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Carniflex
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Posted - 2008.04.02 07:12:00 -
[31]
LP is still quite worth it. Dunno about other factions but in caldary (non combat store) I can get reliably approx 1200 isk/LP if I aim for reasonably fast sale or up to approx 1500 isk/LP if I'm willing to wait for a while for stuff to sell.
That 20 mil/h ballpark figure was with LP figured in and accepting most missions that agent offers. It in reality varies greatly ofc depending on player skills and fitting so anything from 10...12 up to 25 ..30 mil/h is possible (with reasonable fittings, might be more if it's officer pimped ride).
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Feng Schui
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Posted - 2008.04.02 08:19:00 -
[32]
18-20 mill per hour, which goes up to around 50-57 mill per hour if you include LP in that.
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Project:Gank
Pilgrim Guide
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.04.02 08:30:00 -
[33]
Originally by: Liang Nuren
Originally by: Venkul Mul
Exactly, Pirate implants are worthwile, empire implats sell for very little above isk cost.
No, I was referring to Empire impants. It's the only reason to mission.
-Liang
You really buy empire implants from the LP store and sell them? Pray thell, what you get for your LP? 800 isk LP?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.02 10:48:00 -
[34]
Well, there's SOME implants that still sell relatively well. Just don't focus on attribute implants, those are a big bust, even after the recent "comeback" they're still well below 1k ISK per LP. I have ceased running missions heavily for quite a while now, but the stuff I used to convert my LPs with is still easily worth over 1k/LP, even at standing buy order prices, let alone if I would bother putting up and babysitting sell orders.
With a high enough DPS output, it's more profitable to just speed-run missions for bounties and mission ISK/LP rewards, and leave the salvage/looting to somebody else (if you actually get some percentage of it, the better... I tend to just "give it away" usually if there's a corpmember that would have it).
1|2|3|4|5. |

Talio ZomB
Caldari Provisions
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Posted - 2008.04.02 10:53:00 -
[35]
bounty 0.6875 mil isk a minute on average over a few hour period
lp about 0.9mil per 1k lp (rate depends on Quality of agent and sec status of agent base of operations)
I get close to 7klp for a larger mish like WC, GE, these missions can take around 32-45 mins for me.
All values above exclude looting (which can be done during the mish, I have 3 40km tractors for anything I wanna pick up during a mish)
I would say 40mil bounty + 14klp an hour ex-loot
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.04.02 11:28:00 -
[36]
Originally by: Talio ZomB bounty 0.6875 mil isk a minute on average over a few hour period
lp about 0.9mil per 1k lp (rate depends on Quality of agent and sec status of agent base of operations)
I get close to 7klp for a larger mish like WC, GE, these missions can take around 32-45 mins for me.
All values above exclude looting (which can be done during the mish, I have 3 40km tractors for anything I wanna pick up during a mish)
I would say 40mil bounty + 14klp an hour ex-loot
Using a marauder (the 40 km tractor beam is a giveaway ) but really good results, my respect.
I see WC and SE very rarely (and Serpentis loot has little value). Somethime I would like to know how the distribuition of missions is determined.
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Elseer Radak
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2008.04.02 12:02:00 -
[37]
Originally by: Venkul Mul
  Waht are you speaking off? Officer stuff in missions? Faction stuff like it was a common occurrence and not an once every 50 missions if you are lucky?
oops. did mean to write "officer" but I used to get some nice blood stuff every 10-15 missions in low sec.
Originally by: Venkul Mul
R&D giving a multiplier to isk earned? If you go all the way, getting all the skill to 5, with 6 level 4 agents you get 6-8 millions day from the best datacores, 10-12 if you run the mission (as some avent will require tons of jumps to reach them and aren't worth running missions for them).
