined, the more sec status gained.
Seriously though, even though I'd really like losec to be more populated we need to draw more than just carebears to losec. Howabout make it easier to live exclusively in losec by making it possible to earn enough ISK there doing non-pvp things without ever having to enter hisec to sell or buy? -- Distortion| Distortion 2 Preview |

Ankhesentapemkah
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Posted - 2008.03.30 23:09:00 -
[6]
What stops them from buying the corpses? And if the reward is big enough, people will give it voluntarily for profit, even with the implants and SPs. Supply and demand, if the corpses are worth enough, then more people will go fraud anyway.
And I think suicide ganking is a flawed game mechanic that should be replaced by other systems.
I prefer an overhaul of the bounty system where there is significant reward for anti-pirates, and player vigilante options for players to operate in highsec against known criminals too.
If it all gets a faction sauce, it would be even better, and allows for PVP activity that is actually interesting. ---
Take Care is the CSM party for the free and independant players! Contact us and let us relay your ideas to CCP! Visit our Campaign Website
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Raziel
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Posted - 2008.03.30 23:09:00 -
[7]
dude, all that will happen is we will decline the mission and move on.
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Wet Ferret
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Posted - 2008.03.30 23:11:00 -
[8]
I are think this is bad idea.
Sorries 
Please visit your user settings to re-enable images. |

Krxon Blade
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Posted - 2008.03.30 23:13:00 -
[9]
It's not forcing of any kind. Just adding more variety into missions and game. To encourage ISK harvesters, they could also add some kind of chance based really big reward: faction ship, mod, or skill book.
With chance based system players would be discouraged from deliberately poping each other pods, so that ratio between mission reward and implant cost should remain intact.
-- EVE offline game |

Anaalys Fluuterby
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Posted - 2008.03.30 23:15:00 -
[10]
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.30 23:24:00 -
[11]
there is no way to tell someones sp/implants, makes this a very very hard mission, not to mention how hard it is to pop a pod in lowsec.
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SoftRevolution
Complicity.
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Posted - 2008.03.30 23:25:00 -
[12]
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun. EVE RELATED CONTENT |

Krxon Blade
Apogee Group
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Posted - 2008.03.30 23:31:00 -
[13]
Originally by: Chainsaw Plankton there is no way to tell someones sp/implants, makes this a very very hard mission, not to mention how hard it is to pop a pod in lowsec.
You can guess it from player age. And almost all players have implants. Those missions should be hard because of chance based good bonus in agent reward. Because of suicide ganking all players would be afraid of pod loose and move into lesser populated areas.
-- EVE offline game |