Sure thing. Don't sell the data cores -- invent with them. Fold that into your base cost and profit. Work the math weekly or monthly back and (if you like this play style) poof! you've got iskies. But that's presuming serious R&D, Trade and Mission skills. Just selling the data cores yields less iskies but is easier. However data core selling has taken a nose dive in recent months.
Elseer R.
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Tranka Verrane
Public Venture Enterprises Safe And Fun Environment
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Posted - 2008.04.02 12:02:00 -
[38]
Originally by: Elseer Radak Edited by: Elseer Radak on 01/04/2008 13:28:05 It really depends on your gun/missile, weapons support, tanking fitting, and cap skills. To go from "good enough" (a level 4 might take 2 - 6 hours to do solo) to "killer" (level 4's take 1 - 2 hours) will take most of a year of carefully training -- just like mining does.
2-6 hours!!! If a l4 ever takes you that long you should be doing l3. I have NEVER done missions that took me over 2 hours to run. You would get much better rewards from doing the next level down quickly if things are that slow.
Most level 4s can be completed in less than 20 minutes. Even an extravaganza takes under an hour. When you get good travelling times take longer than killing things. Yes, that takes training, but don't go round telling everyone that l4 missions take at least an hour. Duo Of Death, for instance, takes less than 5 minutes.
Ingame: Channels & Mailing lists>Channels>Join>PVE>OK
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Carniflex
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Posted - 2008.04.02 12:19:00 -
[39]
For a regular missionrunner longer missions take approx 1 h (solo, t2 fitted raven) or down to 40 min (solo, t2/cheap faction CNR). If your missions take you more than 1.5 hours to do (longest ones) then you would propably make better isk on lev 3 missions than doing the lev 4 ones. Really pimped ride or dual accounting can lower your longest missions completion time into 30 min area (extravaganzsas).
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Neddy Fox
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Posted - 2008.04.02 14:26:00 -
[40]
Originally by: Carniflex Really pimped ride or dual accounting can lower your longest missions completion time into 30 min area (extravaganzsas).
QFT.
Doing missions with 2 cuts mission time below half the time. Mostly because the player not aggressed can get far closer. Where a solo mission would take me an hour, with a buddy it would be 20-25 mins. And more fun.
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Ulstan
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Posted - 2008.04.02 18:27:00 -
[41]
Quote: No, I was referring to Empire impants. It's the only reason to mission.
I assume you mean the slot 6-10 hardwires rather than the 1-5 attribute implants, as latter are terrible isk value for LP :p
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.02 21:11:00 -
[42]
Originally by: Ulstan
I assume you mean the slot 6-10 hardwires rather than the 1-5 attribute implants, as latter are terrible isk value for LP :p
Both. Have you seen the scalping prices I can score for them in 0.0?
But, yeah, hardwirings.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Emroth
Federal Navy Academy
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Posted - 2008.04.03 09:18:00 -
[43]
Originally by: Azitek So after a year of solo highsec mining, I'm thinking about branching out into missions. Looked at a few posts, and it looks like highsec mission runners usually get around 2-4 mil/hour. Is this everyone's experiance?
I get around 5 mil/hour mining, and was wondering if highsec lvl 4 missions would pay any better?
Currently doing level III missions in Aunia, 0.9 sec if i remember correctly. My missionship is a Dominix and i salvage / loot in a Destroyer and i earn 5+ millions per hour. I lack some skills yet to do level IV missions, but i succeed when i attempt them, usually. If they are too tough i just do level III missions.
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IamAcontractALT
Science and Trade Institute
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Posted - 2008.04.07 08:09:00 -
[44]
Edited by: IamAcontractALT on 07/04/2008 08:09:21
Originally by: Carniflex LP is still quite worth it. Dunno about other factions but in caldary (non combat store) I can get reliably approx 1200 isk/LP if I aim for reasonably fast sale or up to approx 1500 isk/LP if I'm willing to wait for a while for stuff to sell.