Erotic Irony
0bsession
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Posted - 2008.03.30 23:36:00 -
[14]
Originally by: Krxon Blade Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
hi, you have no understanding of Eve ___ Eve Players are not very smart. Support Killmail Overhaul
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.30 23:37:00 -
[15]
The fact that the center of the universe is dense is not a problem in of itself. If CCP wanted Hi-Sec to be less populated from the beginning, they would have scattered Hi-Sec regions in "islands" surrounded by 0.0 and low-sec space and only around the perimeter of the universe, like entrance gates to an arena.
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Raziel
The Scope
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Posted - 2008.03.30 23:38:00 -
[16]
Originally by: SoftRevolution
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun.
its too expensive and takes too much time. Its not something you can just go do by yourself. You need to organize a fleet of some kind then wait for everyone to fit, then wait for everyone to meet up, then wait until you fly through 30 systems trying to find someone that isnt cloaked, docked, or a smaller fleet then yours... then fly back home if you survive.
Thats like 4 hours work for 10 min of fun
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Anaalys Fluuterby
Perkone
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Posted - 2008.03.30 23:38:00 -
[17]
Originally by: SoftRevolution
Why aren't people interested in pew pew though?
It's kinda fun.
If I wanted to Pew Pew I would fire up Counterstrike or Mech Warrior. Eve is much more than just shooting at things all day.
Some people do not LIKE to shoot at things at all. Its called personal preference and is something that people like the OP don't understand..
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Franga
NQX Innovations
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Posted - 2008.03.30 23:43:00 -
[18]
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Franga
NQX Innovations
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Posted - 2008.03.30 23:45:00 -
[19]
Originally by: Raziel
Originally by: SoftRevolution
Originally by: Anaalys Fluuterby
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
This ^
Like mentioned, nice try. But the issue isn't that people want better rewards, the issue is that people are not interested in playing that way. You can "fix" rewards, not play-styles....
Why aren't people interested in pew pew though?
It's kinda fun.
its too expensive and takes too much time. Its not something you can just go do by yourself. You need to organize a fleet of some kind then wait for everyone to fit, then wait for everyone to meet up, then wait until you fly through 30 systems trying to find someone that isnt cloaked, docked, or a smaller fleet then yours... then fly back home if you survive.
Thats like 4 hours work for 10 min of fun
You've read alot about it, haven't you?
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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D'ceet
Shadows of the Dead Vae Victis.
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Posted - 2008.03.30 23:45:00 -
[20]
pfff - i know plenty of lowsec(all the way to 0.1) spaces that are completely desolate - i havent seen anyone in those areas(which i will not divuldge, my speshul areaz!)for a WHILE...so in my opinion its those camped lowsec areas that give the rest of lowsec a bad name.
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.30 23:46:00 -
[21]
Originally by: D'ceet pfff - i know plenty of lowsec(all the way to 0.1) spaces that are completely desolate - i havent seen anyone in those areas(which i will not divuldge, my speshul areaz!)for a WHILE...so in my opinion its those camped lowsec areas that give the rest of lowsec a bad name.
Yes there is plenty of room in EVE for those that meander more than 10 jumps from Jita :P
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Raziel
The Scope
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Posted - 2008.03.30 23:46:00 -
[22]
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
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Franga
NQX Innovations
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Posted - 2008.03.30 23:48:00 -
[23]
Edited by: Franga on 30/03/2008 23:48:49
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
Of course you have.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Raziel
The Scope
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Posted - 2008.03.30 23:51:00 -
[24]
Edited by: Raziel on 30/03/2008 23:53:08
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
ok sir, maybe you should read up, here you go...
Quote: 1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.
I just dont see the part where is says the philosophy behind EVE is to force people to pvp
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Franga
NQX Innovations
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Posted - 2008.03.30 23:54:00 -
[25]
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
ok sir, maybe you should read up, here you go...
Quote: 1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.
I must have been delirious when they've made those numerous statements regarding PVP in EVE being non-consensual.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.30 23:55:00 -
[26]
"1.10 What is basic game play like?
When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting."
Yet most people fail at the highlighted part, then complain here.
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Raziel
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Posted - 2008.03.30 23:58:00 -
[27]
I must have been delirious when they've made those numerous statements regarding PVP in EVE being non-consensual.
I guess you were. like I said, I have been around almost 5 years, I havent pvp'd for almost 3 years now. I will choose when I fight and when I dont if in im empire. If i dont want to fight, I wont put 2b worth of stuff in my freighter. If I dont want to fight, I will not mine with a jettison can.
Its 100% my choice.
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Raziel
The Scope
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Posted - 2008.03.31 00:08:00 -
[28]
Originally by: Franga Edited by: Franga on 30/03/2008 23:48:49
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
Of course you have.
I guess you looked up this stupid alt and noticed iv been in scope for over 3 years because you sure got quiet. 
Looks like i win this thread 
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Marlona Sky
D00M. Triumvirate.
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Posted - 2008.03.31 00:15:00 -
[29]
Because pirates already camp systems with agents that give nice missions. You want to give pirates more systems to camp? Spread them out a bit?
Nothing will stop high sec ganks till CCP removes insurance payouts from ships destroyed by Concord.
NOTHING.
If CCP wised up and changed the insurance to that then there still would be high sec ganks, its just at least then there would no longer be high sec ganks just for the hell of it. Remove insurance payout for being Concorded!!!
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Judge Ment
Aeon Interstellar Conglomerate Aeon Group Enterprises
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Posted - 2008.03.31 00:21:00 -
[30]
Get a day job!
I hate to repeat my self but MY ALT Is a miner and Im killing you in Low-Sec. So leave me let me live my life as a Carebear by Day and Pirate by Night
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Strak Yogorn
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Posted - 2008.03.31 00:30:00 -
[31]
you want the ultimate solution to getting ppl to lowsec ? STOP chasing everyone away that actually sets foot in lowsec - theres your solution, now go do something about it, instead of endless forum whines. (not a comment on you, but lowsec dwellers in general)
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EpicFailTroll
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Posted - 2008.03.31 01:11:00 -
[32]
They're already there. The alts of pirates, running missions in a system with high quality agent, while their main camps gate or station on another screen.
If mission runners want to get in lowsec and make isk there, they need to get an alt too, an alt who will probe out the pirates' mission runners alts, which will distract the gankbears from camping!
I wonder daily why i'm still playing this game. Kali Yuga, being a degenerate being, enjoying suffering etc.
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Guss Morkle
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Posted - 2008.03.31 02:48:00 -
[33]
Anyone with a negative standing should have a concord bounty of 10 million isk x (standing) applied that will be payed out of that persons bank or any bank account on that account if funds are lacking. Remove standings loss for attacking anyone with a concord bounty even in hi sec and I think all the pirates would have more than enough pvp to last them a lifetime.
Sounds about as dumb as all the other ideas I've seen, so I figured wth.
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zoltar
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Posted - 2008.03.31 02:51:00 -
[34]
Originally by: Guss Morkle Anyone with a negative standing should have a concord bounty of 10 million isk x (standing) applied that will be payed out of that persons bank or any bank account on that account if funds are lacking. Remove standings loss for attacking anyone with a concord bounty even in hi sec and I think all the pirates would have more than enough pvp to last them a lifetime.
Sounds about as dumb as all the other ideas I've seen, so I figured wth.
lol, that would be fun
/signed
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Thorradin
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Posted - 2008.03.31 02:55:00 -
[35]
Originally by: Krxon Blade
What are you think?
People with massive corpse collections begin to sell their meatlocker in mission hubs, and get insanely rich due to selling corpses of carebears to carebears?
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Saori Rei
Cruoris Seraphim
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Posted - 2008.03.31 03:04:00 -
[36]
Mission runners don't go to low sec because their missioning setups can't win against pvp setups. If missions are tweaked so that they are doable with a pvp setup (or close enough) ships, I bet you people will go to low sec to mission more often.
Right now to do level 4s effectively you need quite costly setups which stink in pvp. So -why- should I risk this setup to do missions where I'm very likely to get into a pvp situation? hmmm?
Think on it.
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Quelque Chose
University of Caille
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Posted - 2008.03.31 03:10:00 -
[37]
People totally need to stop lubing the missions, they're viscous enough as it is.  ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