That 20 mil/h ballpark figure was with LP figured in and accepting most missions that agent offers. It in reality varies greatly ofc depending on player skills and fitting so anything from 10...12 up to 25 ..30 mil/h is possible (with reasonable fittings, might be more if it's officer pimped ride).
The Minmatar Q18, lvl4 agent in 0.5 sec whos name is Vir Honn, gives out almost 9klp per mission, and if you make Republic mwd/web etc, thats 7000isk/lp+ profit. Make almost 100mil/hour in fast mission setups easaly.
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Carniflex
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Posted - 2008.04.07 10:42:00 -
[45]
Originally by: IamAcontractALT
The Minmatar Q18, lvl4 agent in 0.5 sec whos name is Vir Honn, gives out almost 9klp per mission if oyu have trained up connection books for max lp, and if you make Republic mwd/web etc, thats 7000isk/lp+ profit. Make almost 100mil/hour in fast mission setups easaly.
Did you take into account in your calculation cost of tags to accept that offer and isk that this agents asks for the item ? From the figure you present it seems that this is not the case. But yeah, if you are using good agent then it is indeed often more sensible to speedrun missions than wasting time looting as it will give you better isk/h than looting. If you can do them fast that is. Altho this Emolgranlan agent is next to low sec and thus might make you sit on those annoying 4h timers if you want to decline low sec ones without standings hits.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2008.04.07 14:58:00 -
[46]
I see a full discussion of normal mission running here,but does anyone have any comment on COSMOS missions? In particular, I'm interested in the low-sec or 0.0 COSMOS areas.
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IamAcontractALT
Science and Trade Institute
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Posted - 2008.04.08 08:01:00 -
[47]
Originally by: Carniflex
Originally by: IamAcontractALT
The Minmatar Q18, lvl4 agent in 0.5 sec whos name is Vir Honn, gives out almost 9klp per mission if oyu have trained up connection books for max lp, and if you make Republic mwd/web etc, thats 7000isk/lp+ profit. Make almost 100mil/hour in fast mission setups easaly.
Did you take into account in your calculation cost of tags to accept that offer and isk that this agents asks for the item ? From the figure you present it seems that this is not the case. But yeah, if you are using good agent then it is indeed often more sensible to speedrun missions than wasting time looting as it will give you better isk/h than looting. If you can do them fast that is. Altho this Emolgranlan agent is next to low sec and thus might make you sit on those annoying 4h timers if you want to decline low sec ones without standings hits.
Yes. Tags taken into account.
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Carniflex
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Posted - 2008.04.08 09:34:00 -
[48]
Originally by: IamAcontractALT [ Yes. Tags taken into account.
Damn. I have been barking under wrong tree then (in caldaryland). That 7k / LP ratio beats even sister probe launchers and even 0.0 pirate agents then. Must be the best LP offer in game then with current market prices.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.08 09:48:00 -
[49]
And, since it's now "out in the open", it will last for maybe a couple of days, maybe a month 
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IamAcontractALT
Science and Trade Institute
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Posted - 2008.04.08 09:53:00 -
[50]
Edited by: IamAcontractALT on 08/04/2008 09:53:06
Originally by: Akita T And, since it's now "out in the open", it will last for maybe a couple of days, maybe a month 
Either way, Vir Honn is the best agent in the game currently, giving more lp than even that cpf caldari agent, and more than the majority of low sec agents.
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Chi Quan
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Posted - 2008.04.08 10:30:00 -
[51]
what nonsense do ppl post here? there is NO CONSTANT 10Mil/hour missioning, maybe you do if you EXCLUDE the time it takes to loot and salvage and INCLUDE the income of it. (there are missions that get you above that, yes, but they don't come in succession)
that calculation however is flawed.
get a gang to run missions faster WITHOUT dividing the earnings by the number of participants and you get into the 10Mil range as well
flawed calculation number 2
when ppl talk about proper skills and equip they refer to something around all skills Lv4, with all the relevant ones Lv5. that, paired with a navy raven with rigs and faction fit, is what ppl refer to as "proper equip"
flawed argument number 3
depending on your skillset/assets you may run faster, but you also mine faster. a fully pimped Hulk has the potential to gain as much as a similar missioning ship. ALSO: don't forget Goons running around suiciding Hulks, and don't forget all ninja salvagers either. just to give you an estimation of how much ninja salvaging can reap if done passionately: someone in this business is thinking of buying complete Virtue Set.
take this from someone who has run missions for 1.5 years and mined equally long. ---- "i-r-l33t3r-than-u 'cause ju is a n00b" is not a valid argument, it just shows you don't have any |

Carniflex
Fallout Research Fallout Project
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Posted - 2008.04.08 11:18:00 -
[52]
Numbers presented are averages. And ofc when people talk about 'proper skills' they assume lev 4/5 in them. And yes, it takes indeed longer to properly skill for missionrunning that it takes for Hulk. One can get max yield in approx 6 months of training in Hulk while getting everything to lev 4 (and some critical ones to 5) for Raven takes approx 1 year.
I have 'proper skills'. In regular (non navy) T2 fitted raven (not a single faction gadget) flying solo I do approx 20 mil/h on average accepting every mission (except low sec ones) without looting. That includes various craptastick stuff like 'massive attack' and drone missions (that are also crap if one does not loot). Would do around 35 .. 40 m/h without looting if I would be able to chain worlds collide over and over again.
I have also experience in both mining and missionrunning altho I do not mine nowdays as when I need minerals I run lev 4 missions and will get 2x .. 3x more of them per hour from market than I would get mining in Hulk (I do have max mining yield skills with all the bells and whistles from veld up to mertoxcit). Only rarely I sit in my afk hulk sucking ice as it allows me to mine for approx 30 mins before I need to pay attention to my computer (not currently ofc as I do have active war at the moment ).
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.08 12:04:00 -
[53]
Originally by: Chi Quan there is NO CONSTANT 10Mil/hour missioning
L3 missions, high-skills Drake, accept each and every mission given to you, complete the objective (whatever it is), turn in the mission, rinse and repeat. Yes, IGNORE all loot, ignore all salvage, don't even bother killing everything except the ones you need to finish your objective. Even from that you get on average close to 10 mil ISK/hour.
1|2|3|4|5. |

Chi Quan
DEFCON. Hydra Alliance
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Posted - 2008.04.08 13:29:00 -
[54]
Edited by: Chi Quan on 08/04/2008 13:29:26 been there, done that, not true (you gain standing fast though) ---- "i-r-l33t3r-than-u 'cause ju is a n00b" is not a valid argument, it just shows you don't have any |

Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.04.08 15:15:00 -
[55]
I'v been tracking my results previously and with a two account setup, one killing, and one lagging behind salvaging - a mission like Vengeance takes me about an hour ten from mission accept to docking the salvager and the payouts was:
4:12 Agent 0.8 System Reward 2 mil isk, 5k lp Bounties: 12,000,000 isk Unsalable Loot (reprocessed and sold to best buy): 3 mil isk Salable: about 1 to 2 mil isk (but it takes time) Alloyed Trit (best buys): 13,050,000 Other Salvage: 1,500,000 isk
So, not counting LP worth, 32.5 mil for that mission.
My least profitable missions clock in at about 9 million isk an hour. Which would be something like an EOM mission where you just get bad luck on all the loot. But typically they have some decent named items that move quickly on the markets.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Sir Ibex
East-West Trading Company Apoapsis Multiversal Consortium
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Posted - 2008.04.08 16:39:00 -
[56]
Originally by: Neddy Fox I am both mission runner, and miner.
What amazes me 24/7 is all the PLAYERS asking how much ISK/HOUR they can make.
IT IS A GAME ! Not a JOB !!!
Sjeez. have fun, and do what you LIKE to do, not what you MUST do...