Wendat Huron
Stellar Solutions
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Posted - 2008.03.31 03:12:00 -
[38]
Lure? I think you should grow some balls and go after some people that are looking to PvP instead of looking to gank easy marks.
If you have a solution to the de-population of low sec then at least phrase the headline as to encourage someone to read it with an open mindset. Griefing lowlives like you never get more than the quick glance and the superior chuckle out of me.
These forums are FUBAR, upgrade this decade! |

Red Harvest
State War Academy
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Posted - 2008.03.31 03:15:00 -
[39]
Originally by: Guss Morkle Anyone with a negative standing should have a concord bounty of 10 million isk x (standing) applied that will be payed out of that persons bank or any bank account on that account if funds are lacking. Remove standings loss for attacking anyone with a concord bounty even in hi sec and I think all the pirates would have more than enough pvp to last them a lifetime.
Sounds about as dumb as all the other ideas I've seen, so I figured wth.
nah that would only be misused! BUT how about people with negativ standing dont get the insurence but the guy who kills them? (and stop the insurence payout for concordoken altogether while at it)
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Zifrian
Gallente Federal Bank Interstellar Corporate Alliance
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Posted - 2008.03.31 03:36:00 -
[40]
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
Yes, but for those that are interested in the rewards they might be enticed to do it. If I had the skills I'd go for this. I'm still a noob and pvp is a bit off for me but I enjoyed PVP type quests in other games, this would be similar.
All you need to do is make the rewards big enough. Although one problem I see is that someone could just farm an alt with dual boxing, which isn't too hard. You might have to make it something like 2+ corpses or something.
Anyway, the mission system is pretty boring imo. I'd like to see stuff improved although it might not matter for me till I figure out what the hell I'm going to do.
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Franga
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Posted - 2008.03.31 04:24:00 -
[41]
Originally by: Raziel
Originally by: Franga Edited by: Franga on 30/03/2008 23:48:49
Originally by: Raziel
Originally by: Franga
Originally by: Raziel I think you should quit trying to force people to pvp when they obviously dont want to
You haven't read alot about the CCP's whole philosophy behind EVE, have you? I recommend you do before making the above comment.
And to the OP - there's this forum called the 'Game Development and Ideas Discussion'. Post there.
umm, I am posting with a alt. I have been playing for just under 5 years.
Of course you have.
I guess you looked up this stupid alt and noticed iv been in scope for over 3 years because you sure got quiet. 
Looks like i win this thread 
Yes, absolutely. You've crushed me. You're not a big winner on the 'identifying sarcasm' side of things, however.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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SheriffFruitfly
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Posted - 2008.03.31 04:32:00 -
[42]
Edited by: SheriffFruitfly on 31/03/2008 04:34:23 No amount of reward will get people to come and die at a gate camp. No matter how much gate camp whiner cowards suggest it.
EDIT: In some way or form, the gate camp has to go in order to populate low sec. Pirates can do all the rest of it, but the gate camp is what stops people from even bothering with low sec.
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Novemb3r
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Posted - 2008.03.31 04:41:00 -
[43]
Originally by: Saori Rei Mission runners don't go to low sec because their missioning setups can't win against pvp setups. If missions are tweaked so that they are doable with a pvp setup (or close enough) ships, I bet you people will go to low sec to mission more often.
I'll take that bet. It won't change a thing. Mission runners don't go to low sec because they don't want to fight at all, not because their mission ships can't fight back. -
Please visit your user settings to re-enable images. |

Yaggher Xanuben
Republic Military School
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Posted - 2008.03.31 06:03:00 -
[44]
Why do you want to lure the empire mission runners out to low sec at first place? They are happy in high sec, let them be ffs! They choose to play the safer game, it's their right to do so. |

Zorai Miraden
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Posted - 2008.03.31 06:11:00 -
[45]
Originally by: Strak Yogorn you want the ultimate solution to getting ppl to lowsec ? STOP chasing everyone away that actually sets foot in lowsec - theres your solution, now go do something about it, instead of endless forum whines. (not a comment on you, but lowsec dwellers in general)
Agreed, you want highsec players in lowsec.
Pirates leave lowsec.
There's no simpler answer than that. But pirates will never do that, so pirates blame yourselves for you lack of targets. You guys are just too good at killing us.
Please visit your user settings to re-enable images. Recruitment Thread EKT Website |

Tyr Zewa
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Posted - 2008.03.31 07:08:00 -
[46]
The game mechanics for pvp and the pve excuse called missions are just to different. Doing anything that makes isk in lowsec makes you way to vulnerable. If you mine, npc or mission***** you are an easy gank target, i wouldn't even call it pvp.
Also in pvp most of the time whoever gets the jump wins, as the person getting the jump has the option to not engage if the risk is to great. So if you make the risk of a "pirate" losing his ship on a jump bigger, they'll just be more careful.
Imo it's to easy to pick your targets, that's the problem, you'd need dedicated corps to keep lowsec a bit safer, but those would get bored and leave, because pierats would leave as soon as they'd have to fight instead of gank.
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Corduroy Rab
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Posted - 2008.03.31 07:29:00 -
[47]
Originally by: SheriffFruitfly Edited by: SheriffFruitfly on 31/03/2008 04:34:23 No amount of reward will get people to come and die at a gate camp. No matter how much gate camp whiner cowards suggest it.
EDIT: In some way or form, the gate camp has to go in order to populate low sec. Pirates can do all the rest of it, but the gate camp is what stops people from even bothering with low sec.
I agree that no amount of awards will be able to temp most into low sec if they are convinced they are going to lose their ship to a gate camp. However, I do think the popular conception of low sec is far worse than the reality. I have flow fairly extensively around low sec and gate camps, even at entry systems, are rare (with notable exceptions like Egg etc.)
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Fujiko MaXjolt
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Posted - 2008.03.31 10:35:00 -
[48]
Originally by: Overwhelmed The fact that the center of the universe is dense is not a problem in of itself. If CCP wanted Hi-Sec to be less populated from the beginning, they would have scattered Hi-Sec regions in "islands" surrounded by 0.0 and low-sec space and only around the perimeter of the universe, like entrance gates to an arena.
Didn't this use to be the case way back in the day ? Atleast with low-sec between the empire spaces ?
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Lord Roshan
Galactic Confederation ICARUS Alliance
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Posted - 2008.03.31 11:17:00 -
[49]
Lame idea. -------------------------------- CEO of Galactic Confederation. Contact Lord Roshan or Monosol in game for info on joining GCON. |

Gil sArne
Center for Advanced Studies
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Posted - 2008.03.31 11:26:00 -
[50]
The problem with your idea and others like it is. You just want the easy prey. You see the carebears as a source of income. You don;t want PvP you want to shoot fishes in a barrel. All you see is under geared under skilled one shots.
If you really wanted to PvP you would organize something with someone else that wants to PvP.
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Hugh Ruka
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Posted - 2008.03.31 11:40:00 -
[51]
piracy is normaly done for profit. in EvE it's done for fun.
carebears play to have fun.
these two goals are mutualy exclusive (pirates fun ruines the carebears fun).
that's why people don't go to lowsec ...
and keep that bullexcrement about EvE being PvP centric. If that was true, there would be no missions, agents, rats etc ... and also no EvE to speak about ...
Waiting for the patch that patches the last patch ... |

Amarth Thargan
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Posted - 2008.03.31 12:01:00 -
[52]
Edited by: Amarth Thargan on 31/03/2008 12:05:14 Edited by: Amarth Thargan on 31/03/2008 12:02:37 Back in the day, before you could online you went to a shop and bought a game.
If were able to shoot ducks that didn't shoot back, you accepted it. If in the sequel the ducks would shoot back you'd accept this aswell. Why? Because there was nothing or no-one in the world who could change something about it, other than some wiz-kid in a dusty basement.
Now we buy a game where we as aeons before could shoot ducks. Instead of playing the game online, we hit the messageboards complaining that you can't race after them in some snazzy 4x4. Whem the sequel comes out and the 4x4 was included people complain that it isn't fast enough. They release a patch, people then complain that the ducks are to slow. Another patch is released, people complain that the engine is outdated and move on.
In EvE you can both pvp and pve. PvP is happily done by people in 0.0, PvE is happily done everywhere else, in fact it has been enabled by CCP, accept this. The ducks shoot back, the 4x4 is pimpable, stop complaining and start playing.
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Ryoji Tanakama
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Posted - 2008.03.31 12:07:00 -
[53]
Originally by: Krxon Blade Easily: Just add couple of hunt type missions, something like this:
Agent: This is the mission suited to someone of your caliber: Go in low sec and bring me player corpse.
Rewards should be big, to encourage players to move their asses from empire. Of course, to avoid player mutual agreement frauds, an catch is added: L1 missions: corpse had at least +1 implant installed and X skill points. L2: +2 implant, moar SP's L3: +3, >SPs than L2 L4: +4's, even more SP's
Because hunt season on older players will be opened in empire as well, they will be "encouraged" to move away from high populated high sec systems to avoid sucide gankagge.
What are you think?
Or just let them play the sandbox game however they want to without patronising them as if you were luring a kitten with a ball of wool?
~Ryoji Tanakama
Please visit your user settings to re-enable images. Daikoku Fleet Shipyards |