/rant off.
No offense, but that is not a very smart thing to say. You simply don't know what you are talking about. STOP JUDGING PEOPLE. There are some folks who cannot afford to pay for this game with RL money, or simply don't want to, so they grind out the isk to pay for time cards every month. At that point, it really matters how much isk you MAKE per hour, and in a sense it becomes a JOB. Again, you might think it's not the way to go, you might start telling these people to get a job, but who are you to judge them?
/end of rant
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.08 17:30:00 -
[57]
Originally by: Chi Quan Edited by: Chi Quan on 08/04/2008 13:29:26 been there, done that, not true (you gain standing fast though)
Just shows you have no clue how to properly run missions tbh.
You are quite right that there is no constant 10 mil/hour in missions. It is WAY more. If you have yourself a niche item that gives you 2000+ LP per isk, and a proper ship, and know what you are doing (i.e. not permatanking idiocy), you can actually easily make 20 mil/hour constant, with occasional spikes upward. And that is only salvaging bloods and looting rogue drone battleships, otherwise just breezing thru the missions.
Well, at least I can. And I don't think I am some sort of superhuman...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.08 17:51:00 -
[58]
Edited by: Leandro Salazar on 08/04/2008 17:52:07
Originally by: IamAcontractALT
The Minmatar Q18, lvl4 agent in 0.5 sec whos name is Vir Honn, gives out almost 9klp per mission if oyu have trained up connection books for max lp, and if you make Republic mwd/web etc, thats 7000isk/lp+ profit. Make almost 100mil/hour in fast mission setups easaly.
I don't know where you get your numbers, but when I do mine, I come up with 2308 isk/LP for 10mn Repfleet MWD if sold for 150 mil which seems to be reasonable looking at current contracts. 1MN and 100MN MWD actually lose you money, assuming people are not paying 10 times what the same spec domination item goes for. And there does not seem to be a repfleet web in the db???
So no, minmatar LP are not nearly as hot as you cook them.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Trigos Trilobi
X-Fire space weaponry and trade
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Posted - 2008.04.09 01:38:00 -
[59]
Edited by: Trigos Trilobi on 09/04/2008 01:38:51
Originally by: Sir Ibex
Originally by: Neddy Fox I am both mission runner, and miner.
What amazes me 24/7 is all the PLAYERS asking how much ISK/HOUR they can make.
IT IS A GAME ! Not a JOB !!!
Sjeez. have fun, and do what you LIKE to do, not what you MUST do...
/rant off.
No offense, but that is not a very smart thing to say. You simply don't know what you are talking about. STOP JUDGING PEOPLE. There are some folks who cannot afford to pay for this game with RL money, or simply don't want to, so they grind out the isk to pay for time cards every month. At that point, it really matters how much isk you MAKE per hour, and in a sense it becomes a JOB. Again, you might think it's not the way to go, you might start telling these people to get a job, but who are you to judge them?
/end of rant
Another thing is that keeping note of the isk/hour or mission complete times is a nice way of seeing your character progress. After a bit of toying around with my first mission phoon, doing my first <60min blockade was a big thing. Last week I jumped into my mission clone and ship after few month break and now did the same mission in <40min, which was a nice way of seeing all those "insignificant" 5% skill bonuses adding up instead of just being numbers on your character sheet.
And then there's of course the bunch of people who like to pvp and only do missions when they have to pay for new pvp toys. Isk/hour is suddenly very important factor if missioning is just a way to fund the fun part of the game.
On topic, that example blockade mission would suggest something like 30m/h from bounties+reward + the lps which I've been just saving up since I'm too lazy to check what's worth spending them on :P Add 20-30min for salvage+loot worth maybe some ~20m total in average, since I run single account and do it in a destroyer afterwards, and you'll arrive at something like 40m/h. That's for one of the best missions for me though, so average would probably be closer to half of that in the long run.
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