Brun Thorvald
Red. Red Republic
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Posted - 2008.03.31 12:13:00 -
[54]
*sigh* another dumb thread by another dumb gankbear.
Our hypothetical agent should say 'Blah is a pirate, last sighted in X system. His Insurance has been signed over to you - your reward depends on getting him in his ship, not in a shuttle.'
There. Gets some serious PvP going in losec.
And the whining little gankbear who gets ganked should learn 'never fly in something you arent prepared to lose' (naturally enough, his premium will be returned with his Held Covered letter).
Cheating via loggoffski by the target during this mission is enforced by having their Empire mission running alt's ship destroyed.
Catch them hiding in an Empire/losec station ? Good enough. Concord takes it from here. *blammo* he's dead, half his ships are yours at Jita values.
Oh, Pirate was prepared and is hiding in 0.0 or a POS ? Well, go get him. We're *paying* you to do this, capsuleer. You're not wimping out on us, right ?
Right now, piracy is a cheap, simple and easy lifestyle choice, needing a combat ship and some free midslots. If we want more people in losec, we need Piracy to be a lifestyle, not a hobby.
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Ghengis Tia
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Posted - 2008.03.31 19:38:00 -
[55]
The operative word here is "lure".
I aint no fish, bub. Keep your low-sec until I skill up enough to waste your arse.
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War Fairy
Scrap Metal Dry Dock
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Posted - 2008.03.31 21:50:00 -
[56]
FAIL.
1. Take mission to kill player. 2. Kill friend/alt. 3. Profit.
Repeat, switching roles if desired.
This is also why any sort of a bounty system can't work.
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Letouk Mernel
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Posted - 2008.03.31 22:01:00 -
[57]
Make the L1 mission reward 1 billion, the L2 2 billion, L3 5 billion, L4 10 billion, and I'll take it, bring some friends, split the profit, and we can make a quick buck.
Any smaller reward than that and it's not worth it for me.
Think CCP is willing to unbalance their game that much?
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Kahega Amielden
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Posted - 2008.03.31 22:01:00 -
[58]
Yes, because obviously you would get to choose your target.
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Rialtor
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Posted - 2008.03.31 22:03:00 -
[59]
Originally by: SoftRevolution
Why aren't people interested in pew pew though?
It's kinda fun.
Good pew pew (Hate this term, but gonna use it anyway ) is fun, true. But I spend most of my time not pew pewing. Why? Because it's really hard to find good pew pew.
There's a couple of options. Sit at a gate and wait for good pew pew to come (no miners, mission runners). Go roam around for good pew pew. Either way it takes alot of time to actually get good pew pew. The only thing I think about while wasting so much time is how much isk I could have been making instead of wasting my time with a unlikely probablity to get good pew pew.
Most of the time, the good pew pew is at war time. So why not just pve till the next war? It ends up being more fun for me anyway. War is the only time you're ensured a good fight without wasting hours of your life doing nothing. But even then, it's no fun to war unless you're warring with someone of equal power. It sucks to get out manned :).
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

War Fairy
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Posted - 2008.03.31 22:39:00 -
[60]
Originally by: Kahega Amielden Yes, because obviously you would get to choose your target.
If it's a random target no one will ever take it.
Your target has logged off. Enjoy your mission fail. Your target is afk. Enjoy your mission fail. Your target is a trade alt who never undocks. Enjoy your mission fail. Your target is gate camping with 6 others. Enjoy your missions fail. Your target is in a shuttle or pod. Enjoy your mission fail.
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Ilhicamina
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Posted - 2008.03.31 23:33:00 -
[61]
<gripe>
Speaking as a total noob (witness the power of my 3 month old main, I have no alts and none are planned). I play around 4-6 hours a week and I usually lose about 1 ship a week.
I think that maybe the best thing would be pirates in low sec informally and voluntarily adopt a "catch and release" policy. If we (noobies) go through the gate and we start darting around the lowsec system, chase us and give us a good scare, without actually destroying our ship if it would be no challenge (but make us believe it). Let us know you are taking it easy on us. I've had that happen several times around eifer, so not all pirates are douchebags, they let me go with structure down to about 1/2 while they jeered me as I ineffectively fired my awesome 6 x tech I 250mm Artillery cannons at them from my leet little thrasher.
I have travelled around in low sec occasionally and it is pretty nervewracking (which can be exciting, in short bursts).
The way I see it, piracy is a broken game mechanic in Eve, pirates gain absolutely nothing from piracy, which makes no sense. There should be a significant gain when a player's vessel is destroyed by another player ... never mind, because the whole alting thing would immediately break that gameplay. There is no solution to this except maybe public embarrassment. Post the names of players who've ganked you (if you're a noobie) in the forums and let the playerbase fix its own problems.
Remember that you are playing with hardcore MMO players. Some of them living in their parents' basement and their self worth is defined by this game. Those guys will never sign up to this policy. Keep your clone up to date.
In conclusion:
- Alting sucks (majorly). If I see 20 guys in the system, I assume 5 people are playing on 5 boxes each. Seeing 26000 players on tranquility at a time to me means around a quarter of that actively playing and the rest playing semi-afk.
- Piracy is broken (director! What's my motivation?)
- Missions are repetitive (3 months in, still rocking that quafe thief)
- Learning skills suck and are a huge time sink (read: CCP cash cow skills, there's nothing wrong with that if that's what they are, but as a new player, I just can't help but feel a bit ripped off by the experience)
- Standing doesn't go up fast enough.
-There should be a way to insure fittings, so that you can get a ship exactly like the one you lost instead of driving around buying all that **** again wasting tons of time after losing a boat when you just want to get back to fighting (this is a major one, if I could get back my fits, exactly as they were before I got popped, I might just pay the reinsurance fee and head back out looking for trouble)
</gripe>
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Krxon Blade
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Posted - 2008.03.31 23:40:00 -
[62]
It does not have to be specified target. Any corpse should be enough for agent to accept it, within boundaries I've provided in my initial post.
My initial thought was to provide other reason for PvP than just to do pew pew, grief, populate killboard, or to invade/defend system which is hard enough against big alliances.
But ppl obviously doesn't like the idea and my English is not sufficient to propperly elaborate it, so lets scrap it :)
-- EVE offline game |

wamingo
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Posted - 2008.04.01 00:44:00 -
[63]
Maybe remove ship probing from empire (high+low sec) might go a ways towards fixing low sec.
-- I won't not promise to avoid refraining from harming you! .... What? |

Stephannus Calimben
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Posted - 2008.04.01 00:46:00 -
[64]
create a "black market," where all boosters and faction items are sold. make selling faction items illegal in empire. that way all mission runners will have to go to empire to sell stuff, or end up just selling implants (which will crash in price). makes sense that pirate engineered items wouldn't be sold in empire anyways.
This way the price of all faction goods will reflect the risk of selling in lowsec, ie will be profitable. also have all the best agents in lowsec, so that a player can quickly level up through the missions without ever going to highsec.
And piracy isn't some "broken game mechanic" or people who just like griefing noobs or something. Pirates are mostly just players who like to pvp rather than pve, and don't like all the hassle and inconvenience of moving out to pvp and sitting through a 3 hour lag-fest blob fight, bubblecamps where nobody comes through for 4 hours, or POS sieges. Camping a low sec gate sees action every few minutes (if it hits 10-20 between kills we go to bed). You can also gatecamp at any time with as few as 2 people, and if you're on your toes are reasonably able to keep your ship. Pirate corps end up being more casual and more FUN as a result, and all the rules and "mandatory this and that" tend to be nonexistant
We don't do it because we like griefing, we do it because pirating is the kind of casual pvp we're looking for. If you nerf piracy any further we'll either have to move out to 0.0 (<gag>), or rat our sec status up and go back to wardecing 5 man mining corps for kills (oh ya, with privateers nerf they killed that too!).
We're a real profession, a viable playstyle, and just like how the highsecers wont go out to 0.0, neither will we. Let us keep our playstyle, and just make it a little easier for bears to make a go of it in lowsec.
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SoftRevolution
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Posted - 2008.04.01 00:59:00 -
[65]
Edited by: SoftRevolution on 01/04/2008 01:02:29 Edited by: SoftRevolution on 01/04/2008 01:01:35
Originally by: Rialtor
Originally by: SoftRevolution
Why aren't people interested in pew pew though?
It's kinda fun.
Good pew pew (Hate this term, but gonna use it anyway ) is fun, true. But I spend most of my time not pew pewing. Why? Because it's really hard to find good pew pew.
There's a couple of options. Sit at a gate and wait for good pew pew to come (no miners, mission runners). Go roam around for good pew pew. Either way it takes alot of time to actually get good pew pew. The only thing I think about while wasting so much time is how much isk I could have been making instead of wasting my time with a unlikely probablity to get good pew pew.
Most of the time, the good pew pew is at war time. So why not just pve till the next war? It ends up being more fun for me anyway. War is the only time you're ensured a good fight without wasting hours of your life doing nothing. But even then, it's no fun to war unless you're warring with someone of equal power. It sucks to get out manned :).
Huh. So if this is generally the case it's almost like "casual" PVP needs a boost instead of "fix low sec" / "nerf high sec"?
Personally I haven't done the empire-war thing at all yet.
0.0 is OK but it's A Thing to get in or out. Low sec is often very sparsely populated OR it's absolutely chokka at the gate leading from empire so I'm sort of seeing your point. EVE RELATED CONTENT |

EnslaverOfMinmatar
Imperial Academy
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Posted - 2008.04.01 01:07:00 -
[66]
Originally by: Raziel dude, all that will happen is we will decline the mission and move on.
ahhh, but you will enjoy the standing loss 
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Annaphera
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Posted - 2008.04.01 02:06:00 -
[67]
Originally by: Ilhicamina *snip*
In conclusion:
- Alting sucks (majorly). If I see 20 guys in the system, I assume 5 people are playing on 5 boxes each. Seeing 26000 players on tranquility at a time to me means around a quarter of that actively playing and the rest playing semi-afk.
Change that to less than one third, and you're in business. It's likely far less - I'd bet that if 26k players are shown on line, over half are active. Only one person I've ever run across plays three accounts simultaneously, and most I've seen only play one at a time except when mining. If the majority were actually playing three - or worse, five - I'd be very, VERY surprised.
Originally by: Ilhicamina - Piracy is broken (director! What's my motivation?)
You're working from a flawed premise, that pirates make no money. Things are getting harder, yes, but all it takes is one loaded hauler, or one mission runner in a faction-fitted Raven (Navy or regular flavor), for a pirate to make loads of isk. The reason so many pirates are whining of late is that the haulers are getting better at out maneuvering them, and the mission runners have learned (with a very few exceptions, mostly newbie) to stay out of low sec.
Originally by: Ilhicamina - Missions are repetitive (3 months in, still rocking that quafe thief)
They need to add more variety, it's true. A bunch of new ones got added with Trinity, but we need to see more!
Originally by: Ilhicamina - Learning skills suck and are a huge time sink (read: CCP cash cow skills, there's nothing wrong with that if that's what they are, but as a new player, I just can't help but feel a bit ripped off by the experience)
Meh. Part of me agrees with you, and part of me views the learning skills and the time one must invest in them as a shield to keep the worst of the "I pwnerized joo noobcakes" crowd that have taken over other games out of EVE. On the whole, I'd rather put up with the learning skills than deal with the twits.
Originally by: Ilhicamina - Standing doesn't go up fast enough.
At first, no it doesn't...but if you spend a few days working on level ones, then get some levels in Connections, it starts going up fast, so I really wouldn't complain.
Originally by: Ilhicamina -There should be a way to insure fittings, so that you can get a ship exactly like the one you lost instead of driving around buying all that **** again wasting tons of time after losing a boat when you just want to get back to fighting (this is a major one, if I could get back my fits, exactly as they were before I got popped, I might just pay the reinsurance fee and head back out looking for trouble)
The minute this happens, the economy is shot. You are talking about removing a HUGE money drain, while leaving the faucet it serves going full blast. Do that, and the sink overflows. Frankly, I wouldn't miss it if they removed insurance on ships, though I think frigates, destroyers, cruisers, and mining ships should still be insurable to help the new players stay ahead.
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Hippy Dave
University of Caille
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Posted - 2008.04.01 02:19:00 -
[68]
First up to whover said it above me, most people do not play 5 accounts at the same time lol
Of the 250k active accounts on EvE i reckon 2/3 are alt accounts maybe. Now active players thats a different story but even then perhaps 1/5 at any one time are alt accounts probably less.
To the OP though the best way of forcing hi-sec crowd out of empire is to form pirate alliances and do large scale war-decs on empire carebear corps. Grief them in Empire and they'll either quit or move to low/nullsec  
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Gaven Blands
interimo
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Posted - 2008.04.01 09:13:00 -
[69]
I like how you actually used the word "lure" in the title. Quite unashamed request for CCP to pump faction bears through your lazy camp..
--
and with this Post, I scent this thread. Biased moderators are on the way. |

Luh Windan
Republic University
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Posted - 2008.04.01 09:28:00 -
[70]
Originally by: Ilhicamina <gripe> I think that maybe the best thing would be pirates in low sec informally and voluntarily adopt a "catch and release" policy. If we (noobies) go through the gate and we start darting around the lowsec system, chase us and give us a good scare, without actually destroying our ship if it would be no challenge (but make us believe it).
Hmm - I don't think that is quite the point - you already know that pirates are deadly - you may or may not like them as people but lets face it they are in this game to kill you (and me). This one really is adapt or die.
Originally by: Ilhicamina
I have travelled around in low sec occasionally and it is pretty nervewracking (which can be exciting, in short bursts).
Indeed I do the same once in a while - not my idea of relaxing but every so often worth doing
Originally by: Ilhicamina
The way I see it, piracy is a broken game mechanic in Eve, pirates gain absolutely nothing from piracy, which makes no sense. There should be a significant gain when a player's vessel is destroyed by another player ... never mind, because the whole alting thing would immediately break that gameplay. There is no solution to this except maybe public embarrassment. Post the names of players who've ganked you (if you're a noobie) in the forums and let the playerbase fix its own problems.
Remember that you are playing with hardcore MMO players. Some of them living in their parents' basement and their self worth is defined by this game. Those guys will never sign up to this policy. Keep your clone up to date.
Isk is not the end game. We are doing this for *FUN*. 
Seriously remember that. And you may not like pirates but there is no need to make personal assumptions about them.
Originally by: Ilhicamina
- Missions are repetitive (3 months in, still rocking that quafe thief)
There should be a much better AI driving the npcs - perhaps factional warfare will be this
Originally by: Ilhicamina
- Learning skills suck and are a huge time sink (read: CCP cash cow skills, there's nothing wrong with that if that's what they are, but as a new player, I just can't help but feel a bit ripped off by the experience)
- Standing doesn't go up fast enough.
If you want "instant" you are in the wrong place - even if you had the skills you will need to learn how to use the ships and modules.
Originally by: Ilhicamina
-There should be a way to insure fittings, so that you can get a ship exactly like the one you lost instead of driving around buying all that **** again wasting tons of time after losing a boat when you just want to get back to fighting (this is a major one, if I could get back my fits, exactly as they were before I got popped, I might just pay the reinsurance fee and head back out looking for trouble)
Again - this is not an instant game. I'll tell you what I would like though - a way to record a fitting list that I could use to "buy this" from. I loose a ship and then of course I have no idea what was on it....
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.01 09:30:00 -
[71]
Originally by: Krxon Blade
More proposed changes from a carebear which will get responded to by 'you want more targets!!!' by 90% of the forum populace.
Trolling every 'change low-sec' thread written by people who want to change it and do not in fact live in low-sec / aren't flashing red.
Low-sec is fine. I happen to live in low-sec and I can tell you it's fine.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Thenoran
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Posted - 2008.04.01 09:38:00 -
[72]
Edited by: Thenoran on 01/04/2008 09:38:10 Most pirates in low-sec probably have a much better ship fit for war then you do, and they probably have ten times the war skills for them as well.
I wouldn't mind going to low-sec if there was actually a chance that I could do my thing there, or if the ore there was worth it to lose a Covetor for every so often. Currently...it isn't.
Even the empty 0.4 systems don't stay empty for long and I'm not exactly skilled enough to go fight some faction fitted Sacrilege camping the gate or scanning me out in the belts.
Dangerous = Challenge Low-sec = Certain death (for us mission runners or industrialists) Certain death = Highsec more profitable
Dangerous != Low-sec
Pirates arent really the problem, they decided their style of play and live in low-sec, that's fine. Just don't expect me to go there when the risks outweigh the rewards by a few galaxies. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Darwin Duck
Ark Royals
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Posted - 2008.04.01 10:53:00 -
[73]
I know one way to get more players into 0.0 , but the pirates will freak out from the idea.
Have transports you can take from highsec to some (read many) 0.0 systems. It would autowarp you from highsec to a 0.0 system for lets say 5 mill per jump. So if you are going to go from a a high sec system to a 0.0 system 30 jumps away it will cost you 150 million, but you will get there safe.
Lot's of new players give up even getting to 0.0 coz they are gatecamped on their first few tries and say "F it."
But like I said pirates will freak out coz they will miss out on their easy kills, god knows most of them don't want a fair fight, only sitting ducks. (not all pirates though)
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War Fairy
Scrap Metal Dry Dock
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Posted - 2008.04.01 16:57:00 -
[74]
Originally by: Krxon Blade It does not have to be specified target. Any corpse should be enough for agent to accept it, within boundaries I've provided in my initial post.
My initial thought was to provide other reason for PvP than just to do pew pew, grief, populate killboard, or to invade/defend system which is hard enough against big alliances.
But ppl obviously doesn't like the idea and my English is not sufficient to propperly elaborate it, so lets scrap it :)
It's not that we don't like the idea. It's that the idea doesn't work.
It's simple. You can't make it any corpse because that is highly exploitable. To prevent this you propose that the corpse must have SP and implant. That's a major problem. It means that you may have to kill multiple people to complete the mission. What happens if the first person you kill doesn't have any implants? So not only do you have to find and pop someone you have to find and pop the _right_ person.
Now a +4 implant will run you around 10.7M. That means that the reward cannot be more than about 10.7M or the mission is trivial to farm with a friend.
Now for 10M how many mission runners are going to go to low sec, hunt and kill what may be multiple people? None. They're going to decline the mission and grab another level 4 that's going to pay them 10M or more for less work and less risk.
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Xaen
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Posted - 2008.04.01 17:09:00 -
[75]
As long as you can get jumped and blobbed in lowec/0.0 the real moneymaking will stay in empire. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Sasu Odaie
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Posted - 2008.04.01 17:50:00 -
[76]
Indeed. Whether true or not, the minute you get gatecamped for your first time as a carebear (for me, it was my 7th or 8th journey into low sec) you think "hold on a second, this **** isn't worth it".
The thing is, gatecampers are generally pretty damn prepared to do what it says on the tin. Wayward travelers are generally in low sec because they want to exploit more lucrative missions or 'roids, or even ratting. We go in, and we certainly can't fill our slots with WCSs and such, and even if we were to it would be fairly futile, most of the time we're jammed by 3 or 4 ships at least.
As such, we go pop, loose our ****, and realise it's both safer and more satisfying grinding in High sec.
This is by no means a sob story or a rant, as that's simply the way it is. When i have time to make the ISK to cover my ships and sort out a few wingmen, I'll almost definitely head straight into low sec. For a leisurely player who values EVE as much for its value as a relaxing pass time as a gut wrenching, blood pumping, E-peen swinging slug fest, low sec simply isn't worth it.
the above is pretty much tl;dr, but in any case...
Essentially, what I'm trying to get across is that most of us are either scared ****less of getting blown up in a hopelessly unfair fight, without even getting to our first belt to even start to make the trip worth it, or we simply don;t see it as economical.
So those pirates who patronisingly, moronically think that it would be within the best interests of the game to "lure" poor carebears into low sec, essentially to provide more victims (I'm not saying low sec isn't fun, just that we're coming in at the bottom of the pile) have clearly missed the "game" part of EVE.
Sure, you're never safe, but that could be said of walking on any city street. You'll always be to an extent in harms way. We live with that. In high sec it's the same. What we don't do is go walking into gang land or a warzone (pick your metaphor) when we're not up for that kind of fight.
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Krxon Blade
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Posted - 2008.04.02 01:01:00 -
[77]
Originally by: War Fairy
It's not that we don't like the idea. It's that the idea doesn't work. It's simple. You can't make it any corpse because that is highly exploitable. To prevent this you propose that the corpse must have SP and implant. That's a major problem. It means that you may have to kill multiple people to complete the mission. What happens if the first person you kill doesn't have any implants? So not only do you have to find and pop someone you have to find and pop the _right_ person.Now a +4 implant will run you around 10.7M. That means that the reward cannot be more than about 10.7M or the mission is trivial to farm with a friend. Now for 10M how many mi ssion runners are going to go to low sec, hunt and kill what may be multiple people? None. They're going to decline the mission and grab another level 4 that's going to pay them 10M or more for less work and less risk.
I'm well aware of exploitable part of my idea, but I've also added randomness part. Because, to avoid cheating, agents simply shouldn't pay more than implant cost. But they could also give chance based "mega" bonus - 100,200,300 or 400M, according to mission level, which is kind of similar to officer spawn loot. And (for me) it would be very thrilling to combine missioning with PvP, to add mercenary taste into missions.
If my idea ever get "tranqulityfied", it would certainly escalate into mass murdering, even further suicide ganking, where no sec level is safe. Because of possibility for bonus reward (older player may bring you better implant thus bigger reward) nature, younger players, also known as n00bz, wold be much safer, because older players will go for bigger reward. So, it would be very dangerous to wear any kind of expensive implants, and players would think twice before putting +5's into their heads. Cheaper implants also means lesser fear of 0.0 space so more people would go there.
-- EVE offline game |

Danton Marcellus
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Posted - 2008.04.02 03:38:00 -
[78]
Originally by: Stephannus Calimben create a "black market," where all boosters and faction items are sold. make selling faction items illegal in empire. that way all mission runners will have to go to empire to sell stuff, or end up just selling implants (which will crash in price). makes sense that pirate engineered items wouldn't be sold in empire anyways.
This way the price of all faction goods will reflect the risk of selling in lowsec, ie will be profitable. also have all the best agents in lowsec, so that a player can quickly level up through the missions without ever going to highsec.
That's my take on it also, make black market bazaars in select low sec systems much like any other service, access to these may vary and you'd not be able to sell any form of modulated equipment or other contraband anywhere else but in low and no sec.
Incentive enough to go to low sec and easy enough to implement.
Should/would/could have, HAVE you chav!
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